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Stellaris Dev Diary #259 - It Belongs in a Mega-Art Installation!

Hello everyone, Iggy here with a surprise dev diary! I am a Content Designer who has worked as a Custodian for the past year or so, bringing you content like Permanent Employment and the Leviathan Parades.

I know Eladrin said no more diaries until after summer… But he is not around to stop me!

I couldn’t wait to present the initial relic balance changes and to give all of you lovely folks a chance to voice your feedback. Summer is historically a time of experimentation when it comes to Paradox, and why not experiment with how we gather feedback?

So let’s get started with some of my biggest bugbears regarding how the relics currently work, what I have done to address the issues, and why.


Crisis Relics

The relics you get from defeating the various crises in the game are pretty tame - compared to all other relics, they are actually quite balanced. That is not good enough. These are your final reward for defeating the most powerful foe in the galaxy! Let’s give you a bit of a victory lap and have some fun with this.

1.png

As you can see, you no longer will gain a measly 30 Society Research. Instead, a massive 50% modifier to all society techs is in your future.


Precursor Relics

Another issue that has plagued Stellaris for quite some time is the viability of your starting precursor. While we are not giving you the ability to choose which precursor you spawn with, I wanted to make each relic at least somewhat useful for most empires. Here, I also felt the need for some slight adjustments to the Cybrex and the Baol, as both are a bit too powerful in the early game, without removing their usefulness in the late game.

2.png

The Baol Decision now has an activation time, but you also gain hive Nu-Baol pops if you are a hivemind. If the 10% resource output wasn’t enough there is also a reason to keep using the relic on existing Gaia worlds to get a special form of Gaia Habitability on your organic pops.

3.png

The Cybrex War Forge might start out slower, but as the game progresses you’lll notice that it becomes more powerful than ever before, capable of processing additional minerals after each use.

What this rebalance also allows us to do is to make some relics slightly less annoying to use. At the top of my list, we have the Javorian Pox Sample — memed about being the worst relic in the game. Having to activate a relic and then go in and micro every fleet only for the bombardment stance to fall off a few years later made it a real frustrating relic to use as well.

2XuMfz7Gr7_8NJoOdlerGG9ducwbLbTBdyvEdfG5Fzh8CkzlEMKIrkz4N2LhUaVp1HxPtPphPRKrc1CnORAkz5JVFXfok5koGVKSQ7iiJVkGsUtikONxQyaWuImyX2xpvidc-pJ2mMl8Y1Uxug

Now we will always be ready to spread some plague.


Event Relics

Finally, we got some event relics that vary from powerful to forgettable. Here the main goal was to spice up the use of relics that might not have benefits for every playstyles. Blade of the Huntress is gaining diplomatic weight as your envoy swings it around the galactic community floor; the Omnicodex can now produce hivemind pops if you are one yourself.
You can find all currently planned changes below, these are of course subject to change:


Precursor Relics:

Javorian Pox:
Current:

  • Passive: +20 Leader Lifespan
  • Active: Javorian Pox Orbital Bombardment stance
Changed:
  • Passive: Bombardment Stance and +20 Leader Lifespan
  • Active: 50% increased biology research

The Last Baol:
Current:

  • Active instantly creates a Gaia world
Changed:
  • The active decision takes 5 years to create a Gaia world
  • If the decision is activated on a Gaia World, all organic pops on the world get an empowered Gaia World Habitability preference granting them +5% resource output on Gaia Worlds.
  • The Nu-Baol will be hivemind if you are a hivemind

Yuht Cryo Core:
Current:

  • Passive: +1 pop on every new colony
Changed:
  • Passive: +1 pop on every new colony, +20% energy weapon fire rate

Psionic Archive:
Current:

  • Passive:
    • -50% Shroud Cooldown
    • Better Shroud odds
  • Active:
    • Event granting numerous boons, including a 500 experience boost which becomes quite lacking in the late game.
Changed:
  • Passive:
    • Unlocks an edict granting leader XP, longevity, and accident prevention for a zro upkeep.
    • +5 Ruler Max Level
    • -50% Shroud Cooldown
    • Better Shroud odds
  • Active: The knowledge option now always levels your ruler up a level instead of granting a flat xp bonus.

