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Victoria 3 - Dev Diary #53 - Characters

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Welcome back! With the traditional Swedish summer vacations over, the Victoria 3 team is back to work and that means the resumption of dev diaries. Today we’re going to take a look at Characters and their various facets, including Leader Ideologies, Traits, Popularity, and more.

His Imperial and Royal Apostolic Majesty, By the Grace of God Emperor of Austria, King of Hungary and Bohemia, Dalmatia, Croatia, Slavonia, Galicia, Lodomeria and Illyria; King of Jerusalem, etc.; Archduke of Austria; Grand Duke of Tuscany and Cracow; Duke of Lorraine, Salzburg, Styria, Carintia, Carniola and Bukovina; Grand Prince of Transylvania, Margrave of Moravia; Duke of Upper and Lower Silesia, of Modena, Parma, Piacenza and Guastalla, of Auschwitz and Zator, of Teschen, Friaul, Ragusa and Zara; Princely Count of Habsburg and Tyrol, of Kyburg, Gorizia and Gradisca; Prince of Trento and Brixen; Margrave of Upper and Lower Lusatia and in Istria; Count of Hohenems, Feldkirch, Bregenz, Sonnenberg etc.;
Lord of Trieste, of Cattaro and on the Windic March; Grand Voivode of the Voivodeship of Serbia etc., etc.

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Interest Group Ideologies, such as Liberal for the Intelligentsia and Jingoist for the Armed Forces, are for the most part set in stone outside of some special instances. Interest Groups represent broad class interests rather than the prevailing political zeitgeist, so we’ve taken care to ensure that their Ideologies align with those interests. The Rural Folk’s Particularist Ideology, for instance, opposes Serfdom, Debt Slavery, and Peasant Levies - and it’s difficult to imagine them changing their stance on such matters.

Market Liberals can appear after researching Stock Exchange, and may well decide that they want to shake up your tightly controlled or agrarian economy.
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The Ideologies of your Interest Group Leaders, however, do represent the prevailing political zeitgeist within their own section of society. Every character comes with their own personal Ideology, determined by a wide variety of factors reflecting the material and political conditions of your nation. I’ll list a few examples of these factors:

  • Fascist leaders are more likely to emerge in countries that are paying War Reparations after losing a war.
  • Radical leaders are more likely to emerge in absolute monarchies with high turmoil in incorporated states.
  • Communist leaders are more likely to emerge in countries with large urban centers and low living standards for the lower strata.
  • Social Democrats are less likely to emerge from content Interest Groups - angry IG’s will turn towards more radical forms of socialism.
  • Theocrats are more likely to emerge when your country has the State Religion law and the Devout Interest Group is powerful.
  • Market Liberals are more likely to emerge in countries with large Urban Centers and less “modern” economic laws like Traditionalism and Mercantilism.

Mr Marx here is one of several historical figures who has been lovingly sculpted by our artists. He can show up in your country shortly after researching Socialism, and may become the Interest Group Leader for the Trade Unions.
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Some characters have a specially defined historical appearance, such as Mr Marx here or the Kaiser above. We’ll have a limited number of these on release, but we expect to continue adding more historical DNA to both characters present in the start date and characters who can emerge later in the game. Likewise, many countries (especially those we expect to be popular among players) have an historical set of starting Interest Group Leaders and Commanders but not all. Once again we expect to flesh this out further as we deep-dive into particular regions post-release. Where historical characters haven’t been defined, the game will generate a character with an appropriate Ideology based on the factors described above.

A variety of historical figures can emerge as the game progresses beyond 1836. We can define everything you’d expect about a character like their religion, ethnicity, and traits, but there’s also a little more we can do here. Taking US President Abraham Lincoln as an example, we’ve set the earliest date that he can become an Interest Group leader to 1847 (when he first entered the House of Representatives, joining the national political stage). We can set both country-level and Interest Group-level triggers on when it’s appropriate for a character to emerge - Lincoln can emerge only in the USA, and he can join either the Intelligentsia or Rural Folk if they are not Marginalized. We can also determine the chance that a politician will emerge every time a suitable Interest Group selects a new leader.

