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Tinto Maps #23 - 18th of October 2024 - China

Hello, and welcome to another week of Tinto’s fun Maps. This week it will be a huge one, as we will take a look at the entirety of China. It is a really big area, but it didn’t make sense to split it into multiple parts to present it separately, so we are showing it all at once. So, without further ado, let’s get started.

Countries
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Obviously the territory is dominated by Yuán, with Dali as its vassal. They appear big, strong, and scary, but they will have their own fair share of problems for sure. I will not go into detail into the countries that can be seen further south, as we will talk about Southeast Asia in a future Tinto Maps.

Societies of Pops
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Quite a variety of peoples in Southwest China, as you will see later in the culture maps.

Dynasties
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Here we finally have managed to catch the full name of the Borjigin dynasty in all its glory.

Locations
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Before you ask, there are around 1800 locations in China proper, not counting impassables and barring possible counting errors.

Provinces
Provinces.png

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Areas
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Terrain
Topography.png
Climate.png
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You will notice here that there are few locations assigned as "farmlands", that's because when we did this part of the map there was yet not a clear criteria on how we would be defining the farmlands and their placement here hasn't been reviewed yet.

Development
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As mentioned before, the harsh changes of development at the end of China proper is probably too strong right now and it’s something that will have to be reviewed, especially at the Liáodōng area.

Natural Harbors
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Cultures
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There is a lot of cultural variation in China, not only among the sinitic peoples (which have been divided according to their linguistical and dialectal differences) but also having many other types of non-sinitic peoples. The resulting pie chart for the cultures of the country is a wonder to see indeed. And even if Yuán itself is Mongolian, there are actually very few Mongolian people in the country, as only the ruling class would belong to it. That is one other source of further trouble for Yuán.

Religions
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Considering religion, there is also a lot of variation in the South West, and one thing you will notice is the clear lack of “Animism”. We have finally eliminated Animism as a religion from the game and have divided it into many multiple ones. Besides this, and some Muslim presence in some areas, there are other small pockets of religions that do not get to appear in the map, like Manichaeism, Nestorianism, Judaism and Zoroastrianism. And the elephant in the room is the Mahayana, that we have already mentioned that we have plans on dividing it, but more on it at the end.

Raw Materials
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A very resource rich region, which makes it understandable that China was able to basically be self-sufficient in terms of resources for long periods in history, and with many sources of highly appreciated resources like silk, tea, and even soybeans. Another interesting thing is the division on the preference of grain cultivation, with rice being more prominent in the south while the north tends to favor wheat and sturdy grains (millet, basically).

Markets
Markets.png


Population
Population.png

Population zoom 1.png
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Yes, there’s a lot of population in China, and with that many people and that many resources it obviously has a lot of potential. We have been following population census of 1351 and 1393, which allows us to have the most accurate values we can have.

Now, before closing off, let me turn back once again to the subject of religion, as it has already been pointed out that having a single Mahayana religion covering both China and Tibet (and parts of India) may not be the best both for accuracy and gameplay reasons, and we basically agree with it so we are planning on reworking a bit but it hasn’t been done in time for this Tinto Maps. However, as we are aware that you are not able to provide proper feedback unless we present you something, let me now share with you what are our plans with it. Please keep in mind that I will NOT go into details about their mechanics, and only talk about their distribution.

First of all, Tibetan Buddhism will be split and turned into its own religion. Although it “technically” is part of the Mahayana branch, it is true that its practices have distinguished it from Chinese Buddhism enough to represent it as its own religion, starting from the fact that they do not follow the same canon. The Mahayana that was present in India was already an outlier from start, so it will be made into its own religion.

That leaves out that the current “Mahayana” remaining in game will be Chinese Buddhism, that is, those following the Chinese Buddhist canon, and it will be present in China, Korea, and Vietnam. The question remains on what to call the religion, and several things have to be considered for that:

  1. The religion will already include blended into it Confucianism and Daoism besides Buddhism, so all three religions are included. That means it can’t be named either Confucianism or Daoism, as they have been bundled in. Buddhism was taken as the base name because, from the three, it was considered as the one mostly oriented towards the “religious” (Confucianism being more focused on administration and Daoism on rituals), and the most similar to what an organized religion would be outside of China.
    1. As a subpoint on that, and I can’t go into details for it yet, but there will also be options inside it to favor Buddhism over Confucianism or the opposite, so that is already covered too.
  2. As mentioned, it will be present not only in China but also in Korea and Vietnam (and any other country that may convert too, like for example Japan), so naming it something that’s too intrinsic to Chinese identity would not be ideal. That would mean that a term like Sānjiào, although good, would feel a bit out of place when playing for example as Korea (we know that the concept spread there too, but it was more prominent inside China and regardless having the name be directly in Chinese would be the main issue when playing outside China)

So, for now, the current name we are considering for the religion is directly “Chinese Buddhism”, or even leaving it as “Mahayana”, understanding that the main current of Mahayana is the version following the Chinese canon anyway. But feel free to suggest any alternative naming if you feel that there may be a better option we haven’t thought of, as long as it takes into consideration the previous points. And of course, let us know your feedback on the proposed representation and distribution too.

