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Stellaris Dev Diary #259 - It Belongs in a Mega-Art Installation!

Hello everyone, Iggy here with a surprise dev diary! I am a Content Designer who has worked as a Custodian for the past year or so, bringing you content like Permanent Employment and the Leviathan Parades.

I know Eladrin said no more diaries until after summer… But he is not around to stop me!

I couldn’t wait to present the initial relic balance changes and to give all of you lovely folks a chance to voice your feedback. Summer is historically a time of experimentation when it comes to Paradox, and why not experiment with how we gather feedback?

So let’s get started with some of my biggest bugbears regarding how the relics currently work, what I have done to address the issues, and why.


Crisis Relics

The relics you get from defeating the various crises in the game are pretty tame - compared to all other relics, they are actually quite balanced. That is not good enough. These are your final reward for defeating the most powerful foe in the galaxy! Let’s give you a bit of a victory lap and have some fun with this.

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As you can see, you no longer will gain a measly 30 Society Research. Instead, a massive 50% modifier to all society techs is in your future.


Precursor Relics

Another issue that has plagued Stellaris for quite some time is the viability of your starting precursor. While we are not giving you the ability to choose which precursor you spawn with, I wanted to make each relic at least somewhat useful for most empires. Here, I also felt the need for some slight adjustments to the Cybrex and the Baol, as both are a bit too powerful in the early game, without removing their usefulness in the late game.

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The Baol Decision now has an activation time, but you also gain hive Nu-Baol pops if you are a hivemind. If the 10% resource output wasn’t enough there is also a reason to keep using the relic on existing Gaia worlds to get a special form of Gaia Habitability on your organic pops.

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The Cybrex War Forge might start out slower, but as the game progresses you’lll notice that it becomes more powerful than ever before, capable of processing additional minerals after each use.

What this rebalance also allows us to do is to make some relics slightly less annoying to use. At the top of my list, we have the Javorian Pox Sample — memed about being the worst relic in the game. Having to activate a relic and then go in and micro every fleet only for the bombardment stance to fall off a few years later made it a real frustrating relic to use as well.

2XuMfz7Gr7_8NJoOdlerGG9ducwbLbTBdyvEdfG5Fzh8CkzlEMKIrkz4N2LhUaVp1HxPtPphPRKrc1CnORAkz5JVFXfok5koGVKSQ7iiJVkGsUtikONxQyaWuImyX2xpvidc-pJ2mMl8Y1Uxug

Now we will always be ready to spread some plague.


Event Relics

Finally, we got some event relics that vary from powerful to forgettable. Here the main goal was to spice up the use of relics that might not have benefits for every playstyles. Blade of the Huntress is gaining diplomatic weight as your envoy swings it around the galactic community floor; the Omnicodex can now produce hivemind pops if you are one yourself.
You can find all currently planned changes below, these are of course subject to change:


Precursor Relics:

Javorian Pox:
Current:

  • Passive: +20 Leader Lifespan
  • Active: Javorian Pox Orbital Bombardment stance
Changed:
  • Passive: Bombardment Stance and +20 Leader Lifespan
  • Active: 50% increased biology research

The Last Baol:
Current:

  • Active instantly creates a Gaia world
Changed:
  • The active decision takes 5 years to create a Gaia world
  • If the decision is activated on a Gaia World, all organic pops on the world get an empowered Gaia World Habitability preference granting them +5% resource output on Gaia Worlds.
  • The Nu-Baol will be hivemind if you are a hivemind

Yuht Cryo Core:
Current:

  • Passive: +1 pop on every new colony
Changed:
  • Passive: +1 pop on every new colony, +20% energy weapon fire rate

Psionic Archive:
Current:

  • Passive:
    • -50% Shroud Cooldown
    • Better Shroud odds
  • Active:
    • Event granting numerous boons, including a 500 experience boost which becomes quite lacking in the late game.
Changed:
  • Passive:
    • Unlocks an edict granting leader XP, longevity, and accident prevention for a zro upkeep.
    • +5 Ruler Max Level
    • -50% Shroud Cooldown
    • Better Shroud odds
  • Active: The knowledge option now always levels your ruler up a level instead of granting a flat xp bonus.

