• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Stellaris Dev Diary #159 - Galactic Community

Hello everyone!

Today we will be talking about a new feature coming with Stellaris: Federations – the Galactic Community!

The Galactic Community is very similar to a United Nations in space. Members can propose and vote on Resolutions, which are laws that affect all the member empires.

Resolutions
The Resolutions are intended to be divisive, so that even empires that are allies can have very different agendas when it comes to which Resolutions should be passed.

upload_2019-11-7_10-51-28.png

Resolutions exist in categories and have a couple of steps in each category.

upload_2019-11-7_10-51-49.png

Go big or go home.

Passing a Resolution
The first step to passing a Resolution is proposing it! Any member of the Galactic Community can propose a Resolution, but they can only have one ongoing. When a Resolution is proposed, it moves into the proposal queue.

upload_2019-11-7_10-52-28.png

The Galactic Community dealing with matters of critical importance to the continued well-being of the galaxy and all of its inhabitants.

Only one Resolution can be voted on at a time on the senate floor, and the proposal that moves into session next will be the proposed Resolution with the highest amount of Diplomatic Weight supporting it.

upload_2019-11-7_10-53-3.png

Senate in session, voting on a Resolution.

When a Resolution is in session and is being voted on, empires can support, oppose or abstain. Voting for or against will add an empire’s Diplomatic Weight to either side, and when the current session ends the votes will be counted. A Resolution will pass if the Diplomatic Weight in favor of the Resolution is higher than the amount opposing it.


Diplomatic Weight
Diplomatic influence will be calculated using a new scoring system called Diplomatic Weight, and it will be composed of things like economy, technology, fleet power to name a couple of examples.

upload_2019-11-7_10-53-46.png

Cooperative Diplomatic Stance increases Diplomatic Weight by +25%.
There will also be a number of different ways to influence how much Diplomatic Weight you are getting from different sources. There are Resolutions that can modify how much Diplomatic Weight you gain from your economy, and there are Diplomatic Stances that increase how much Diplomatic Weight you gain from fleet power or other areas (more on Diplomatic Stances later!).

So as you can see, there are many different ways to make yourself more influential on a diplomatic, galactic stage!

Favors
For Resolutions, empires have the possibility to call in favors to strengthen their votes. An empire can owe another empire up to 10 favors, and each favor is worth 10% diplomatic weight. For example, if an empire calls in 10 favors, they can add 100% of the other empire’s diplomatic weight to theirs. Calling in favors this way will only affect votes on Resolutions. This also means that favors will work the same between player empires as it will between player and AI empires.

upload_2019-11-7_10-54-16.png

Calling in favors costs Influence.

Favors can also be used to increase the likelihood of AI empires accepting diplomatic deals.

Favors can be traded through the trade diplomatic action.

Galactic Council
It is possible to reform the Galactic Community to include a Galactic Council. The council will be composed of a number of empires with the highest Diplomatic Weight. By default, the council will have 3 members, but the number can be changed through Resolutions.

The Galactic Council also gets access to special powers such as veto rights or emergency measures.

Veto rights allows a council member to veto a Resolution that is currently in the proposal queue.

While the galactic senate is in recess it is possible for Galactic Council members to declare a proposed Resolution an emergency. This will immediately put the senate into session and will initiate a vote on the emergency Resolution.

Galactic Focus
It is possible for the Galactic Community to set a Galactic Focus. This will mean the Galactic Community together have decided to achieve something or to deal with a crisis.

There will be Resolutions to declare the galactic invaders a threat to the galaxy, which means it will be against galactic law to have closed borders to any other Galactic Community member while the crisis is ongoing.

The Galactic Market is now founded through a Galactic Focus to “Found the Galactic Market”. When the Resolution to form the Galactic Market has been passed, the bidding process to be the market founder will continue as it previously did.

Creating/Joining/Leaving the Galactic Community

When an empire has established communications with half of the empires in the galaxy, an event will trigger to suggest the formation of a Galactic Community. This means that forming the Galactic Community will be similar to how it used to work to form the Galactic Market.

It is possible to join the Galactic Community (and to see it!) as soon as you have established communications with any member of it.

Leaving the galaxy community is something an empire might choose to do if they become the target of too many sanctions or if there are too many Resolutions that negatively impact them.

----

Next week we will be showing all the Origins!
 
  • 1Like
Reactions:
We need an Event some random Empire's Admiral suggesting the Crisis is coming, and then we get the Resolution to "Dismiss that claim."
 
