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Stellaris Dev Diary #263 - Announcing Toxoids

Hello everyone!

Today we’re announcing our next Species Pack that will be released alongside the 3.5 “Fornax” update, the Toxoids!

Whether you burn the future for the benefit of today or scavenge the past, Toxoids are survivors. Toxoids gives you the chance to gamble the future of your planets for immediate gains, and make the tough sacrifices necessary to survive a hostile galaxy.

Pre-Order the Toxoids Species Pack today!


The Toxoids Species Pack will be bubbling over with things such as:
  • New Origins:
    • Knights of the Toxic God: In the depths of your homeworld, rumors rumble of a true power buried under the toxic sludge. Do you dare to dredge up the secrets of your past - and potentially unleash them upon the galaxy?
    • Overtuned: The candle that burns the brightest, burns itself into the galaxy’s memory! Play as a species that can gain more and more traits at the cost of its own lifespan, and live for today without worrying about sticking around for tomorrow!
  • New Civics:
    • Toxic Baths: Grow your population fast with a fresh infusion of mutagenic sludge - so long as you’re willing to tolerate the costs to your planet and your people!
    • Scavengers: One empire’s trash is your empire’s treasure! Don’t be too proud to harvest debris and destruction for quick construction projects of your own.
    • Relentless Industrialists: If you’re going to keep up with demand, you’re going to have to learn to ignore all of those petty regulations and negative opinions. The surviving population will thank you for all of the resources you gain!
  • New Traits:
    • Incubator: Repopulate quickly when your planet is empty, but those growth facilities can fill up fast!
    • Inorganic Breath: Your own people are a source of valuable exotic gasses! It’s a shame the respirators are so expensive.
    • Noxious: Other species can’t stand being around you, and it seems like your mere existence is making your planets awful places to live. On the other hand, other empires have a very difficult time wanting to fight or subjugate you, and it’s hilarious to see the look on their faces when you’re in the room!
    • Exotic Metabolism: You’ve adapted to ask “are you going to eat that?” where other species would be calling the hazmat team. Eat faster, live longer, and enjoy a terrifying rainbow of flavors!
  • New Cosmetics: Species portraits, ship models, and cityscapes that only a mother could love.
  • New Advisor: Grow your empire alongside a relentless source of noxious sarcasm!

The Toxoids Species Pack and the Stellaris 3.5 “Fornax” update will be released on September 20, 2022, and will be playable at PDXCon this Friday and Saturday at Münchenbryggeriet here in Stockholm.

We’ll be moving to a rapid dev diary release schedule for the next few weeks as we attempt to cover everything that’s in the Toxoids Species Pack. We’ll see you next Tuesday with the next Stellaris Dev Diary.

Toxoid Ships


Pre-Order the Toxoids Species Pack today!
 
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Habitable toxic worlds does seem highly possible given all the shots of planets with green atmospheres in the trailer.

Bear in mind though, currently toxic worlds are used to represent any planet with a non-breathable atmosphere of any kind. Venus, for example, is a toxic world and yet the real life Venusian atmosphere mostly consists of CO2, which isn't really "toxic" except in the sense you can't breathe it.

Venus does have surface temperatures hot enough to melt lead and atmospheric pressure that would be deadly even if you could breathe the air, so it would be kind of weird if aliens could live there just by being a bit grimy.

What I hope/guess is that toxic worlds will be changed into a habitable(ish) class, and some new class will be used to represent uninhabitable worlds.
 
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I need my “retro sci-fi” little green men and flying saucer pack too
Retroids, or Cryptoids

Other than that, what other Species Packs could be made? Since they are now being based on sci-fi tropes rather than animal cladistics (we have Aquatics rather than Ichthyoids), what other tropes could be made into Species Packs?

Going off of tropes, the Energy Being and Eldritch Species Packs I mentioned could work perfectly, as would Magmoids (for Molten Worlds) and Cryoids (for Frozen Worlds), considering we're going off of inhospitable worlds.

