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Stellaris Dev Diary #159 - Galactic Community

Hello everyone!

Today we will be talking about a new feature coming with Stellaris: Federations – the Galactic Community!

The Galactic Community is very similar to a United Nations in space. Members can propose and vote on Resolutions, which are laws that affect all the member empires.

Resolutions
The Resolutions are intended to be divisive, so that even empires that are allies can have very different agendas when it comes to which Resolutions should be passed.

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Resolutions exist in categories and have a couple of steps in each category.

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Go big or go home.

Passing a Resolution
The first step to passing a Resolution is proposing it! Any member of the Galactic Community can propose a Resolution, but they can only have one ongoing. When a Resolution is proposed, it moves into the proposal queue.

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The Galactic Community dealing with matters of critical importance to the continued well-being of the galaxy and all of its inhabitants.

Only one Resolution can be voted on at a time on the senate floor, and the proposal that moves into session next will be the proposed Resolution with the highest amount of Diplomatic Weight supporting it.

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Senate in session, voting on a Resolution.

When a Resolution is in session and is being voted on, empires can support, oppose or abstain. Voting for or against will add an empire’s Diplomatic Weight to either side, and when the current session ends the votes will be counted. A Resolution will pass if the Diplomatic Weight in favor of the Resolution is higher than the amount opposing it.


Diplomatic Weight
Diplomatic influence will be calculated using a new scoring system called Diplomatic Weight, and it will be composed of things like economy, technology, fleet power to name a couple of examples.

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Cooperative Diplomatic Stance increases Diplomatic Weight by +25%.
There will also be a number of different ways to influence how much Diplomatic Weight you are getting from different sources. There are Resolutions that can modify how much Diplomatic Weight you gain from your economy, and there are Diplomatic Stances that increase how much Diplomatic Weight you gain from fleet power or other areas (more on Diplomatic Stances later!).

So as you can see, there are many different ways to make yourself more influential on a diplomatic, galactic stage!

Favors
For Resolutions, empires have the possibility to call in favors to strengthen their votes. An empire can owe another empire up to 10 favors, and each favor is worth 10% diplomatic weight. For example, if an empire calls in 10 favors, they can add 100% of the other empire’s diplomatic weight to theirs. Calling in favors this way will only affect votes on Resolutions. This also means that favors will work the same between player empires as it will between player and AI empires.

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Calling in favors costs Influence.

Favors can also be used to increase the likelihood of AI empires accepting diplomatic deals.

Favors can be traded through the trade diplomatic action.

Galactic Council
It is possible to reform the Galactic Community to include a Galactic Council. The council will be composed of a number of empires with the highest Diplomatic Weight. By default, the council will have 3 members, but the number can be changed through Resolutions.

The Galactic Council also gets access to special powers such as veto rights or emergency measures.

Veto rights allows a council member to veto a Resolution that is currently in the proposal queue.

While the galactic senate is in recess it is possible for Galactic Council members to declare a proposed Resolution an emergency. This will immediately put the senate into session and will initiate a vote on the emergency Resolution.

Galactic Focus
It is possible for the Galactic Community to set a Galactic Focus. This will mean the Galactic Community together have decided to achieve something or to deal with a crisis.

There will be Resolutions to declare the galactic invaders a threat to the galaxy, which means it will be against galactic law to have closed borders to any other Galactic Community member while the crisis is ongoing.

The Galactic Market is now founded through a Galactic Focus to “Found the Galactic Market”. When the Resolution to form the Galactic Market has been passed, the bidding process to be the market founder will continue as it previously did.

Creating/Joining/Leaving the Galactic Community

When an empire has established communications with half of the empires in the galaxy, an event will trigger to suggest the formation of a Galactic Community. This means that forming the Galactic Community will be similar to how it used to work to form the Galactic Market.

It is possible to join the Galactic Community (and to see it!) as soon as you have established communications with any member of it.

Leaving the galaxy community is something an empire might choose to do if they become the target of too many sanctions or if there are too many Resolutions that negatively impact them.

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Next week we will be showing all the Origins!
 
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This is a cool feature, but I do have to wonder why this couldn't have been a kind of a Federation? That would have even solved the "Can't have two rival Galactic Communities" issue.
 
I'm not sure that I'm behind the idea of empires being roped into that resolution system unless it has the power to back them. On earth there's already selective attention paid to UN decisions without compromising membership and I don't see Stellaris empires being less obstinate when it comes to their own interests.

Perhaps leave the Galactic Market and Crisis / Awakened Response as calls to action but there could be an additional layer to transform the active community into a galactic legislative tool?


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Kinda hoping there's more intra-federation and military alliance tools with this expansion tbh. Arranging pirate patrols, designating targets and fleets to follow, etc. seem more important to the current situation than implementing a singular authority (esp if it ends up focusing on value modifiers). Which is probably why I was more a fan of the previous update than this one.

Dynamics between federations to create a community—possibly with force behind their proclamations—and guide galactic ethics would feel more fitting imo.
 
Stellaris has quite a number of different empire types with unique mechanics, so do all resolutions affect everybody?
I mean for example the screen shows a penalty to the upkeep of bureaucrats, but Hive Minds or Machine Intelligence don't have them. Won't the Community have less influence over Gestalts, since they play in a different way, so anything concerning individual pops does nothing to them?

Also don't you find it weird that the talking mineral deposit on one of the screenshots proposed a vote and a normal message for communication is displayed, so they ask a voting empire what do they want... like to vote, I guess?
 