There's a Brotherhood of Steel and Institute logo in those pictures.
View attachment 524381
Probably teasing new flags.
Wouldn’t be the first time we’ve seen flags in the game that came from somewhere else. There’s already a handful of those in the game now. The Earth Custodianship uses the United Federation of Planets’s flag (Star Trek) and there’s a Mantle of Responsibility flag (Halo) in the Round flag group. There’s also a flag based rather directly on the Imperium of Man (Warhammer 40,000) and I’m not talking about the Commonwealth’s flag. I think there’s a Terran Empire (also Star Trek) flag too. And that’s just the ones I recognize.
 
There's a Brotherhood of Steel and Institute logo in those pictures.
View attachment 524381
This is teh Brotehrhood of steel logo:
700



The left one looks like Michelangelos "Human Body":
vitruvius-man-photo-u1

I think I saw it in the game before. Something to do with Machine Empires or Mechanical Ascension Path.

The right one does look like the BOS one, minues the Sword. Propably the closest the can get, while staying legally distinct. But again, I ahve the feeling I saw it before.

The rest of the Symbols on the flags are also unique/new.
However I get the feeling, those represent something other then Empires. None of them are used anywhere in the vote overview. So it is propably not dynmically generated based on member Empires/Members of the Galactic Council.
I bet on a static image that represents "artist rendition of a random stellaris senate".
The closest equivalent would be that Ship Image in the fleet manager. Or the one in the War Exhaustion Overview.
Generally the UI Windows do not have a lot of room to waste on pretty imagery, but this one might be the exception. It compares most to war exhaustion (because both have that tug of war bar).
 
Last edited:
1) can you add a resolution to repeal a resolution?
Definetly. Of course you should only have the votes of teh "nay" sayers on your side.

2) can you trade favors for favors?
How would that work? I owe you a Favor for no longer owing you a Favor?

It makes little sense for 2 empires owing each other Favors. Once Empire A owes Empire B, A would prefer buying it back, rather then demanding one. And B would rather cash it in, then offering one of his.
 
Definetly. Of course you should only have the votes of teh "nay" sayers on your side.

I’m wondering if those resolutions were for a particular policy, as in you could have buzzword standardization *OR* leveraged privateering. Therefore, you might also be able to suggest a more popular resolution?

How would that work? I owe you a Favor for no longer owing you a Favor?

It makes little sense for 2 empires owing each other Favors. Once Empire A owes Empire B, A would prefer buying it back, rather then demanding one. And B would rather cash it in, then offering one of his.

It’s a commitment to help out the other party and vice versa, plus one empire might need to add some $$ to make the trade fair. Even as a diplomat ic heavyweight, I might want favors from small powers to push through important resolutions.
 
I’m wondering if those resolutions were for a particular policy, as in you could have buzzword standardization *OR* leveraged privateering. Therefore, you might also be able to suggest a more popular resolution?



It’s a commitment to help out the other party and vice versa, plus one empire might need to add some $$ to make the trade fair. Even as a diplomat ic heavyweight, I might want favors from small powers to push through important resolutions.
And as a diplomatic powerhouse, they might want you to owe them favors.
 
I mean that tends to be the case with blanket policies right?

So the southern states didn't want slavery banned because they knew it would screw up their economy. The states that wanted abolishment had little or no slaves.

That's an extreme example, but my point is that this stuff will always apply asymetrically.

That said, I agree with the example you've given. One would think that empires with absolutely no stake in the decision would abstain.
Nitpick here, not only did the northern states have few slaves, they had already banned it decades earlier. Though if you continue that analogy, wouldn't empires with unpopular civics oppose anything that strengthens the GC, to keep their states' rights?
 
What I'd like to see is intermeshing of your local regime's factions with Galactic policies. Among your local political factions, you could have some that favor joining and some that don't, which adds to your green dots or red dots in how their demands are being met.

I'd also like to see your local factions be pleased or displeased by specific Galactic proposals you vote for or don't vote for. That way, the larger galactic politicking echoes down to your own empire's politics, either amplifying them or reverberating against them.
 
Last edited:
I’m wondering if those resolutions were for a particular policy, as in you could have buzzword standardization *OR* leveraged privateering. Therefore, you might also be able to suggest a more popular resolution?
It did say this in the DD:
index.php

Resolutions exist in categories and have a couple of steps in each category.
It is possible that "there can be only one" active Policy per category. But then I am unsure what the "Steps" mean. Is there like "Buzzword Standartization 2"? I mean we do had similar constructs for Faction approval.

But for your idea, you might be forgetting how the next resolution to vote on is choosen:
The one with teh highest Diplo Weight behind it is voted on next.
The more empires want it, the more likely one will propose it.
The more empires want it, the sooner it will be voted on.
If that other policy was really more popular, it would have been voted in long before the one you disliked.
 
What I'd like to see is intermeshing of your local regime's factions with Galactic policies. Among your local political factions, you could have some that favor joining and some that don't, which adds to your dots or red dots in how their demands are being met.

