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Stellaris Dev Diary #259 - It Belongs in a Mega-Art Installation!

Hello everyone, Iggy here with a surprise dev diary! I am a Content Designer who has worked as a Custodian for the past year or so, bringing you content like Permanent Employment and the Leviathan Parades.

I know Eladrin said no more diaries until after summer… But he is not around to stop me!

I couldn’t wait to present the initial relic balance changes and to give all of you lovely folks a chance to voice your feedback. Summer is historically a time of experimentation when it comes to Paradox, and why not experiment with how we gather feedback?

So let’s get started with some of my biggest bugbears regarding how the relics currently work, what I have done to address the issues, and why.


Crisis Relics

The relics you get from defeating the various crises in the game are pretty tame - compared to all other relics, they are actually quite balanced. That is not good enough. These are your final reward for defeating the most powerful foe in the galaxy! Let’s give you a bit of a victory lap and have some fun with this.

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As you can see, you no longer will gain a measly 30 Society Research. Instead, a massive 50% modifier to all society techs is in your future.


Precursor Relics

Another issue that has plagued Stellaris for quite some time is the viability of your starting precursor. While we are not giving you the ability to choose which precursor you spawn with, I wanted to make each relic at least somewhat useful for most empires. Here, I also felt the need for some slight adjustments to the Cybrex and the Baol, as both are a bit too powerful in the early game, without removing their usefulness in the late game.

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The Baol Decision now has an activation time, but you also gain hive Nu-Baol pops if you are a hivemind. If the 10% resource output wasn’t enough there is also a reason to keep using the relic on existing Gaia worlds to get a special form of Gaia Habitability on your organic pops.

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The Cybrex War Forge might start out slower, but as the game progresses you’lll notice that it becomes more powerful than ever before, capable of processing additional minerals after each use.

What this rebalance also allows us to do is to make some relics slightly less annoying to use. At the top of my list, we have the Javorian Pox Sample — memed about being the worst relic in the game. Having to activate a relic and then go in and micro every fleet only for the bombardment stance to fall off a few years later made it a real frustrating relic to use as well.

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Now we will always be ready to spread some plague.


Event Relics

Finally, we got some event relics that vary from powerful to forgettable. Here the main goal was to spice up the use of relics that might not have benefits for every playstyles. Blade of the Huntress is gaining diplomatic weight as your envoy swings it around the galactic community floor; the Omnicodex can now produce hivemind pops if you are one yourself.
You can find all currently planned changes below, these are of course subject to change:


Precursor Relics:

Javorian Pox:
Current:

  • Passive: +20 Leader Lifespan
  • Active: Javorian Pox Orbital Bombardment stance
Changed:
  • Passive: Bombardment Stance and +20 Leader Lifespan
  • Active: 50% increased biology research

The Last Baol:
Current:

  • Active instantly creates a Gaia world
Changed:
  • The active decision takes 5 years to create a Gaia world
  • If the decision is activated on a Gaia World, all organic pops on the world get an empowered Gaia World Habitability preference granting them +5% resource output on Gaia Worlds.
  • The Nu-Baol will be hivemind if you are a hivemind

Yuht Cryo Core:
Current:

  • Passive: +1 pop on every new colony
Changed:
  • Passive: +1 pop on every new colony, +20% energy weapon fire rate

Psionic Archive:
Current:

  • Passive:
    • -50% Shroud Cooldown
    • Better Shroud odds
  • Active:
    • Event granting numerous boons, including a 500 experience boost which becomes quite lacking in the late game.
Changed:
  • Passive:
    • Unlocks an edict granting leader XP, longevity, and accident prevention for a zro upkeep.
    • +5 Ruler Max Level
    • -50% Shroud Cooldown
    • Better Shroud odds
  • Active: The knowledge option now always levels your ruler up a level instead of granting a flat xp bonus.

Cybrex Warforge:
Current:

  • Passive: 5% More alloys, and allowing the building of the most powerful buildable army in the game.
  • Active: Spend 10000 minerals and gain 5000 alloys.
Changed:
  • Passive: Allows the building of the most powerful buildable army in the game.
  • Active: Spend 2000 minerals and gain 1000 alloys. Effect Increases by 2000 minerals and 1000 alloys each time it’s activated up to a cap of 20,000 alloys.

Vultaum Reality Perforator:
Current:

  • Active: Grants one of 4 random buffs lasting for 1 year.
Changed:
  • Active: Grants one of 4 random buffs lasting for 1 - 5 years.

Event Relics:

Blade of the Huntress:
Current:

  • Passive: +25% Army Morale +2 Planet Sensor Range
  • Active: +25% Sublight Speed for 10 years
Changed:
  • Passive: +25% Army Morale 20% more diplo weight
  • Active: +25% Sublight Speed for 10 years

Omnicodex:
Current:

  • Active: Adds 3 pops of a random species
Changed:
  • Active: Adds 3 pops of a random species, if you are a hivemind they are also hive-minded.

