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Stellaris Dev Diary #284 - Broken Shackles

Free at Last!

I’m incredibly excited to introduce ‘Broken Shackles’, one of the new origins featured in the upcoming First Contact DLC.

Watch the Video Dev Diary here:

From the very beginning of the project, @Eladrin stressed the word ‘utopian’: First Contact celebrates the discovery of strange new worlds, and all the ways in which different cultures (and different species) interact with and support one another.

As I set out to design an origin for the DLC, this was the spirit and tone I was striving for. What’s more utopian than a rag-tag group of slaves who band together in a daring bid for freedom? Thrown together by the insidious Minamar Specialized Industries, these former indentured assets seize control of their captor’s ship and survive the chaotic crash landing on a habitable planet.

brokenshackles.png

You’ll have to make do with using the remains of your hijacked ship as infrastructure at the start of the game.

While the origin is challenging (players start out at a technological disadvantage, and will need to work hard before they can progress very far into space), a diverse population means that there is ample opportunity to colonize new worlds.

1674559516595.png

More species = better parties.

As your empire progresses, you will also have the opportunity to seek out each of your former home worlds. Reaching these planets not only represents a triumphant homecoming, but may also propel your people to new heights.

1674559548527.png

There’s no place like home.

However, not everything is peaches and cream. Different species mean diverse points of view, and the demands of various factions will need to be appeased if players hope to maximize the potential of their burgeoning empire.

Interactive Narrative

Broken Shackles represents a new paradigm for Stellaris origins: along with ‘Payback’, it comprises one half of a full story. But what’s a story without a good villain?

Enter Minamar Specialized Industries, or ‘MSI.’ This ‘benevolent corporation’ prides itself on helping ‘less developed societies’ reach their full potential. They kickstart development by loaning new technology to pre-FTL societies – loans provided at what they promise are very generous rates.

What happens when the bill comes due is another story. Indentured servitude is just one of MSI’s tools of debt collection.

1674559585085.png

“Enlightenment may not be free. But at MSI, it is always worth the cost.”

Why MSI?

1674559611505.png

Helmets in the boardroom.

Back in the earliest days of development, there was a discussion about how present the “evil slaver empire” would be. We decided on an advanced empire that can be stumbled across at any point in the game – sometimes they will spawn near your home cluster, while at others they show up on the far side of the galaxy. This random placement can have radical effects on a playthrough.

Initially, we envisioned the antagonist of ‘Broken Shackles’ and ‘Payback’ as a generic authoritarian slaver empire, but as the origins took shape, their motives and nature changed.

Minamar Specialized Industries styles itself a benevolent corporation that provides technological enlightenment for a nominal fee. Some might say that they take advantage of the naivety of the species they propel to the stars, but business is business. In any case, it’s likely that the rank and file at MSI believe the company line, even if the Board of Directors considers itself above such petty issues as morality.

In regards to their erstwhile assets, the ‘indentured servants’ who comprise the starting pops of the Broken Shackles origin, MSI claims not to hold any grudges. In fact, we intentionally shied away from styling MSI as ‘an ultimate evil’ that can’t be reasoned or dealt with. From the perspective of a Broken Shackles empire, MSI may indeed represent the worst instincts of sentient life, but to the rest of the galaxy they’re just another greedy Megacorp.

There isn’t much Megacorp related content in Stellaris in general, and what does exist is all locked behind the expansion of the same name. Playing with the ‘evil corporation’ trope allowed us to give MSI a distinct personality and flavor. To me, they feel like the perfect foil for a utopian origin, and I can’t wait for the release!
 
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Since I don't think its been answered (apologies in advance if I am wrong).... if I make humans the lead species with this empire, will it correctly generate Primitive Sol as our home system? And I assume I should set our new capital world that we crash landed on to something other than Earth, of course, in this case.
 
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Since I don't think its been answered (apologies in advance if I am wrong).... if I make humans the lead species with this empire, will it correctly generate Primitive Sol as our home system? And I assume I should set our new capital world that we crash landed on to something other than Earth, of course, in this case.

I wonder if the origin will let you select humans as a primary species and sol as a starting system...
 
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I have a few questions about how the Megacorp empire from this origin will behave

1. Will it be akin to a regular advanced empire, or more like a Fallen Empire?
2. Will regular empires be able to interact with MSI in any way?
3. Will there be a new mechanic to allow for 'uplifting' by the MSI empire, if you are willing to pay the price?

There are a lot of ways this could become a very interesting and potentially overpowered mechanic in game.
 
Free at Last!

I’m incredibly excited to introduce ‘Broken Shackles’, one of the new origins featured in the upcoming First Contact DLC.

Watch the Video Dev Diary here:

From the very beginning of the project, @Eladrin stressed the word ‘utopian’: First Contact celebrates the discovery of strange new worlds, and all the ways in which different cultures (and different species) interact with and support one another.

