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Stellaris Dev Diary #285 - Observation and Awareness

Hello!

Before I delve into the new systems for interactions with pre-FTL civilizations, I'm handing over to one of our newest Content Designers @PDS_Bojj to discuss an example of the types of events that will feature in First Contact.

Watch the Video Dev Diary here:

Pre-FTL Observation Events​

Hey, I’m PDS_Bojj! I’m a Content Designer on Stellaris. I’m jumping in to talk about the new observation events we have in First Contact!

The new Story Pack introduces a bunch of new events for those who build Observation Posts in orbit of pre-FTL worlds. These events give you the opportunity to gather research on pre-space-faring civilizations in various technological ages, and- if it takes your fancy- interfere with the development of their society.

Your chosen ethics will affect the types of events you can be presented with, along with the choices you will face when dealing with the inhabitants of these worlds. There are a variety of rewards to gain from studying the pre-FTLs, including the brand new Tech Insights.

While surveying the galaxy, if you discover a pre-FTL civilization world in any of the ten technological ages (Stone, Bronze, Iron, Medieval, Renaissance, Steam, Industrial, Machine, Atomic, or Early Space Age) - then I’d recommend claiming that system and building an Observation Post in orbit of the planet. That’ll add the module for that Post in the Observations section of the Outliner, and allow you to toggle between Passive Observation and Aggressive Observation.

There are also some brand new non-age-related events that have a chance of firing in any technological age, but I’m particularly hyped about the age-specific events which give you a chance to better understand (or manipulate) the pre-FTL civilizations within your borders. There is some cool content for players to sink their teeth into.

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... Is for us?

So… When I became a developer on Stellaris, one of the first things I noticed was the lack of options for committing an interplanetary train heist. Well, I’ve fixed that. If you’re observing a civilization in their equivalent of the Steam, Industrial, or Machine ages, there is a chance they will construct a network of land freighters for transporting cargo across their planet. What happens next is largely up to you, but just to be clear: you can officially now commit an interplanetary train heist in Stellaris.

I hope you have fun playing through these events. It’s been a lot of fun developing them, so I’m very excited to see how they are received. That’s all from me for now.

Awareness​

Hello again! As part of the First Contact Story Pack, we wanted to make sure that interactions with pre-FTL Civilizations were connected to all the various systems that they were previously not part of. As @Eladrin mentioned a few weeks back, most of the previous functions of Observation Post have been moved to overt Diplomacy or covert Espionage interactions with the civilizations in question.

A core part of how interactions with pre-FTL Civilizations now function is their Awareness. Mechanically-speaking, Awareness is a country-level value that ranges from 0-100 in five stages.
  • 0: Completely Unaware
  • 1–30: Low Awareness
  • 31-60: Partially Aware
  • 61-99: High Awareness
  • 100: Fully Aware
This can be influenced in a variety of ways and has the appropriate script effects, triggers and values in the defines file for our modders to make use of.

Narratively-speaking, Awareness is a measure of not only the civilization’s observations that “something is out there”, but them correctly attributing it to interstellar, alien life. Thus Renaissance-era (or something akin to it) astronomers might observe your uncloaked observation post in orbit of their world, but are unlikely to attribute its presence to an alien civilization. On the other hand, an Early Space Age civilization that has constructed a planetary array of radio telescopes will almost certainly correctly attribute the light pollution and radio traffic from your colonies in their solar system to be evidence of alien life.

1675264653862.png

Our recent test firing of our planet cracker may not have gone unnoticed.

Although there aren’t any events directly triggered by a change in Awareness of pre-FTL Civilizations, aside from them reaching out to contact you if they become Fully Aware, Awareness itself is used both to determine which events can fire while you are observing a pre-FTL Civilization and can be influenced by the events themselves.

In addition to the numerous new events alluded to above, we’ve gone back and ensured that all of the existing observation events tie into the new systems of First Contact, for example shooting down a rogue asteroid on course to impact a pre-FTL world may increase their Awareness.

In order to engage with either Diplomacy or Espionage with pre-FTL civilizations you will need an Observation Post in orbit of their homeworld and the types of interactions your empire has access to is determined by your relevant policies on both Interference and Enlightenment.

