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Imperator: Rome Dev Diary - 2nd of March

Hello there!

I have the pleasure of bringing you this week’s Dev Diary, and will try to make the most of it. Today we are going to take a look at two other missions sets we are bringing for the upcoming content pack - Sparta and Athens. I want to stress that what you see here is still work in progress, so things might change before they go live.

For our start date, Sparta and Athens’ glory days are long over, with Sparta losing their allies and subjects after the battle at Leuktra in 371BCE, and Athens losing theirs after their loss in the Peloponnesian War (though they had another smaller league later on).

Sparta
We will be starting with Sparta, who have lost their Messenian lands to the freed Helots, and parts of Cynuria to the Argives in the east. Their missions will be focused on taking control of the Peloponnese, building up that land, and potentially taking a stab at Athens, Thebes, and Macedon.

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Sparta’s starting position in the Archimedes Update.

Sparta Mission 1 - Spartan Restoration
The first mission is focused on Laconia itself, the old heartland of Spartan power and influence in the Peloponnese. After the Thebans invaded and shattered the Peloponnesian League, Sparta was left in a weakened position in-between the Arcadians to the north, Messenians to the west, and Argives to the north-east.

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The path on the right-hand side let’s you focus on improving your starting land, whereas the left-hand side is focused on retaking the lands of Messenia. If you are to take the lands of Messenia before you start the mission, the mission will instead focus on developing your western holdings as well. As a stand-alone task, you have the possibility of trying to convince the Skiritai (a small rural tribe at the border between Arcadia and Laconia) to rejoin your side, and permanently improve your Light Infantry troops.

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Another thing of note in this mission is the task to unlock the deity ‘Artemis Orthia’, on the right hand side. She was historically an important deity in Sparta, and her sanctuary was rebuilt in the 3rd century BCE.

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Sparta Mission 2 - Protector of the Peloponnesus
The second mission for Sparta will focus on taking your conquests and efforts beyond Lacedaemonian lands, to the rest of the Peloponnese. You have the Arcadians who have gathered in a defensive league to the north, the ancient rival in Argos, and the Eleans and Achaeans to the far north and north-west.

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As you can see, we have an optional far-left path that focuses on the Eleans, whereas the rest focuses on the rest of the Peloponnese. The missions focuses on taking Arcadian, Argive, and Achaean lands, and gives you optional tasks if you want to improve these lands afterwards. Similarly to the first mission, you will get alternate development focused tasks here, if you already own some of the land when you start the mission.

To show some examples from the optional tasks:

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Sparta Mission 3 - The Second Peloponnesian League
The third mission for Sparta also focuses on the Peloponnese, similar to the second mission, but this time we are prioritizing development and taking control of whatever subjects you may have in the area.

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At first you have a small optional route, where you will be able to liberate parts of Greece still owned by foreign Diadochi. Then later on you have an optional route where you can focus on expanding the largest cities in the Peloponnese.

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The main task will focus on rebuilding the Peloponnesian League, and restoring Sparta to her former glory. At the end of it, you will get some nice permanent bonuses, in addition to a name and flag change.

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New flag for Peloponnesian League. Garnet red intensifies.

Sparta Mission 4 - Ancient Rivals
The final mission for the Spartan will focus on moving beyond the borders of the Peloponnese, to Athens, Thebes/Boeotia, and Macedon.

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The right-hand path focuses on Macedon, the middle on Athens, and the left-hand side on Thebes/Boeotia. Every path focuses on taking the main cities (see Athens, Thebes, Pella/Thessalonike), and then developing and taking advantage of them. At the end of the Athenian path, we have an optional task for introducing a new Athenian deity (and an effect from an Athenian mission task) in Sparta as well.

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Athens
Athens will be focused on breaking free from their Antigonid overlord, developing Attica, and restoring the Delian League once more. At our start date, Demetrius is invading Greece and wrestling control of the city-states from Macedon, and though he was originally accepted by the people of Athens, his treatment of their city quickly soured his relationship with the citizens.

