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Stellaris Dev Diary #165 - Ready for 2020!

Hello everyone!

We’re finally back at the office and we’re very excited to be back working on Federations! We will be continuing to focus on AI and stability/performance, while also polishing our features. As a couple of examples of something we are working on right now; we are looking at the economic AI as well as making more unique behaviors for the end game crisis AI. As we continue polishing we’ll also be making improvements here and there.

To share some polish progress, as one example, we’ve added a new slavery type called Indentured Servitude, which will be a part of the Utopia (as its a part of the expanded species rights). We wanted to have a slavery type that works better for your more dystopian and evolved empires, which has a greater need for many specialists.

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While slaves only have 25% political power of free pops, indentured assets will retain 75%.

As promised before vacations, we will be doing a number of Q&A sessions related to different topics. The first Q&A will be about the Federation rework and you can already post your questions. We will be answering some of your questions next week, on Jan 23rd.

Future topics:
Jan 23rd: Federation rework Q&A
Jan 30th: Galactic Community Q&A
TBA: Diplomacy Q&A
TBA: Origins Q&A
TBA: Mega shipyard & juggernaut Q&A

The reason why we cannot release an exact schedule right now is because there might be dev diaries related to other topics between the Q&A ones. The thread for collecting your questions will always be posted one week in advance.

We are looking forward to answering your questions and showing off more of Federations during the coming weeks!
 
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- stability and performance aren't synonyms
- in common parlance they are often used interchangeably
- devs would not necessarily use common parlance themselves but would be aware of it

ie two possible outcomes: the devs are using it in the common parlance as synonyms or they're not but allowing the fans to assume they are.

They've repeatedly said performance is a marathon not a sprint, I frankly consider it inconceivable that they're not working directly on performance but their progress may or may not be as smashing as they expect the fans would like so they may be seeking to deemphasize it.
 
I' d like to see some Living Standard preventing a given pop to access certain jobs or strata, like a dominant decandent specie not allowed to get a miner/peasant job.
 
They've repeatedly said performance is a marathon not a sprint, I frankly consider it inconceivable that they're not working directly on performance but their progress may or may not be as smashing as they expect the fans would like so they may be seeking to deemphasize it.

Cynical. As always, I'd recommend waiting to see what we get performance wise in the next update, before bringing along pitchforks now because a dev happened to stick stability/ in front of performance.
 
After 2 months of no news we got... a new slavery type.

But the good news is, Galaxy Command is back, this time (probably) without Halo graphics. And whoever in marketing thought it was a good idea to release THAT information one day before Stellaris released any information after the break and then release a non-informative dev diary should definitely rethink their career in marketing.
 
- stability and performance aren't synonyms
- in common parlance they are often used interchangeably
- devs would not necessarily use common parlance themselves but would be aware of it

ie two possible outcomes: the devs are using it in the common parlance as synonyms or they're not but allowing the fans to assume they are.

They've repeatedly said performance is a marathon not a sprint, I frankly consider it inconceivable that they're not working directly on performance but their progress may or may not be as smashing as they expect the fans would like so they may be seeking to deemphasize it.

If it's a marathon then give us regular updates on that marathon. There hasn't been any mention of even what's wrong with the game/engine let alone anything about the plan to rectify that. We are left in the dark. You call this communication?
 
If it's a marathon then give us regular updates on that marathon. There hasn't been any mention of even what's wrong with the game/engine let alone anything about the plan to rectify that. We are left in the dark. You call this communication?

They've also (repeatedly) said they'll share something substantive when they have something substantive to share. I'm content to take them at their word on that front (though I also don't feel entitled to regular status updates wrt performance, fair expectations vs entitlement as a fan is a fine balance) I'll grab my personal pitchfork if there are no discernible performance improvements when Federations is released and not before.
 
If at least 5 Dev Diary are planned for Federation DLC, does it mean we should not expect this DLC before March?
In case anyone is wondering, 2.5.1 was released November 4th. If there are no interim patches between now and Federations (which seems likely) that would mean 4 months between patches. The current longest stretch between patches was 2.1.3 to 2.2 at exactly 3 months (September 6, 2018 to December 6, 2018).
 
They've also (repeatedly) said they'll share something substantive when they have something substantive to share. I'm content to take them at their word on that front (though I also don't feel entitled to regular status updates wrt performance, fair expectations vs entitlement as a fan is a fine balance) I'll grab my personal pitchfork if there are no discernible performance improvements when Federations is released and not before.

So all these months have passed and they have nothing substantive to show? Either as evidence of fault or limmited testing? Actually that's even worse, because it's not about communication then but is about competency. And while regular is subjective, we haven't heard anything specific for ages.
 
So all these months have passed and they have nothing substantive to show? Either as evidence of fault or limmited testing? Actually that's even worse, because it's not about communication then but is about competency. And while regular is subjective, we haven't heard anything specific for ages.
1. They have shown substantive things in the last months. This DD is only updates since the last DD.

2. Polishing is hard to show. Stability, performance, and AI improvements are substantive, but difficult to show. They have substantive stuff since the last DD, just not really displayable, other than saying "we've been doing it."

3. They apparently had a vacation. Given it's Sweden, I'm sure it was quite a "substantive" one :p
 
Just out of curiosity, are the "Slaving Guilds" and "Indentured Assets" civics looking at a rework anytime in the near future? They've ALWAYS been super clunky and really awkward to play around, and I know why. I was there when the current iteration was created: Wiz was asked in a comments just like this about how it worked with selective slavery being gone and he said something to the effect of "I completely forgot this civic was a thing, here try.....uh....this 40% enslaved ratio thingy."

It's hell to my OCD, randomly having 87% of my miners on a planet being enslaved and the rest not, and I'd like a more logical and precise system. Ideally one that I could have control over, but if you want to keep it automatic to minimize micro, I'm cool too.
 
This would have been a well received update if it wasn't for the continued tone deaf posting of Galaxy Command (Space Whaling) mobile game information in the same forum. Please create a separate forum for that "game".
 
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Now that we can enslave specialists, can we also get a species living standard that restricts them to just ruler tier, and grants a unemployed job like utopian abundance for just them?

I don’t want any member of my fanatic authoritarian race to ever do lesser work.
 
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Now that we can enslave specialists, can we get a species living standard that restricts them to just ruler tier, and grants a unemployed job like utopian abundance for just them?

I don’t want any member of my fanatic authoritarian race to ever do lesser work.

Some species were born to be slave, our was born to rule.
 
So all these months have passed and they have nothing substantive to show? Either as evidence of fault or limmited testing? Actually that's even worse, because it's not about communication then but is about competency. And while regular is subjective, we haven't heard anything specific for ages.

Or the situation is more complicated than anyone who isn't on the dev team or in the company can know. On the code/implimentation level and/or the business/management level.
 
Or the situation is more complicated than anyone who isn't on the dev team or in the company can know. On the code/implimentation level and/or the business/management level.

That's a bad scenario as well though. There might not be enough momentum to get it done and if they need to amass political capital in the business side to do it, stellaris may be doomed.