• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Stellaris Dev Diary #266 - Rise a Knight!

Greetings squires!

Mr. Cosmogone here, on behalf of the Lord Commander Eladrin who gave me his blessing to tell you more about the mysterious Knights of the Toxic God.

image6.png

“Pledge thy Life to Realm and Quest”

The Origin is content oriented, but it does come with some unique mechanics to support the narrative and put you in charge of an empire dedicated to a quest.

Starting with your Homeworld, which still bears the scars of the passage of the Toxic God in the form of five unique blockers:

image7.png

I hope you brought your swimsuit!

As the quest progresses, you might get a chance to upgrade these into powerful assets, but at the beginning of the game, they will be a thorn in your side, reducing the number districts you can build on your homeworld.

Fear not however, for the Order has built you a brand new habitat to serve as your springboard to galactic dominance!

The habitat comes with several unique features, including an imposing building:

image5.png

“No fearsome Foe nor Vastness black,
No moat or wild shall hold thee back.”

Knights are expensive specialists who will provide you with quest progress, and increasingly powerful boons as time goes on, while the Lord Commander is a ruler stratum job which is basically a super knight.

Both of these jobs are supported by Squires, who mainly come from the habitat’s unique districts:

image1.png

“Let Faith and Honor be thy Guide,
To Chivalry and Oath abide.”

All of this is done in service of the Quest, a unique situation which will slowly progress towards, well towards something.. Well, actually, multiple somethings which will be up to you to discover.

Let’s just say that it’s going to take a while, and cost you a considerable amount of money and alloys.

image3.png

1819 months is about 150 years, but there are ways to speed up the quest.

The Quest, the Knights and the Order will definitely put some stress on your economy in the early game, but having the elite of your nation ready to serve also comes with a few benefits, like the Knightly Duties policy:

image2.png

“Now raise thy Sword, take up the Fight”

And while your start will be rougher than most, should you overcome the challenges thrown your way, you will find that the knights can prove very valuable. That’s all for today, I’ll leave you with a peek at a late game habitat setup that occurred during one of our playtest, with only a little bit of minmaxing involved:

image4.png

“Swear thy Vow, and Rise a Knight!”

What's Next?

Is it time already? This Thursday we'll have @PDX-Loke providing the Patch Notes for the Toxoids Species Pack and the Stellaris 3.5 "Fornax" update!

See you then!
 
  • 72Like
  • 29Love
  • 13
  • 3
  • 2
Reactions:
well that was kinda underwhelming, i was hoping it'd be stuff we hadn't already seen on the stream.
then again that would be kinda hard to do without spoiling the story.
it still looks really interesting flavour-wise, i'm pretty sure 90% of players who get the pack on release will be playing this origin.
 
Last edited:
  • 12
  • 7
Reactions:
The artwork for the origin seems oddly clean. Not the tile blockers, but the district icon and the artwork showing knights in fine armor while someone is knighted with an energy sword. I hope the events and quests have more toxic themed descriptions and pictures. I feel some tonal confusion between this glamourous knight aesthetic and the worship of nurgle.
 
  • 8
  • 3
Reactions:
Can you demolish and rebuild elsewhere the unique building?
read the tooltip, it says it can't be demolished or removed.





speaking of which, we know that you can build a special holding on subject worlds, but what does it do? buff knights like esquires?
can you build anything that provides knigths on planets or are they just tied to the habitat?
 
  • 3Like
  • 1
  • 1
Reactions:
This feel very weird. Interesting, but weird.

It all seems very… specific? I'm not sure if it's inspired by something, but there's a very predetermined theme to all of this that is somewhat unusual for origins. It's got unique jobs and everything, but it just makes me wonder why a civilization that had their homeworld devastated by a toxic colossus must necessarily be a knightly order, and why we can't play as a knightly order otherwise?
 
Last edited:
  • 27
  • 3
Reactions:
Ok, this is the most interesting Origin I've seen so far. Can't wait to play it myself. I really would like to have some insights about the later events and the "final" quest :)

For what i've seen here, it even competes with my actual all time favorit Teachers of the Shroud. So i have some hope!!
 
  • 5Like
  • 2
Reactions:
There was a stream showing this origin?
Yup!


mind the spoilers and all that, but it does show stuff the DD didn't mention, like the buffs to knights and lord commander output coming at the very generous cost of no extra upkeep at all, or some of the buffs being mutually exclusive to being able to restore your ravaged homeworld (just some of the results, not all of em), so you can do for example a run where you just minmax knights at the cost of your homeworld remaining a hellhole if you so desire, which is neat.
 
  • 3
Reactions:
It was yesterday's stream.

Overtuned had one the week before.
Yup!

mind the spoilers and all that, but it does show stuff the DD didn't mention, like the buffs to knights and lord commander output coming at the very generous cost of no extra upkeep at all, or some of the buffs being mutually exclusive to being able to restore your ravaged homeworld (just some of the results, not all of em), so you can do for example a run where you just minmax knights at the cost of your homeworld remaining a hellhole if you so desire, which is neat.
Thanks, I'll be sure to check it out.
 
What happens if the habitat is lost to another Empire?
 
  • 3Like
Reactions:
Finally, Crusader Kings are in space! Crossover of my two favourite games. Please keep updating this original until Kings become complete CK3-style characters with traits, skill trees, and all ;)
 
  • 1
Reactions:
It was yesterday's stream.
For some reason you guys don't seem to advertise your streams on the forums. Wasn't there supposed to be some kind of grand campaign going on? Last forum mention I see of that was an EU4 post a month ago.

I get the streams are likely aimed at a different audience and many streams don't really need a big announcement, but sometimes the topics would be of interest to the forumites as well. And it can be tough to keep up for occasional stream viewers because sometimes they're on youtube, sometimes on twitch, or who knows where.
 
  • 15
  • 1
Reactions:
What happens if the habitat is lost to another Empire?
i forgot the exact wording but i think that if it got taken over by another empire altogether or the habitat got nuked the Quest just fails.
then again it's always on your home system so if they conquer it you're still screwed anyways.
 
  • 2
  • 1
Reactions: