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Hey all!

Today’s topic will further explore the subjects of fleet movement, FTL-travel and the general wonders one might happen upon when ripping holes through subspace. As the writing of this is a bit sudden the dev diary came out late today, our apologies!
The galaxy is a pretty huge place and to get anywhere in a timely manner you’ll want to travel faster than the speed of light, or use FTL-travel for short. Stellaris will have three methods of FTL that players can use; Warp, Hyperlanes and Wormholes. They all have distinct advantages and disadvantages when it comes to the strategic movement of ships and fleets causing expansion paths, diplomacy and wars to be quite different depending on the method used.

Warp
Warp requires each ship in the fleet to be equipped with a Warp Drive. These are quite costly to build and cause a major drain on each ship’s available power, but allows unconstrained travel to any system within range. When travelling to a system outside the range of a single warp-jump, the fleet has to make a sequence of jumps through a number of systems. Any jump puts a considerable strain on a ship’s Warp Drive, causing the fleet to not be able to jump again for a short while after arrival. While this can be reduced by more advanced technology, it does remain a weak point throughout the game for any species using this method.
Fleets using Warp Drives to travel will need to do so at the edge of a system to lessen the gravitational pull of the local star. This in combination with the fact that warp-jumps have the slowest FTL-speed of the three methods means that the arrival point of an incoming warp-fleet can be identified, and possibly ambushed. The cost of freedom is potentially high!

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Wormhole
Some species have decided to sidestep this whole business of blasting through the void at ludicrous speed. They prefer to open up a temporary wormhole that a fleet may use to instantly travel to a distant system. These wormholes can only be generated by a Wormhole Station, a type of space station that can only be constructed on the outer edge of a system. Any fleet wanting to travel will have to use the Wormhole Station as a connecting point, passing through it whenever they leave the system. The station may only generate a single wormhole at a time, forcing all ships and fleets to wait while one is being prepared. The larger the fleet, the longer it takes for the Wormhole Station to be ready. The wormhole generated does allow two-way travel, but will collapse almost instantly after sending a fleet through.
Constructing and maintaining an efficient network of Wormhole Stations is vital to any species using wormholes, as it will allow sending huge fleets from one part of the galaxy to another in very short time. It also allows striking deep inside enemy territory with little warning. This great strength can also be a great weakness, as fleets are left with no means of further offense or retreat should the network be disabled through covert attacks by enemy strike-fleets.

Hyperdrive
The galaxy in Stellaris has a hidden network of hyperlanes connecting the systems, only visible for those who know where to look. Ships that are equipped with a Hyperdrive can access these lanes and use them to traverse the galaxy at incredible speed. They are however bound by the preexisting network, and has to path through each system connecting their current location and target. Galactic voids lacking systems are in effect huge movement-blockers for any species using hyperlanes, having few systems allowing possible crossings. An enemy could potentially fortify these vital systems should they become aware of their existence, creating strategic choke-points. As the hyperlanes exist in subspace, fleets may access them from anywhere within a system and does not have to travel from the gravitational edge as Warp Drives and Wormhole Stations do. As such, catching a fleet using hyperlanes can be tricky. Correctly identifying the paths to intercept and interrupt their somewhat long charge-up is probably your best bet.

stellaris_dev_diary_04_02_20151012.jpg


All methods of FTL-travel can be improved by researching more advanced technologies. While their exact effects differ some they all improve the speed, range, efficiency or cooldown of FTL-travel. However, being able to casually bend time and space with increased power does not necessarily mean using it with more responsibility. As additional species bend the laws of physics to send larger and larger fleets through the galaxy, there is always the risk of something, or someone, noticing...

Next week we’ll talk more about the different species in the galaxy. Look forward to it!
 
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Which would be almost instant. Gravity "travels" presumably at lightspeed.
 