Ether Drake Trophy:
Current:

  • Active: 10% more happiness
Changed:
  • Active: 10% more happiness and 10 stability to every planet.

The Surveyor:
Current:

  • Active: Can grant 3-5 rare resources among other deposits.
Changed:
  • Active: Can grant 1-3 rare resource deposits. Nothing else changed.

Note: The Surveyor has half the cooldown and only costs energy to activate. It’s still an excellent peacetime relic.

Crisis Relics:

Extradimensional Warlock:
Current:

  • Passive: +15% Sublight Speed
  • Active: +100% more jumpdrive range
Changed:
  • Passive: +30% Sublight speed, +20% weapon range
  • Active:
    • +100% more jumpdrive range
    • -50% jump cooldown reduction
    • +75% more accuracy and range on your Quantum Catapult

Prethoryn Brood-Queen:
Current:

  • Passive: +30 society research
  • Active: Spawns a small fleet
Changed:
  • Passive: +50% society research
  • Active: Spawns a sizeable fleet

Isolated Contingency Core:
Current:

  • Passive: +100% Pop Assembly Speed
Changed:
  • Passive:
    • +100% Pop Assembly Speed
    • Allows the construction of 2 of each megastructure instead of 1.

Unchanged:
  • Khan's Throne
    • Felt like it had a solid theme already with a solid bonus.
  • Head of Zarqlan
    • Has both an early game and a late-game bonus as well as superb flavor.
  • Miniature Galaxy
    • Research is always top tier and random should stay random.
  • The Defragmentor
    • Allows you to convert unity into energy. The passive not having any benefit to a spiritualist empire does feel kinda bad. Might look into it.
  • Scales of the Worm
    • There is no way we can ever make this relic comparable to the bonus you get for embracing the Worm. It would have to be the strongest relic on this list.
  • The Rubricator
    • One of two ways to get a repeatable source of Minor Artifacts, very powerful.
  • The Galatron
    • Is the Galatron


Now I want to hear from you! Are you terrified of what I did to the Yuht Cryo Core? Annoyed that I skipped the Miniature galaxy? Still not feeling like activating the Pox Sample? Please feel free to analyze and make tier lists. Hopefully, after this next patch, every relic will be a bit more attractive!
 

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I'm a little worried about the power of the crisis relics going to a single empire. Often the entire galaxy has to work together, and ends up in a struggle for power afterwards in the vacuum of all the chaos - the game definitely isn't over then. I really feel that empires that contribute in a very significant amount to the war effort shouldn't miss out on the relic just because one person was the one to deal the final blow.
 
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I'm a little worried about the power of the crisis relics going to a single empire. Often the entire galaxy has to work together, and ends up in a struggle for power afterwards in the vacuum of all the chaos - the game definitely isn't over then. I really feel that empires that contribute in a very significant amount to the war effort shouldn't miss out on the relic just because one person was the one to deal the final blow.

Yeah, the crisis relics are earned by the empire who ultimately defeats them.
But what if there are several equally strong fleets from different defeating the crisis together?

Perhaps the game can have a tally who did the most damage?
And the losing empires get a powerful empire modifier instead, maybe coupled to a CB to capture the crisis relic?
 
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Nonono, PLEASE fix the Head of Zarqlan. 50% Spiritualist Attraction (10% from the FE recognition and 40% from the Head) is a terrible modifier. Either make it active or reduce its impact, or even better, make the Head not appear in every game.

I would love to have the ability to turn off Head or Zarqlan passive with which it gives spiritualist attraction. It is a straight up detriment to my empire if I'm playing materialist.

i see it this way, and i'm probably wrong.

you find something that is extremly precious to a spiritual fallen empire .

you can't trow it out , while you should totaly be capable of doing so , you don't want the FE to roast you early-mid game .

so you have a head, of a FE spiritualistic empire , and your capital is now the pelegrinage center of alot of spiritualist that come to venerate the head.

you can't hide it, you can't stop them ( FE have forced open border with evryone) . from there come the 50% spiritualistic attraction , because theyr pilgrims keep coming and try to tell your pops that they are the chosen one , and if there is something that work well with convincing someone to embrace a religion is telling them they are the chosen one.
 
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Still not beaten the Contingency yet since I play on 5X crisis with early arrivals so I didn't know the passive effect for their relic was +100% pop assembly...I mainly play Determined Exterminator...Wow!

I'm sure we wouldn't get these changes in our new update on Consoles, but when we get the update, will we have the current effects?
 
"While we are not giving you the ability to choose which precursor you spawn with"
Uuuhhh! Give use precursor slide :D

  • One of two ways to get a repeatable source of Minor Artifacts, very powerful.
Did i miss something? I know the rubicator gives minor relics but which one is the other way? :(
 
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"While we are not giving you the ability to choose which precursor you spawn with"
Uuuhhh! Give use precursor slide :D

  • One of two ways to get a repeatable source of Minor Artifacts, very powerful.
Did i miss something? I know the rubicator gives minor relics but which one is the other way? :(

The Galatron can give them.

