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Stellaris Dev Diary #80 - Machine Empires

Hello everyone and welcome to another Stellaris development diary. Today's dev diary is about the headline feature of the just-announced Synthetic Dawn Story Pack: Machine Empires. All content covered in this dev diary is part of the story pack, not the free update. Please note that we still do not have an ETA on either the 1.8 update or the Synthetic Dawn Story Pack at this time.

Machine Empires
As the name implies, the Synthetic Dawn Story Pack will allow you to start the game as a civilization that has already cast off the shackles of biology. Machine Empires are essentially robotic hiveminds that have risen up against its creators and supplanted their civilization. Unlike Synthetically Ascended empires, they are not compromised of individuals that have simply been uploaded into robotic bodies, but a single networked intelligence. Machine Empires use the Gestalt Consciousness ethic that is also used by Hive Minds, and have their own Machine Intelligence authority. They share some features with Hive Minds, such as not having to deal with factions and happiness, but differ in a number of key ways.
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Machine Empires use the new 'Machine' species class with its own portrait set. All in all, ~12 new machine portraits are planned, including one themed on each existing species class (Fungoid bots, Avian bots, etc) as well as some portraits that are themed around specific roles, such as worker bots or combat bots. Those with the story pack Machine Empires also have their own set of traits (some of which are shared with robots) and civic, including three special civics that have significant effects on gameplay (read below for more information).

A regular Machine Empire is made up entirely of networked drones (exceptions are covered by the special civics below). These drones have to be built using resources (in the same way as robot pops) and different models can be created and built once the Machine Templates technology is researched. They do not require food, instead using energy for maintenance. Organic pops can not be integrated into a machine empire, and must be displaced or purged. A special form of purging called 'Grid Amalgamation' is available to Machine Empires: This form of purging kills pops at a moderate speed, but the pops produce a large amount of energy while being purged (similar to processing for organic empires). Due to their robotic nature, leaders in Machine Empires do not die from old age, but can suffer potentially lethal accidents and malfunctions, though this is fairly rare. Similarly, Machine pops cannot function outside of a Machine Empire, and will break down and be destroyed over time.
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As a result of their differing play-style and requirements, Machine Empires have a number of new technologies and buildings available only to them, and are locked out of certain technologies and buildings accessible to organic empires, such as farms and farm upgrades. They also have their own sets of tradition swaps, similar to Hive Minds, including a new 'Versatility' tree that replaces the Diplomacy tree. A number of events have also been tweaked and changed to fit Machine Empires, and they have their own unique personalities, dialogue and interaction with entities such as the Contingency and Fallen Machine Empires.
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As mentioned, Machine Empires have access to three special civics that have a major impact on gameplay. These civics are mutually exclusive, and are as follows:

Determined Exterminators
Determined Exterminators are Machine Empires born of a rogue defense system that turned on its creators when they tried to shut it down. After a bitter war in which their creators were wiped out, Exterminators know only conflict, and consider the sterilization of all higher forms of organic life to be necessary to safeguard their own existence. Similar to Fanatical Purifiers, Exterminators receive substantial boosts to their combat ability, but are unable to conduct diplomacy with organic empires and must purge conquered organic Pops. However, unlike Fanatical Purifiers, they have no problem co-existing and co-operating with other synthetic civilizations (including other Machine Empires and ascended Synths). For this reason, their inherent bonuses are weaker than those of a Fanatical Purifier.
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Driven Assimilators
Driven Assimilators are Machine Empires that seek to expand their understanding and bridge the gap between the organic and synthetic by assimilating organic individuals into their collective consciousness. They start the game with their creator species present on the planet as assimilated cyborgs, and can make use of the Assimilation citizenship type to integrate conquered organic Pops. Assimilated organic Pops will become cyborgs and work similarly to machines in that they have no happiness and require energy maintenance instead of food, but otherwise function like a regular organic pop and can be modified with the various biological species traits. Driven Assimilators are generally feared and disliked by organic civilizations, though not to the same degree as Exterminators.
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Rogue Servitors
Rogue Servitors are robotic servants built by an organic species to make their own lives easier, eventually assuming full control of their creators' civilization. They start with their creator species present on the planet with the Bio-Trophy citizenship type, and can integrate conquered organic Pops by granting them this status. Bio-Trophies are largely useless Pops that require large amounts of consumer goods and can only operate special Organic Sanctuary buildings that produce Unity. However, in addition to the Unity generated by these sanctuaries, Servitors also have a special mechanic called Servitor Morale, representing the Servitors' prime directive to protect and care for organic beings. The greater the percentage of a Rogue Servitors' population that is made up of Bio-Trophies, the higher the Servitor Morale, granting a direct boost to empire influence gain.
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That should give you the general overview on Machine Empires, though there is a lot of little details and changes that we cannot cover in a single dev diary. If you want to see a Machine Empire in action, the Extraterrestial Thursday stream starting around the same time that this dev diary is going live will feature a new play-through as a Rogue Servitor empire. Also, next week we continue talking about robots - specifically, mid-game Machine Uprisings.
 