1675264696103.png

As an Observation Post in orbit of an Early Space Age civilization, currently engaging in Passive Observation. We could switch to Aggressive Observation and gain more knowledge, but our interference could cause long-lasting effects.

Before we reveal ourselves to the Sathorians, we have the opportunity to carry out a number of Espionage Operations. However, once they are Fully Aware of the existence of alien life, some of these Operations will not be available to carry out.

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The various Operations available to carry out against the unaware Sathorians that our Observation Post is in orbit of.

After a pre-FTL civilization becomes Fully Aware of alien life, be it by their own observations or a spacefaring empire revealing their presence, the Observation Post in orbit of their homeworld will stop observation efforts and instead be repurposed as an embassy.

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Our Observation Post has been turned into an Embassy.

One of the new additions to the list of pre-FTL interactions is being able to form a Commercial Agreement with them, this will have a minor upkeep in minerals, but your Observation Post will generate some local trade value. The benefits of such a partnership will scale with how advanced the civilization you’re trading with is, so it might be useful to teach a Stone Age society what exactly economics is before trading with them. Additionally, if a civilization is in the Atomic or Early Space Age, signing such agreements will allow MegaCorps to open branch offices on these pre-FTL worlds.

1675265408938.png

The Sathorians are experiencing some minor culture shock due to us revealing our presence. We should probably send an Envoy to Improve Relations, so they’ll be willing to accept a Commercial Agreement.

Of course, it wouldn’t be fair to be able to decide on how to interact with the pre-FTL civilizations within our borders without the Galactic Community having an opinion. As such, the GalCom now has access to three mutually exclusive Resolutions.

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Turns out the Galactic Community is not in favor of passing the Equal Standing Act, which is a good thing since we’d be in Breach of it!

Each of these Resolutions makes different types of interactions considered to be in breach of Galactic Law and refusing to comply will impact the usual sanctions and fines.

Next week @PDS_Iggy will be showing off a new style of starting system unique to Fear of the Dark origin alongside some archaic Custodian updates from @PDX_Cosmogone.
 
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It would be cool if pre-FTL space age civilizations had relatively super-slow space ships in their home system, and maybe even primitive colonies on their local moon or planet!

What if we could find pre-FTL space probes in nearby systems that lead us to their home planet?
 
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Avatar is outright stripmining. A unique element at that. For some reason I suspect this "train heist" isn't going to remotely come close to that. Doubly so when this seems to be "inspired" by Firefly, or maybe RDR2, and Avatar is straight up propaganda. As per the directors own words. Trying to compare the two is dumb. Stop it.
You should watch your tone. We don't all need to agree but at least you could be a bit more respectful around other members.
 
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Will such a possibility (to steal precious work of art from lesser developed civilization...cough...British museum....cough) be a plausible story? Hell yeah
Dude have you seen how some of those regions treated their own historic artifacts? We've been losing artifacts in the modern day because groups like ISIS decided to destroy them for fun and faith, a recent one of note being an 8th century gateway carving. These artifacts are simply not safe in their home regions. Hell, judging by recent activism, they're not even safe in museums anymore. It's actually really sad.

edit do you all enjoy the destruction of these artifacts or something? What else in my statement could a disagree apply to? because there is video evidence of these things happening.
 
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Dude have you seen how some of those regions treated their own historic artifacts? We've been losing artifacts in the modern day because ISIS decided to destroy them for fun and faith, a recent one of note being an 8th century gateway carving. These artifacts are simply not safe in their home regions. Hell, judging by recent activism, they're not even safe in museums anymore. It's actually really sad.
EXACTLY! We, a benevolent xenophile multiplanetary civ, enigmatic observers one can say, just making a favor to this youngsters! They will thank us one day, when they join us among the stars *after they pay an entrance fee to our Bri...I mean MSI museum* to see relics of their past so carefuly...emm...extracted and preserved in 4th dimension shield bubble
 
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I specifically dont invade primitives for 2 reasons. 1, the galaxy doesnt need more pop variety and 2, i dont need more planets to manage
Those pops exist regardless. Pops are pops. And planet management should be a non-factor. You shouldn't be managing more than 4-6 planets at a time no matter how many of them you own.
 
