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Stellaris Dev Diary #175 - Space Fauna

Hello everyone!

As I mentioned last week, we have begun working on a larger free update targeted for May, and it would be fun to share some of the new things you will be able to discover.

2.6.3 is still planned to be released as an opt-in beta SoonTM, so stay tuned for more information about that.

But for now, let’s continue and talk a little bit about what you’ll expect to see in the free May update.

Background
We’ve felt that the galaxy sometimes feels a bit empty now, compared to how it used to back in the day. Since the AI is a bit more proactive in hunting down hostile space fauna you are encountering these alien lifeforms much more seldom. We wanted to reinvigorate the galaxy with more alien life, and allow them to continue existing for a longer period of time.

Tiyanki
The tiyanki now have a home system, Tiyana Vek, which can continue to spawn more space whales throughout the continuation of your game, unless the tiyanki in the system have been hunted to extinction. The spawning of new tiyanki will also depend on galaxy size, which sets an upper limit for how many fleets can spawn (in relation to already roaming around).

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Tiyana Vek, in all its gaseous glory.

The tiyanki themselves have also been updated, and there are now hatchlings in addition to the previously existing Bulls, Cows and Calves. The roaming tiyanki fleets are now also a bit more randomized in their compositions.

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Space whaling.

Hunting the tiyanki will yield energy credits and exotic gas, but xenophile empires will not approve.

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Successful hunt. No, bounty numbers are not final.

Space Amoebas
Similar to the Tiyanki, the space amoebas now also have a home system from which they can spawn. The space amoebas spawning behaviour is slightly different from the space whales. The amoebas that spawn in the home system will have a cooldown, but may occasionally leave their system in large numbers and seek a new home.

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Behold! Amor Alveo, home of the amoebas.

As before, it's possible to complete the Amoeba Pacification Project to turn them non-hostile if you are a xenophile or pacifist empire. If you have pacified the space amoebas, it's possible for some of them to spawn in your territory. These amoebas will be friendly towards you, but perhaps not to your enemies!

Galactic Community
As we showed last week, there will also be a few new resolutions that allow you to decide how the galaxy should feel about the tiyanki.

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With the Tiyanki Conservation Act, an empire that kills a tiyanki will become in Breach of Galactic Law.

With the Tiyanki Pest Control, an empire will be in Breach of Galactic Law while they are harboring any Tiyanki within their borders.

We’re also working on a resolution for pacifying amoebas, which you can propose if you have already pacified them. Empires will get a choice whether or not they will agree to pacifying the amoebas, which will share pacification if they agree.

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These are the first steps we’re taking towards reinvigorating the galaxy a bit. We’ll give you more information in the next couple of weeks, so stay tuned for future dev diaries!
 
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Nope. Just a small note saying. "We're aware of issue X. We're on it." will do. Ritual self-flagellation is completely unnecessary and takes time away from bug hunting.
So is making those notes. It takes fucking time. Especially when dealing with a forums which would take any not-very-carefully-worded statement as a promise that it will be fixed. And will raise a shitstorm if their pet peeve has not been adressed. Or it is a case of single expression, multiple causes. As @TofuFox pointed out, you just provided an example.
And then there is the cost in nerves of going to the forums. I am rather happy that I just have to deal with a set of suits at work.

And carefully wording things takes even more fucking time. And programmers tend to be not very good at the whole wording thing. So it takes even more time. Thats why PR people are hired. So, I'd rather have them working instead of wasting time.
Your realistic choice is between a meaningless PR blurb or nothing with occasional info. I'll take the latter since it has a better signal/noise ratio.
Yeah - any of the above, preferably with an overestimate in the amount of time taken.
See above for why you won't get this. Legal may have objections. So "soon" is all you are going to get usually. If you are nice to the DEVs and your track record says you won't use it against them, you'll probably get something more out of them.
 
I really like the idea of more "life" in the galaxy - i would suggest more cosmic events like a supernova by an implosion of a massive star, more agressive black holes, asteroid impact on habitats/stations - those events have to be rare of course but some would be really interesting
 
Looking forward to this update, gotta say that I am hopeful that there will be a way to guide the neutral fauna into a safe zone that is in your empire in the future, and maybe a way to... i guess the appropriate word here would be "harmonize" with the void clouds and drones, and do the same with them. For those empires who promote the preservation of species (even the Fallen Empire one), it would go a long way in keeping that goal in line if an empire could lead those species into a safe location which is out of harms way of other empires.
 
Since we now have new Tiyanki being calved, any chance we can also occasionally see elderly Tiyanki die? You could get a notification about a particularly battered individual moving through your space and get a special project to observe it, and then either harvest the corpse or send it to a museum when it dies. That, or you could find a Tiyanki graveyard planet, kind of like in the Planetary Diversity mod.

Also, I second the calls for space flora. It would be glorious to find an entire system that has an asteroid belt made, not out of rocks, but out of millions of photosynthetic organisms. You could even have mining stations for food!

Plus, maybe we could see the Invasive Exofungus changed from a simple planet modifier to something that can actually spread, so if you don't keep it in check it might spread to nearby planets. And planets that have it regularly respawn the tile blockers, with each additional blocker increasing the chance of spreading to nearby planets.
 
Palmer, just how do you come up with so many great suggestions? Are you made of magic?
Nope, I'm just made of too much free time.
 
You mean something like Niven's Smoke Ring?
It doesn't sound like that. More like a vacuum ecosystem. But I actually proposed something closer to it earlier.
Or habitable bubbles you could colonize and study.
But I imagine they'd be about the size of habitats, and could have trade, researcher jobs, and food districts.
 
I just got an alert that the DS on the other side of the galaxy just built an Interstellar Assembly, which begs the question, why would a DS ever build an Interstellar Assembly? To my knowledge, they are the only empire type that cannot have diplomatic actions with another empire no matter what. Shouldn't a DS just be banned from building this megastructure, given that it is 100% useless to them?
 
I just got an alert that the DS on the other side of the galaxy just built an Interstellar Assembly, which begs the question, why would a DS ever build an Interstellar Assembly? To my knowledge, they are the only empire type that cannot have diplomatic actions with another empire no matter what. Shouldn't a DS just be banned from building this megastructure, given that it is 100% useless to them?
Technically, they can. Only Determined Exterminators can't.
 
Technically, they can. Only Determined Exterminators can't.

Devouring Swarms cannot do diplomacy with anyone ever. Determined Exterminators can have diplomacy with Machine Empires and Synthetically Ascended Empires. Even Fanatical Purifiers can have diplomacy with empires created from their own sectors. Devouring Swarms are the one true forever aloners in the game.
 
Devouring Swarms cannot do diplomacy with anyone ever. Determined Exterminators can have diplomacy with Machine Empires and Synthetically Ascended Empires. Even Fanatical Purifiers can have diplomacy with empires created from their own sectors. Devouring Swarms are the one true forever aloners in the game.
Oh, I thought you meant Driven Assimilators. Forgot the S.
 
This is exactly what I've been hoping for all this time, more attention to the Space Fauna. Space Preserves are the hopeful next step, then eventually more creatures

This is starting to bring me back to Stellaris
 
I'm quite happy with this, particularly the shared-pacification thing for amoebas, since I've been hoping for / suggesting that. (Making the galactic community a better place for aliens!) Any thoughts on changes for crystalline entities?