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Tinto Talks #25 - 14th of August 2024

Welcome to another Tinto Talks, the 25th one, the Happy Wednesday where we give you lots of information about our upcoming, still secret and unannounced game, with the codename of Project Caesar.

Today we delve into the mechanics of colonialism, another aspect of painting the map.

Power Projection
One important factor that has a big impact on the colonialism game is Power Projection. Each country has a power projection value, and it is primarily to allow a country to be able to exploit those with a lower power projection. Power Projection is very dependent on how advanced a country is, where each age has an advance that gives you about +10 of it. It is also modified by societal values, rank of the country and more. One important aspect is that the +10 advance for Age of Traditions is in the advance tree from the Meritocracy.

You do not gain Power Projection by doing specific actions, like in EU4, but it's entirely based on your country's current setup.

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Sadly, the “Sweden is properly balanced” modifier has not been developed yet..


Colonial Charters
So, how does colonization work in ‘Project Caesar'? Well, you colonize by starting a colonial charter in a province for an upfront fee in gold. Then each month some of the population will be moving from the homeland to the colonial charter, until all locations that can be owned are owned by you.

In almost all cases, there are people living in a location you want to colonize, so for you to be able to have a charter to flip to your ownership there are a few rules. A location needs to have at least 1,000 people living there, and a certain percentage of the population needs to follow your state religion and be of an accepted culture of your country.

colonial_progress.png

Progress for the sake of progress must be discouraged!

This percentage depends heavily on the difference in power projection of your country and the countries in the location. Yes, I said countries in plural, and next week you will understand what we are talking about. This has the implication that at the start of the game, Yuán could in theory start colonizing Europe, if it only had been closer and discovered. How the countries and pops already present in a location react to your colonization is something that will be clarified in a later Tinto Talks.

As long as you have a colonial charter, people from your owned locations will start moving to the locations in the colonial charter. The amount of people moving is rather low in the beginning of the game, but there are advances that will increase it in later ages. Societal values have an impact on it, and so does the distance to the colony.

One thing to take into account is that colonization does not magically create new pops out of thin air, and being able to create a huge colonial empire is not a feasible strategy as a low population country.

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Full speed ahead! Only 40 months per location to get to 1,000 pops!

Colonial Charters are not free, and moving people are definitely not free, and countries need to support them. The higher the population in the target province, the more expensive it is to colonize, the distance also has an impact, but colonizing in the same area or region as your capital is significantly cheaper. You can always cut costs to your charters, but that will also reduce the amount of pops moving every month.

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Not too expensive, so we can easily afford it..


Colonial Nations
When a colonial charter is finished, and all possible locations in that province have become yours, you have multiple options for what you want to happen to that charter. If the province is close, and you think you can get decent enough control over it, you may want to just keep the locations as a part of your home country. You also have the option to have the province form a new colonial nation, or have it join an adjacent colonial nation.

Colonial Nations are a subject type that can not be annexed, but has a few advantages, or disadvantages depending on your point of view, in that while they start transferring less gold than a vassal would, they also grant some manpower and sailors, while also giving part of their merchants to their overlord.

To clarify, you can make colonial nations anywhere on the map where you can colonize.

Supporting the Colonies
If you feel that your charters or colonial nations are not growing enough, there are two tools you can use in the cabinet. Both of these become available from advances in the Age of Discovery

With ‘Supporting a Colonial Charter’ you will move pops from a province you decide upon and to the colonial charter you decided. The amount of pops getting moved depends on your current colonial migration capacities, so when you use it you can about double the migration to a specific

With the ‘Supporting Colonies’ you can move 100 pops every month from a selected province to a target province in a colonial nation subject. This can be useful when you want to boost a colony and you have overpopulated provinces at home, or when you think your country would be in a better situation if you could expel some minorities.

Restrictions on Colonization
There are several ways which can block other nations from colonizing certain places, including diplomatic treaties. At the start of the game, Norrland, Finland, Karelia and Kola are under the claims of Sweden and Novgorod who have divided the area between them.

We also have the situation ‘Treaty of Tordesillas’ where the New World will be split among two Catholic powers, causing lots of interesting dynamics.


Next week we will be back to talk about the difference between countries, and why owning locations is not all there is to life…

fun_map.png

And what is this teaser for next week about?
 
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Since colonist pops are not created out of thin air is there a chance of pops perishing when moving from their homeland to the colony or in the colony itself?

If I press the button to establish the colony and pay the upfront cost, will the colony definitely be established or is there a chance of failing the initial expedition and you losing the upfront payment without getting a colony? Related to this, when growing a colony, say I send 100 pops to a colony every month, will all 100 definitely reach the colony or is there a chance some or all will perish on the journey there?
Additionally, given the harsh conditions in some colonies, I can imagine there being a chance of colonists perishing even after arriving? Should this be the case, will the chance of this happening be influenced by technology, distance to homeland, local factors?