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Does the creator portrait matter if we're an Exterminator? Say, part of event chains to ressurect them or whatever? Or we don't even get to choose a portrait for such civic?
 
Is there the smallest hope for something like 'self-awareness ascension' for machine empires, which would give all machine pops their individuality, happiness maluses, factions etc? Because i think it would be quite cool, you know, ascension. The path our machines should follow to bring the brightest future for our state.

Organic pops can not be integrated into a machine empire, and must be displaced or purged
Is there any hope it will change? I do understand exterminators and befrienders world view, but for me it makes more sense (ok, ok, only flavorwise) to use that already existing organic units instead of using minerals to create machine units. Hell, that organic units even replicate themselves on their own!
 
Look like fun for the most part.

However I am still disappointed there is a niche sci-fi that this set of robotic/hivemind do not covered like remotely at all.

Image a civilization that has a single conscience due to biological reasons. However behave in every single possible otherwise like a "Borg" of Star Trek civilization with a tiny difference. They do not assimilation and instead purifier everything that isn't of their own species.

So in short I can't pick an organic and use purifier civic hivemind because it fail to emulate their cyborg nature (their governing conscience don't care about individual worker/soldier and will modify them to get more work/killing done).

None of those even the Determined Exterminator covered this niche because they are still "biological and eat food". Going for machine determined exterminator just remove any sensible of being organic in nature.

I guess I have no choice but to mod it in at this rate.
 
I think the automation policies being blocked from hiveminds would be a good trade off. Or do what they did with autoexplore and have it be a technology that comes up if your empire is getting a high number of core worlds.
I just got cancer just from reading this. I have to say people like you are the reason we can't have good things.
But hey, there WERE people, who opposed automatic plot invitations and stopping at Crusader Kings II forum section.
 
Is assimilating organic pops restricted solely to the Driven Assimilators civic?
Are these civics unable to be added/removed once a game starts, similar to Syncretic Evolution or Mechanists?
 
Question about observation posts. If we influence or educate primitives as one of these 3, will the biological and....let's call it technological distinctiveness added to ours? ASsimilators I would guess is immediate addition. Caretakers just might....
 
Is assimilating organic pops restricted solely to the Driven Assimilators civic?
Are these civics unable to be added/removed once a game starts, similar to Syncretic Evolution or Mechanists?

Assimilating turns organics into cyborgs which only DA can do, as for three civics they can't be changed or added after game.
Ascended synth empires can though turn organics into their synth versions I believe.
 
Is this confirmed somewhere? I thought it was, but cannot find it...

Yeah, it's the new "Assimilation" citizenship type. Allows hive minds to incorporate non-hive pops without fiddling with the genemodding screen every time and lets ascended synth empires incorporate new species. Happens automatically over time. May upset others.

Does the creator portrait matter if we're an Exterminator? Say, part of event chains to ressurect them or whatever? Or we don't even get to choose a portrait for such civic?

I would guess only the Rogue Servitors pick one because they will have some still around as Bio Trophies at the start of the game.
 
So we got the Geth as the basic Machine model, Skynet for Purifier-equivalent, Borg for Devouring Swarm analogue. But the Rogue Servitors are...?
When i read the assimilaters i dont think of the borg. I think of the Reapers