I'd also like to see your local factions be pleased or displeased by specific Galactic proposals you vote for or don't vote for. That way, the larger galactic politicking echoes down to your own empire's politics, either amplifying them or reverberating against them.
I sure hope so. If the Military Readiness Act comes with a Miltiarist Ethics attraction for "50% Naval Cap used", then there is more to it then meets the eye.

The bulk of Ethics attraction factor are hard to control stuff. And wich resolution is passed or wich resolution you follow? That can be a interesting tradeoff.
 
It did say this in the DD:

It is possible that "there can be only one" active Policy per category. But then I am unsure what the "Steps" mean. Is there like "Buzzword Standartization 2"? I mean we do had similar constructs for Faction approval.

But for your idea, you might be forgetting how the next resolution to vote on is choosen:
The one with teh highest Diplo Weight behind it is voted on next.
The more empires want it, the more likely one will propose it.
The more empires want it, the sooner it will be voted on.
If that other policy was really more popular, it would have been voted in long before the one you disliked.

First of all, politics shift constantly IRL. There are numerous reasons why something was popular earlier but this is no longer the case. Also, another empire could have grown diplomatically powerful, yet dislikes the policy.

What I am saying is, even if you can vote it out, it might be easier to replace it with something that is *currently* more popular. Obviously, this will depend on the minutes of how these mechanics work.
 
How would that work? I owe you a Favor for no longer owing you a Favor?

It makes little sense for 2 empires owing each other Favors. Once Empire A owes Empire B, A would prefer buying it back, rather then demanding one. And B would rather cash it in, then offering one of his.

Favors aren't spent immediately, and are spent on what you what when you want. It's like an IOU in the bank: I promise to support this thing you want so that later on you will support this thing I want. But as a game mechanic. So basically I use this much of your diplomatic weight to support buzzword standardization and you use this much of my diplomatic weight to support charter of workers rights. It's like diplomatic currency
 
The left one looks like Michelangelos "Human Body":
vitruvius-man-photo-u1

I think I saw it in the game before. Something to do with Machine Empires or Mechanical Ascension Path.

Isn't that Da Vinci's Vitruvian Man though?



Anyway this kind of thing is exactly my crack and my Chosen One is going to have a lot of fun manipulating the galactic community over the centuries for their own good. Some things I'd like to know though are: is there a way to retract resolutions once they're passed? Are there events related to happenings at the senate (like, lets say you're pacifists and the galactic readiness one gets passed so your internal xenophobic peace factions gets a boost because they don't think your ruler did enough to oppose it OR two rulers at the senate start an affair and it's terribly salacious and you can decide to denounce them or spin it as a star crossed love affair etc)? Does the assembly happen at a specific place where, if you were so inclined, you could attack and leave the galaxy leaderless in one fell swoop? Will the interstellar assembly give you a boost to diplomatic weight?
 
Though if you continue that analogy, wouldn't empires with unpopular civics oppose anything that strengthens the GC, to keep their states' rights?
We kinda already have that, but on Federation level.

I mean the whole thing with Federation Centralisation unlocking new law (levels)? I am pretty sure I have seen that one before :D

Favors aren't spent immediately, and are spent on what you what when you want.
But until they are spent during voting, they are still a Trade Currency. And if it was for both sides having a stockpile of alloys, A and B are very unlikely to buy alloys from one another.

By your , neither side would ever want to cash their Favors - except in the Senate. Everyone would just try to stockpile them. They would be as non-refundable as Systems are untradeable.

Isn't that Da Vinci's Vitruvian Man though?
I knew there was another guy as possible surce for this, I just could not remember his name.
 
We kinda already have that, but on Federation level.

I mean the whole thing with Federation Centralisation unlocking new law (levels)? I am pretty sure I have seen that one before :D

Hopefully it will involve similar political maneuvering :)

But until they are spent during voting, they are still a Trade Currency. And if it was for both sides having a stockpile of alloys, A and B are very unlikely to buy alloys from one another.

By your , neither side would ever want to cash their Favors - except in the Senate. Everyone would just try to stockpile them. They would be as non-refundable as Systems are untradeable.

I think you are missing how these are special, they are *binding* contacts to help another empire diplomatically. Yes, they are tradable (just like loyalty in dev clashes ...), but swapping favors allows you to help another empire and *guarantee* they help you later. The fact you can trade them makes them more useful. Other goods like alloys are the same for every empire, but even then your statement could be revised, consider different time intervals. Getting alloys during a war could make the difference, which you can repay later, this is already *built into* favors.
 
I wonder if the Interstellar Assembly will play a big role in all this, such as an empire having one in their territory has bonuses added such as less influence costs and diplomatic weight modifiers.