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Great a few questions:
1-Can you create colony tags on the same continent where you capital is?
2-Are there unique colony types like trading companies?
3-If for example I play as Poland and conquer Lithuania can I make create a colonial tag there or there are restrictions?

1 - yes
2 - thats something for next week.
3 - no, that is not a colony
 
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That's so cool. So in essence, this system could potentially support a sunset invasion scenario with adding extra mechanics?

yes
 
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We've all been waiting for this one! Thanks Johan.

What defines colonial range now? Is it just the monthly expense and affordability and the penalty on migration numbers or is there a distance cap set by technologies. And of course needing to have explored it first.

distance cap by tech, and ofc if you have explored it
 
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I wonder how countries with very tiny populations will colonize provinces. I'm thinking of Greenland, new colonial nations, many of the tribal countries like the Chukchi,...
Especially if power projection is a factor too, I wonder how playing with these nations will not simply feel awful because all you could do to grow stronger is being limited by factors which only get solved by growing.

They are much more challenging yes.
 
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1. Could you create a colonial nation in conquered land? For example, if you are playing as the British could you create a colonial nation in India, or even southern France...

2. Also, can you violate other nations' colonial treaties? Like, could I as France start colonizing Northern Scandinavia if I wanted to. And likewise, go to war to "enforce claims" on the land I colonize?

1 - only in overseas
2 - you need to fight a war for it.
 
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1. Since Power Projection is not gained through actions, it means it's semi-permanent (does not decay), right?

its permanent yes
 
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If we make a colonial nation too big, will that increase their desire for independence? Can multiple small colonial nations unite to fight their overlord if we make them unhappy?

they will unite yes
 
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Can you colonize your own country? If you want to grow population of some location?

no, but there is the Settlement building

 
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But won't it allow the players to plan the most optimal way to get to the trade goods they desire, e.g. gold, by cherry-picking the locations they want to colonise / vassalise / occupy?

you can't cherry pick locations, you make a charter for a province.
 
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So, provinces in the new world can have a wild mix of all the European cultures that attempted to colonize that area? Wow, very cool.

yes, its one of the fun side effects
 
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To clarify, you set up the charter for the entire province but gain control of each location once the location itself reaches the conditions?

yes
 
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Looks really cool! How does it work from the perspective of the colonized? If I'm playing as the Aztecs and France starts colonizing me, can I stop them through diplomacy or war?

War blocks it.

But if I am france, i'm not gonna bother sending colonists into the aztec lands, but a small army to conquer it..
 
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Woah this is insane, absolutely blows all previous Pdx colonization systems out of the water

Dynamic colonial nations anywhere in the world, direct ownership at will, colonization pulling from real pops, a tunable "Expel Minorities"... basically everything people asked for!

I do have some questions of course:
1) We can colonize provinces of fully fledged tags, like we could with EU3 hordes? What is the difference in Power Projection that lets you colonize provinces?
2) Is there a way to actually push out only specific pops from your province, rather than just picking one with a lot of minorities?
3) Is it possible to break restrictions at the cost of relations, slower growth or such? I.e. France colonizing a Spanish Tordesillas claim or Lapland? What about Portugal breaking the Tordesillas line at an even higher cost?
4) What happens if multiple nations are colonizing the same province? They divide the location? Do we still get to form or assign colonial nations if the province is fully colonized, but not fully owned by us?

1) currently > 10.
2) no
3) we are still working on how ToT will work, that why I was so super-vague.
 
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So distance influences both the rate at which people migrate and increases the cost making it more difficult to colonize a far away province. Put from the screen shot it seems that the distance is calculated from your capital rather than your nearest cored province. Does this mean that there is no advantage to first colonizing an area closer to your capital as a stepping stone to a rich/strategic province you are after further away?

Not really.
 
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? Also, would the Treaty of Tordesillas also be enforced on me, or would I be immune to it? That's assuming New World nations will be playable at all.

Unless you are catholic you don't really care about what the Pope says.
 
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Can a location become uncentralised? Say hypothetically a newly finished colonial charter finishes, which is now a province, and has a disease outbreak so the population falls under the 1000. Does that location then become uncolonised/uncontrolled?

only if it does down to 0
 
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Is it -25 pops in home location = +25 pops in colony, or do some get subtracted due to disease, dying on the way etc?

some may die on the way yes
 
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