And that’s it for today, after a bit longer closing than usual. Next week we’ll be back a bit further east, taking a look at Korea and Japan. Hope to see you there!
 
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There's already a map of the Red Turban Rebellion posted in the Tinto Talks of situations:
Regarding the navigable rivers, I'm afraid it won't be possible.
:/
 
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As I said, the religion will cover all of them at the same time, we just need to find a suitable name for it.
It just seems so reductionist. I'm very happy to see that animism has been split into various real religions, but counting Daoism, Confucianism, and Buddhism as the same thing is like calling Stoicism, Epicurianism, and Christianity all Catholic.
 
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I was thinking of ways to increase the number of areas in China, given that there currently are like 14 areas for some 90 million people and like 4 million square kilometres, especially considering the area sizes found in the rest of the world, but in a surface level search I couldn't find a lot of options that weren't anachronisting; Húguǎng could potentially be split to Húběi and Húnán (anachronism, as it only happened under the Qing dynasty in 1644), and Nánzhílì could be split to Ānhuī and Jiāngsū (split under the Qing dynasty in 1666), which would bring down their sizes to a less ridiculous measure, but it is anachronism as I said.
 
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par1.png

Some suggetsion of the huizhou(惠州府) locations.
1.ZhongXin.1371,set 忠信巡检司.
2.XinFeng.483 call Xinfeng ,598 change to Xiuji(休吉).1569 change to Changning.And now it call Xinfeng(新丰) too.
3.Shiqiao is the capt of Panyu.
4.Licheng is a local after PRC.And the Panyu is wrong.You should call it Zengcheng.
5.ShiWan.1371,set 石湾巡检司.
6.BiJia.碧甲巡检司.The east of Baoan(also call xinan 新安) is belong to guishan.
7.PingHai.平海巡检司.The south of Pingshan.
8.E'bu.鹅埠巡检司.
9.Yong'an永安.In ROC because it is the same name as Yong'an in Fujian so change to Zijin.Also you can call Anmin(安民),it's the same level as Guzhu.
10.Shifan or Jiazimen.In song it call 石帆 and it set 甲子门巡检司 in 1372.
11.Haifeng or xingxian.海丰县.Haicheng is the new name after 1949.Also it should unite e'bu lufeng and shifan to make a province name haifeng because huizhou is too big.Acutally Haifeng has eight lower locations call 兴贤、石塘、杨安、金锡、坊廓、石帆、吉康、龙溪.
12.I don't know what is Zuokeng.Maybe it's 驯雉里巡检司.
 
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Your handling of the coastline can be described as rough. Although I initially noticed that some coastal areas were sunk randomly, I didn't expect you to sink them by county. The current coastline is a defect pit created after sinking those few counties. This is seriously non historical and even ridiculous.:(
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Yes, but all the names for them were exonyms, so we ended up going for the earliest one that wasn't offensive.
This is incorrect, as many names are transliterated from the names of local indigenous people. For example, Dayuan(大员/大冤),after some beautification and sound changes, it became Taiwan(台湾),although it is not the earliest.So even Taiwan, which may be the most offensive, is much better than Formosan.
 
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1.East Asian Syncretic Religion
Reason: Directly indicates that this religion is a blend of multiple faiths.
Advantages: Clearly reflects the diversity of the religion.
Disadvantages: The name is longer and may not be as elegant.

2.East Asian Religion
Reason: This name is very concise and emphasizes the wide influence of the religion in East Asia.
Advantages: Avoids specific religious or national labels, suitable for players from all East Asian countries.
Disadvantages: May not be specific enough, lacking clear religious attributes.

3.Han Transmission Faith
Reason: Emphasizes the cultural heritage of Han Chinese, without directly using the term "Buddhism."
Advantages: Retains the meaning of cultural heritage while avoiding specific religious labels.
Disadvantages: May still be seen as overly China-centric by some players.

4.Eastern Land Faith
Reason: Dongtu (东土,Eastern Land) typically refers to East Asia, especially China and its neighboring countries, emphasizing the regional nature of the religion.
Advantages: Concise and easy to understand, avoids specific religious labels.
Disadvantages: May not be intuitive for players outside East Asia.

5.East Asian Tradition
Reason: This name emphasizes the traditional and regional aspects of the religion, suitable for East Asia.
Advantages: Concise and easy to understand, inclusive.
Disadvantages: May not be specific enough, lacking clear religious attributes.
 