Cybrex Warforge:
Current:

  • Passive: 5% More alloys, and allowing the building of the most powerful buildable army in the game.
  • Active: Spend 10000 minerals and gain 5000 alloys.
Changed:
  • Passive: Allows the building of the most powerful buildable army in the game.
  • Active: Spend 2000 minerals and gain 1000 alloys. Effect Increases by 2000 minerals and 1000 alloys each time it’s activated up to a cap of 20,000 alloys.

Vultaum Reality Perforator:
Current:

  • Active: Grants one of 4 random buffs lasting for 1 year.
Changed:
  • Active: Grants one of 4 random buffs lasting for 1 - 5 years.

Event Relics:

Blade of the Huntress:
Current:

  • Passive: +25% Army Morale +2 Planet Sensor Range
  • Active: +25% Sublight Speed for 10 years
Changed:
  • Passive: +25% Army Morale 20% more diplo weight
  • Active: +25% Sublight Speed for 10 years

Omnicodex:
Current:

  • Active: Adds 3 pops of a random species
Changed:
  • Active: Adds 3 pops of a random species, if you are a hivemind they are also hive-minded.

Ether Drake Trophy:
Current:

  • Active: 10% more happiness
Changed:
  • Active: 10% more happiness and 10 stability to every planet.

The Surveyor:
Current:

  • Active: Can grant 3-5 rare resources among other deposits.
Changed:
  • Active: Can grant 1-3 rare resource deposits. Nothing else changed.

Note: The Surveyor has half the cooldown and only costs energy to activate. It’s still an excellent peacetime relic.

Crisis Relics:

Extradimensional Warlock:
Current:

  • Passive: +15% Sublight Speed
  • Active: +100% more jumpdrive range
Changed:
  • Passive: +30% Sublight speed, +20% weapon range
  • Active:
    • +100% more jumpdrive range
    • -50% jump cooldown reduction
    • +75% more accuracy and range on your Quantum Catapult

Prethoryn Brood-Queen:
Current:

  • Passive: +30 society research
  • Active: Spawns a small fleet
Changed:
  • Passive: +50% society research
  • Active: Spawns a sizeable fleet

Isolated Contingency Core:
Current:

  • Passive: +100% Pop Assembly Speed
Changed:
  • Passive:
    • +100% Pop Assembly Speed
    • Allows the construction of 2 of each megastructure instead of 1.

Unchanged:
  • Khan's Throne
    • Felt like it had a solid theme already with a solid bonus.
  • Head of Zarqlan
    • Has both an early game and a late-game bonus as well as superb flavor.
  • Miniature Galaxy
    • Research is always top tier and random should stay random.
  • The Defragmentor
    • Allows you to convert unity into energy. The passive not having any benefit to a spiritualist empire does feel kinda bad. Might look into it.
  • Scales of the Worm
    • There is no way we can ever make this relic comparable to the bonus you get for embracing the Worm. It would have to be the strongest relic on this list.
  • The Rubricator
    • One of two ways to get a repeatable source of Minor Artifacts, very powerful.
  • The Galatron
    • Is the Galatron


Now I want to hear from you! Are you terrified of what I did to the Yuht Cryo Core? Annoyed that I skipped the Miniature galaxy? Still not feeling like activating the Pox Sample? Please feel free to analyze and make tier lists. Hopefully, after this next patch, every relic will be a bit more attractive!
 

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1 gaia world every 10 years AND locking out the active abilities from all other relics is not exactly spamming. Also the change does nothing to reduce the amount of gaia worlds you can get from the relic, it just now also blocks the building construction queue for 5 years.

Yeah it's gone from a convenient expense to an inconvenient one.

3k Unity isn't cheap compared to 7.5k Energy (base cost for Gaia terraforming before -25% from World Shaper and -15% from Secrets of the Baol).

Regular use of the Relic saves you an AP but costs you a lot of Unity, especially if you use it early and delay your 2nd or 3rd Tradition.
 
