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Victoria 3 - Dev Diary #53 - Characters

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Welcome back! With the traditional Swedish summer vacations over, the Victoria 3 team is back to work and that means the resumption of dev diaries. Today we’re going to take a look at Characters and their various facets, including Leader Ideologies, Traits, Popularity, and more.

His Imperial and Royal Apostolic Majesty, By the Grace of God Emperor of Austria, King of Hungary and Bohemia, Dalmatia, Croatia, Slavonia, Galicia, Lodomeria and Illyria; King of Jerusalem, etc.; Archduke of Austria; Grand Duke of Tuscany and Cracow; Duke of Lorraine, Salzburg, Styria, Carintia, Carniola and Bukovina; Grand Prince of Transylvania, Margrave of Moravia; Duke of Upper and Lower Silesia, of Modena, Parma, Piacenza and Guastalla, of Auschwitz and Zator, of Teschen, Friaul, Ragusa and Zara; Princely Count of Habsburg and Tyrol, of Kyburg, Gorizia and Gradisca; Prince of Trento and Brixen; Margrave of Upper and Lower Lusatia and in Istria; Count of Hohenems, Feldkirch, Bregenz, Sonnenberg etc.;
Lord of Trieste, of Cattaro and on the Windic March; Grand Voivode of the Voivodeship of Serbia etc., etc.

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Interest Group Ideologies, such as Liberal for the Intelligentsia and Jingoist for the Armed Forces, are for the most part set in stone outside of some special instances. Interest Groups represent broad class interests rather than the prevailing political zeitgeist, so we’ve taken care to ensure that their Ideologies align with those interests. The Rural Folk’s Particularist Ideology, for instance, opposes Serfdom, Debt Slavery, and Peasant Levies - and it’s difficult to imagine them changing their stance on such matters.

Market Liberals can appear after researching Stock Exchange, and may well decide that they want to shake up your tightly controlled or agrarian economy.
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The Ideologies of your Interest Group Leaders, however, do represent the prevailing political zeitgeist within their own section of society. Every character comes with their own personal Ideology, determined by a wide variety of factors reflecting the material and political conditions of your nation. I’ll list a few examples of these factors:

  • Fascist leaders are more likely to emerge in countries that are paying War Reparations after losing a war.
  • Radical leaders are more likely to emerge in absolute monarchies with high turmoil in incorporated states.
  • Communist leaders are more likely to emerge in countries with large urban centers and low living standards for the lower strata.
  • Social Democrats are less likely to emerge from content Interest Groups - angry IG’s will turn towards more radical forms of socialism.
  • Theocrats are more likely to emerge when your country has the State Religion law and the Devout Interest Group is powerful.
  • Market Liberals are more likely to emerge in countries with large Urban Centers and less “modern” economic laws like Traditionalism and Mercantilism.

Mr Marx here is one of several historical figures who has been lovingly sculpted by our artists. He can show up in your country shortly after researching Socialism, and may become the Interest Group Leader for the Trade Unions.
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Some characters have a specially defined historical appearance, such as Mr Marx here or the Kaiser above. We’ll have a limited number of these on release, but we expect to continue adding more historical DNA to both characters present in the start date and characters who can emerge later in the game. Likewise, many countries (especially those we expect to be popular among players) have an historical set of starting Interest Group Leaders and Commanders but not all. Once again we expect to flesh this out further as we deep-dive into particular regions post-release. Where historical characters haven’t been defined, the game will generate a character with an appropriate Ideology based on the factors described above.

A variety of historical figures can emerge as the game progresses beyond 1836. We can define everything you’d expect about a character like their religion, ethnicity, and traits, but there’s also a little more we can do here. Taking US President Abraham Lincoln as an example, we’ve set the earliest date that he can become an Interest Group leader to 1847 (when he first entered the House of Representatives, joining the national political stage). We can set both country-level and Interest Group-level triggers on when it’s appropriate for a character to emerge - Lincoln can emerge only in the USA, and he can join either the Intelligentsia or Rural Folk if they are not Marginalized. We can also determine the chance that a politician will emerge every time a suitable Interest Group selects a new leader.