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This is the richest province in China, and it has been from ancient times to the present. If you compare Western Europe to China, then here it is the Low Countries of Europe.
But you made some obvious mistakes, you just dug up four counties (look at the map I took), creating the illusion that this is an ancient coastline.
This game lasts up to 500 years, you can't use a fixed coastline to represent those 500 years of change, but you can't make a coastline that is obviously missing, you can't deprive us of space to develop cities on new alluvial plains, even though in the early days you can set up those seaside counties with very small populations. Therefore, if you follow the modern coastline, we Chinese will not complain. Because it's so much better than it is now.
I've made some changes directly in the diagram, and these are old and existential locations. Also, I changed the correct name by making the logo directly on the map.

1 灌云 guànyún

2 灌南 guànnán

3 响水 xiǎngshuǐ

4 滨海 bīnhǎi

5 射阳 shèyáng

6 大丰 dàfēng

7 海安 hǎiān

8 泰州 tàizhōu

9 高邮 gāoyóu

10 宝应 bǎoyìng

11 洪泽 hóngzé

12 金湖 jīnhú

13 扬中 yángzhōng

14 靖江 jìngjiāng

15 沙洲 shāzhōu

16 常熟 chángshú

17 太仓 tàicāng

18 海门 hǎimén

19 启东 qǐdōng

20嘉定 jiādìng

21 宝山 bǎoshān

22川沙 chuānshā

23 南汇 nánhuì

24 奉贤 fèngxián

25 金山 jīnshān

26 松江 sōngjiāng

27 青浦 qīngpǔ

28 高淳 gāochún

29 溧水 lìshuǐ

30 阜宁 fùníng

31 建湖 jiànhú

32 昆山 kūnshān

33 淮安 huáiān
 

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This is the richest province in China, and it has been from ancient times to the present. If you compare Western Europe to China, then here it is the Low Countries of Europe.
But you made some obvious mistakes, you just dug up four counties (look at the map I took), creating the illusion that this is an ancient coastline.
This game lasts up to 500 years, you can't use a fixed coastline to represent those 500 years of change, but you can't make a coastline that is obviously missing, you can't deprive us of space to develop cities on new alluvial plains, even though in the early days you can set up those seaside counties with very small populations. Therefore, if you follow the modern coastline, we Chinese will not complain. Because it's so much better than it is now.
I've made some changes directly in the diagram, and these are old and existential locations. Also, I changed the correct name by making the logo directly on the map.

1 灌云 guànyún

2 灌南 guànnán

3 响水 xiǎngshuǐ

4 滨海 bīnhǎi

5 射阳 shèyáng

6 大丰 dàfēng

7 海安 hǎiān

8 泰州 tàizhōu

9 高邮 gāoyóu

10 宝应 bǎoyìng

11 洪泽 hóngzé

12 金湖 jīnhú

13 扬中 yángzhōng

14 靖江 jìngjiāng

15 沙洲 shāzhōu

16 常熟 chángshú

17 太仓 tàicāng

18 海门 hǎimén

19 启东 qǐdōng

20嘉定 jiādìng

21 宝山 bǎoshān

22川沙 chuānshā

23 南汇 nánhuì

24 奉贤 fèngxián

25 金山 jīnshān

26 松江 sōngjiāng

27 青浦 qīngpǔ

28 高淳 gāochún

29 溧水 lìshuǐ

30 阜宁 fùníng

31 建湖 jiànhú

32 昆山 kūnshān

33 淮安 huáiān
Shanghai is too meticulous, isn't it
 
Thank you very much for your hard work. I can see my hometown on the map. But it is not Lucheng, it should be Lujiang. Lucheng is just the seat of government, not the general name of the area. Thank you very much.
From Google Translate
Locations zoom 4.png
 
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You could call "Chinese Buddhism" 'Shéndào', the Way of the Gods, which is the more common term for the Folk Religion of China around this time. Emperor Hongwu in the 1300s calls the native faith(s) of China Shéndào. It can also include aspects of Taoism and Confucianism (and neo-Confucianism), as well as Buddhism and 'Animism'.
 
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Why can't a sea battle be fought in the Yangtze River? After all, historically, Zhu Yuanzhang and Chen Youliang fought one of the largest sea battles in the world at that time in Poyang Lake!

:cool:
 
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Seems kinda weird to enfold Confucianism and (I'm especially disappointed about this) Daoism into Buddhism. Is there any possibility of getting Daoism split off? I really, really want to do a Daoist playthrough :c
My understanding is that you will be able to favour one of the sides over the others. So a daoist playthrough would be possible, you just wouldn't need to convert your pops to a different religion.
 
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Interesting DD. Thanks for the map breakdown.
 
I have adjusted the settlement names of Southern Zhili according to historical maps. The basic principle remains the same as before: all names derived from modern administrative divisions, such as townships and streets, have been changed to their historical common names.
Additionally, I have drawn the coastline of the Ming Dynasty in blue lines for your reference.