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Same, I don't know anybody that's ever gotten it, and honestly most people I know don't even open reliquaries because they just don't know or care.

I think the Galatron would really bring interest to the reliquaries. Imagine finding out in one game another empire got it, you'll always think about it after. I don't know if the AI can even ever win the galatron. I've never heard of it happening.

It's literally 1/100 and you got 5 tries so 5/100 every game. You have to play so many games and always remember to open all the reliquaries to even get it once.

Like the crystaline empire. A 1% midgame chance for it to spawn if you're void dwellers. What's the point of content this rare?

I've had this game since release, I don't even think I've played 100 different games much less 100 different games as void dwellers or opening every reliquary. Why would anyone waste time on content basically nobody has ever seen.

I was today years old when I learned of the existence of the the "crystaline empire". I didn't know that was a thing either. Guess that just proves your point.
 
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I also want to second (or third?) the notion of letting us kinda choose which precursor we get. because in the thousand hours I've played this game. I've gotten Irassians twice, Zroni and Cybrex once. Every other time it's the damn Yuht or First League. Never gotten the others.
 
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It would be super tight if we could get the outfits from the Overlord trailer like in this DD's banner. Is there any intention to do a pass on that?
 
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7k hours across 2 accounts. Best way to fix relics is to allow us to turn off relics and/or precursors.

IMO take base game, without events, relics, and precursors. Balance the game from there. Then start reworking relic, event, and precursor outcomes to ensure balance.

Or better yet allow us to choose balanced, standard, and Ironman separately; with balanced being primarily for multiplayer play.

Most of the relics you have updated are still majorly broken, especially precursor relics.
 
Same, I don't know anybody that's ever gotten it, and honestly most people I know don't even open reliquaries because they just don't know or care.

I think the Galatron would really bring interest to the reliquaries. Imagine finding out in one game another empire got it, you'll always think about it after. I don't know if the AI can even ever win the galatron. I've never heard of it happening.

It's literally 1/100 and you got 5 tries so 5/100 every game. You have to play so many games and always remember to open all the reliquaries to even get it once.

Like the crystaline empire. A 1% midgame chance for it to spawn if you're void dwellers. What's the point of content this rare?

I've had this game since release, I don't even think I've played 100 different games much less 100 different games as void dwellers or opening every reliquary. Why would anyone waste time on content basically nobody has ever seen.

But also to address the main point here. While I like the idea of content that has rare chances of happening, I still want it to Effing happen at some point before I die of old age.

I would love for the devs to explain why content virtually no one will ever experience without cheating is something they've spent time developing. When the chance to happen is this low, no one cares anymore. It's like playing the lottery. Most people don't even bother because they know their not gonna win.
 
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Reactions:
Hello everyone, Iggy here with a surprise dev diary! I am a Content Designer who has worked as a Custodian for the past year or so, bringing you content like Permanent Employment and the Leviathan Parades.

I know Eladrin said no more diaries until after summer… But he is not around to stop me!

I couldn’t wait to present the initial relic balance changes and to give all of you lovely folks a chance to voice your feedback. Summer is historically a time of experimentation when it comes to Paradox, and why not experiment with how we gather feedback?

So let’s get started with some of my biggest bugbears regarding how the relics currently work, what I have done to address the issues, and why.


Crisis Relics

The relics you get from defeating the various crises in the game are pretty tame - compared to all other relics, they are actually quite balanced. That is not good enough. These are your final reward for defeating the most powerful foe in the galaxy! Let’s give you a bit of a victory lap and have some fun with this.

View attachment 857012
As you can see, you no longer will gain a measly 30 Society Research. Instead, a massive 50% modifier to all society techs is in your future.


Precursor Relics

Another issue that has plagued Stellaris for quite some time is the viability of your starting precursor. While we are not giving you the ability to choose which precursor you spawn with, I wanted to make each relic at least somewhat useful for most empires. Here, I also felt the need for some slight adjustments to the Cybrex and the Baol, as both are a bit too powerful in the early game, without removing their usefulness in the late game.

