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Tinto Talks #79 - 3rd of September 2025

Hello, and welcome to another Tinto Talks, the happy Wednesdays where we talk about Europa Universalis V!

Today, we will talk about two more Situations that may happen in the Mid and Late Game, related to the spread of Colonialism: the Columbian Exchange and the Colonial Revolution! Let’s start, without further ado:



Columbian Exchange

The Columbian Exchange is a situation that portrays the goods from different regions of the world that were exchanged as a result of the ‘First Globalization’. In our game, the situation may happen during the Age of Absolutism, that is, from 1637 to 1737. Although we know that new goods circulated before and after those dates, we decided upon these dates to make the gameplay and pacing of the different situations smoother, and it also coincides with the spike of ‘colonial plantations’ happening in the Caribbean, the East Coast, and Brazil.

Columbian Exchange0.jpg

Columbian Exchange1.jpg

In our game, these goods are divided into two categories, ‘Goods of the New World’ and ‘Goods of the Old World’, depending on when they are present when the situation fires. So, as an example, Rice and Horse are ‘Goods of the Old World’, while Potatoes and Maize are ‘Goods of the New World’:

Columbian Exchange2.jpg

As you see, you can spread both New World Goods to the Old World, and vice versa, with some money and prestige as the cost. This means that the raw material in the selected location will be changed to the new one, opening up a different economic gameplay loop, allowing you to plant highly demanded goods in the New World, which could be exploited via Plantations and Slaves, while also allowing the plantation of goods such as Potatoes in Europe. An important thing: we've investigated the actual spread of each trade good that can be exchanged, so you can only grow its accurate geographical distribution, which also takes into account the terrain features (climate, vegetation, and topography) - meaning, you can't plant Rice in the Alps, nor Wine in certain climates.

This also makes it a very mechanical situation, with no events for it, so I'll just show how it works today:

columbian_exchange_action_1.png


columbian_exchange_action_2.png


columbian_exchange_action_3.png


columbian_exchange_action_4.png


columbian_exchange_action_5.png


columbian_exchange_action_6.png


columbian_exchange_action_7.png


columbian_exchange_action_8.png



Colonial Revolution

The Colonial Revolution is a situation that may happen in the Age of Revolutions, so after 1737. It may trigger if you have any disloyal subject with its capital in a different continent, that embraced the Enlightenment institution, and while the Policy for the Colonial Representation Law is ‘No Representation’:

Colonial Representation Law.jpg

No Representation Policy.jpg


Colonial Revolution1.jpg

Colonial Revolution2.jpg


Colonial Revolution3.jpg

For the Overlord, the Situation panel may show its colonial subjects that are part of the situation, and they will also have actions available to restore the former colonial order:

Colonial Revolution4.jpg


Colonial Revolution5.jpg


Captura de pantalla 2025-09-03 124504.png


Colonial Representation Policy.jpg


Actions Establish Goods Act.jpg

As a Foreign power, you can indirectly intervene in the situation, with these actions:

Action Aid Colonial War Efforts.jpg


Action Give Colony Rebellion Support.jpg

Subjects have a somewhat different pool of available actions for the Situation:

Colonial Revolution6.jpg

Of these, probably the most interesting and different one is the ‘Create Colonial Federation’ one:

Action Create Colonial Federation.jpg

Action Create Colonial Federation2.jpg


Colonial Federation.jpg

We have tons of events related to the Situation, too. And,although we haven’t shown it today, we have specific content related to the formation of the United States of America, which will be triggered by this situation… But that’s all for today! We will come back on Friday, as we will talk in Tinto Flavour about England & Great Britain!

And also remember, you can Pre-Purchase Europa Universalis V now! Cheers!
 
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Is a Tinto talk or dev diary planned for multiplayer prior to release? Are there any new multiplayer features unique to EU5?
Yes! @Johan will host one about this topic later this month.
 
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The columbian exchange could probably use a shortcut to the appropriate situation panel to plant new goods when seeing your pops demands (alongside the "expand rgo" shortcut iirc.)

Also, I don't see a reason to shorten the situation since it's extremely mechanical. It'd probably make more sense to open it up as soon as it historically happened, and eventually unlock more and more goods that can be spread as time passes / you research advances.
 
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If I play, for example, Portugal, and I want to plant Coffee in Brazil, will I always have that possibility, or do I need a province with Coffee as its Raw Material first?
 
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The colonial war situation could also probably use a more individualised policies distribution, maybe as a subset of "representation in parliement", and open up at least one law "autonomy level", where you could give or take certain rights of your colony and they'd get the appropriate liberty desire. A bit sad it's "all of nothing currently".
 
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Hello, and welcome to another Tinto Talks, the happy Wednesdays where we talk about Europa Universalis V!

Today, we will talk about two more Situations that may happen in the Mid and Late Game, related to the spread of Colonialism: the Columbian Exchange and the Colonial Revolution! Let’s start, without further ado:



Columbian Exchange

The Columbian Exchange is a situation that portrays the goods from different regions of the world that were exchanged as a result of the ‘First Globalization’. In our game, the situation may happen during the Age of Absolutism, that is, from 1637 to 1737. Although we know that new goods circulated before and after those dates, we decided upon these dates to make the gameplay and pacing of the different situations smoother, and it also coincides with the spike of ‘colonial plantations’ happening in the Caribbean, the East Coast, and Brazil.


In our game, these goods are divided into two categories, ‘Goods of the New World’ and ‘Goods of the Old World’, depending on when they are present when the situation fires. So, as an example, Rice and Horse are ‘Goods of the Old World’, while Potatoes and Maize are ‘Goods of the New World’:


As you see, you can spread both New World Goods to the Old World, and vice versa, with some money and prestige as the cost. This means that the raw material in the selected location will be changed to the new one, opening up a different economic gameplay loop, allowing you to plant highly demanded goods in the New World, which could be exploited via Plantations and Slaves, while also allowing the plantation of goods such as Potatoes in Europe. An important thing: we've investigated the actual spread of each trade good that can be exchanged, so you can only grow its accurate geographical distribution, which also takes into account the terrain features (climate, vegetation, and topography) - meaning, you can't plant Rice in the Alps, nor Wine in certain climates.

This also makes it a very mechanical situation, with no events for it, so I'll just show how it works today:




Colonial Revolution

The Colonial Revolution is a situation that may happen in the Age of Revolutions, so after 1737. It may trigger if you have any disloyal subject with its capital in a different continent, that embraced the Enlightenment institution, and while the Policy for the Colonial Representation Law is ‘No Representation’:


For the Overlord, the Situation panel may show its colonial subjects that are part of the situation, and they will also have actions available to restore the former colonial order:


As a Foreign power, you can indirectly intervene in the situation, with these actions:


Subjects have a somewhat different pool of available actions for the Situation:


Of these, probably the most interesting and different one is the ‘Create Colonial Federation’ one:


We have tons of events related to the Situation, too. And,although we haven’t shown it today, we have specific content related to the formation of the United States of America, which will be triggered by this situation… But that’s all for today! We will come back on Friday, as we will talk in Tinto Flavour about England & Great Britain!

And also remember, you can Pre-Purchase Europa Universalis V now! Cheers!
Can the exchange be automated? If I don’t feel like clicking locations every month? Can I just auto exchange the overabundant RGOs with asked new world RGOs?
 
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