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Stellaris Dev Diary #165 - Ready for 2020!

Hello everyone!

We’re finally back at the office and we’re very excited to be back working on Federations! We will be continuing to focus on AI and stability/performance, while also polishing our features. As a couple of examples of something we are working on right now; we are looking at the economic AI as well as making more unique behaviors for the end game crisis AI. As we continue polishing we’ll also be making improvements here and there.

To share some polish progress, as one example, we’ve added a new slavery type called Indentured Servitude, which will be a part of the Utopia (as its a part of the expanded species rights). We wanted to have a slavery type that works better for your more dystopian and evolved empires, which has a greater need for many specialists.

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While slaves only have 25% political power of free pops, indentured assets will retain 75%.

As promised before vacations, we will be doing a number of Q&A sessions related to different topics. The first Q&A will be about the Federation rework and you can already post your questions. We will be answering some of your questions next week, on Jan 23rd.

Future topics:
Jan 23rd: Federation rework Q&A
Jan 30th: Galactic Community Q&A
TBA: Diplomacy Q&A
TBA: Origins Q&A
TBA: Mega shipyard & juggernaut Q&A

The reason why we cannot release an exact schedule right now is because there might be dev diaries related to other topics between the Q&A ones. The thread for collecting your questions will always be posted one week in advance.

We are looking forward to answering your questions and showing off more of Federations during the coming weeks!
 
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I have a question about planetary diversity, do you plan to add different types of planets later ?, something to make our empires and species take even greater differences from each other. In addition to obviously giving us more playable possibilities of exploration and variety when entering in unknown space.
why? the mod works pretty great :D
 
Welcome back! Glad to hear that you are focusing on AI and stability. One question though:
Will there be a version 2.5.2 before 2.6? The many bugs and problems that have been reported for Lithoids have scared me away from buying the DLC until now.
 
Do you plan on partially/fully implementing an AI mod (like Starnet AI) into vanilla?
Tbh, all of the AI mods have their shortcomings. Some of them introduce other bugs (some of them quite critical, and I've often seen people report AI bugs they thought were from the base game but were actually from an AI mod), while others just change the AI behavior completely to suit their taste.

I've always said that the problems with the AI could be addressed by changing the scale of the game (with fewer, but more important and complex planets, fewer but more specialized ships), but if that's not going to happen, then the AI probably needs to a rejuvenation, because not only its bases were flawed, but it also seems to not be adaptable/modular enough for frequent updates and reworks.

In all cases, I don't think that integrating AI mods is a solution. Personally I stopped playing with them because they actually made my game worse than without AI mods.
 
Hey Paradox,
I have over 1,423 hours of gameplay on Stellaris, but I've encountered end-game maybe once or twice a couple of years ago; that's it. I think the late game performance should be your top priority. All other new fancy features can wait. Once the game has 1000+ pops, the days/sec drops drastically. At this point, your empire has the potential to grow to 10,000+ pops given the resources and tech you have at this point. But the game gets simply unplayable because it crawls to a slow of like 0.2 days/sec or so.
 
Okay, let me rephrase in a manner you might understand.

These things can be, and often are, used as synonyms. Whether this is technically appropriate to do is irrelevant, because it is done, and in the interest of properly understanding the data that is communicated to you, you must be aware of this fact and act on it accordingly. Something you have failed at utterly and completely.
 
How to fix the AI tanking its economy by not having slaves be able to work specialist jobs.
Let them work specialist jobs.
This is actually pretty clever. Nicely done. More please.

edit - The game is plenty stable in SP. OP is probably covering the continuing desync issues in MP when he says stability/performance. @grekulf Ping for clarification.
 
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this is no place to discuss this but communication is based on knowing the meanings of words in the current context. If you don't, please ask your fellow speaker: "what do you mean by x in this context?"
Yes, they are clumped together some times, but they are different and exclusive. It wouldn't be an issue if they said performance instead of stability. Let's leave it here.
 
Shortest dev diary of all paradox development teams post-christmas, and another one where there isn't really any substantial progress in the things people want addressing in this game.
 
this is no place to discuss this but communication is based on knowing the meanings of words in the current context. If you don't, please ask your fellow speaker: "what do you mean by x in this context?"
You shouldn't have to ask, because it's obvious. The same way you wouldn't suddenly rip on a speaker for starting a sentence with 'and'.

And if you want to talk about 'knowing the meaning of words in the current context', you're in the wrong there too.
 
How to fix the AI tanking its economy by not having slaves be able to work specialist jobs.
Let them work specialist jobs.
This is actually pretty clever. Nicely done. More please.

edit - The game is plenty stable in SP. OP is probably covering the continuing desync issues in MP when he says stability/performance. @grekulf Ping for clarity.

The slavery change affects RPing as a megacorp more. The other AIs will still use the "normal slavery" types most of the time I wager. Also don't underestimate the political unrest here. That change would cause rebellions, and if the AI can't manage the workforce which is simple, god forbid them being able to manage the rebellion. Just my 3 cents.