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Athens’ starting position in the Archimedes Update.

Athens Mission 1 - Athens in Chains
The first mission for Athens will be focused on wresting control of the nation from its foreign overlord in Syria, or accepting their domination for some nice bonuses.

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As we can see here, the mission is split into two routes, one loyalist and one independence-seeking path. In the mission you have one great family in the nation that promotes each of the paths, and you will interact fairly heavily with them to finally get to the end of the route. The winning family will eventually banish their rivals, and either lead Athens to freedom, or to oligarchy.

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Athens Mission 2 - Restoring Attica
As one of the richer regions in Greece, Attica was the home of several rich silver mines, as well as a large population and several cities under Athenian influence. The second mission for Athens focuses on expanding upon your local powerbase, before you look outwards at new potential conquests.

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At the top we have tasks focused on the basic infrastructure, like owning all of Attica, building up Athens, and an optional task to expand upon the silver mines. For the second half of the mission, you will have two paths focused on the Mysteries in Eleusis and the Academy of Athens, giving different kinds of bonuses (among them the character bonus you saw earlier in the Sparta mission as well).

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Athens Mission 3 - Democracy in Athens
The third mission for Athens is focused upon the local democracy of Athens itself, an institution famous long after its fall.

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This mission is split into two different options. On the right-hand side you can choose to abandon democracy and become a new tyrant of the republic (a bit like Lachares did in the early 3rd century BCE). Whereas on the left-hand side you can hold on to your ancient ideals and focus your efforts on improving the democratic institutions of the city-state, to get some permanent boni to the republic-related actions in the game.

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Athens Mission 4 - Restoring the Delian League
The fourth mission for Athens focuses on restoring the Delian League to its former glory, taking the place of the current decision that already exists in the game.

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In the mission you have two paths, one focused on the Aegean Islands, and one focused on the more distant city-states that used to be part of the ancient league. For most of the conquest tasks you will have an optional development focused follow-up task (e.g ‘By the Strymon River’ which gives you the task of taking Amphipolis, and then ‘Amphipolian Goods’ which has you expand upon the local mines). These will vary somewhat based on who owns it (you or a subject), and if it is a city or a settlement.

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When you finish the mission, you will get a new name and flag (similar to the end of the third Spartan mission), as you triumphantly restore the Delian League.

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I wanted to stick to the original flag for Athens, and just make it a tad more fancy looking.

Hopefully you found this little glance at the new missions for Athens and Sparta interesting, and we’ll have more to show you next week!
 
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Well, it increases the base amount of resources from a province. It creates 1 resource as a base amount usually, increased by 1 every X slaves. After this modifier, it creates 3 resources as a base amount, increased by every X slaves.
That's what I had assumed. Thanks for the confirmation
 
Which countries have missions then does anyone know? Because little point in playing any that dont have missions at the moment is there? I will be getting these addons as a full set in a Steam Sale in five years time when I revisit this game. It's just pointless at the moment even trying to play it. FoG: Empires is so much a better game all round than this one tbh. I might even just stop buying Paradox games and dlc from now on. I am well past fed up with them.
 
Damn. No special government mechanic for Sparta? No Diarchy?
 
This is a great DD, I've been really looking forward to some fleshing out of Greece since day 1. However I wanted to ask if it's contemplated to add the gfx/3d models for the Akropolis/Parthenon in Athens and Apollo's Temple in Delphi, considering the new religious overhaul for the patch it would be quite nice to see in map the main religious complexes.

This shouldn't be that hard considering the "main model" is already done (Temple of Zeus in Olympia, Temple of Artemis in Ephesus) and would just need minor retouches. I know it's purely aesthetically, but it provides a lot of immersion during gameplay.
 
But...where is part about deity mechanics?

To quote Arheo last week:

Next week, we’ll be showing off some more missions that will be coming as part of the Magna Graecia content pack, as well as an interaction with the deity mechanics that I hinted at a few diaries ago.