As I set out to design an origin for the DLC, this was the spirit and tone I was striving for. What’s more utopian than a rag-tag group of slaves who band together in a daring bid for freedom? Thrown together by the insidious Minamar Specialized Industries, these former indentured assets seize control of their captor’s ship and survive the chaotic crash landing on a habitable planet.

View attachment 941287
You’ll have to make do with using the remains of your hijacked ship as infrastructure at the start of the game.

While the origin is challenging (players start out at a technological disadvantage, and will need to work hard before they can progress very far into space), a diverse population means that there is ample opportunity to colonize new worlds.

View attachment 941262
More species = better parties.

As your empire progresses, you will also have the opportunity to seek out each of your former home worlds. Reaching these planets not only represents a triumphant homecoming, but may also propel your people to new heights.

View attachment 941263
There’s no place like home.

However, not everything is peaches and cream. Different species mean diverse points of view, and the demands of various factions will need to be appeased if players hope to maximize the potential of their burgeoning empire.

Interactive Narrative

Broken Shackles represents a new paradigm for Stellaris origins: along with ‘Payback’, it comprises one half of a full story. But what’s a story without a good villain?

Enter Minamar Specialized Industries, or ‘MSI.’ This ‘benevolent corporation’ prides itself on helping ‘less developed societies’ reach their full potential. They kickstart development by loaning new technology to pre-FTL societies – loans provided at what they promise are very generous rates.

What happens when the bill comes due is another story. Indentured servitude is just one of MSI’s tools of debt collection.

View attachment 941264
“Enlightenment may not be free. But at MSI, it is always worth the cost.”

Why MSI?

View attachment 941265
Helmets in the boardroom.

Back in the earliest days of development, there was a discussion about how present the “evil slaver empire” would be. We decided on an advanced empire that can be stumbled across at any point in the game – sometimes they will spawn near your home cluster, while at others they show up on the far side of the galaxy. This random placement can have radical effects on a playthrough.

Initially, we envisioned the antagonist of ‘Broken Shackles’ and ‘Payback’ as a generic authoritarian slaver empire, but as the origins took shape, their motives and nature changed.

Minamar Specialized Industries styles itself a benevolent corporation that provides technological enlightenment for a nominal fee. Some might say that they take advantage of the naivety of the species they propel to the stars, but business is business. In any case, it’s likely that the rank and file at MSI believe the company line, even if the Board of Directors considers itself above such petty issues as morality.

In regards to their erstwhile assets, the ‘indentured servants’ who comprise the starting pops of the Broken Shackles origin, MSI claims not to hold any grudges. In fact, we intentionally shied away from styling MSI as ‘an ultimate evil’ that can’t be reasoned or dealt with. From the perspective of a Broken Shackles empire, MSI may indeed represent the worst instincts of sentient life, but to the rest of the galaxy they’re just another greedy Megacorp.

There isn’t much Megacorp related content in Stellaris in general, and what does exist is all locked behind the expansion of the same name. Playing with the ‘evil corporation’ trope allowed us to give MSI a distinct personality and flavor. To me, they feel like the perfect foil for a utopian origin, and I can’t wait for the release!
love it. our revenge will come at the point of a new Utopian Liberation Armada, our war for freedom will burn across a thousand stars and engulf the galaxy! MSI will fall!
 
The way they have worded replies makes me think the home world and system you set up on the empire creation screen won't actually be your starting location, but where your original homeworld is. So presumably for Humans you would just select Sol on that menu.
 
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The way they have worded replies makes me think the home world and system you set up on the empire creation screen won't actually be your starting location, but where your original homeworld is. So presumably for Humans you would just select Sol on that menu.
That's how I read it too, but maybe we're wrong. But from a human standpoint, MSI would come to Sol, humans would hijack and escape, and your human start with this origin would be elsewhere. Sol and Earth would exist for you to find in the galaxy!

Though it could be an alternate history of Earth where the humans came elsewhere and crashed on Earth and mixed with the natives who looked very human like. So say we all.
 
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This might be the most interesting origin added yet. I can't wait!

Slightly unrelated, but I hope you're adding more solar system initializers for primitives in general. I don't think the current one has been touchd since launch. There should be primitives on moons, in binary/trinary systems, etc.
 
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Maybe I missed it, but if I select an origin outside of the story pack, is it possible that MSI can spawn in my galaxy, and if so, will the Broken Shackles and/or Payback also spawn as AI empires? Would there be special interactions available with these AI empires?
 
So that's what 5-6 unique portrait sets we can't get? MIS, Salvagers, Shroudwalkers, Unbidden (and their opponents from the same place), Prethoryn Scourge and Contingency (I'll admit, never played a game where I interacted witht his one, so could be wrong).

