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Stellaris Dev Diary #183 : Memory Allocation

Chronicle Drone Unit-W3 swept the plaza, as it did once every ten days since its creation. Before that, Unit-V3 had performed this duty until a piece of crumbling masonry crushed it beneath tons of rubble. Unit-W3’s first assignment was to remove that debris.

The Mollarnock Commonwealth was once a mighty empire of a dozen planets, ruled from the glistening spires of their ecumenopolis capital, Azure Chalice. The Chardin Process created Director, a gestalt consciousness that could coordinate the many machine servants of the Mollarnock. They toiled so their Mollarnock masters could spend their time on arts, sciences, and philosophy.

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But all things fall.


The colonies had been destroyed during the Discovery War, reduced to radioactive rubble by an unforgiving foe. To deny their enemy the victory they craved and to prevent them from seizing the jewel of the empire, Chancellor Rhosen chose to end things on their own terms and released a terrible bioweapon, rendering Azure Chalice uninhabitable for centuries.

Those centuries passed.

The Chardin Mechanicals collected the dead and interred them with the Sanctuaries of Repose. Their struggle to maintain the planet was admirable but doomed - scavenging, repurposing, and reallocating materials could only do so much. Without a stream of resources coming from the colonies, they were losing the battle to keep it from decaying.

A program to return to the stars once controlled by their creators was begun.

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The Mollarnock may have destroyed themselves four hundred and eighty seven years ago, but they would never be forgotten.

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Stellaris is full of stories - some that we tell you, but so many more that you tell us that emerge from the gameplay.

This is the story of the Mollarnock, destroyed by a terrible enemy and those that were left behind.

Memorialist is a new civic we have planned to bring you in a future release. Unlike many current civics, it will be available to regular, machine, and hive empires. (They say that Megacorps try to resist remembering anything unless it directly impacts the next Quarterly Report.)

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Machine Empire Memorialist Civic

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Regular Empire Memorialist Civic

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Hive Empire Memorial Civic

Dedicated to remembering the fallen and studying the inevitability of death, Memorialists replace the Autochthon Monument set with a different series of buildings: the Sanctuary of Repose, Pillar of Quietus, and Galactic Memorial. These buildings provide Stability and Chronicler jobs, with additional benefits for Relic or Tomb Worlds. (Government Ethics Attraction for normal empires, and Deviancy reduction for gestalts.)

Gestalt Memorialists may take a slightly different and more philosophical view of death, seeking to learn the nature of something that they cannot truly understand.

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Sanctuary of Repose Building - Gestalt

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Sanctuary of Repose Building - Normal

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Pillar of Quietus Building - Gestalt

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Pillar of Quietus Building - Normal

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Galactic Memorial Building - Gestalt

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Galactic Memorial Building - Regular

Flat stability boosts of these magnitudes are extremely rare, especially in gestalt empires. The added benefits on Relic and Tomb Worlds provide a little bit of extra flavor.

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Chronicle Drone Job (Machine - the Hive version is similar but eats food or minerals as appropriate.)

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Death Chronicler Job

Memorialists (including gestalt ones) will also find that occasionally they may have access to more solemn responses (such as those sometimes restricted to Spiritualists) to certain events that happen throughout the game, perhaps making it attractive to those wishing to roleplay a kinder (if not necessarily gentler) hive. I’d recommend combining Memorialist and Empath for maximum fluffiness.

Next week we’ll see how far a Megacorp will go to maximize profits and also take a glimpse into life in the Mishar Cabal.

---

Chardin was the name of the Scientist I started with in charge of Engineering research when I made the Mollarnock Commonwealth, so got all the credit for the Chardin Process.
 
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What about some kind of techno-memoralists, that have main goal - gathering and remembering old/all technologies? (Hello, brotherhood of steel from fallout)
 
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More flavor is always good, but it would be nice if it didn't just manifest as yet another replacement Unity building set with slightly different bonuses, especially when Stability is so rarely an issue in the first place.

More unique buildings based on civics would be nice, what about some that boost engineering or physics research? I miss being able to specialize on one type of research.
 
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What I'm wondering here is, given both this and the teaser, is the new civic a kind of isolated feature with the upcoming update, or is it part of a larger Empire/Culture-specific update? (Yes, no, maybe?) :)
 
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Will there be any special events or interactions with other empires with this civic, especially for machine empires? Would a machine empire be able to find out what happened to their destroyed creators, and take MACHINE VENGEANCE!? Like discovering a Fallen Empire is responsible for the destruction of their creators.
 
