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Stellaris Dev Diary #163 - Juggernaut & Mega Shipyard

Hello everyone!

Today we’ll be talking about some big stuff – namely the Juggernaut and the Mega Shipyard.

Both of these new behemoths are a part of the upcoming Federations expansion.

Juggernaut
Stellaris has been in development for many years and, and if there’s something we know for sure its that big ships are cool, and bigger ships are even cooler. With this flawless logic in mind, we obviously wanted to add something even bigger than a Titan.

Mobile starbases is something that we know has been widely requested, so why not hit two avians with one lithoid?

upload_2019-12-5_14-20-23.png

Visually, the Juggernaut has the shape of a giant pair of wings.
The juggernaut is as much a mobile starbase as it is a massive warship. Although the Juggernaut works like a mobile starbase in some regards, it will not project borders or control ownership or systems. A Juggernaut instead functions like a forward base of operations during offensive campaigns, a place where you can repair your ships. The Juggernaut will not have starbase modules or buildings – instead it will count as always having 2 Shipyards (which means it can build, repair and upgrade ships).

upload_2019-12-5_14-20-42.png

The Juggernaut can be designed in the ship designer, and features 2 XL turrets, 6 hangar slots and 5 medium turrets.

upload_2019-12-5_14-20-56.png upload_2019-12-5_14-21-12.png upload_2019-12-5_14-21-31.png upload_2019-12-5_14-21-41.png upload_2019-12-5_14-21-51.png

In addition, the Juggernaut gets access to a couple of new and unique aura components.

upload_2019-12-5_14-22-8.png

The Juggernaut will be unlocked by a technology which requires Citadels and Battleships to be already researched. A Starbase will also need to have a Colossal Assembly Yard in order to be able to construct one. The Colossal Assembly Yard is required for (and unlocked by) both the Colossus and the Juggernaut.


upload_2019-12-5_14-22-22.png

The Juggernaut will have an empire limit of 1.

Mega Shipyard
New Megastructures are always nice, because we all want more ways to show off the glory and magnificence of our empires. The Mega Shipyard is exactly what it is, a giant shipyard that allows you to build a lot of ships really fast.

upload_2019-12-5_14-22-47.png

The Mega Shipyard will also provide ships with +100 starting XP, so that it will not matter where you build them. Generally speaking, we are trying to avoid design that creates incentives for players to engage in more micromanagement that may not be fun. We believe the choice of where to build a ship (because it would cost less, or gain more XP somewhere) is an example of micromanagement that is not very fun. The only incentive is to avoid loss aversion, which is not a good. Incentives should generally be positive.

upload_2019-12-5_14-23-1.png

The Mega Shipyard is unlocked by a technology which requires Mega-Engineering (like the others). It’s found in the Society tree and belongs to the Military Theory category.

upload_2019-12-5_14-23-16.png

The Mega Shipyard will have 3 stages (in addition to construction site):
Mega Shipyard Framework
- 10 Shipyards, +33% Ship Build Speed, +100 Starting Ship XP
Mega Shipyard Core - 20 Shipyards, +66% Ship Build Speed, +100 Starting Ship XP
Mega Shipyard - 30 Shipyards, +100% Ship Build Speed, +100 Starting Ship XP

The bonuses to Ship Build Speed will be empire-wide.

Keep in mind that these numbers are work-in-progress and may change.

---

That is all for this week! Next week will be the last dev diary of the year, before the holidays, and we will be doing a round up of the year.

Also keep an eye on our social media channels, as we will be sharing some more screenshots of the Juggernaut and Mega Shipyard.
 
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Really hope this is the last ship class. Big ships are cool, 37 different tiers of ships and new "trump cards" changing the meta every update are not. I am glad these are limited to only one per empire, that seems like a good decision. Next time you want to make more big ships how about adding more titan ship part variants?
 
what i really miss with megastructures currently is the ability to ruin them. Sure - u already can destroy Habitats or ring Worlds with planet destroyer weapon, but all the other megastructures are incincible. There are times, when u dont want to steal someones megastructure (Maybe because u already have one of that Kind, or because u dont have enough influence). Then it would be really good if u would be able to make the megastructure ruined during the war. This would cause the enemy to have to spend lots of ressources to repair it and weaken it.
 
I like that it is happening and all, but feel that the implementation for both are on the 'safe' side design-wise. There have been countless ideas put forward about how cool and unique these things could be, but instead we get essentially a boost to % of things we already have. There's not really anything that takes risks, stands out, feels unique, or cool about what i'm seeing. The auras could be a place where you could see real divergence in play styles but those seem like safe choices too.
 
Keep in mind that these numbers are work-in-progress and may change.
Good thing all numbers are final. When is the release date? Change XYZ looks like it will break the game entirely and no one will ever play it ever again because XYZ.

Have I annoyed everyone yet? I could go on.
 
The megashipyard sounds VERY nice. Finally, a big, centralized location where I can go full mechanicus and devour an entire planet for the resources to build my fancy new battleships ! The extra build speed is especially good for accelerating the deployment of battleships, waiting for them to be finished building tends to be slightly boring sometimes (Okay, mostly when you're getting your ass kicked and you really, really need them, but still). I'm still a bit unsure about the juggernaut, 2 shipyards isn't much, and the weapons are kind of underwhelming. So far the only thing that seems to be useful is the repair, and that's not really a problem in the lategame, since fleets move fast enough that you can reach a captured starbase between two fleet fights usually. The aura seem very nice however. Do they stack the aura from titans ?
 
