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Tinto Talks #66 - 4th of June 2025

Hello, and welcome to another Tinto Talks, the happy Wednesdays where we talk about Europa Universalis V!

Today, we will discuss the mechanics of Islam. In EUV, it is considered a Religious Group, as Christianity or Buddhism:
Islam.png

As usual, please consider all UI, 2D, and 3D art WIP.

As you see, three Religions compose the group: Sunnism, Shiism, and Ibadism:
Sunnism.png

Shiism.png

Ibadism.png

They share similar features, and then inside them is where we make the religious differentiation:
Islam panel.png

The first mechanic is Schools, an old companion from EU4, but that has been reworked in EU5:
Religious School.png

Muslim countries start with a School, which gives some modifiers:
Hanafi.jpg

As you can see, each School has a different view of the other. This is important because you can invite Scholars of Schools that are available for your branch of Islam, and also don’t have a negative opinion of your chosen School.

Because, yes, the old EU4 Scholars are also present in EU5, but they’re now inside a new category, the ‘Religious Figures’, which gives some more flexibility on how to use them:
Religious Figure.jpg

Scholar.png

Scholars are now characters that can travel through the Islamic world and be invited to work for you:
Invite Scholar.png

This unlocks the possibility to change the Main School of your country to that of the Scholar:
Change Main School1.png

Change Main School2.png

Change Main School3.png

In total, we have this number of schools, with some schools being available to more than one religion:
  • 10 Sunni:
    • Ḥanafī
    • Ḥanbalī
    • Mālikī
    • Shāfi'ī
    • Ẓāhirī
    • Ash'arī
    • Māturīdī
    • Aṯarī
    • Mu'tazilī
    • Wahhābī
  • 11 Sufi - Both for Sunni and Shia, except 3:
    • Bektashi
    • Chishtī (only for Sunnism)
    • Ḵalwātī
    • Mevlevi
    • Naqshbandī (only for Sunnism)
    • Qādirī (only for Sunnism)
    • Ṣafavī
    • Shāḏilī
    • Suhrawardī
    • Īsāwī
    • Dīn-i Ilāhī
  • 8 Shia:
    • Ismā'īlī
    • Ja'farī
    • Zaydī
    • Imāmīya
    • Nizārī
    • Musta'lī
    • Alevism
    • 'Alawī
  • 1 Ibadi:
    • Ibadi - only for Ibadi
    • It also has access to all the Sunni and Shia schools, but not the Sufi ones

The main currency for the religion is Piety, again a returning concept from EU4. Piety can go from a value of -100 to +100 (representing Mysticism or Legalism respectively), giving scaling benefits to the country depending on the direction.
Piety.png

Piety will be modified towards one extreme or the other mainly through events, although there are also some ways of adding a passive monthly tendency towards one direction, including privileges and cabinet actions. Another important aspect to mention regarding piety is the fact that to be able to invite a Scholar belonging to any of the Sufi schools, the country must already be leaning towards Mysticism.

There are a couple of actions in which the country can spend its piety to gain some benefits. A country can exchange piety for either stability or manpower, and both actions require being at 50 piety towards either direction, and move the value 40 towards the center.
Manpower Action.png

Stability Action.png

There is also the option to perform a pilgrimage to one of the Holy Sites, as long as they are owned by the country, an ally, or someone with good relations. Performing a pilgrimage will give a small increase in piety, as well as sending the ruler on a holy journey.
Pilgrimage.png

Another important aspect to mention is the fact that Muslim countries have access to some unique laws and policies:
Iqta Law.png

Nikah Policy.png

Shariah Law Policy.png

Implementing the Sharī'ah Law will unlock an extra law, the Sharī'ah Jurisprudence, with policies dependent on the country’s main school.
Shariah Jurisprudence.png

Finally, there are a couple of unique buildings available for Islamic countries:
Madrassa.png

Sufi Loge.png

And that’s all for today! Tomorrow is Thursday, which means that we will publish a new ‘Behind the Scenes’ video, and on Friday, we will take a look at the Ottomans and the Rise of the Turks situation!

And also remember, you can wishlist Europa Universalis V now! Cheers!
 
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Instantly exchanging piety for stability or manpower was and remains a bad mechanic. That's just piety mana. High piety should increase the rate at which stability ticks up, but it shouldn't be an expendable resource. Piety directly feeding into manpower is even worse - what does this even represent? Praying soldiers into existence?
 
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Bringing back the instant manpower buttons was a bad call. Overall a really disappointing dev diary when compared the the 4 Christian dev diaries.

Also is druze not considered part of the Islamic group? I can see why it wouldn't but am curious to how it's defined.
This is probably because it's really hard to add depth to Islam and make it fun without throwing one branch or another into a tizzy. That said, I also wish it was more interesting in some way, but I have no idea how to do that since I'm not an expert in EU games or how they would represent Islam
 
I've noticed that recent dev diaries and map feedbacks have been rather underwhelming if not completly disapointing. Feels like development is being rushed so that the game can have a release date for late 2025.