Cybrex Warforge:
Current:

  • Passive: 5% More alloys, and allowing the building of the most powerful buildable army in the game.
  • Active: Spend 10000 minerals and gain 5000 alloys.
Changed:
  • Passive: Allows the building of the most powerful buildable army in the game.
  • Active: Spend 2000 minerals and gain 1000 alloys. Effect Increases by 2000 minerals and 1000 alloys each time it’s activated up to a cap of 20,000 alloys.

Vultaum Reality Perforator:
Current:

  • Active: Grants one of 4 random buffs lasting for 1 year.
Changed:
  • Active: Grants one of 4 random buffs lasting for 1 - 5 years.

Event Relics:

Blade of the Huntress:
Current:

  • Passive: +25% Army Morale +2 Planet Sensor Range
  • Active: +25% Sublight Speed for 10 years
Changed:
  • Passive: +25% Army Morale 20% more diplo weight
  • Active: +25% Sublight Speed for 10 years

Omnicodex:
Current:

  • Active: Adds 3 pops of a random species
Changed:
  • Active: Adds 3 pops of a random species, if you are a hivemind they are also hive-minded.

Ether Drake Trophy:
Current:

  • Active: 10% more happiness
Changed:
  • Active: 10% more happiness and 10 stability to every planet.

The Surveyor:
Current:

  • Active: Can grant 3-5 rare resources among other deposits.
Changed:
  • Active: Can grant 1-3 rare resource deposits. Nothing else changed.

Note: The Surveyor has half the cooldown and only costs energy to activate. It’s still an excellent peacetime relic.

Crisis Relics:

Extradimensional Warlock:
Current:

  • Passive: +15% Sublight Speed
  • Active: +100% more jumpdrive range
Changed:
  • Passive: +30% Sublight speed, +20% weapon range
  • Active:
    • +100% more jumpdrive range
    • -50% jump cooldown reduction
    • +75% more accuracy and range on your Quantum Catapult

Prethoryn Brood-Queen:
Current:

  • Passive: +30 society research
  • Active: Spawns a small fleet
Changed:
  • Passive: +50% society research
  • Active: Spawns a sizeable fleet

Isolated Contingency Core:
Current:

  • Passive: +100% Pop Assembly Speed
Changed:
  • Passive:
    • +100% Pop Assembly Speed
    • Allows the construction of 2 of each megastructure instead of 1.

Unchanged:
  • Khan's Throne
    • Felt like it had a solid theme already with a solid bonus.
  • Head of Zarqlan
    • Has both an early game and a late-game bonus as well as superb flavor.
  • Miniature Galaxy
    • Research is always top tier and random should stay random.
  • The Defragmentor
    • Allows you to convert unity into energy. The passive not having any benefit to a spiritualist empire does feel kinda bad. Might look into it.
  • Scales of the Worm
    • There is no way we can ever make this relic comparable to the bonus you get for embracing the Worm. It would have to be the strongest relic on this list.
  • The Rubricator
    • One of two ways to get a repeatable source of Minor Artifacts, very powerful.
  • The Galatron
    • Is the Galatron


Now I want to hear from you! Are you terrified of what I did to the Yuht Cryo Core? Annoyed that I skipped the Miniature galaxy? Still not feeling like activating the Pox Sample? Please feel free to analyze and make tier lists. Hopefully, after this next patch, every relic will be a bit more attractive!
 

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I like the changes so far. One issue I have is that the flat Unity costs tend to make most relics a late-game mechanic in my experience. It's hard to justify most of them when I could be spending the Unity on traditions, getting ascension perks or even planetary ascensions. That being said, actively being in wars tend to make the war related bonuses from relics look a lot better and I use them more frequently in those scenarios.