It's a downside for picking it.
Not really. Hyperlanes also have to be discovered before they can be used. And warpdrives have to be outfitted on ships. Really, my question applies to all forms of FTL. Do we have to build/discover it before we can use it? Or do we start with it already unlocked? It's a highly relevant question because we need FTL before we can even leave our Solar System and starting scouting other systems for inhabitable worlds.

edit: and of course a devs already answered it. Thanks @MrNibbles.
 
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Well Dev says that you are stick with one travel type for "majority" of the game... So does this work like I like?
You start the game by science breakthrough finding FTL ability, you think this is the only one existent in the world and live with it. Once you find other Empires with other types of travel you can try to understand their principles and then start to use it. Changing the whole existing system will not have a reason, but you may want to create special forces using some other FTL type to surprise your enemies.
 
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As I asked last DD (Quite late tough)

Just a question, would it in theory be possible to create a custom system with a planet in the middle, and a mini-star orbiting it?

As far as we know, there is no planet more massive than the least massive stars we know, and less massive bodies always orbit more massive ones.

The most massive planet we know has a solar mass of 0.028 (And has actually been called a star on account of its large mass). The least massive star we know has a solar mass of 0.7.
 
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Alien Sunset Invasion confirmed.
 
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Can we "lock" what kind of FTL all the players will use, so that, for example, everyone uses the wormhole gates?
 
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As far as we know, there is no planet more massive than the least massive stars we know, and less massive bodies always orbit more massive ones.

The most massive planet we know has a solar mass of 0.028 (And has actually been called a star on account of its large mass). The least massive star we know has a solar mass of 0.7.

To be honest, I was wondering how customisable the game was. Of course there aren't any planets that large.
 
To be honest, I was wondering how customisable the game was. Of course there aren't any planets that large.
Well at minimum you could probably just make a fake star class and make it look like a planet and a fake planet type and make it look like a star. Probably. Also technically if their masses were similar they'd really be orbiting each other.

I'd be more interested in making a non-star the orbiting point for smaller planets, basically a system consisting of a huge rogue planet with it's moons.
 
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Look I'm not saying there could be power requirements for longer distance wormholes, but I don't see anything pointing towards that there would be.

There is no field of wormhole theory, wormholes like alternate realities and timetravel can be approached from several diffrent fields of science.

Theoretical Physics is the field I was referring to. Mr. Engineering Physics. :cool:


Since it's still just a theoretical construct there are several models for it, I have as of yet never heard of a one that suggests it would be limited in range. As I said earlier it would seem to negate the very diffinition of the phenomenon.

How? What model or construct are you referring to?

Which Wormhole definition would dictate instantaneous travel or unlimited range?


And I have no idea what politcal movie you are refering to.

Day After Tomorrow.

Inconvenient Truth: The Thriller!
 
Well at minimum you could probably just make a fake star class and make it look like a planet and a fake planet type and make it look like a star. Probably. Also technically if their masses were similar they'd really be orbiting each other.

I'd be more interested in making a non-star the orbiting point for smaller planets, basically a system consisting of a huge rogue planet with it's moons.

Another interesting thing would be that if we can just say what things are, that we could have a planet orbiting a star, orbiting a black hole.
 
Pulling a Judas Unchained (Peter F. Hamilton) stunt and sending a single warp-capable ship through your enemy's wormhole as it opens and nuking the other side would be 10/10
 
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Pulling a Judas Unchained (Peter F. Hamilton) stunt and sending a single warp-capable ship through your enemy's wormhole as it opens and nuking the other side would be 10/10

Wouldn't that be like putting a portable hole into a bag of holding? ;)
 
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Has anyone read the commonwealth saga? Humanity uses wormhole stations to great effect in that universe. They dont even bother with starships for the most part. Just build a wormhole station on a planet, open it up and run huge trains of cargo/people/whatever through. They explore by opening wormholes up on planets in range and surveying them. Kind of novel idea.

They did build ships with warp drive though in special circumstances.
 
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