Santa Anna’s political and military career is as long as it is fascinating. The day he was captured by the Texan army however was not one of his best days - should this happen in Victoria 3, Mexico will be forced to capitulate and recognize Texan independence.
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Every character has one or more Roles that determine their impact on your nation. Characters can sometimes have multiple roles, for instance it is possible to Grant Command to your monarchs and dictators give them the ability to command your armed forces personally. Characters can have the following Roles:

  • Rulers. The King, the President, the Pope, the head honcho of the nation. Who rules your country is determined by your Governance Principles law.
  • Heirs. Heirs exist only in monarchies, and primarily spend their time waiting for mummy or daddy to pop off so they can have their turn on the throne.
  • Politicians. These are Interest Group Leaders, whose ideologies are a huge determining factor for the laws you can pass and the Political Movements that will emerge.
  • Commanders. Your Generals and Admirals, heroically (or not so heroically) leading your forces into battle.

A Charismatic Interest Group Leader can provide a very large boost to their IG’s Pop Attraction, which if you want to empower that IG can be a powerful advantage in realizing your ambitions. If the Charismatic leader is a member of an IG you are not so keen on however, they may become a painful thorn in your side.
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Each character also has Character Traits. Traits have a variety of effects, and these effects can differ depending on the Character’s Role(s). Let’s take the Cruel Trait as an example. All Cruel characters take a very substantial hit to their Popularity (more on that in just a bit), but the other effects are applied depending on the character’s role. A Cruel commander will encourage his forces to cause more casualties to the enemy and more devastation in the course of the war. When an IG has a Cruel leader, they will gain more approval for being included in the government. Finally, a Cruel Ruler enjoys cheaper Decrees (Violent Suppression might be a favorite), but opposition IG’s will more readily disapprove of the government and all pops in the nation will have reduced standard of living. Other Traits include Ambitious, Pillager, Innovative, and of course Opium Addict.

A character’s virtues and vices may impact their Popularity - Mr Pretorius here has many fine qualities, but his relationship with cocaine has caused his otherwise stellar reputation to take a hit.
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Popularity is a measure of a Character’s reputation among the people of the nation. It comes primarily from their Traits, but many Events will cause Characters to rise and fall in the arena of public opinion. Like Traits, the effects of a Character’s Popularity depends on their Role(s). For the Ruler, Popularity adds Legitimacy to their government. The Popularity of Interest Group Leaders affects the attractiveness of their IG to pops and is a contributing factor to Momentum in Elections. Finally, combat units will regain their morale faster (or slower!) depending on the Popularity of their Commander.

Characters play an important role in Victoria 3. They rule nations, dominate internal politics, and command armies. Through their Ideologies, new and old ideas clash in the arena of government and public opinion, while their Traits will help or hinder their goals as well as yours.

And that is all for today! Next week, Martin will unveil the revisions to the trade mechanics since we last covered them.
 
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The Rural Folk’s Particularist Ideology, for instance, opposes Serfdom, Debt Slavery, and Peasant Levies - and it’s difficult to imagine them changing their stance on such matters.

If serfdom and debt slavery appeared on the ballots in some of our red states today, I'm not sure how confident I'd feel guessing the results.
 
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I really liked the diary, I hope we will see even more historical characters in the future. It can be seen that the 3D models have improved markedly compared to how they looked in the old diaries. I'm also looking forward to a diary about changes to the trading system.
I do have a couple of diary questions though:
1) Is it possible that in the future interest groups will represent more than 1 person who would fight among themselves for leadership in an interest group, or would they be a consolidated single team in defending the interests of a population group. This, in my opinion, would give more diversity in interactions with interested groups for the future.
2) Is it possible to add such a trait as an opportunist for the leaders of an interested group.
That is, for example, there is a leader of an interest group "trade unions" with the trait "opportunist". I believe that the possibility of bribing the leader of the trade unions could be added in order to reduce the radicalization of the labor movement and the revolutionary spirit of the masses.
 
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Can you also grant command to heirs, and if they were to be killed in action (or otherwise die) would there be a vacancy? Are there regency mechanics for underage rulers?
 
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That graphic appearance of Antonio López de Santa Ana is very inaccurate, in the multiple portraits that were made of him at the time, his physical appearance is more similar to a Caucasian man and he did not use to wear a mustache. I share with you a very famous oil painting of Santa Ana made by the painter Manuel Paris, with official registration in the national media library of Mexico, INAH

antonio_santa_ana-1.jpg



I share the link of the painting in the registry of the Mexican national official media library:
https://mediateca.inah.gob.mx/islandora_74/islandora/object/pintura:4065

and also the multiple portraits made of the general during the time of the XIX century:
https://mediateca.inah.gob.mx/islan...h_all_fields_mt:(Antonio López de Santa Anna)

Honestly, the portrait looks more like a Hindu person than the general's appearance really was.
 