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They'll ask nicely for the system first.
So, nothing changes in this regard. I'll lose my planets and habitats if there're more than one in the system?
There's already the possibility of shared system ownership present (usually edge cases, but it works nontheless). Why not flesh that out, rather than forfeiting entire systems (at worst several planets and habitats) to a primitive, unless I choose to do so? I guess the only other option is conquering them?

If so, meh. It'd be the same mechanic, as has always been, with simply more fluff.
 
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And I guess this answers the question of what happens when they hit the space age - "+100 loyalty" ... they become a vassal rather than totally stealing away your system?
They've always become a vassal when you enlightened them. So nothing changes, except more fluff. You'll lose all planets and habitats in that system, which is still ridiculous. Even though there's functioning shared system ownership (usually edge cases, but functional).
 
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I'm a bit concerned about how much of the content in this pack is actually going to end up being used.

First up, meeting pre-FTL civilisations is rare. I don't know if you are going to change the default settings in this pack but with the default settings it rarely happens. And when it does, most people just look to annex them immediately.

Unless you play Xenophile, invading a pre-FTL world always seem to be the best option. You get another species, a huge population boost, a new world and potentially a lot of slaves depending on your ethics. This whole pack seems like it will only appeal to a very small amount of players who would rather experience an event rather than invade and get a huge advantage.

And the reason for this, in my opinion, is that there is nothing to be truly gained from not invading them. There is no unique tech, no relic, no advantage. It is just small opportunities to maybe build something like an embassy that gives a very meagre amount of unity. Nothing big or interesting, just very small numbers.

As someone who loves expansions, as it stands currently there is nothing that draws me in to use any of this or that motivates me to sit and micromanage every pre-FTL civilisation that happens to be inside my borders. And because of that, I'm not all that drawn to the expansion as a whole.
Pre-FTLs are rare, but they're not that rare.

Over the course of a game, I'd say I end up with at least one pre-FTL within my borders.

That's more interaction than I get from some civics, origins, ascension perks, relics, tradition trees, and event chains.

Also, the part about how this appeals to a "very small amount of players" is just plain wrong. The last time Paradox mentioned it (which has admittedly been a few years), they said xenophile was the most played ethic. Despite r/Stellaris being overrun with WH40K "purge the xeno" memes, xenophile is a popular playstyle.
 
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Will there be a way to block atomic-age civs from developing or using nuclear weapons? Would be nice to be able to protect them from them from themselves sometimes.

Would be a good opportunity for an event with multiple options, risks, and rewards.

1) Try to shoot down the missiles. Greater chance depending on your PD tech. Outcomes range from total success, through various levels of devestation/depopulation, up to tomb world creation
2) Try to save as many as possible. Greater chance depending on ???. Planet will become a tomb world but there's a chance for you to get a number of stellar culture shock refugees
3) Let it be. Planet will become a tomb world, but since your observation post continued as normal you get an amount of science research.
 
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Not from a multiplanetary civilization. I can't spin that into something that makes sense.
I mean, your "multiplanetary civilization" may be as small as three planets, less when you're playing without guaranteed planets (which many origins force you to do, for example)
Getting a few hundred (or maybe even thousand) minerals or credits never hurts, especially when you just spent your entire storage on building new districts

Hell, an atomic age or early spage age world is most likely better developed than some of your colonies, they definitely should be moving worthwhile amounts of resources around
 
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How would that minor of a civ get 1000 minerals? Have you seen their buildings. Even with an "economic boom" that makes even less sense in context.

The abstraction of pop growth says that *can't* be accurate. On top of which, again, that makes no sense from a tech standpoint. Even Space Age is reasonably 100 years behind you. 100 years ago most people didn't have refrigerators or indoor plumbing. Your idea of scale is silly.
Could be that someone of power in your society is willing to pay with influence and cash to get some art off a primitive planet that took their interest. People are thinking of this heist too much in terms of pure material gain. Value of art is subjective, and stealing a relic contains more value in terms of knowledge than any amount of minerals could compare to.
 
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EXACTLY! We, a benevolent xenophile multiplanetary civ, enigmatic observers one can say, just making a favor to this youngsters! They will thank us one day, when they join us among the stars *after they pay an entrance fee to our Bri...I mean MSI museum* to see relics of their past so carefuly...emm...extracted and preserved in 4th dimension shield bubble
Roleplay as the British Museum.