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Stellaris Dev Diary #174 - Federations is out, now what?

Hello everyone!

Federations was released a little bit over a week ago, and we hope it's still giving you much joy.

There’s much to celebrate as the community has broken a bunch of records! We had 64-thousand people playing Stellaris on Saturday, which is the highest amount of concurrent players since its release 4 years ago. We want to thank you for the massive amount of support we’ve received with this expansion! We hope everyone has found this expansion as fun and enjoyable as us.

While you are busy enjoying the game we’ve been planning updates and working on patches. We are currently working on a 2.6.3 that we’re planning on releasing as a beta sometime soon. 2.6.3 should hopefully be the last of the smaller patches, as we will be switching focus to a somewhat larger free update in May.

The May update (TBA) will contain more bug fixes, but also a bunch of new things for you to play with. We are very interested in hearing your feedback and ideas regarding Federations, and if there was anything you would have wished for us to add. We are especially interested in feedback related to Resolutions and Federation Laws. Although I will not promise they will be added, I still wanted to leave some room open in case there were ideas that the community really wanted.

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Will you protect the Tiyanki or hunt them for profit?
We will give you some more information about the May update at a later stage, so stay tuned! Until then, keep enjoying the game :)
 
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I'm wondering if coordinators should be nerfed across the board just a little bit? I am really liking the direction you took with machines I have just one thought, maybe one of the robot jobs you get from being at 80 pops or the random special tech, you can get a little sooner? Personally while I appreciate what your doing in this regard I feel like maybe at 40 pops machines should get one robot job. Also there upgrade being a rare tech is a choice im not sure I like. Im on the fence about it.
Other them that I am loving the update and changes! Thanks!

Edit: oh also being stuck at one envoy as machine just isnt fun, give us 2 by mid game and call it good. I think 2 is enough so you can accomplish stuff. I know you can get more from other sources, just a thought.
 
Prosperous Unification fits this definition. It was a unification, and the new world order prospered as a result. There is specifically a pre-made empire with the story of world conquest using that origin.
To quote the origin "A stable planetary unification...", to me that doesn't sound like a unification through conquest
 
Could we get the opportunity to use favors to get federation allies to accept new members? I am having a very hard time getting a federation of more than 2 members.
Also, I think the federation laws screen looks rather bare, would it be possible to get some more laws to pass and balance? Perhaps something along the lines of how integrated your economies, research, and militaries are, I think that would add a lot of fluff to the feature.
 
GU's bonuses are absolutely trash.

Hegemony, Military Alliance, Research Cooperative and Trade League absolutely blow it out of the water.
GU is the only available type for people without Federation DLC, I think it has generic and uninspiring bonuses for this reason.
 
There should also be resolutions on the xenophile/xenophobe axis. Protecting Unique Cultural Identities for xenophobes and Galactic Melting Pot for xenophiles.
 
I feel like the resolutions/laws should be two way (for example laws that would enforce more pacifism or militarism and similar for the other ethics) and just like now you start at nothing. The sanctions should also be something that can be enforced externally like limiting the access to the galactic market (making you lose the market should you have had it before) or access/trade deals etc beeing denied by non sanctioned members rather than quite arbitrary penalties that cant be enforced externally.
 
Probably 100 people have said it already, but please add resolutions for "evil" empires. Pro-authoritarianism, even pro-genocide (reductions for having a diverse empire while also reducing purge opinion penalties).

And spiritualist anti-robot resolutions! I just assumed those existed but they don't!
 
Also, please change how diplomatic weight is represented. It's currently way too hard to make proper calculations on which country you need to sway to turn a vote.

It's better if the senate had an initially larged but fixed amount of seats (1.000 would be a good number) that get assigned based on the diplomatic weight (scroll over to see). Then laws can change those seat numbers with 1 single seat being the ultimate "I am the senate" and going to the empire with the plurality of diplomatic delegates.
 
Small thing for me so far, my vassals are having the temerity to vote against me in diplomatic resolutions within my Federation and in the Galactic Community.

Vassals shouldn't have an independent foreign policy, that is the point of them being vassals. Either their diplomatic power should be subsumed into that of their overlord's OR they should always vote the same way as the Overlord does.
 
Then they could at least get rid of the ethics requirements for the actually good federation types.
...No, them being locked behind appropriate thematic things is kind of the whole point, and Galactic Unions aren't "trash". They're easy to form, have good general-purpose diplomatic buffs, and are fairly decent without specializing.
 
One QoL improvement that would be really awesome is if there was a one click button to change the status for all species in your empire, rather than manually having to go through each one and change them. I had over 40 different species in my last game, and when the Galactic rules shifted I had to manually change each one, which took over five minutes.

Pretty please.

... I mean, that's what the "default species rights" and "reset to default" is for... it affects all species that aren't your founders.
 
The amount of Tiyanki is limited, so I don't think the law is quite important...
Unless they reproduce every year, picking a random system to gather and fighting with everything in that system, I mean, like faunas in our world...
 
Yesss save the (space) whales! Are space critters ever going to have increasing populations? Obviously for the mining bots that wouldn’t fit, but you’d think the crystals and tyanki would having growing populations.

But more for the newest patch, I do hope you’ll look into letting a suitably large enough power force other nations into vassalage, both within federations and the GC. Saying no would be either automatic war or kicked out of the Federation/GC. It might be better to have a sliding scale where you must go from GC to galaxy wide Federation to galactic empire. In any case that was one of my biggest disappointments with the DLC. That and how ethics drift/suppression/promotion still doesn’t seem to work.
 
Having the Tiyanki Matriach spawn new Tiyanki when the population declines would be cool. I also think them having a selection of systems where hostile Tiyanki reside and produce more Tiyanki would be cool; sort of like the Tiyanki Graveyard guarded by hostile Tiyanki Bulls in Planetary Diversity: Unique Worlds. Having all the organic space fauna reproduce on its own would be cool; and would solve the fact that the Sentry Array completely prevents any space fauna from respawning (as space fauna can respawn when there is no-to-low intel on a system.)

Honestly, an upgrade for all space fauna and non-empire entities would be nice, whether Fauna, Marauders, Enclaves, or otherwise.