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Will there be distinct head of state and head of government in-game? Because I would think head of government (ex. Bismarck) would have far more influence in directing the country than head of state (ex. Wilhelm)...
 
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About that, are there separate monarch names lists for each country? Because dynasties tend to use the same names over and over (e.g. Phillipe, Louis in France; William, George, Edward in England; Charles, Ferdinand, Alfonso in Spain etc.)

It kinda breaks immersion when a random Joseph pops in out of nowhere. There could still be a small chance for a random primary culture name, but countries with long established dynasties should have strong biases toward certain names.
You can specify separate namelists for commoners, nobility and royalty for each culture.
 
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How many different categories of characters are there?
Are there e.g. rebel leaders or terrorists? First and foremost, is Gavrilo Princip there?
 
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So will Marx just show up in the country that "researches Socialism" (that concept still doesn't make sense to me. Political movements like socialism should emerge where the socio-economic conditions are right, but that's not the point I want to make here).

I would love if Marx spawned in Prussia only for his repeated migrations to be modeled. Of course you could just script Marx going from Prussia->Paris->Brussels->London like that. But I'd like a more dynamic system, in which Marx only leaves Prussia if certain conditions are met, and he will not go to predetermined countries if it doesn't make sense. Imagine that by 1850, Britain has much harsher laws than France/Belgium/Prussia, then it wouldn't make sense if he moved there. And maybe he'd return to Paris if the revolution of '48 succeeds rather than going to London. Instead of "where did Haesteinn wind up?", we'd have "Where did Marx wind up?"

Of course you'd have to weigh the potential destinations in some way, so that he does not wind up in Japan, for example (unless it's very, very rare). And certainly, there could also be a scenario where Marx winds up in a prison.
 
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Santa Anna’s political and military career is as long as it is fascinating. The day he was captured by the Texan army however was not one of his best days - should this happen in Victoria 3, Mexico will be forced to capitulate and recognize Texan independence.
View attachment 865495

Might want a second pass on Santa Anna's model. I've never seen a portrait or photograph of him with a mustache and he was fair-skinned.

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This here is a portrait of him, not sure of the date, but he was 41 years old in January 1836, which looks about right to me.
 
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In various character screens shown, we find characters with the "traditionalist" and "royalist" ideology, what are the conditions for these to come about? do they have some connection to other systems in the game or are they just the default stances of pre-ideological characters or self-interested rulers? What about the theocrats mentioned, are they the traditionalists or are they separate?
 
That graphic appearance of Antonio López de Santa Ana is very inaccurate, in the multiple portraits that were made of him at the time, his physical appearance is more similar to a Caucasian man and he did not use to wear a mustache. I share with you a very famous oil painting of Santa Ana made by the painter Manuel Paris, with official registration in the national media library of Mexico, INAH

View attachment 865864


I share the link of the painting in the registry of the Mexican national official media library:
https://mediateca.inah.gob.mx/islandora_74/islandora/object/pintura:4065

and also the multiple portraits made of the general during the time of the XIX century:
https://mediateca.inah.gob.mx/islan...h_all_fields_mt:(Antonio López de Santa Anna)

Honestly, the portrait looks more like a Hindu person than the general's appearance really was.
People really should read the developer diary before making comments like these. They stated outright that not every character is going to have historical appearance on release.

"Some characters have a specially defined historical appearance, such as Mr Marx here or the Kaiser above. We’ll have a limited number of these on release, but we expect to continue adding more historical DNA to both characters present in the start date and characters who can emerge later in the game. "
 
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Wouldn't communist leaders be more likely to emerge in largely agrarian countries with low sol? China and russia weren't exactly on the bleeding edge of urbanization and industrialization and they're the only examples of nations where communist ideologues were really successful.
The logic here would be that communist CHARACTERS are more likely to appear in industrialized countries, but communist REVOLUTIONS are more likely in undeveloped periphery countries. This would be because, as historically, a country keeping pace with industrialization and some degree of political representation would not be as vulnerable to unrest and revolution as a largely rural country that has to keep a large population fed in a world where grain prices are set by countries with mechanized agriculture and an empire of land to grow on.

In gameplay terms, I do expect this to be a balance/immersion issue where you regularly have Great Britian or the US having communist revolutions when AI operated. Hopefully not however.
 
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