Santa Anna’s political and military career is as long as it is fascinating. The day he was captured by the Texan army however was not one of his best days - should this happen in Victoria 3, Mexico will be forced to capitulate and recognize Texan independence.
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Every character has one or more Roles that determine their impact on your nation. Characters can sometimes have multiple roles, for instance it is possible to Grant Command to your monarchs and dictators give them the ability to command your armed forces personally. Characters can have the following Roles:

  • Rulers. The King, the President, the Pope, the head honcho of the nation. Who rules your country is determined by your Governance Principles law.
  • Heirs. Heirs exist only in monarchies, and primarily spend their time waiting for mummy or daddy to pop off so they can have their turn on the throne.
  • Politicians. These are Interest Group Leaders, whose ideologies are a huge determining factor for the laws you can pass and the Political Movements that will emerge.
  • Commanders. Your Generals and Admirals, heroically (or not so heroically) leading your forces into battle.

A Charismatic Interest Group Leader can provide a very large boost to their IG’s Pop Attraction, which if you want to empower that IG can be a powerful advantage in realizing your ambitions. If the Charismatic leader is a member of an IG you are not so keen on however, they may become a painful thorn in your side.
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Each character also has Character Traits. Traits have a variety of effects, and these effects can differ depending on the Character’s Role(s). Let’s take the Cruel Trait as an example. All Cruel characters take a very substantial hit to their Popularity (more on that in just a bit), but the other effects are applied depending on the character’s role. A Cruel commander will encourage his forces to cause more casualties to the enemy and more devastation in the course of the war. When an IG has a Cruel leader, they will gain more approval for being included in the government. Finally, a Cruel Ruler enjoys cheaper Decrees (Violent Suppression might be a favorite), but opposition IG’s will more readily disapprove of the government and all pops in the nation will have reduced standard of living. Other Traits include Ambitious, Pillager, Innovative, and of course Opium Addict.

A character’s virtues and vices may impact their Popularity - Mr Pretorius here has many fine qualities, but his relationship with cocaine has caused his otherwise stellar reputation to take a hit.
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Popularity is a measure of a Character’s reputation among the people of the nation. It comes primarily from their Traits, but many Events will cause Characters to rise and fall in the arena of public opinion. Like Traits, the effects of a Character’s Popularity depends on their Role(s). For the Ruler, Popularity adds Legitimacy to their government. The Popularity of Interest Group Leaders affects the attractiveness of their IG to pops and is a contributing factor to Momentum in Elections. Finally, combat units will regain their morale faster (or slower!) depending on the Popularity of their Commander.

Characters play an important role in Victoria 3. They rule nations, dominate internal politics, and command armies. Through their Ideologies, new and old ideas clash in the arena of government and public opinion, while their Traits will help or hinder their goals as well as yours.

And that is all for today! Next week, Martin will unveil the revisions to the trade mechanics since we last covered them.
 
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This is cool and all but I do find the focus on individual people a bit weird in a game series dedicated to the interactions of great swathes of types of people and the sociodemographic processes affecting millions. I love roleplaying around in CK3 and seeing the impact one weirdo can have - not so much in what I want from V3.
How many European states do you think were monarchies in 1914
 
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This is cool and all but I do find the focus on individual people a bit weird in a game series dedicated to the interactions of great swathes of types of people and the sociodemographic processes affecting millions. I love roleplaying around in CK3 and seeing the impact one weirdo can have - not so much in what I want from V3.
I don't think there is that much focus on individual characters. I mea we got 52 dev diaries before this one. Heck we got flags before characters.
 
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Does Interest group leaders cover ethnic minorities?

Will the game be able to use characters to represent rebel leads, independence leaders and minority political leaders?