Honestly, would be pretty neat if the curator team could go back and create unique portraits or even just clothing sets for all the enclaves, the marauders, the Khanate and it's successors, the nomads, the caravanners, the fallen empires, the Daemonic (don't know if the name is random or if it has a set one because I've never gotten them and information is scarce, the Awoken, the Prikkiki -Ti and Ketling Star Pack.

It would be nice for making the game seem alive and also letting the player know they are dealing with a unique entity by having the visual que that is either unique portraits or selectable portraits, but with unique clothing.

All the enclaves really should have unique portraits. Then for cases of unique clothing, the Ketling Star Pact and Racket Industrial Enterprises come to mind.

I'll admit it's a tall ask since art assets aren't cheap and it's also why I'm ot asking for it in regards to the selectable pre-made empires that paradox includes.

That said, the unique portraits that MSI, Salvagers and Shroudwalkers have really adds to the game.

As for the origin, it looks pretty cool. Does make me wish we had more ability to create preset stuff for the game to pick in regards to primitives, enclaves and fallen empires. At least in regards to portraits and traits.
 
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im not a fan of origins and species packs becoming the main selling point of the game. I hope this origin and the Minamar Specialized Industries enable a lot of new and interesting interaction with the galaxy and the story you build in it. But the big red challenging warning is a win anyways ^^

Scipped toxoids... Looked to me like hype selling. Crazy new origins, civics and stuff but the game loop stays the same... try to tech rush, to not get out teched because tech still rules everything => snowball into oblivion in some way or another => win

Lets see where this dlc goes. Maybe i get hooked again.

Story >>> broken new origins, civics, traits
 
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So that's what 5-6 unique portrait sets we can't get? MIS, Salvagers, Shroudwalkers, Unbidden (and their opponents from the same place), Prethoryn Scourge and Contingency (I'll admit, never played a game where I interacted witht his one, so could be wrong).

Honestly, would be pretty neat if the curator team could go back and create unique portraits or even just clothing sets for all the enclaves, the marauders, the Khanate and it's successors, the nomads, the caravanners, the fallen empires, the Daemonic (don't know if the name is random or if it has a set one because I've never gotten them and information is scarce, the Awoken, the Prikkiki -Ti and Ketling Star Pack.

It would be nice for making the game seem alive and also letting the player know they are dealing with a unique entity by having the visual que that is either unique portraits or selectable portraits, but with unique clothing.

All the enclaves really should have unique portraits. Then for cases of unique clothing, the Ketling Star Pact and Racket Industrial Enterprises come to mind.

I'll admit it's a tall ask since art assets aren't cheap and it's also why I'm ot asking for it in regards to the selectable pre-made empires that paradox includes.

That said, the unique portraits that MSI, Salvagers and Shroudwalkers have really adds to the game.

As for the origin, it looks pretty cool. Does make me wish we had more ability to create preset stuff for the game to pick in regards to primitives, enclaves and fallen empires. At least in regards to portraits and traits.
I'd honestly prefer we got more playable outfits rather than the non-playable empires getting new outfits we'll barely interact with, especially crises that some people may never bother to reach.
 
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im not a fan of origins and species packs becoming the main selling point of the game. I hope this origin and the Minamar Specialized Industries enable a lot of new and interesting interaction with the galaxy and the story you build in it. But the big red challenging warning is a win anyways ^^

Scipped toxoids... Looked to me like hype selling. Crazy new origins, civics and stuff but the game loop stays the same... try to tech rush, to not get out teched because tech still rules everything => snowball into oblivion in some way or another => win

Lets see where this dlc goes. Maybe i get hooked again.

Story >>> broken new origins, civics, traits
The new origins *are* story though, even if you only play through them a couple of times.

And this : "try to tech rush, to not get out teched because tech still rules everything => snowball into oblivion in some way or another => win" is essentially the game loop of every 4X game out there.
 
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Do you have the normal interaction options with them that you would with other pre-spaceflight species?

Are you able to invade your own homeworld and conquer it "for its own good"? :eek:
That would be cool, or so you can unite yourselves under one banner against MSI (at least, that's what the newsreels from Freedom's Landing say).

Will Pre-FTL species show up on the map before you survey a system, maybe with a purple icon or something to show it's unique? Right now, it's always a bit of a surprise when you find one, because there's no indiation from the map view that there is one (unless you're in a situation where there's multiple habitable panets in a system, and only 1 icon from the map view). But you can still tell by going in system view, and seeing the highlighted planet name.
 
I like this a lot. I'm just seeing one problem - the last time a prebuilt empire had a custom ai personality, it went very badly wrong (I'm talking about the imperial overlord expansion bug - please tell me that's fixed). I hope we don't see something like this now.

still, cool idea!
 
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Any changes to slavery and slave revolts in the next patch?
For example, will the galactic rail route make a return?