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Is the culture and religion metric universal to all countries or is it law based where some countries might need just culture and others just religion?

currently yes
 
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What are the pro’s and con’s of establishing multiple small colonial nations vs fewer larger colonial nations?

Do you want them strong and able to do more? or weak to control better?
 
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And once the charter is set up how does the actual migration work? Do pops only migrate to one location at a time? To all of them at the same time? Is the system weighted by climate, trade good or something of the like?

They pick new target locations every N months
 
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For someone to colonize another nation does PP of the colonizer just have to be larger than the colonized, or is there a certain difference in PP between the two for it to happen.
Like hypothetically can France with 40 PP colonize Spain with 39 PP? That would be really weird

I hope there is a difference requirement either absolute (e.g. +20) or (probably better) a percentage (e.g. +100%) for it to be possible

its an absolute one, at >10
 
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Since multiple nations can colonize the same province, and "landed" countries can have charters on them, once a location "flips", can the other settler country maintain its charter and try to flip it back? Or does it become a potential war between the states?

only if they got a big enough power projection, and the target is a different religion-group
 
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I don't mean placing every single little house and well. I mean developing it and building in the same way we do in our regular provinces. You have estates building churches for example there too without it becoming a city builder game.

in a few weeks we will talk about things that will interact with charters
 
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Will there be a way to colonise only a single location? E.g. a coastal fort in west Africa

stop the charter when it has flipped a location.
 
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Also, what happens if a location flips to England but still has like 10% French pops? Do those stay or try to leave for French locations?

They stay
 
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So regarding the colonization of Africa, since historically wasn't until the mid 1800's and forward (mainly referring to he interior) what will the end date of the game be, will be seeing euros heavily going into the African interior in this game or not so much?

it will definitely not be happening early.
 
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If you have a colonial charter neighbouring a land province of yours, will it prioritize getting settlers from there? For example, if Sweden starts colonizing Finland, will more of the settlers be drawn from neighbouring finnish provinces owned by Sweden rather than the Swedish heartland?

The algoritm puts all "possible origin locations", ie those were dominant religion is state religion & the dominant culture is accepted or primarty and has at least 1,000 peasants.

Those are weighted by amount of peasants. +50% if same area, +150% if same region, and +1000% if the origin has a negative migration attraction.

Then its a random roll based from this.

So yes, when Sweden colonises Norrland and Finland, its likelier to pick pops from nearby areas.
 
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You mentioned in a previous TT about the advancements tree, and how advancements from previous Ages will be easier to research. Will you also have advancements passively make progress based on neighbouring countries with those techs, or global uptake/knowledge of those techs? For example, I'm thinking specifically of the situation where, say, I've focused on making deep progress on the non-military advancement trees but neglected military, so I've not made much progress there. If my neighbours or the world have those military advancements, will I gradually pick them up automatically over time?

no
 
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I'm not sure how Accepted cultures work in PC yet, but would the locations also flip if they were of an accepted culture? Say, Spain colonizing with Catalan or Basque pops, France with Occitans or a Bavaria-formed Germany also using Hessians and Franconians

yes, any primary or accepted is fine.
 
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If you are playing as a country and you're getting colonized, will your locations flip ownership without there necessarily being a war then?

yes
 
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Is the birthrate in European colonies of the New World higher like it historically was (because of better life conditions and the availability of land)? If not, how can colonial nations reach a population threshold and develop like they did historically?

yes, there are some slight buffs there.
 
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Is the location they get by random or is there some logic to it? Would it create immense border gore? Can you pick the location you want?

it picks coasts or neighboring locations first.
 
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When your colonies are growing, is this growth simulated purely through movement of pops or will pops reproduce for "free" within the colony itself?

Pops also increase the old fashioned way. Boy meets girl, and 9 months later they get a +1 or so.
 
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I'm not a fan of the idea that it has to be your religion, was it considered that the requirement be just culture or perhaps religion group?

Its the thing when mechanics are designed by Swedes and Spanish people, who's colonial history was "heretics are burned, not shipped to colonies".
 
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So if Yuan could theoretically colonise France, what is to stop larger European countries colonising smaller ones, can e.g. England use the colonisation mechanism to take over Ireland?

Same religion group. And the likelihood of England being more than one age ahead in tech over Ireland is not likely.

You have to do it the historical way. Conquest.
 
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