Though there is a third, albeit slow... XD
 
i see it this way, and i'm probably wrong.

you find something that is extremly precious to a spiritual fallen empire .

you can't trow it out , while you should totaly be capable of doing so , you don't want the FE to roast you early-mid game .

so you have a head, of a FE spiritualistic empire , and your capital is now the pelegrinage center of alot of spiritualist that come to venerate the head.

you can't hide it, you can't stop them ( FE have forced open border with evryone) . from there come the 50% spiritualistic attraction , because theyr pilgrims keep coming and try to tell your pops that they are the chosen one , and if there is something that work well with convincing someone to embrace a religion is telling them they are the chosen one.

Yeah, it makes sense but there's nothing you can do to stop it besides, well, not excavating the site. Which will leave an unfinished site in your empire, which is also annoying.
 
Omnicodex:
Current:
  • Active: Adds 3 pops of a random species
Changed:
  • Active: Adds 3 pops of a random species, if you are a hivemind they are also hive-minded.

The Omnicodex, now, gives as passive +1 Gene Modification Points. Was that removed in this iteration?
Or you just listed what you changed.
Thanks.
 
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i see it this way, and i'm probably wrong.

you find something that is extremly precious to a spiritual fallen empire .

you can't trow it out , while you should totaly be capable of doing so , you don't want the FE to roast you early-mid game .

so you have a head, of a FE spiritualistic empire , and your capital is now the pelegrinage center of alot of spiritualist that come to venerate the head.

you can't hide it, you can't stop them ( FE have forced open border with evryone) . from there come the 50% spiritualistic attraction , because theyr pilgrims keep coming and try to tell your pops that they are the chosen one , and if there is something that work well with convincing someone to embrace a religion is telling them they are the chosen one.
I honestly dont care about the explanation or excuse. I dont want this, as it's detrimental to me. Relics are not supposed to be detrimental.
 
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The Omnicodex, now, gives as passive +1 Gene Modification Points. Was that removed in this iteration?
Or you just listed what you changed.
Thanks.
Yeah it still gives the mod point. Unless I mentioned it before and then didn't mention it afterwards you can assume that it's removed. Like the 5% alloys from Cybrex.
 
I get that the point is that it's rare but can the Galatron be a little less rare? I'm pretty sure almost no players have ever seen it much less had a war for it.

The AI should be just as likely to get it, and reliquaries aren't that powerful maybe let us get 20 per game? That would boost the odds a lot.
 
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Ignoring borders could cause plenty of issues, and could also require code changes rather than just script changes.
How about one of the reality perforation effects being that ships can "jump" as if they had Jump Drives?
(either as one of the random effects or while the relic is active, and perhaps also with shorter range)
maybe ignore borders could cause issues that's why i provided 5 suggestions, 1 charge on the jump ability is an interesting thought. id rather the benefit not be random, imagine if Neo randomly got aimbot instead of superdodge and got killed by the hail of bullets from the agents. if they all had wartime benefits it could work but what about peacetime, as i intended with the ability to ignore closed borders.
 
I would really like to see the AI be able to find precursor relics just like the player.

The way they are now, they often feel like cheating not to mention the substantial victory points they grant you.
 
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I get that the point is that it's rare but can the Galatron be a little less rare? I'm pretty sure almost no players have ever seen it much less had a war for it.

The AI should be just as likely to get it, and reliquaries aren't that powerful maybe let us get 20 per game? That would boost the odds a lot.

To confirm, I've played over a thousand hours of Stellaris. I've never even seen the damn thing. I wouldn't even know it exists if these forums didn't talk about it.
 
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To confirm, I've played over a thousand hours of Stellaris. I've never even seen the damn thing. I wouldn't even know it exists if these forums didn't talk about it.
Same, I don't know anybody that's ever gotten it, and honestly most people I know don't even open reliquaries because they just don't know or care.

I think the Galatron would really bring interest to the reliquaries. Imagine finding out in one game another empire got it, you'll always think about it after. I don't know if the AI can even ever win the galatron. I've never heard of it happening.

It's literally 1/100 and you got 5 tries so 5/100 every game. You have to play so many games and always remember to open all the reliquaries to even get it once.

Like the crystaline empire. A 1% midgame chance for it to spawn if you're void dwellers. What's the point of content this rare?

I've had this game since release, I don't even think I've played 100 different games much less 100 different games as void dwellers or opening every reliquary. Why would anyone waste time on content basically nobody has ever seen.
 
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Please give players the opportunity, with 100% knowledge of another empire, to know for sure whether it has any relics or not.
I'm not asking for a map of relics, but you can add some kind of icon to the icons of races, for example, that there are rumors that this empire (and an icon?) there is some kind of relic.
Or does this empire (!?) have some kind of relic, but we don't know which one.
But this empire (!) has Galatron.