Another issue I have in relics in general is when I get relic sniped. For example, I end up fighting 90% of the Khan forces and kill their leader ship once and then an AI empire that was closer to where the Khan leader ship respawns at goes in for the kill and takes the relic I put most of the work in for. Same with crisis. Or when the precursor excavation sites spawn in someone else's territory and they run off with my relic that I did 80% of the sites for. This has been one of the most frustrating parts I've had with the relic system. I understand that getting relics from other empires is deliberately hard to prevent snowballing, but if there's something that could be done to mitigate the relic sniping, that would be awesome. Maybe like a negotiation event before the relic is delivered or something where an AI will decide to give a relic back to you if you meet conditions which would make you a contending owner. Or they decide not because they hate you and it opens up room for a CB or something.

Just my thoughts.
 
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Any chance a relic for defeating Gray Tempest can be added? Given the number of free worlds you can get from beating them, the relic bonuses doesn’t have to be too big. But it would be nice to have one for this midgame scenario as a trophy
Sadly that would be something we would have save for Buffing the Backlog 2. This was mainly a project done by myself and bouncing ideas of other designers.
 
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@PDS_Iggy Im going to join in on the crowd of people bemoaning the spiritualist ethics attraction on the head of Zarqlan. I do think that it should have spiritualist ethics attraction, it just either needs to be only on activation, or have there be some way to get rid of the head of zarqlan. So either:
  1. Move the spiritualist ethics attraction to the active, do something like +5% unity for the passive.
  2. Have the ability to give the head to the spiritualist FE in the event where they talk about it, in exchange for a bonus and permanent opinion modifier.
I do think it would be cool if you could build a special temple, get some priest jobs on your capital, or something similar. Would be out of scope for these summer changes though.
 
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I'm not really excited, because it sounds like a missed opportunity to make those relics actually interesting.
Honestly, I don't really care about powerful modifiers. They are still boring modifiers. Balance is nice but it doesn't make the game more fun or interesting.

But eh, summer DD. Better than nothing.
I actually disagree with you here. I’d rather have cool gameplay changing effects tied to civics, APs, traditions, authorities, really anything that can be chosen. Not something that you have to rely on RNG to get access to.
 
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@PDS_Iggy Im going to join in on the crowd of people bemoaning the spiritualist ethics attraction on the head of Zarqlan. I do think that it should have spiritualist ethics attraction, it just either needs to be only on activation, or have there be some way to get rid of the head of zarqlan. So either:
  1. Move the spiritualist ethics attraction to the active, do something like +5% unity for the passive.
  2. Have the ability to give the head to the spiritualist FE in the event where they talk about it, in exchange for a bonus and permanent opinion modifier.
I do think it would be cool if you could build a special temple, get some priest jobs on your capital, or something similar. Would be out of scope for these summer changes though.
I have heard the feedback and this is my current plan for the head.
  • Spiritualist Bonus moved to the active, but it will be even more ethics attraction.
  • The fleet size you gain will scale with use, however capping relatively early. This is still quite an easy relic to get.
  • I will look into allowing the AI to also get the event for the relic, if I can not I will make it so that it only spawns in 60% of games that you have the Fallen Empire FE or something.
 
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With these updates to other precursor relics, any plans to update the First League reward or to include a relic for them? Arguably, their relic is their relic world, but that just feels lacking compared with all these changes to other precursors.
 
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>TRANSLATION TOOL ACTIVE

Greetings!

In my humble opinion, Javorian Pox should be used in other way. Instead of questionable surface BOMBARDMENT operation (or in addition? or flexible usage in depends of something?), let it be usable in Spy Network operation. A strong pro-active assoult option for COWARD PACIFIST empire.
 
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What thought was put into the changes with regards to robots? Because I'm looking at the addition of "If you're a hive mind, you get hive mind pops!" and thinking, "Good for hive minds, sucks for us robots that we still don't get much from those relics."
 