(AKA for NZ, the Kingitanga could be an interest group? or there could be a culture_group_group for Māori, and various figures from the time period from Hōne Heke, Te Kooti to Rua Kenana and Ratana could be event triggered to lead that group?)
 
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Think of how many kings france had and how many of those were louis'. Its the branch of the dynasty and someone's place within it that tends to dictate the name

Yes, exactly, so what’s your point? I’m pretty happy about the fact that we’ll have separate monarch name lists, so at least we’ll get closer to the names used by the actual dynasties. Are you suggesting we also have separate list for each of the possible cadet branches and potential usurper dynasties? Seems a bit overkill.
 
Random question, is it possible/reasonable for the major historical characters to have culture appropriate variants to their names if they spawn outside their homelands or to a different culture than what happened in our timeline? Like an Anglo-Saxon born Carl (or Charles) Marks or even an Italian-Jewish Carlo Mordecai? Or is Karl Marx always going to use the German styling of his name regardless of his country of origin/culture group because of recognizability?
 
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Random question, is it possible/reasonable for the major historical characters to have culture appropriate variants to their names if they spawn outside their homelands or to a different culture than what happened in our timeline? Like an Anglo-Saxon born Carl (or Charles) Marks or even an Italian-Jewish Carlo Mordecai? Or is Karl Marx always going to use the German styling of his name regardless of his country of origin/culture group because of recognizability?
I feel its not, you invent socialism he is born in your country but, he the german expat rises to promience? like how real karl marx rose to fame in england
 
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So we can capture commanders and leaders? Does that mean we'll have the ability to execute royal families/rebel leaders, like in Crusader Kings?
 
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People really should read the developer diary before making comments like these. They stated outright that not every character is going to have historical appearance on release.

"Some characters have a specially defined historical appearance, such as Mr Marx here or the Kaiser above. We’ll have a limited number of these on release, but we expect to continue adding more historical DNA to both characters present in the start date and characters who can emerge later in the game. "

I agree with you, the point here is that Santa Ana is being shown as an example of what is proposed in the development diary. Then it would be expected to meet the points proposed by this development diary, as is the case with the historical physical appearance of the Kaiser and Marx.
 
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Yes, exactly, so what’s your point? I’m pretty happy about the fact that we’ll have separate monarch name lists, so at least we’ll get closer to the names used by the actual dynasties. Are you suggesting we also have separate list for each of the possible cadet branches and potential usurper dynasties? Seems a bit overkill.
Not really, especially when different dynasties and cadet branches tended to favour one party or another
 
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Might want a second passing on Santa Anna's model. I've never seen a portrait of photograph of him with a mustache and he was fair-skinned.

This here is a portrait of him, not sure of the date, but he was 42 years old in January 1836, which looks about right to me.

It is correct, the oil painting was made by the painter Manuel Paris. Even that painting has an official record before the National Media Library of Mexico by the INAH (National Institute of Anthropology and History)

here the link: https://mediateca.inah.gob.mx/islandora_74/islandora/object/pintura:4065
 
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Iirc it was said IG leaders cycle out every 5-10 years on average, are there exceptions to that like bismarck who stayed very relevant for much longer irl?
 
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Maybe Karl and Marx are also in the RNG files for names, so this is to distinguish *the* Karl Marx.
It's possible but I think a better way to distinguish would be to bring back CK2's Wikipedia links (or some other source, especially if there's a freely available more authoritative one). Ironically, it didn't age well in that game because CK2 was so about characters that bringing in historical ones was hard - you essentially had to give them a lot of forces and tell them to conquer something in order to realize a character was meant to matter irl. But V3 doesn't have to justify how they came into existence; only say that they do. So bringing back that button might make a nice touch for who the real Karl Marx is - if you normally click on a character and see nothing, but then you see someone with a little information button, you know you're looking at a real person.

Or maybe I'm the only one who remembers that feature fondly but I think it'd make for a nice indicator here.
 
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