Me, reading the OP: why the hell does this mobile shipyard have 2 X slots on it lol does it think it's a BB??

The thread: WHY CAN'T THIS SOLO SIX TITANS?!

Actually fix strike craft, though, the sight of all those H slots is making me sad.

Really hope this is the last ship class. Big ships are cool, 37 different tiers of ships and new "trump cards" changing the meta every update are not. I am glad these are limited to only one per empire, that seems like a good decision. Next time you want to make more big ships how about adding more titan ship part variants?

Agreed in principle, but this is fine. This has a niche. Four/five tiers of line of battle ships? That needs cut down.
 
Hello everyone!

Today we’ll be talking about some big stuff – namely the Juggernaut and the Mega Shipyard.

Both of these new behemoths are a part of the upcoming Federations expansion.

Juggernaut
Stellaris has been in development for many years and, and if there’s something we know for sure its that big ships are cool, and bigger ships are even cooler. With this flawless logic in mind, we obviously wanted to add something even bigger than a Titan.

Mobile starbases is something that we know has been widely requested, so why not hit two avians with one lithoid?

View attachment 530522
Visually, the Juggernaut has the shape of a giant pair of wings.
The juggernaut is as much a mobile starbase as it is a massive warship. Although the Juggernaut works like a mobile starbase in some regards, it will not project borders or control ownership or systems. A Juggernaut instead functions like a forward base of operations during offensive campaigns, a place where you can repair your ships. The Juggernaut will not have starbase modules or buildings – instead it will count as always having 2 Shipyards (which means it can build, repair and upgrade ships).


The Juggernaut can be designed in the ship designer, and features 2 XL turrets, 6 hangar slots and 5 medium turrets.


In addition, the Juggernaut gets access to a couple of new and unique aura components.


The Juggernaut will be unlocked by a technology which requires Citadels and Battleships to be already researched. A Starbase will also need to have a Colossal Assembly Yard in order to be able to construct one. The Colossal Assembly Yard is required for (and unlocked by) both the Colossus and the Juggernaut.



The Juggernaut will have an empire limit of 1.

Mega Shipyard
New Megastructures are always nice, because we all want more ways to show off the glory and magnificence of our empires. The Mega Shipyard is exactly what it is, a giant shipyard that allows you to build a lot of ships really fast.


The Mega Shipyard will also provide ships with +100 starting XP, so that it will not matter where you build them. Generally speaking, we are trying to avoid design that creates incentives for players to engage in more micromanagement that may not be fun. We believe the choice of where to build a ship (because it would cost less, or gain more XP somewhere) is an example of micromanagement that is not very fun. The only incentive is to avoid loss aversion, which is not a good. Incentives should generally be positive.


The Mega Shipyard is unlocked by a technology which requires Mega-Engineering (like the others). It’s found in the Society tree and belongs to the Military Theory category.


The Mega Shipyard will have 3 stages (in addition to construction site):
Mega Shipyard Framework
- 10 Shipyards, +33% Ship Build Speed, +100 Starting Ship XP
Mega Shipyard Core - 20 Shipyards, +66% Ship Build Speed, +100 Starting Ship XP
Mega Shipyard - 30 Shipyards, +100% Ship Build Speed, +100 Starting Ship XP

The bonuses to Ship Build Speed will be empire-wide.

Keep in mind that these numbers are work-in-progress and may change.

---

That is all for this week! Next week will be the last dev diary of the year, before the holidays, and we will be doing a round up of the year.

Also keep an eye on our social media channels, as we will be sharing some more screenshots of the Juggernaut and Mega Shipyard.

Maybe I'm badly mistaken, but can't you already repair at captured star bases and build new ships at captured shipyards? Do you find that the juggernaut significantly adds to that experience?
 
I'm not sure how this interacts with Fleet Academy. Part of me kinda hopes Fleet Academy's current bonus gets replaced with something else. Not sure what.

Maybe I'm badly mistaken, but can't you already repair at captured star bases and build new ships at captured shipyards? Do you find that the juggernaut significantly adds to that experience?

You can but that's really very spotty. If you're playing against super stingy enemies they might strip shipyards from starbases they know you'll capture so that you can't use them.
 
We believe the choice of where to build a ship (because it would cost less, or gain more XP somewhere) is an example of micromanagement that is not very fun. The only incentive is to avoid loss aversion, which is not a good. Incentives should generally be positive.

It would be really interesting if you ever felt like expanding on this. Just from a nerdy, game design standpoint. My read on this is that it sounds like loss aversion is the same thing as defensive incentives. I'm curious how you guys look at it.
 
You can but that's really very spotty. If you're playing against super stingy enemies they might strip shipyards from starbases they know you'll capture so that you can't use them.
Shipyards are not required for repairs. Just to build or upgrade.
 
Maybe I'm badly mistaken, but can't you already repair at captured star bases and build new ships at captured shipyards? Do you find that the juggernaut significantly adds to that experience?
Nah, can only use your own shipyards to build stuff. The only time you can use the enemy's shipyards against them are total wars, where you basically make them your own.
 
Me, reading the OP: why the hell does this mobile shipyard have 2 X slots on it lol does it think it's a BB??

The thread: WHY CAN'T THIS SOLO SIX TITANS?!

Actually fix strike craft, though, the sight of all those H slots is making me sad
Agreed. Not every ship has to be able to destroy an entire fleet solo. Modern navies have support ships to supply the rest of the fleet, and this seems kind of like that.
 
Can you do an update to the Fallen Empires, surely they could build these as well. Even more so the Awakened Empires.