• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Stellaris Dev Diary #159 - Galactic Community

Hello everyone!

Today we will be talking about a new feature coming with Stellaris: Federations – the Galactic Community!

The Galactic Community is very similar to a United Nations in space. Members can propose and vote on Resolutions, which are laws that affect all the member empires.

Resolutions
The Resolutions are intended to be divisive, so that even empires that are allies can have very different agendas when it comes to which Resolutions should be passed.

upload_2019-11-7_10-51-28.png

Resolutions exist in categories and have a couple of steps in each category.

upload_2019-11-7_10-51-49.png

Go big or go home.

Passing a Resolution
The first step to passing a Resolution is proposing it! Any member of the Galactic Community can propose a Resolution, but they can only have one ongoing. When a Resolution is proposed, it moves into the proposal queue.

upload_2019-11-7_10-52-28.png

The Galactic Community dealing with matters of critical importance to the continued well-being of the galaxy and all of its inhabitants.

Only one Resolution can be voted on at a time on the senate floor, and the proposal that moves into session next will be the proposed Resolution with the highest amount of Diplomatic Weight supporting it.

upload_2019-11-7_10-53-3.png

Senate in session, voting on a Resolution.

When a Resolution is in session and is being voted on, empires can support, oppose or abstain. Voting for or against will add an empire’s Diplomatic Weight to either side, and when the current session ends the votes will be counted. A Resolution will pass if the Diplomatic Weight in favor of the Resolution is higher than the amount opposing it.


Diplomatic Weight
Diplomatic influence will be calculated using a new scoring system called Diplomatic Weight, and it will be composed of things like economy, technology, fleet power to name a couple of examples.

upload_2019-11-7_10-53-46.png

Cooperative Diplomatic Stance increases Diplomatic Weight by +25%.
There will also be a number of different ways to influence how much Diplomatic Weight you are getting from different sources. There are Resolutions that can modify how much Diplomatic Weight you gain from your economy, and there are Diplomatic Stances that increase how much Diplomatic Weight you gain from fleet power or other areas (more on Diplomatic Stances later!).

So as you can see, there are many different ways to make yourself more influential on a diplomatic, galactic stage!

Favors
For Resolutions, empires have the possibility to call in favors to strengthen their votes. An empire can owe another empire up to 10 favors, and each favor is worth 10% diplomatic weight. For example, if an empire calls in 10 favors, they can add 100% of the other empire’s diplomatic weight to theirs. Calling in favors this way will only affect votes on Resolutions. This also means that favors will work the same between player empires as it will between player and AI empires.

upload_2019-11-7_10-54-16.png

Calling in favors costs Influence.

Favors can also be used to increase the likelihood of AI empires accepting diplomatic deals.

Favors can be traded through the trade diplomatic action.

Galactic Council
It is possible to reform the Galactic Community to include a Galactic Council. The council will be composed of a number of empires with the highest Diplomatic Weight. By default, the council will have 3 members, but the number can be changed through Resolutions.

The Galactic Council also gets access to special powers such as veto rights or emergency measures.

Veto rights allows a council member to veto a Resolution that is currently in the proposal queue.

While the galactic senate is in recess it is possible for Galactic Council members to declare a proposed Resolution an emergency. This will immediately put the senate into session and will initiate a vote on the emergency Resolution.

Galactic Focus
It is possible for the Galactic Community to set a Galactic Focus. This will mean the Galactic Community together have decided to achieve something or to deal with a crisis.

There will be Resolutions to declare the galactic invaders a threat to the galaxy, which means it will be against galactic law to have closed borders to any other Galactic Community member while the crisis is ongoing.

The Galactic Market is now founded through a Galactic Focus to “Found the Galactic Market”. When the Resolution to form the Galactic Market has been passed, the bidding process to be the market founder will continue as it previously did.

Creating/Joining/Leaving the Galactic Community

When an empire has established communications with half of the empires in the galaxy, an event will trigger to suggest the formation of a Galactic Community. This means that forming the Galactic Community will be similar to how it used to work to form the Galactic Market.

It is possible to join the Galactic Community (and to see it!) as soon as you have established communications with any member of it.

