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Stellaris Dev Diary #284 - Broken Shackles

Free at Last!

I’m incredibly excited to introduce ‘Broken Shackles’, one of the new origins featured in the upcoming First Contact DLC.

Watch the Video Dev Diary here:

From the very beginning of the project, @Eladrin stressed the word ‘utopian’: First Contact celebrates the discovery of strange new worlds, and all the ways in which different cultures (and different species) interact with and support one another.

As I set out to design an origin for the DLC, this was the spirit and tone I was striving for. What’s more utopian than a rag-tag group of slaves who band together in a daring bid for freedom? Thrown together by the insidious Minamar Specialized Industries, these former indentured assets seize control of their captor’s ship and survive the chaotic crash landing on a habitable planet.

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You’ll have to make do with using the remains of your hijacked ship as infrastructure at the start of the game.

While the origin is challenging (players start out at a technological disadvantage, and will need to work hard before they can progress very far into space), a diverse population means that there is ample opportunity to colonize new worlds.

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More species = better parties.

As your empire progresses, you will also have the opportunity to seek out each of your former home worlds. Reaching these planets not only represents a triumphant homecoming, but may also propel your people to new heights.

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There’s no place like home.

However, not everything is peaches and cream. Different species mean diverse points of view, and the demands of various factions will need to be appeased if players hope to maximize the potential of their burgeoning empire.

Interactive Narrative

Broken Shackles represents a new paradigm for Stellaris origins: along with ‘Payback’, it comprises one half of a full story. But what’s a story without a good villain?

Enter Minamar Specialized Industries, or ‘MSI.’ This ‘benevolent corporation’ prides itself on helping ‘less developed societies’ reach their full potential. They kickstart development by loaning new technology to pre-FTL societies – loans provided at what they promise are very generous rates.

What happens when the bill comes due is another story. Indentured servitude is just one of MSI’s tools of debt collection.

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“Enlightenment may not be free. But at MSI, it is always worth the cost.”

Why MSI?

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Helmets in the boardroom.

Back in the earliest days of development, there was a discussion about how present the “evil slaver empire” would be. We decided on an advanced empire that can be stumbled across at any point in the game – sometimes they will spawn near your home cluster, while at others they show up on the far side of the galaxy. This random placement can have radical effects on a playthrough.

Initially, we envisioned the antagonist of ‘Broken Shackles’ and ‘Payback’ as a generic authoritarian slaver empire, but as the origins took shape, their motives and nature changed.

Minamar Specialized Industries styles itself a benevolent corporation that provides technological enlightenment for a nominal fee. Some might say that they take advantage of the naivety of the species they propel to the stars, but business is business. In any case, it’s likely that the rank and file at MSI believe the company line, even if the Board of Directors considers itself above such petty issues as morality.

In regards to their erstwhile assets, the ‘indentured servants’ who comprise the starting pops of the Broken Shackles origin, MSI claims not to hold any grudges. In fact, we intentionally shied away from styling MSI as ‘an ultimate evil’ that can’t be reasoned or dealt with. From the perspective of a Broken Shackles empire, MSI may indeed represent the worst instincts of sentient life, but to the rest of the galaxy they’re just another greedy Megacorp.

There isn’t much Megacorp related content in Stellaris in general, and what does exist is all locked behind the expansion of the same name. Playing with the ‘evil corporation’ trope allowed us to give MSI a distinct personality and flavor. To me, they feel like the perfect foil for a utopian origin, and I can’t wait for the release!
 
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PDX.

You need to rename your corporation away from the name MSI as that is a very well known maker of mainboards and graphic cards. Add a letter in there or something, but you really need to take better care of your naming.

MSI isn't some small fry.

It's a good joke (I made it about the locked species portait) but in the end there are only so many three letter initials. MSI in fact has a very large disambiguation article on Wikipedia. There is no substantive similarity. För MSI to complain the megacorp would actually have to have substantive similarity (Micro Star Interstellar, an electronics manufacturer that uses specifically the dragon portait for example), and even then it would probably be defensible under parody rules
 
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The goodness just keeps on coming. :)

Quick question - can player Mega-Corps weaken MSI to the point of becoming Overlords of MSI? Because if MSI are running around uplifting species and making good coin, then I want my 30% cut. Only as my subsidiary will MSI reach their full profit potential. ;)
 
All these complaints about an "unmanageable species list"...
Never played egalitarian before or conquered a bunch of stuff without kicking the natives out or killing them? XD
 
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PDX.

You need to rename your corporation away from the name MSI as that is a very well known maker of mainboards and graphic cards. Add a letter in there or something, but you really need to take better care of your naming.

MSI isn't some small fry.
That's kinda like me saying that Paradox needs to rename their acronym since my home town and it's airport (Portland, OR) have been known and called PDX by locals for literal decades.
You can't trademark or copyright an acronym or abbreviation. People have tried.
 
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None of that is Utopian. Utopian is everybody's needs are met, everybody agrees on everything, there is no scarcity, no war, no rent, no inflation, and no crime.
It talks a good game of being space castaways and plucky though ineffective Robin Hood rebels, but no shackles are broken until there's a update that decreases the amount of ram that Stellaris uses.
There's nothing interesting about playing a pre-ftl aside from brief curiosity, while the rest of the map around you is claimed by empires you cannot defeat because you spent away your claiming window building a pyramid out of rocks.
 
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This sounds fun.
Is the Origin challenging only at the start or will you gain benefits you normally wouldn't in the long run to compensate for the low-tech start?
Either way, i am definitely going to try this.
Starting with a mix of population types (and thus habitability preferences) is a *small* benefit - albeit one that becomes less valuable as the game goes on.

If the comment
As your empire progresses, you will also have the opportunity to seek out each of your former home worlds. Reaching these planets not only represents a triumphant homecoming, but may also propel your people to new heights.
leads in the direction I think it does, it sounds like you might be able to absorb your previous home worlds without problems, which is again a small bonus (no stellar shock, no time uplifting/enlightening).
 
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I assume it's because they are still active and doing stuff, rather than fallen empires who take a backseat and keep to themselves.
I wonder if the Xenophile Fallen Empire is Angry with them.

Which makes me wonder how did MSI end up starting on a Relic World/ruined Ecumonopolis. Did the Xenophiles punish them for their arrogance? :D
 
Do you think we will be able to use some of Minimars tools as Megacorps? Like will we be able to propose contracts with payments and so on, on which we then collect after they failed to be paid?
 
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@Alfray Stryke

Can non-random (i.e. hand crafted) AI empires spawn with this origin? Thus, can we design, say, half a dozen empires with this origin (or Payback) and have the whole galaxy except MSI be looking for revenge? :D

And do you know if the new patch will cure the problem where empires created in 3.6 don't appear to be able to spawn together? ( https://forum.paradoxplaza.com/foru...-made-in-3-6-0-not-loading-correctly.1560627/ , https://forum.paradoxplaza.com/foru...d-spawning-not-working.1562343/#post-28685035 )
 
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Fallen Empires -- specifically the Xenophile and the Servitor -- could be using Stealth "acquisition" ships to remove 1 pop from each primitive civilization.

When the player gets stealth-detection tech, this can cause a diplomatic interaction at one of the player's Observation Stations.
 
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Ooooh, I love it!
An origin that makes you start out with such a diverse population and then lets you fight an evil empire?
Sign me up!
Aside from Aquatics I can't remember the last time I was this excited for a Stellaris DLC
 
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If the Broken Shackles origin can guarantee a number of civilizations, regardless of the sliders, is it possible you could make the same true for the UNE and CoM?
 
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