View attachment 857013
The Baol Decision now has an activation time, but you also gain hive Nu-Baol pops if you are a hivemind. If the 10% resource output wasn’t enough there is also a reason to keep using the relic on existing Gaia worlds to get a special form of Gaia Habitability on your organic pops.

View attachment 857015
The Cybrex War Forge might start out slower, but as the game progresses you’lll notice that it becomes more powerful than ever before, capable of processing additional minerals after each use.

What this rebalance also allows us to do is to make some relics slightly less annoying to use. At the top of my list, we have the Javorian Pox Sample — memed about being the worst relic in the game. Having to activate a relic and then go in and micro every fleet only for the bombardment stance to fall off a few years later made it a real frustrating relic to use as well.

2XuMfz7Gr7_8NJoOdlerGG9ducwbLbTBdyvEdfG5Fzh8CkzlEMKIrkz4N2LhUaVp1HxPtPphPRKrc1CnORAkz5JVFXfok5koGVKSQ7iiJVkGsUtikONxQyaWuImyX2xpvidc-pJ2mMl8Y1Uxug

Now we will always be ready to spread some plague.


Event Relics

Finally, we got some event relics that vary from powerful to forgettable. Here the main goal was to spice up the use of relics that might not have benefits for every playstyles. Blade of the Huntress is gaining diplomatic weight as your envoy swings it around the galactic community floor; the Omnicodex can now produce hivemind pops if you are one yourself.
You can find all currently planned changes below, these are of course subject to change:


Precursor Relics:

Javorian Pox:
Current:

  • Passive: +20 Leader Lifespan
  • Active: Javorian Pox Orbital Bombardment stance
Changed:
  • Passive: Bombardment Stance and +20 Leader Lifespan
  • Active: 50% increased biology research

The Last Baol:
Current:

  • Active instantly creates a Gaia world
Changed:
  • The active decision takes 5 years to create a Gaia world
  • If the decision is activated on a Gaia World, all organic pops on the world get an empowered Gaia World Habitability preference granting them +5% resource output on Gaia Worlds.
  • The Nu-Baol will be hivemind if you are a hivemind

Yuht Cryo Core:
Current:

  • Passive: +1 pop on every new colony
Changed:
  • Passive: +1 pop on every new colony, +20% energy weapon fire rate

Psionic Archive:
Current:

  • Passive:
    • -50% Shroud Cooldown
    • Better Shroud odds
  • Active:
    • Event granting numerous boons, including a 500 experience boost which becomes quite lacking in the late game.
Changed:
  • Passive:
    • Unlocks an edict granting leader XP, longevity, and accident prevention for a zro upkeep.
    • +5 Ruler Max Level
    • -50% Shroud Cooldown
    • Better Shroud odds
  • Active: The knowledge option now always levels your ruler up a level instead of granting a flat xp bonus.

Cybrex Warforge:
Current:

  • Passive: 5% More alloys, and allowing the building of the most powerful buildable army in the game.
  • Active: Spend 10000 minerals and gain 5000 alloys.
Changed:
  • Passive: Allows the building of the most powerful buildable army in the game.
  • Active: Spend 2000 minerals and gain 1000 alloys. Effect Increases by 2000 minerals and 1000 alloys each time it’s activated up to a cap of 20,000 alloys.

Vultaum Reality Perforator:
Current:

  • Active: Grants one of 4 random buffs lasting for 1 year.
Changed:
  • Active: Grants one of 4 random buffs lasting for 1 - 5 years.

Event Relics:

Blade of the Huntress:
Current:

  • Passive: +25% Army Morale +2 Planet Sensor Range
  • Active: +25% Sublight Speed for 10 years
Changed:
  • Passive: +25% Army Morale 20% more diplo weight
  • Active: +25% Sublight Speed for 10 years

Omnicodex:
Current:

  • Active: Adds 3 pops of a random species
Changed:
  • Active: Adds 3 pops of a random species, if you are a hivemind they are also hive-minded.

Ether Drake Trophy:
Current:

  • Active: 10% more happiness
Changed:
  • Active: 10% more happiness and 10 stability to every planet.