1. Gànyú (贛榆) <---- Qīngkǒu
2. Shíliúshù (石榴樹) <---- Niúshān
3. Sīwú (㟃峿) <---- Xīnyí
4. Suīníng (睢寧) <---- Suīchéng
5. Qīnghé (清河) <---- Huáiyīn
6. Āndōng (安東) <---- Liánchéng
7. Miàowān (廟灣) <---- Yángzhài
8. Pèi (沛縣) <---- Pèichéng
9. Fēng (豐縣) <---- Fēngchéng
10. Dàngshān (碭山) <---- Dàngchéng
11. Xiāo (蕭縣) <---- Lóngchéng
12. Bǎoyìng (寶應) <---- Yánchéng *The one not facing the sea.
13. Xīxī (西溪) <---- Dōngtái
14. Juégǎng (掘港) <---- Rúdōng
15. Rúgāo (如皋) <---- Rúchéng
16. Tōngzhōu (通州) <---- Jīnshā
17. Jiāngpǔ (江浦) <---- Zhújiāng
18. Jùróng (句容) <---- Huáyáng
19. Chúnhuà (淳化) <---- Dōngshān
20. Lìshuǐ (溧水) <---- Zàichéng
21. Jīntán (金壇) <---- Jīnchéng
22. Wújiāng (吳江) <---- Sōnglíng
23. Nánhuìzuǐ (南匯嘴) <---- Nánhuì
24. Guǎngdé (廣德) <---- Táozhōu
25. Níngguó (寧國) <---- Hélìxī
26. Jīng (涇縣) <---- Jīngchuān
27. Jīngdé (旌德) <---- Jīngyáng
28. Tàipíng (太平) <---- Túnxī
29. Jìxī (績溪) <---- Huáyáng
30. Huīzhōu (徽州) <---- Huīchéng *The Huizhou city during the Ming and Qing dynasties was located in today's Shexian county. The Huizhou currently marked on the Tinto map only had some small settlements during the Ming and Qing dynasties, so I chose Tunxi to represent it.
31. Túnxī (屯溪) <---- Huīzhōu
32. Xiūníng (休寧) <---- Hǎiyáng
33. Yī (黟縣) <---- Yīxiàn *According to the naming rules of the previous Tinto map, "xiàn" is not counted as part of the proper name.
34. Qímén (祁門) <---- Qíshān
35. Wùyuán (婺源) <---- Zǐyáng
36. Jiàndé (建德) <---- Yáodù
37. Qīngyáng (青陽) <---- Róngchéng
38. Tónglíng (銅陵) <---- Tóngguān
39. Wàngjiāng (望江) <---- Yángwān
40. Huáiníng (懷寧) <---- Shípái
41. Qiánshān (潛山) <---- Méichéng
42. Báishā (白沙) <---- Tiāntáng
43. Wúwéi (無爲) <---- Wúchéng
44. Lújiāng (廬江) <---- Lúchéng
45. Yīngshān (英山) <---- Wēnquán
46. Xīndiàn (新店) <---- Jīnzhài
47. Cháo (巢縣) <---- Cháoxiàn *According to the naming rules of the previous Tinto map, "xiàn" is not counted as part of the proper name.
48. Fánchāng (繁昌) <---- Fányáng
49. Hánshān (含山) <---- Huánfēng
50. Hézhōu (和州) <---- Lìyáng
51. Quánjiāo (全椒) <---- Xiānghé
52. Láiān (來安) <---- Xīn'ān
53. Xūyí (盱眙) <---- Xūchéng
54. Qīngyáng (青陽) <---- Línhuái
55. Hóng (虹縣) <---- Sìzhōu
56. Jiù (舊縣) <---- Míngguāng
57. Dìngyuǎn (定遠) <---- Dìngchéng
58. Fèngyáng (鳳陽) <---- Fǔchéng
59. Chángfēng (長豐) <---- Shuǐhú *The name of the settlement began to appear in the Qing dynasty.
60. Shòuzhōu (壽州) <---- Shòuchūn
61. Xiàcài (下蔡) <---- Huáinán
62. Yǐngshàng (潁上) <---- Shènchéng
63. Zhōngcūngāng (中村岡) <---- Fāngjí
64. Língbì (靈璧) <---- Língchéng
65. Xúxīkǒu (徐溪口) <---- Suīxī
nanzhili.png


References
Tan, Qixiang, ed. (1996a) [1987], The Historical Atlas of China, vol. 7: The Yuan and Ming Dynasty Period (in Chinese), China Cartographic Publishing House.
Tan, Qixiang, ed. (1996b) [1987], The Historical Atlas of China, vol. 8: The Qing Dynasty Period (in Chinese), China Cartographic Publishing House.
 
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