Also probably to "leave room" for a future Gazillion DLCs to be released to "complete" the game. Europe seems to have the most interesting content, the rest only small crumbs. Thought eurocentrism was put aside for this opus but it seems that at the end, it is very present and will never truly go away,
 
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The precepts of sharia are one thing, the laxness of their application in society (especially before modern times) is totally another. I remember reading that Europeans described Hormuz as a place where drinking and other excesses were common.
That's interesting. Most societies became less religious over time, at least with traditional organized religions. I was under the impression that Muslims simply remained religious, not that they became more devout
 
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Seems like the Tolerance of Heathens modifier should be much lower for Islam. In the Orthodoxy post they had a -7 modifier to tolerance of Heathens. Islam should at least be the same if not worse.
 
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Seems like the Tolerance of Heathens modifier should be much lower for Islam. In the Orthodoxy post they had a -7 modifier to tolerance of Heathens. Islam should at least be the same if not worse.
Weren't Muslim societies somewhat tolerant at this time? I can think of Christians or Jews living in the various empires of the era, while in the modern day they're not tolerated at all. That is to say, it makes sense to me that Islam has some tolerance during this timeframe
 
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Technically indeed Jafari are Twelver, but because I wanted to keep tiering equivalent between Sunni and Shia schools as not to create confusion or UI difficulties it may be best to split it this way.

Indeed now looking at this image:

Shariah%20Jurisprudence.png


I believe the best thing to do with the "School of Theology" selection would be to completely remove Schools of Jurisprudence from there. Instead have only Schools of Theology which can be categorized as follows allowed by your selection of School of Jurisprudence in Shariah:

Available for Sunni:

Ash'arī
Māturīdī
Aṯarī
Mu'tazilī
Wahhābī

Available for Shia:

Ismai'ili: Nizari, Musta'li
Ja'fari: Usuli, Akhbari, Shayki
Zaydi: Batri, Jarudi

Available for Ibadi:

Wahbi, Azzabas, and Nukkari

Available for Heterodox:

Alevi, 'Alawi and Din-i Ilahi should be represented here instead only available for those following Heterodox Islam Sect.

So one would have their sect of Islam, which would allow them a selection of Schools of Jurisprudence from Shariah panel. Once that is chosen, they can choose a School of Theology which would be allowed based on their Sect and School of Jurisprudence.

I was just completely flabbergasted to see Schools of Jurisprudence and Schools of Theology conflated like that with each other and Islamic orders. Which is so puzzling when the game already represents Schools of Jurisprudence under Shariah selection as per Laws (which is how it should be and is an accurate representation).
I'd suggest you make this into a separate thread for better visibility.
 
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Will wahhabi not be a school for 300+ years since Muhammad ibn Abdul Wahhab was born in the 1700s? Unless it's a catch all term for strict athari "taymiyyan" thought
I mean... 1700s are included in the game scope, I guess it'll not be there at game start or sth.
 
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That's interesting. Most societies became less religious over time, at least with traditional organized religions. I was under the impression that Muslims simply remained religious, not that they became more devout
definitely a complicated topic but look into the salafi movement, the aftermath of the failure of Arab socialism/pan-Arabism and the growth of a more religiously-oriented political scene/civil society, the muslim brotherhood and the outcome of the nahda

I don't know if we can say muslims have become more religious per se as I think most would disagree, but I would venture the scope and reach of religion in muslim societies has expanded through urbanization, modern education, globalization etc

And I don't think this is really unique to muslim societies actually, religiosity might be declining in western Europe and the anglosphere but not so much in Latin America, sub-saharan Africa, India, southeast Asia etc
 
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I have a few questions regarding this post
1. Will the food RGO demands declined during Ramadan and how's the Ramadan affect the army qualities (morale,etc) and the supply intake
2. How the pork represented in Islam and judaism in the food RGO
3. Could you destroy holy site like for example Kaaba and rebuild it
4. Will tomb of "holy peoples" like sufi scholars represented as buildings/holy site also what will be the "ziaraa" (visiting grave and praying there) represented for certain Islamic sects
5. How's the dhimmi mechanics work?
 
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Seems like the Tolerance of Heathens modifier should be much lower for Islam. In the Orthodoxy post they had a -7 modifier to tolerance of Heathens. Islam should at least be the same if not worse.
No, for the time period it should be christianity which should have the worse tolerance of both heathen and heretics in the game.
 
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That's interesting. Most societies became less religious over time, at least with traditional organized religions. I was under the impression that Muslims simply remained religious, not that they became more devout
Something being banned doesn't mean people don't do it.
 
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Alevism under Shia is just flat out wrong, it is too heterodox to be considered neither Sunni or Ibadi, let alone Shia. Which is rather apparent from the practices themselves. There's no salah, no mosques, ancestor veneration is widespread, it's the spitting image of a populace trying to hold onto their shamanistic folk beliefs vehemently. I believe Din-i Ilahi, Alevism and Alawism are better off being classified under a 'Heterodox' umbrella.
 
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