A Species Pack that adds environment suits would be interesting, which would give bonuses to Habitability literally everywhere but slow Pop Growth due to less opportunities for reproduction because of the incredibly restrictive requirements of that Species' particular biology (which is also responsible for them needing to wear environment suits anywhere that's even 10% less habitable than their homeworld).

Any other ideas for future Species Packs?
 
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Love the ship designs, but I am not vibing with the character designs, so it will come down to mechanics and civics, as per usual. Colonizing Toxic worlds sounds quite cool, as well as being able to recreate the Harkonnen "industrial polluted world" trope. Still, crossing my fingers to see if habitability and terraforming have been reworked into being actually relevant, so all that quirky toxic motif can be translated into cool gameplay.
 
If I were to speculate, I would guess that the Toxic worlds will be like tomb worlds - with a base habitability of 0%, maybe even for machines (due to causing corrosion) and traits/techs that make them moreliveable.

I wonder if any of the Origins/Civics give a Toxic starting world.
A planet machines don't like would be very interesting.
 
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Sooooooo machines get to colonize & terraform (to machine worlds only) all barren planets when? :3
 
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Sooo.....this is not for me. I still will buy it at full price for 2 reasons:
1. I love Stellaris and want to support its continnued development
2. Though this species are not for me I absolutely want more Species packs
 
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Can we please flood planets with Toxic Gas Colossus or Bombardment and turn them into lifeless hellholes?
 
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Habitable toxic worlds does seem highly possible given all the shots of planets with green atmospheres in the trailer.

Bear in mind though, currently toxic worlds are used to represent any planet with a non-breathable atmosphere of any kind. Venus, for example, is a toxic world and yet the real life Venusian atmosphere mostly consists of CO2, which isn't really "toxic" except in the sense you can't breathe it.

Venus does have surface temperatures hot enough to melt lead and atmospheric pressure that would be deadly even if you could breathe the air, so it would be kind of weird if aliens could live there just by being a bit grimy.

What I hope/guess is that toxic worlds will be changed into a habitable(ish) class, and some new class will be used to represent uninhabitable worlds.
Would be interesting for a very rare event that mankind would find some toxic presapient species then on Venus. or in the worst case then by some failed experiment then a primitive civilization spawns on Venus. And tja Mankind now you have to share the Solarsystem xD
 
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If I were to speculate, I would guess that the Toxic worlds will be like tomb worlds - with a base habitability of 0%, maybe even for machines (due to causing corrosion) and traits/techs that make them moreliveable.
I'm thinking this will use the same system as the one for Hive and Machine Worlds, where it's impossible for species to live on the planet unless they fit a certain condition (it's just a specific trait at the moment).

I was actually hoping they would do this for Tomb Worlds eventually, but we never got it. I can't imagine Toxic Worlds would not use this system, but I wonder if robots/machines will be able to live on those worlds as well.
 
You're not usually Psionic, are you? the five entities are clearly the four brothers and Malal. But they might give you something with the weaver (Nurgle)

View attachment 872814
Actually, i believe the weaver does not quite fit Nurgle, and would not make the connection to Malal, powerless as he is, with the End of Cycle. Rather, I believe it akin to the powers united/chaos undivided, the same deal f-ing Horus took,if you take my meaning.
Id say how often play psionic is rather besides the point, but thanks for the reply;).
 
Noxious: Other species can’t stand being around you, and it seems like your mere existence is making your planets awful places to live. On the other hand, other empires have a very difficult time wanting to fight or subjugate you, and it’s hilarious to see the look on their faces when you’re in the room!
will the blorg get this trait lol
 
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Sooo.....this is not for me. I still will buy it at full price for 2 reasons:
1. I love Stellaris and want to support its continnued development
2. Though this species are not for me I absolutely want more Species packs
Well, you at least get the custodian patches that get paid for with DLC sales.
So it's just a nice gesture of you to pay for details that you don't particularly need. :)
 
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I just thought of something. Depending on how the color mapping works on those green textures, the shipset might look really great for dwarves in orange. If it gives the "chemical tanks" a nice molten glow, like magma or a forge, that'd be perfect.
 
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So their ground troops are Gundams that launch streams of acid poop?

Definitely not Gundams for copyright reasons, but otherwise yes.
 
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