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speculation on the sanctions its that they will probably be only a minor malus at relationship with the GC , then law after law you will see resources , burocracy , fleet cost , tech cost malus add ; probably the GC will be able to advance increased sanctions overtime, with different tipe so they can "hit" different empires harder than other ( if an empire with a realy BIG fleet power, see a law to make sanctions hit tech, it will be less worryed about opposing it, but if it see a sanction hitting fleet power- fleet cost , it may be oppose to it , in order to avoid the situation where it incur a sanction and get hit too hard)

edit: and they probably increase in gravity with the number of infractions . so a slave empire can remain in the GC even if slavery is banned, if that theyr only infraction.
 
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Will we get more information on how sanctions work? Do they kick in the second you breach galactic law, or is there a timer?

If your fleet gets decimated and you need time to rebuild, it would be frustrating to get hit with penalties the second you lose 1 corvette and are below half naval strength.

A system where you spend influence/diplomatic weight to off put sanctions could be a nice soft buffer on this. “Yes, we’ll comply with the environmental regulations, just give us a few more years...”
 
I see a lot about the new, what is coming. But where is the rework of diplomacy? Because this and the federations are additions to the game, but the diplomatic interface have change something? The pacts will no longer cost influence? Do you plan to modify the interaction between nations in any way?
 
What actually is disrespectful, is that they don't even bother to comment on the issues. They told us that there will be more bug fixes after 2.4.whatever. Until now they released a species pack, and announced a new expansion, while we still don't know if the issues are going to be solved anytime soon or not.
I don't need a dev diary, that advertises new features for a DLC I'm not going to buy until the issues are fixed, anyway. Especially, if it stands to reason, that Federations will worsen the problems even more.

Well said. There will always be those who for whatever reason take offense at a publicly traded corporation subjected to justified criticism.

For a large portion of the player base, it is impossible to play a game from start to finish due to lag, as in the late game cannot be played. Instead of fixing a broken game like Creative assembly did with Rome 2 or No Man's Sky, we have had two paid DLC released since the trouble began (lithoids and relics), with a third about to be released without acknowledgement of this issue. The optics of that are terrible and is incredibly dis-respectful to the fan base and is fast eroding good will towards the company, just take a look at the sub-reddit.

What a lot of other game companies do is halt development of paid DLC in favour of fixing the game. At this point, why would a consumer buy content they literally cannot play start to finish and fully enjoy?
 
I see a lot about the new, what is coming. But where is the rework of diplomacy? Because this and the federations are additions to the game, but the diplomatic interface have change something? The pacts will no longer cost influence? Do you plan to modify the interaction between nations in any way?
Well we do see that that Lithoid Unicorn in the screenshot has 'Suspicious' attitude, which isn't one now...
 
This is shaping up to be an interesting expansion. I still hope you will give Traditions another look through to have much more choice (Like EU4). and another look at ship design so that ships can specialise in more offense or defense rather than a set number of weapons, auxillary and "other" mounts
 
Well we do see that that Lithoid Unicorn in the screenshot has 'Suspicious' attitude, which isn't one now...
I also catch that, it is certainly intriguing, but it could be a standing within the Galactic UN
 
This is exactly what I have been waiting for! Thank you, Stellaris Team!! :) :)
 
Idk, Inward Perfection is based on China, who is on the UN. So they may be able to be on it. Genocidal empires however should not be allowed on.

Inward Perfection is based on the old Ming/Qing Chinese empires, not the very much outgoing modern PRC.
 
What's the benefit of being in the galactic community? It seems like if you're winning the benefit is that you get to tell everyone else what to do. What about the people losing? What's to stop this from just becoming a different form of federation where it's only full of those who agree with one another?
 
What's the benefit of being in the galactic community? It seems like if you're winning the benefit is that you get to tell everyone else what to do. What about the people losing? What's to stop this from just becoming a different form of federation where it's only full of those who agree with one another?
You get several bonuses that you wouldn’t otherwise obtain and relationship bonuses with other empires inside of it afaik.
Plus given that chances are that nearly every empire will be part of the galactic community it’ll be less everyone agreeing with eachother and more a diplomatic tug o war.
 
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You get several bonuses that you wouldn’t otherwise obtain.

Like what?

Plus given that chances are that nearly every empire will be part of the galactic community.

I'm not sure how you're arriving at this. Again, if you disagree with the central controlling cluster of empires, that I describe as a quasi federation, why would you want to be in the community. It seems that you're just going to be subjected to policies that are to your detriment.
 
@semisweet

Well you said it yourself. Its like a Federation you are not part of and they could see you as a possible threat. I think there will be a resolution to force / pressure empiers into the GC or even declare them as enemys the GC has to eliminate.
 
What actually is disrespectful, is that they don't even bother to comment on the issues.

You know that thing when you're working on something, and something goes wrong, and then everyone DEMANDS answers and DEMANDS your time of day and feels like you OWE them whatever they DEMAND of you....How's that going to let you work on anything? And even if you still had some time for it, you're just going to lose motivation if all you get is a bunch of yelling and trash-talking.

So I totally understand developers who simply do not respond to the umpteenth iteration of the same thing popping up in unrelated threads. That's the thing, PDX isn't even the only one doing this (or not doing this, whichever way you want to look at it). There's simply nothing to gain by engaging with people who already decided that all they have for you is scorn and disdain.

Why would anyone want to talk to me if they know all I'll do is be obnoxious and disagreeable? And why would I even feel that they owe me to respond to me? They don't.

Maybe you should instead consider meeting Paradox halfway if you want them to actually "bother to comment on the issues".