Leaving the galaxy community is something an empire might choose to do if they become the target of too many sanctions or if there are too many Resolutions that negatively impact them.

----

Next week we will be showing all the Origins!
 
  • 1Like
Reactions:
That would assume there's a full correlation between size and corruption, which is not necessarily the case. Small countries can have bloated and inefficient bureaucracies as well.

Except the base cost is for the government, not the size of the nation. If you're paying for a bloated government, then you're paying for more jobs in that government not resource creation or research jobs. Paying for too many bureaucrats is the same as paying for too many police.

However an interesting turn on this would be to have unnecessary Bureaucrat jobs put a benefit towards crime creation.
 
Except the base cost is for the government, not the size of the nation. If you're paying for a bloated government, then you're paying for more jobs in that government not resource creation or research jobs. Paying for too many bureaucrats is the same as paying for too many police.

However an interesting turn on this would be to have unnecessary Bureaucrat jobs put a benefit towards crime creation.

Well, it's implicitly for the size of the nation as you have to keep growing the bureaucracy to maintain administrative capacity. There is some optimal level of bureaucratic size for every level of empire size; at the moment, Stellaris only carries explicit penalties for staying below that optimum, there is however no penalty for going above it (other than the already stated pop job opportunity costs and upkeep). More importantly, there is no reason that the bureaucracy would ever grow beyond its means, which is however a phenomenon commonly observed in real life.

Basically I just dislike the naive implicit assumption in Stellaris that hiring more bureaucrats solves administrative problems. I realize I'm asking for more fleshed-out mechanics though.
 
I realize I'm a bit late to the discussion, but I have to say, I am pretty disappointed Rampaging Swarms/Fanatic Purifiers can't join the galactic community. I just love the idea of them constantly submitting proposals like "All inferior races must submit themselves to be eaten or they will be in Breach of Galactic Law."
 
I realize I'm a bit late to the discussion, but I have to say, I am pretty disappointed Rampaging Swarms/Fanatic Purifiers can't join the galactic community. I just love the idea of them constantly submitting proposals like "All inferior races must submit themselves to be eaten or they will be in Breach of Galactic Law."
Why would they recognize the authority of a herd of prey/collection of abominations?
 
I realize I'm a bit late to the discussion, but I have to say, I am pretty disappointed Rampaging Swarms/Fanatic Purifiers can't join the galactic community. I just love the idea of them constantly submitting proposals like "All inferior races must submit themselves to be eaten or they will be in Breach of Galactic Law."

That's simply not realistic. Unless FP/DS/DE are in fact just massive trolls. Then it would make sense.
 
They don't. They just sit there and constantly violate galactic law while still demanding everyone else to subjugate themselves.
But... they don't want others to subjugate themselves. They don't want you to be slaves. They don't want you to be upset. They want you to die.
 
We need a special diplomatic action in the trade screen with this. Give 10 favors in exchange for a 10 year assurance of no war declaration. It effectively puts both sides in the after war state minus the open borders. This way we get a way to bully people into supporting the resolutions we want.
 
I realize I'm a bit late to the discussion, but I have to say, I am pretty disappointed Rampaging Swarms/Fanatic Purifiers can't join the galactic community. I just love the idea of them constantly submitting proposals like "All inferior races must submit themselves to be eaten or they will be in Breach of Galactic Law."
Resolution: Get in my belly
I don’t know why everyone is downvoting this it’s pretty funny, even if it’s obviously never going to be a thing ingame
 
There's a Brotherhood of Steel and Institute logo in those pictures.
upload_2019-11-7_10-53-3.png
 
This is awesome! It adds a lot of roleplaying features to the game and not to mention it makes things interesting.

I'm also looking forward to seeing all of the Origins too! I hope one of them lets us start off with Psionic theory technology. If not I'm pretty sure someone will make a mod to do that!
 
We need a special diplomatic action in the trade screen with this. Give 10 favors in exchange for a 10 year assurance of no war declaration. It effectively puts both sides in the after war state minus the open borders. This way we get a way to bully people into supporting the resolutions we want.
What I'd like to see is the ability to ask for favors in return for a guarantee of independence.