I haven't seen anything on what determines the factors with which you can establish colonies (colonial range, colonial efficiëncy, colonial growth) but it might be fun if this is influenced by advances in naval technology reducing the chances of losing pops on the journey to the colony and advances in medicine reducing the chances of losing pops in dangerous colonies such as Africa. This would simulate the risks related to establishing colonies early game and could allow a tag like Yuan to try to establish colonies in Europe (given they have knowledge of Europe) at the start of the game but there just being something like only a 1% of their colonists actually reaching Europe and thus being discouraged to do so too early. This could create an interesting dynamic with the dawn of the colonial age whereby colonist countries can take high risks by attempting to colonise early but having a high risk of losing the colony and your ducats or waiting for better technologies but risk having your territories being colonised before you by rival colonist countries.
 
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What happens when two countries with the same culture & religion colonize the same province at the same time? Who will get the province and who will waste pop to help the other?
 
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Will there be more complex options for interacting with natives? I want to create my perfect diverse utopia where everyone is happy and do one is oppressed™
 
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Since you mention about colonization, do you have / planning to have IO about VOC or EIC for Lowland countries and England respectifuly ? VOC / EIC looks like an interesting mechanic since both are multinational companies but act like a nation of its own
 
Will there be more complex options for interacting with natives? I want to create my perfect diverse utopia where everyone is happy and do one is oppressed™
Maybe dont colonise their territory then

More seriously I guess accepting native would be more useful with pop system having minorities and I hope there is a set of law regarding native people status
 
If accepted cultures are counted same as primary culture for the purposes of colonization, will Sweden be able to accept Finnish culture and just speedrun the colonization of Finland?
If not, then how will the colonization of Finland be handled? Considering the fact that apart from the coastline, half the population of Finland is not and has never really been Swedish.
 
What happens when two countries with the same culture & religion colonize the same province at the same time? Who will get the province and who will waste pop to help the other?
I propose removing the restriction on colonies needing full provinces and just allow the players to create colonies out of locations or small territories. There are a lot of historical precedents of that, like Portuguese Goa, Macau and Nagasaki, and even New Amsterdam.

It would also be interesting to see a hodgepodge of ahistorical colonies in America than the usual suspects.
 
War blocks it.

But if I am france, i'm not gonna bother sending colonists into the aztec lands, but a small army to conquer it..
The Spanish conquistadors only managed to conquer the Aztecs and Incas through the help of native allies and lucky coincidences, though. Their tiny armies would not have been able to conventionally conquer those lands, and moving a large enough army overseas likely wasn't feasible at the time.
 
Will Norway be able to colonize Northern America early due to Greenland's proximity? Or does Greenland not count as Norway for the sake of exploration/colonization range due to Greenland & Iceland being a subject nation, and not direct ownership?

Do Iceland & Greenland count as colonial nations? Probably not, but would be interesting to know for sure!

They are fiefdom subjects, so no.
 
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This sounds good. I have a few questions:
  1. if two countries are colonising the same location and and country A reaches the threshold first, will country B still be able to send pops to get a majority in the location? Or will there be some event to block country B from further colonising efforts? Will this result a diplomatic incident?
  2. What happens to the pops in a colony of country B, if country A reached the requirements first? Will there be a way to simulate where those pops set out and establish a new colony/nation (similar to how the Boer Republics were established)
  3. Are there any cultural hybridisation of mixed European colonists with local pops forming new cultures?
  4. Do you get a claim on a region or area after you have a colonised am x number of locations in that area?
  5. Can you conquest an area (such as India) and then create a colonial nation as a subject, or would that only be a vassal?

1 first one to get above their target percentage gets it.
 
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Does Power Projection depend on a nation's navy? If not, why did you decide to go in that direction? Theoretically, navies and owning far-flung ports should be some of the largest mechanics driving Power Projection, and it would help make navies a lot more important than they currently are.

Its two different concepts.
 
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If you start a colonial charter in someone's territory and halfway through their power projection raises and now it's equal to yours, what happens with your colonial charter? Does it finish its work or stops?

Its abandoned if there is no valid locations to send any pops to.
 
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Interesting! So that means Norway itself will have challenges with colonizing? Or at least as much of a difficulty as other European countries. Not as much of a shortcut to North-American colonization as in EU4?

they got no major benefit no..
 
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So hypothetically France, should it get a lead in PP, could send it's faithful catholic, but non-d'öil speaking subjects to Northafrica by choosing province in Brittany and Occitania with the age of discovery cabinet action?

well, north africa is not exactly a place you can colonise, as they would almost always be on par in advances with france.
 
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