Also, why are you focusing on more missions when there are countless other things that you could and should focus this content pack on? While it does seem like religion has been enhanced, its still lackluster. Here's hoping next week will be better.
 
Yes, more formable nations !
It is one thing I like in Paradox games. Yeah sure achievements are fun and all, but forming a country gives you a true objective while playing the game, and being unable to do it (like playing the aztecs in EU4, random example) makes the game feel less interesting.
 
The missions seem well "researched" overall. Have some nice touches like including Artemis Orthia's sancutary. It has quite an interesting history btw if one would like to check the relevant wiki page. Youngsters being whiped to death rather than showing off their pain and all that stuff (crazy Spartans).
Also their could be some additional decisions / laws tied to said countries. Off the top of my head reintroduce/abolishing the Agogi (Spartan training for youngsters), recrute the Perioikoi/rely only on Omioi (increase your troops quantity by recruting non Lakedemonian or not). Use of Cryptia to handle your hellots (this would make your slaves more docile but would also reduce their increase rate... for some reason).

For Athens i was waiting even some minor mission related to refortifing Attika. Rebuild the long walls (connecting Athens to the port of Pireaus). Rebuild the fortresses of Dekelia and Munichia etc. Also i would like a bit more diplo game for them like how they originally formed the Delian league but ended with an Athenian Hegemony (till their defeat in the Pelloponisian war).

As for Athens having a unique goverment i am not such a big fan to be honest. Sure they were the birthplace of democracy however there were quite a few city states that had the same goverment more or less at one point or another. Sparta on the other hand had quite a unique goverment and overall social structure.
 
I remember the only reason why Phirgya is in Greece is because the Ai will defend better their land than other land subject.

Phrygia is in Greece because they were in the process of conquering it at the start, defeating both Macedon and Egypt. They continued to do so with great success until Demetrius retreated to deal with the invasion of Anatolia.

Their recent invasion is also why Greece is not all subjects under macedon for that matter :)
 
Not sure if these were addressed in another DD but I love the map changes!

In the Greece DD before release I remember complaining about the lack of some important cities like Tegea and Hermione, and Athens only having 2 provinces, I am glad to see the already awesome map change for the better!
 
Dear Devs, it's very encouraging to see that you are implementing some of our suggestions (and at least one made by @Selzro in the comments)!

Some unique missions for Athens and Sparta was unexpected but nice.

However, it looks very worrying that Sparta gets some buffs and their first mission will encourage them to reconquer Messenia.
Even in the current version Messenia usually get conquered by Sparta very quickly, these changes will effectively make them the Ethiopia of Imperator:Rome.
It won't be much of challenge for a Spartan player and they could snowball very easily.
What are you planning to do to prevent this?

(Other people have already mentioned it here) Will the Athenian democracy mission implement an ostracism mechanic? And will Sparta get a Dual Monarchy?

Phrygia is in Greece because they were in the process of conquering it at the start, defeating both Macedon and Egypt. They continued to do so with great success until Demetrius retreated to deal with the invasion of Anatolia.

Their recent invasion is also why Greece is not all subjects under macedon for that matter :)
But a great problem ist that AI Phrygia never does this in the game, instead conquering Asian minors. This allows Macedon to reconquer many small states quickly. Will you add an event that triggers a war between Phrygia and Macedon?
 
But...where is part about deity mechanics?

To quote Arheo last week:



Also, why are you focusing on more missions when there are countless other things that you could and should focus this content pack on? While it does seem like religion has been enhanced, its still lackluster. Here's hoping next week will be better.

Pretty sure it's because they have a content script / event writer and it's an easy thing to add to a content pack together with models and music that won't be as big of a commitment considering they are going with content packs being bonus stuff.

So not sure them "focusing" in this case whould mean you get an extra mechanic besides the stuff around religion which is already the focus. But yes, I do agree with what you are saying, just pointing out how their workflow probably is structured.