The Surveyor:
Current:

  • Active: Can grant 3-5 rare resources among other deposits.
Changed:
  • Active: Can grant 1-3 rare resource deposits. Nothing else changed.

Note: The Surveyor has half the cooldown and only costs energy to activate. It’s still an excellent peacetime relic.

Crisis Relics:

Extradimensional Warlock:
Current:

  • Passive: +15% Sublight Speed
  • Active: +100% more jumpdrive range
Changed:
  • Passive: +30% Sublight speed, +20% weapon range
  • Active:
    • +100% more jumpdrive range
    • -50% jump cooldown reduction
    • +75% more accuracy and range on your Quantum Catapult

Prethoryn Brood-Queen:
Current:

  • Passive: +30 society research
  • Active: Spawns a small fleet
Changed:
  • Passive: +50% society research
  • Active: Spawns a sizeable fleet

Isolated Contingency Core:
Current:

  • Passive: +100% Pop Assembly Speed
Changed:
  • Passive:
    • +100% Pop Assembly Speed
    • Allows the construction of 2 of each megastructure instead of 1.

Unchanged:
  • Khan's Throne
    • Felt like it had a solid theme already with a solid bonus.
  • Head of Zarqlan
    • Has both an early game and a late-game bonus as well as superb flavor.
  • Miniature Galaxy
    • Research is always top tier and random should stay random.
  • The Defragmentor
    • Allows you to convert unity into energy. The passive not having any benefit to a spiritualist empire does feel kinda bad. Might look into it.
  • Scales of the Worm
    • There is no way we can ever make this relic comparable to the bonus you get for embracing the Worm. It would have to be the strongest relic on this list.
  • The Rubricator
    • One of two ways to get a repeatable source of Minor Artifacts, very powerful.
  • The Galatron
    • Is the Galatron


Now I want to hear from you! Are you terrified of what I did to the Yuht Cryo Core? Annoyed that I skipped the Miniature galaxy? Still not feeling like activating the Pox Sample? Please feel free to analyze and make tier lists. Hopefully, after this next patch, every relic will be a bit more attractive!
So in general all seems good but for the three relics there is still a lot of work to do.

The contingency one completely overshadows the others with the potential it gives. The prethoryn one is still far too underwhelming and the unbidden one is better than before.

Heres why

- Having the ability to build a second of each single building megastructures is huge 2 dyson spheres, strategic coordination or megashipyard is a true and proper victory lap, once you got those up and running no one can fight you
- The unbidden one is nice as extra speed is nice and the range too, the active effect less so but still good. Mostly because by the time the crisis rolls up you have finished your network of gates and hyper relays so movement is not that big.
- The prethoryn passive ok but the active is still very much not worth it. Having a good sized fleet spawn sounds nice but the issue is there is a huge cooldown, the fleet is overly specialized in their weaponry and defenses making them bad in actual fighting as the crisis relies purely on its bonuses to keep its fleet a threat. I would make it so that you can choose to infest a planet allowing you to make use of it as a sort of spawning ground for prethoryn allowing you to build organic ships and recruit their special armies.
 
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But also to address the main point here. While I like the idea of content that has rare chances of happening, I still want it to Effing happen at some point before I die of old age.

I would love for the devs to explain why content virtually no one will ever experience without cheating is something they've spent time developing. When the chance to happen is this low, no one cares anymore. It's like playing the lottery. Most people don't even bother because they know their not gonna win.
Is it really hard to get it? I’ve gotten it a few times but didn’t know the chances were that low
 
In the intel screen, it says that having enough diplomatic intel (or maybe government intel, I can't remember exactly) should allow you to see something about that empire's relics. Does anyone know if this is real, and if it is, how to do so? It feels really weird that they say this, but I have yet to find where I can actually see this relic information.

