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The tradition artworks are amazing btw, especially psionic. In case of psionic i really wish we could choose our covenant with the final tradition. Maybe a chance?
1) The covenant is apparently random, if we don't get the one we want can we decline and do it again? The psionic RNG isn't super fun, particularly as it's the only one that relies on it
It currently uses the same weighting for the covenant that exists in 3.5. However you can reject the pact offered and hope to get another offer when you enter the shroud later. We've got some ideas for looking at covenants in more detail, but I'm not sure when we'd be looking at those.
Did you guys Experiment with making all Ascension paths work like the "becoming the crisis" with levels and "Experience" collecting? So reaching Ascension is like becoming the crisis an ongoing progress with different feats to fulfill to reach the end goal of a Ascension?
This was considered, but we wanted players to both be able to have an ascension path and take the become the crisis path without them interfering with each other.
Because the vast majority of this rework was done as an experimental project of mine, done during self-development time and over summer, working with limited art, code and narrative design support, we determined that giving hive-minds access to psionics and doing it justice would take more resources than we had available.
Otherwise, for the various comments that have mentioned balance concerns - the primary reason we're including this in an open beta is so that we can gather feedback on the massive changes made and then take that feedback into account before the patch is finalised.
I like this,, in general, but I'm seeing a missed opportunity. it would have been lovely to hear that genemoding would not take a science department for several months/years. it would also be cool if the process unfolded/could unfold as a generational shift - bioengernring the next generation rather then reshaping this one.
Redoing how gene and robo modding work was out of the scope of things @Alfray Stryke could do as part of Summer Experimentation, but it's on the "todo" list. (Though without a firm target as to "when".)
It could be a lot better.
One of the nice things about the release cadence given to us by the Custodian Initiative is that we always have the opportunity to make things better, it just needs to be prioritized appropriately.
The current intention is that the negative cybernetic traits should provide points to get the positive traits, but as always not final numbers are not final and things can change due to feedback during the open beta.
No, this shifts roboticists to providing organic pop assembly. Flavour-wise, this is diverting the production lines from building robots to manufacturing cybernetic implants for your population.
Any plans for allowing Overlords to export their ascension to their subjects? I could see this being done on a light scale through holdings. Say, a building that converts a couple of pops a year in exchange for energy or the like. (This would also make for a fun branch office building. Exporting transcendence and such.)
Also, I feel that the pop assembly nerf for synthetic is a bit too much. Should be fine with 3 assembly job, especially with the boost for organic assembly.
Currently, you can research the Synthetics tech, but robotic leaders is locked behind the tradition. I'll pay attention to feedback if this should be changed or not.
The finisher for Psionics allows us to form a Covenant with a random Shroud Entity. Is that simply opening the roll for the Shroud or does it immediately start an event with one? Also, if we decline, do we get the ability to roll for a different one (I think at some point that wasn't possible, but I can't remember).
Currently, it is a random roll for which shroud entity contacts you weighted by your ethics and other choices (as it currently is in 3.5). You'll have the option to decline of course and that means you can randomly stumble across potential covenants when exploring the Shroud (as in 3.5).
I'm surprised there isn't a cyborg trait equivalent for Domestic Protocols or Propoganda Machines. Is there any particular reason those ones weren't added? Or were those too machine-y of traits for cyborgs?
On transgenesis, it says we can add Lithoid and Plantoid traits to their respective non-archetypes. I assume that certain overlapping traits such as budding/crystallization and delicious/felsic count as the "same" trait and you can't have both, is that correct? Also, Polymelic doesn't mention being mutually exclusive with budding so both of those can be combined, I'm assuming? Also, as a slight aside, I'm not sure if this is intentional game design but Budding is compatible with the Fertile advanced trait despite not being compatible with Rapid Breeders, but I assume Polymelic will be also be compatible with those 2 as well?
Budding and Delicious can't be applied to lithoids, as they are not made of meat. Likewise, Felsic and Crystallization can only be applied to lithoids due to the aforementioned lack of meat.
Polymelic should be mutually exclusive with both Budding and Crystallization.
What's the requirement for the DNA-harvesting project for leviathans? Do you need to already have transgenics, or be on the genetic AP, or is this something normal empires can harvest "just in case"?
Looking at my recent cybernetics only save, I see that the Cyborg trait doesn't even do anything for rulers, and yet still takes up one of the three potential trait slots that leaders get. Cybernetic leaders have less room for diversification without a real upside when compared to synths.