Also. Crisis relics should be totally op. I can agree with it.
Tho its bonusses should be something unique.
Prethoryn allow You to create prethoryn fleet.
Contigency gives You more megastructures... Which is ok i guess...
But unbidden enhances jump drive? Allowing for more micro? At least give it ability to auto-jump, so this feature would not be waste
 
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I must ask. When you say that the Rubricator is one of two repeatable sources of minor artifacts. Which other repeatable source is meant here. Technically the Galatron can give you minor artifacts, but so can a caravaneer fleet, which are both technically repeatable.

Disregarding that I still think we need a more universal and reliable way to get repeatable minor artifacts..
 
Agree, except for the espionage element. I feel that stealing them with espionage is probably too simple (if that makes sense?), for something so huge and significant as a relic. Definitely think you should be able to discover what relics another empire has through espionage though.

Edit - typo
I could see a espionage mission that can only be activated if you are raiding their capital and have a rare thief asset. That you could then preform the stealing of ___ relic after discovery.

Javorian Pox needs a special hard espionage mission that you can give a enemy, - pop growth situation. Pox bombardment needs to be more useful, like increasing greatly the chance you make the planet a tomb world, it would at least give it niche use for tomb world starts. We need better society research options for this active to be more useful.
 
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With these updates to other precursor relics, any plans to update the First League reward or to include a relic for them? Arguably, their relic is their relic world, but that just feels lacking compared with all these changes to other precursors.

I agree.

I'd like to see an artifact like their flag, which could give a bonus in the Galactic Council and/or a Federation.
 
The Last Baol:
Current:

  • Active instantly creates a Gaia world
Changed:
  • The active decision takes 5 years to create a Gaia world
  • If the decision is activated on a Gaia World, all organic pops on the world get an empowered Gaia World Habitability preference granting them +5% resource output on Gaia Worlds.
  • The Nu-Baol will be hivemind if you are a hivemind


Omnicodex:
Current:

  • Active: Adds 3 pops of a random species
Changed:
  • Active: Adds 3 pops of a random species, if you are a hivemind they are also hive-minded.

I am not sure this is actually a buff.
Hiveminds are already heavily incentivized to take Biological Ascension and as such unlock the ability to assimilate these spawned pops. As scuh having them start hiveminded saves 1 maybe 2 years of assimilation timer.
However hiveminds can't get rid of other hiveminded pops via species right anymore (has been a while), and as such having these pops already hiveminded prevents a player from choosing if they want them at all (given the low ergonomics of the species screen), or rather have them gone or just used as lifestock.

Can you please remove the sublight speed bonus from the Blade of the Huntress? How the hell is that supposed to work. Some of the other effects can be handwaved away. Certain artifacts can inspire people. A piece of technology can enhance your power plants or weapons. But waving a sword around is not going to make your ships go any faster.

You shortcut through hyperspace with it, obviously.
 
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So sometimes artifacts are lost because some empires are destroyed. Any plan to make them go out somewhere randomly in the galaxy? Like raffles, or maybe on some market? Because artifacts always go missing and are never seen again.
 
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Cybrex Warforge:
Changed:

  • Passive: Allows the building of the most powerful buildable army in the game.
  • Active: Spend 2000 minerals and gain 1000 alloys. Effect Increases by 2000 minerals and 1000 alloys each time it’s activated up to a cap of 20,000 alloys.

The screenshot suggests the activation cost also includes a fixed 3000 unity.
The market value of a mineral is 1 energy.
The market value of an alloy is 4 energy.
Currently the market value of one unity is 3 energy.
This would mean you'd already need to have activated the relic five times for it to become profitable.
I'd suggest removing the fixed unity cost, or at least reduce it to something like 500 unity.
 