Also, a possible solution to the rarity of the Galatron is by making the Caravaneer's opinion of you both exist and matter. Things like buying Caravan Coins (tm) in bulk or agreeing to a Caravaneer trade the first time it is offered would boost their opinion of you while attacking the Caravaneers or refusing their trades outright would lower their opinion. If the Caravaneers have a high opinion of you, you get more reliquaries and a higher chance of good reliquary rewards, with the Galatron guaranteed past a certain, high to achieve threshold. If the Caravaneers develop a low enough opinion of you, you get worse rewards from the reliquaries you open, with a certain, similiarly hard to reach threshold guaranteeing that you get nothing but pride and accomplishment. This opinion based reward system could also apply to the slots, either as a method of boosting opinions or by increasing/decreasing rewards based on their opinion.
 
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Definitely not a fan of the Baol changes. It was really good early-game, allowing you to fix up bad planets without spending energy terraforming them into your primary class (especially with Planetary Diversity in the mix).

Now it's a detriment. I can't imagine settling on Gunur Prime, spending two years building up my infrastructure, then locking out the build queue for five year while eating the production/upkeep penalties.
 
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Is it really hard to get it? I’ve gotten it a few times but didn’t know the chances were that low

You've gotten it "a few times" across 7 thousand hours of playtime...and you don't think it's that rare?

Same, I don't know anybody that's ever gotten it, and honestly most people I know don't even open reliquaries because they just don't know or care.

I think the Galatron would really bring interest to the reliquaries. Imagine finding out in one game another empire got it, you'll always think about it after. I don't know if the AI can even ever win the galatron. I've never heard of it happening.

It's literally 1/100 and you got 5 tries so 5/100 every game. You have to play so many games and always remember to open all the reliquaries to even get it once.

Like the crystaline empire. A 1% midgame chance for it to spawn if you're void dwellers. What's the point of content this rare?

I've had this game since release, I don't even think I've played 100 different games much less 100 different games as void dwellers or opening every reliquary. Why would anyone waste time on content basically nobody has ever seen.
I mean, if a few times in 7k hours isn't considered too rare then idk what else to say honestly. The only things as rare as these events are bloody Epic Mounts from MMO Raids that have .0001% Drop chances. Applying an MMO style Time Waster design philosophy to an RTS game seems insane.
 
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Definitely not a fan of the Baol changes. It was really good early-game, allowing you to fix up bad planets without spending energy terraforming them into your primary class (especially with Planetary Diversity in the mix).

Now it's a detriment. I can't imagine settling on Gunur Prime, spending two years building up my infrastructure, then locking out the build queue for five year while eating the production/upkeep penalties.

The passives are still beneficial.

But yeah, no more iconic "Gunur Gaia".
 
I love the changes and I understand the need for balance, but I think you should consider increasing the gain of minor artifacts somewhat, or else decreasing the cost for the precursor secrets decisions. Right now you just barely have enough relics to do the secrets if you don't spend any perks, and the perks are decent but not worth spending a resource you will never be able to gain again in order to complete the secrets paths. On the other hand, if you get the rubicator, you can basically spend as much as you want and it becomes the opposite where you spend minor artifacts absolutely everywhere. I feel like there should be a balance, where an empire will gain through archeology a decent but limited supply of minor artifacts that they can spend at key moments where a unity boost or combat boost is needed but not just spend nonstop. The rubicator would still be powerful because you obviously would be spending it nonstop. I would roughly double the gain you get from archeology sites, and leave everything else the same. This should give you a decent but still limited supply of artifacts that you still have to choose what you do with but you dont have to just choose 1 thing.
 
Agree, except for the espionage element. I feel that stealing them with espionage is probably too simple (if that makes sense?), for something so huge and significant as a relic. Definitely think you should be able to discover what relics another empire has through espionage though.

Edit - typo

Maybe espionage can be used to generate a casus belli to target them, since it seems a bit weird that you would just be able to wage war at will for every relic, since that is a mechanic specifically made for the Galetron. There should be a way to get relics back and forth, but it shouldn't necessarily be easy, and it certainly shouldn't be that an empire just gets to take all the relics you own just because they win one war.
 
I have informed QA about it before, and they have marked it as a Must Fix so hopefully, it will be done by the time the patch comes around.

Coulndnt this be easily fixed by just adding an upfront cost equal to the monthly cost, costing the same overall resources in the end? Seems like this should be standard on all edicts at a minimum.