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Stellaris Dev Diary #296 - Announcing Galactic Paragons

Over the past year we’ve been working on several things in parallel. While PDS Green in Stockholm was building the First Contact Story Pack, our colleagues at PDS Arctic in Umeå were working on a major project as well.


I’m extremely pleased to announce that Galactic Paragons, an expansion focusing on leaders and their impact on your empire, will be released alongside Stellaris’ seventh anniversary on May 9th.

Galactic Paragons Logo

Galactic Paragons is now available to wishlist.

I’m turning the diary over to Petter Nallo, who directed the development of Galactic Paragons, to explain their vision and provide a list of features.

The Vision of Galactic Paragons​

Amidst the great empires of the galaxy, there are luminaries who rise above the masses. They take on many forms: cunning rulers, ruthless warlords, devout prophets, bold explorers, and visionary scientists. These leaders leave indelible imprints on their empires, etching their names into the annals of history and the collective consciousness of the people they ruled.

The Galactic Paragons expansion focuses on these extraordinary individuals, seeking to capture the essence of their epochal reigns.

Event Image from Galactic Paragons

Tell us their stories​

The new level up system will allow you to shape your leaders in a whole new way. Pick traits, select between Veteran Classes and find them positions where they may excel. They are also tied to the galaxy in a new way with a home planet, a previous profession and their own ethics. Follow their journeys and witness their unique destinies unfold.

Leveling up Dolores Muwanga

The Council​

A new ruling council is introduced, where characters in the highest positions of your empire may take their place. Powerful traits have immense influence over all that lies within your empire's borders. And from here, you can unleash political agendas.

The UNE Council

Legendary leaders​

Out there in the void you may discover powerful paragons. These may seek to join your empire depending on your ethics. Here, may be approached by greedy governors who grovel in the dust, cunning spymasters, prophets who disseminate knowledge of the Shroud and so on. But as you explore the galaxy you may also encounter truly legendary beings that may change the core of your empire.


And then the rest…​

There will be a new origin, several new civics, tradition trees, agendas, council positions and much more.

More will be revealed in the near future.

Galactic Paragons

What’s Next​

You may notice that May 9th isn’t very far away, so we’ll be continuing a twice-a-week dev diary schedule until the anniversary and Galactic Paragon’s release. There are a lot of features to get through, so be prepared for some longer than usual diaries.

This Thursday we’ll explore the Council, Leaders, and Agendas.

See you then!

Wishlist now!
 

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Provided the AI can use the new functionality in a well balanced and bug free manner I will be very pleased with this one! Sitting here dreaming up ideas for the Commonwealth of Man lol! Well done though PDX, it's great to have a pleasant surprise!
 
Provided the AI can use the new functionality in a well balanced and bug free manner I will be very pleased with this one! Sitting here dreaming up ideas for the Commonwealth of Man lol! Well done though PDX, it's great to have a pleasant surprise!
A psychic Militarist spiritual that desires nothing more than to protect his people from the Xenos.

Nah..that sounds way too out there.
 
Over the past year we’ve been working on several things in parallel. While PDS Green in Stockholm was building the First Contact Story Pack, our colleagues at PDS Arctic in Umeå were working on a major project as well.


I’m extremely pleased to announce that Galactic Paragons, an expansion focusing on leaders and their impact on your empire, will be released alongside Stellaris’ seventh anniversary on May 9th.


I’m turning the diary over to Petter Nallo, who directed the development of Galactic Paragons, to explain their vision and provide a list of features.

The Vision of Galactic Paragons​

Amidst the great empires of the galaxy, there are luminaries who rise above the masses. They take on many forms: cunning rulers, ruthless warlords, devout prophets, bold explorers, and visionary scientists. These leaders leave indelible imprints on their empires, etching their names into the annals of history and the collective consciousness of the people they ruled.

The Galactic Paragons expansion focuses on these extraordinary individuals, seeking to capture the essence of their epochal reigns.

Tell us their stories​

The new level up system will allow you to shape your leaders in a whole new way. Pick traits, select between Veteran Classes and find them positions where they may excel. They are also tied to the galaxy in a new way with a home planet, a previous profession and their own ethics. Follow their journeys and witness their unique destinies unfold.

The Council​

A new ruling council is introduced, where characters in the highest positions of your empire may take their place. Powerful traits have immense influence over all that lies within your empire's borders. And from here, you can unleash political agendas.

Legendary leaders​

Out there in the void you may discover powerful paragons. These may seek to join your empire depending on your ethics. Here, may be approached by greedy governors who grovel in the dust, cunning spymasters, prophets who disseminate knowledge of the Shroud and so on. But as you explore the galaxy you may also encounter truly legendary beings that may change the core of your empire.


And then the rest…​

There will be a new origin, several new civics, tradition trees, agendas, council positions and much more.

More will be revealed in the near future.

What’s Next​

You may notice that May 9th isn’t very far away, so we’ll be continuing a twice-a-week dev diary schedule until the anniversary and Galactic Paragon’s release. There are a lot of features to get through, so be prepared for some longer than usual diaries.

This Thursday we’ll explore the Council, Leaders, and Agendas.

See you then!

Wishlist now!
Will corporate interests be represented in the council? Better yet, can Megacorps *become* the corporate interests in other empires?
 
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Ok but will I have to adhere to OSHA regulations now or can I still send science ships into marauder territory uncloaked?
 
Some other questions comes to my mind:

How does the new Leader System affect immortal Leaders like the chosen one? Are there some unique development options for them depending on the covenant trait they have? And can those leaders get a legendary status in the end?

Is there a unique interaction if such a immortal leader become the custodian or even galactic emperor?
 
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This council screen view looks beautiful, but why don't the leaders have their names on it? Depending on your species it might be pretty difficult to recognize them at a glance. There's a lot of empty space on it that could also have the trait names instead of just an icon.
 
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This council screen view looks beautiful, but why don't the leaders have their names on it? Depending on your species it might be pretty difficult to recognize them at a glance. There's a lot of empty space on it that could also have the trait names instead of just an icon.
When looking at the Steam screenshot, I feel that you're getting more information about a leader, including its name when hovering over it(seeing as how Skrand Sharpbeak has more info than the other. Pure speculation on my part tho'.
 
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What I wonder from a modding perspective, what is going on with the portraits.
Are those new portraits? Or just a filter applied to existing portraits? Are all portraits getting changed/improved or just the leader ones?

Edit: For example Skarand Sharpbeak certainly does not use an existing portrait. Question is, is he a unique character (he is level 10 and has a special icon after all) or do all leaders (or even just special dynamically generated ones if they exist) from his species all look like this which would require modders to add new pictures.

ss_d23181aeede50514e57cfecd11cceb6097ab003d.1920x1080.jpg
 
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This DLC is looking like something I have wanted for years. I am excited not only for the content that comes with it, and seeing how the mechanics affect older content - but I am really interested to see what modders will do with the new system. Excellent work folks. Can't wait.