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Precursor Relics

Another issue that has plagued Stellaris for quite some time is the viability of your starting precursor. While we are not giving you the ability to choose which precursor you spawn with, I wanted to make each relic at least somewhat useful for most empires. Here, I also felt the need for some slight adjustments to the Cybrex and the Baol, as both are a bit too powerful in the early game, without removing their usefulness in the late game.

I'm not fussed about selecting the Precursor, but is there some way to ensure each one will be unique? I've had it come up several times in multiplayer games where two people have the same Precursor, and it's fairly unbalanced. I appreaciate this wouldn't work with several players, but with a small handful I'd appreciate a tick box to make them all unique or something.
 
Precursor Relics:

Javorian Pox:
Current:

  • Passive: +20 Leader Lifespan
  • Active: Javorian Pox Orbital Bombardment stance
Changed:
  • Passive: Bombardment Stance and +20 Leader Lifespan
  • Active: 50% increased biology research

still doesn't seem very good for non genocidal or more peaceful empires bombardment being reworked generally to make devastation more impactful could make this relic more impactful as it kills pops and armies while leaving the infrastructure intact. i would add increased gene modification speed, using the highly infectious virus as a carrier to modify your species faster, perhaps it could also spread the modifications to migration pact allies as well
Yuht Cryo Core:
Current:

  • Passive: +1 pop on every new colony
Changed:
  • Passive: +1 pop on every new colony, +20% energy weapon fire rate
i agree with HFY the - ship upkeep should be the passive and + fire rate the active, you activate the relic in time of war while leaving the upkeep reduction for peacetime, fits thematically as you have the yuht's cryostasis technology to keep crew in stasis while traveling.
Vultaum Reality Perforator:
Current:

  • Active: Grants one of 4 random buffs lasting for 1 year.
Changed:
  • Active: Grants one of 4 random buffs lasting for 1 - 5 years.

the Vultaum discovered they were in a simulation, the random buffs should make you feel like your Neo in the matrix not that you just got a random buff number 5. the ability to ignore closed borders for 1 year, sublight and FTL speed increased to ludicrus for 6 months, +50 evasion, +50 tracking, ships that take fatal damage have the chance to disengage instead; seem much more on theme buffs than the current ones
Event Relics:

Blade of the Huntress:
Current:

  • Passive: +25% Army Morale +2 Planet Sensor Range
  • Active: +25% Sublight Speed for 10 years
Changed:
  • Passive: +25% Army Morale 20% more diplo weight
  • Active: +25% Sublight Speed for 10 years
sublight speed doesnt feel the right theme here either, would add that armies deal more morale damage on activation and increased fire rate for ships,
Prethoryn Brood-Queen:
Current:

  • Passive: +30 society research
  • Active: Spawns a small fleet
Changed:
  • Passive: +50% society research
  • Active: Spawns a sizeable fleet

still feels weak, perhaps a bonus to terraforming, maybe an espionage operation thats like support the pirates but instead is a prethoryn swarm.
Unchanged:

  • Head of Zarqlan
    • Has both an early game and a late-game bonus as well as superb flavor.
its better for spiritualist than anyone and the fleet doesn't scale. i would replace the spiritualist ethics attraction with a migration pact with the spiritualist FE where they migrate to your worlds, that way your getting psionic spiritualist pops rather than turning your own pops into spiritualist. players could also be given the option to desecrate the head, gaining the spiritualist FE ire, and being rewarded instead by their ancient rival
  • The Defragmentor
    • Allows you to convert unity into energy. The passive not having any benefit to a spiritualist empire does feel kinda bad. Might look into it.
perhaps when the player supports the ferrophage they get that as a relic instead, kinda like the Pox but effective vs Machines and robots
  • Scales of the Worm
    • There is no way we can ever make this relic comparable to the bonus you get for embracing the Worm. It would have to be the strongest relic on this list.
it doesn't have to be comparable just better than it is now, perhaps something to do with black holes, maybe a new form of FTL, maybe you could get warp drives. maybe a new espionage operation where you use the dreams of a dead god to indoctrinate their followers for twisted ends.
 
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