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Stellaris Dev Diary #246 - Announcing Overlord

Hi everyone!

A few weeks ago in Dev Diary 243, I told you that the Expansion Team would have something to share "Soon™".

Soon™ is now.


Overlord, the next major expansion to Stellaris, will be arriving alongside the Stellaris 3.4 “Cepheus” Update. Click here to wishlist.

The Brightest Star Must Guide Them​

Overlord’s thematic focus is on exerting your will across the galaxy, the projection of power, and the expansion of civilization under your glorious banner. The other galactic powers can choose to submit willingly or by force, but they will submit.

In Federations, we expanded diplomacy between equals with the federations themselves and the politics of the Galactic Community. Nemesis included more hostile forms of diplomacy with espionage operations, and some empires declaring themselves more equal than others with the Custodians and the Galactic Imperium.

In Overlord, we will explore diplomacy between empires that are explicitly not equal.

New Ways to Rule​

Vassalization mechanics will undergo significant changes.

A major goal in this revision was to make subjugation a more valuable and viable system with benefits for both sides, rather than being a delayed “Game Over” as you wait for Integration should you be subjugated.

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We’ll go into detail about the changes in how vassalization contracts will work next week, along with how contract negotiations function between Overlord and Subject.

Later, we’ll describe the three Specialist Vassals and their place in the galaxy, as well as Overlord Holdings.

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New Beginnings and Friends​

Five new Origins will arrive in Overlord (including one for Hive Empires).

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We’ll also have some new Enclaves for you to encounter.

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All Roads Lead to Deneb IIb​

Governing a galaxy spanning empire is challenging, and threats can come from any direction. If you cannot take and defend what is rightfully yours, was it ever yours to begin with?

A new megastructure will allow you to counter such threats as well as help you take what you deserve.

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Other new constructions will allow you to elevate civilization to new heights...

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...and exert your influence to build a network tying the galaxy together, with your capital as the center, of course.

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Realize Your Grand Design​

Will you be a benevolent Overlord that brings prosperity to the galaxy, or an oppressive tyrant exploiting your vassals? Or will you instead serve and become part of something greater?

The choice is yours.

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Interesting premise. Too little details to say much now.


The only/most relevant question I have at this time is- is vassal-integration gone entirely?


If it's not, it'd be hard to justify forcing other empires into non-integration forms, though offering it would make sense. If it is gone entirely, that's a considerable (but generally welcome) change, since vassal-integration is the most effective form of wide-conquest for most builds. It'd give claim-wars a greater boon, but claim wars also tend to wait a good deal into the game (due to early expansion eating claim influence), meaning less snowballing early. It'd also extend the diplomatic play dynamics such as 'support independence' when the window of relevance isn't just one short decade before integration. Further, since defeated empires get claims on the sysems they lost, is supports revaunchist wars- or rather, you can support revaunchist wars against an enemy by making common cause with their defeated vassal, rather than facing them and thier vassal.
Frankly I'm more worried that they will nerf/rework total war.

The counter to integration, which will stay the same, will be more penalties for empire sprawl. I can see it coming.
 
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Judging by the screenshots, subjects can take on dedicated roles in the larger empire like how in the First League precursor one species was the military arm of the league, one was wholly dedicated to R&D and another one was the league's diplomats.

I love it if that is how it is going to work - I kind of wish there is also going to be a subject that could excel at espionage and could provide counter-intelligence (obligatory 'espionage needs a massive buff') for the whole empire.
 
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The main issue is that the AI loses it's bonuses when it becomes a vassal of a human player (if I recall correctly). Is this being adressed? Becouse currently it's absolutely worthless to vassalize non human players unless you plan on integrating them ASAP.
 
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1 - Tasty premise.

2 - Pretty planet ring, do want now.

3 - No concrete details but given the direction of the vague brushstrokes I'm interested.
 
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*looks at the progress Stellaris makes* *looks at the progress the rest of Paradox makes*

So, Overlord is based on the true story how the Stellaris team took control over PDX and made everyone work for it? :D
 
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Well, this is definitely not what i was expecting. Not that i don't necessarily like the concept of the expansion, but i fell like one centered around internal politics and soft power projection would have been way more interesting.
 
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Theoretically, that rework is part of the custodian team effort, and part of how you rebel agains your overlord.
Remeber, starting as a vassal will be viable.
Great, but rebels and some new way of doing situations like they showed in the last dev diary is not really on par with what I'm getting at.

Where's organic factions/institutions that have more wants or needs, leaders that can succumb to the whims of corruption, actual governing bodies that need to be appeased and depending on your government type might vote against certain things you want your empire to have, and sets of laws that might lead to more or less control with the government depending on what gets passed or denied?

Right now everything internally is just a number or some kind of percentage. There's little to no actual organic growth or development for your Empire, as everything just leads to more numbies. Factions exist to just be a checklist of items you need to remember to do or not to do depending on how much influence you need.

There's no intent from any arm of your civilization, factions don't try to force issues at you, colonies don't build their own militia forces that you have no control over in order to protect their own space, leaders don't siphon money or make secret deals with other empires through espiomage, nothing in your empire does anything.

To be frank, it's boring and stale. It doesn't feel like a living state.
 
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I hope internal politics gets some love with this dlc - it’d be cool to have a continuum of some sort between a subject vs annexing their territory directly
 
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Nice. I just hope Megacorp subjects don't get left out of the rework. I've always enjoyed the subjugation style of play, hopefully it becomes more viable.

Also, will this patch come with any changes to the way branches work between subject and overlord? Would be neat if they got more building slots or something, a representation of the parent corp taking a greater cut of property.

Will Hegemonies be able to take advantage of some of these contract mechanics between president and members?
 
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