Will there be any special events or interactions with other empires with this civic, especially for machine empires? Would a machine empire be able to find out what happened to their destroyed creators, and take MACHINE VENGEANCE!? Like discovering a Fallen Empire is responsible for the destruction of their creators.
That was just the story I made up for my empire, Memorialists don't necessarily have to come with a tragic heart melting backstory.
 
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See this? This is the kind of DD i love, full of flavor and gameplay :D
The civic is quite interesting, it would be good to se how good it can be :)
But still waiting news on the massive fix-game patch we need :)
 
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What I'm wondering here is, given both this and the teaser, is the new civic a kind of isolated feature with the upcoming update, or is it part of a larger Empire/Culture-specific update? (Yes, no, maybe?) :)

Remember this?:
merciless_teaser.png


There is still another civic, the megacorp one, and a new origin on the way. Surely part of a DLC or maybe a patch. Or maybe a "Empire/Culture-specific" DLC with a game-fixer patch :D
 
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Since this is affecting society research... in my last playthrough, i was thinking that at least society reaserch needed to be split off from research labs and gotten mostly from other sources, like observation posts and stuff.
I think that'd make it a bit more interesting.
 
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Since this is affecting society research... in my last playthrough, i was thinking that at least society reaserch needed to be split off from research labs and gotten mostly from other sources, like observation posts and stuff.
I think that'd make it a bit more interesting.

Bad idea. Make a galaxy with few primitives and you don't get any society research? The monuments and buildings keep the levels balanced against all the physics and engineering you get from celestial bodies. Also Society covers many things. Isn't just social things but also biological things. Why a group of scientists would experiment with a deadly virus on some primitives instead of doing it on a research lab in the middle of a city? My subjects have as much right as those pesky uncivilized primitives to have "fun" with the deadly virus and its leaking containers :)
 
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It's interesting, and a little surprising, that this building is using Exotic Gases instead of Rare Crystals. I think it would be nice for Hive Minds to have something to spend their Rare Crystals on.
 
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The new civic is interesting, but I'm kind of wondering how a memorialist civilization plays differently than a normal civilization. It kind of just feels like they'll be pretty much the same as the others, except with different unity buildings. Maybe if they could *only* get unity on Tomb or Relic worlds, that would make gameplay slightly more different.
 
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That was just the story I made up for my empire, Memorialists don't necessarily have to come with a tragic heart melting backstory.
Why can't Determined Exterminators or Fanatic Purifers have the Civic? They're murdering everyone and setting up memorials celebrating that fact and/or proving the inferiority of the massacred population. Like how a certain dictator was planning to set up exhibits for the people he planned to have genocided.

After additional consideration, it would create incentive for those kind of empires to use Armageddon Bombardment, if you receive benefits from building them on Tomb Worlds. In fact, it might outright encourage players to nuke planets just so they can build the tombstones over them.
 
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Maybe the DEs are even sad about having to murder their organic masters but saw it is a choice needed for their survival?
 
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Maybe the DEs are even sad about having to murder their organic masters but saw it is a choice needed for their survival?
A monument to all their sins.

A Determined Exterminator determined to make all organic life into memories. Or like a worse version of Driven Assimilator, they archive all information about the species, then destroy them to prevent them from evolving/changing.
 
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well, DE and FP would be nice with that, but DA could use it as Memory for those many pops they could not assimilate... but as far as i see, RS can have that civic... xD
 
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I love this, but I have one question - How will the AI handle this new civic? The new AI update makes it scan for bonuses - does it factor in bonuses from stability? The problem I'm seeing here is that the AI will fail to take into account the stability bonus and lose out on a new really powerful building.
 
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This is the first time that different empire types have had the same (more or less) civic, isn't it? That's pretty neat. Did you just make three different versions of the same civic, or is there some tech under the hood that lets everyone share the same civic with the appropriate alterations?
 
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Yup. I *need* to be able to couple this with armeggedon bombardment and warrior culture.

You who have died, we salute you!
 
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I'm disappointed. I truly hoped for another chance to solve the almighty lag problem.

What use are two terratons of further storylines and customizations if you cant play this game past 2450?

Stellaris is as dead as MOO3 if you cannot revert the game speed to the earlier version's game speed past a certain date.
 
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