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Victoria 3 - Dev Diary #53 - Characters

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Welcome back! With the traditional Swedish summer vacations over, the Victoria 3 team is back to work and that means the resumption of dev diaries. Today we’re going to take a look at Characters and their various facets, including Leader Ideologies, Traits, Popularity, and more.

His Imperial and Royal Apostolic Majesty, By the Grace of God Emperor of Austria, King of Hungary and Bohemia, Dalmatia, Croatia, Slavonia, Galicia, Lodomeria and Illyria; King of Jerusalem, etc.; Archduke of Austria; Grand Duke of Tuscany and Cracow; Duke of Lorraine, Salzburg, Styria, Carintia, Carniola and Bukovina; Grand Prince of Transylvania, Margrave of Moravia; Duke of Upper and Lower Silesia, of Modena, Parma, Piacenza and Guastalla, of Auschwitz and Zator, of Teschen, Friaul, Ragusa and Zara; Princely Count of Habsburg and Tyrol, of Kyburg, Gorizia and Gradisca; Prince of Trento and Brixen; Margrave of Upper and Lower Lusatia and in Istria; Count of Hohenems, Feldkirch, Bregenz, Sonnenberg etc.;
Lord of Trieste, of Cattaro and on the Windic March; Grand Voivode of the Voivodeship of Serbia etc., etc.

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Interest Group Ideologies, such as Liberal for the Intelligentsia and Jingoist for the Armed Forces, are for the most part set in stone outside of some special instances. Interest Groups represent broad class interests rather than the prevailing political zeitgeist, so we’ve taken care to ensure that their Ideologies align with those interests. The Rural Folk’s Particularist Ideology, for instance, opposes Serfdom, Debt Slavery, and Peasant Levies - and it’s difficult to imagine them changing their stance on such matters.

Market Liberals can appear after researching Stock Exchange, and may well decide that they want to shake up your tightly controlled or agrarian economy.
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The Ideologies of your Interest Group Leaders, however, do represent the prevailing political zeitgeist within their own section of society. Every character comes with their own personal Ideology, determined by a wide variety of factors reflecting the material and political conditions of your nation. I’ll list a few examples of these factors:

  • Fascist leaders are more likely to emerge in countries that are paying War Reparations after losing a war.
  • Radical leaders are more likely to emerge in absolute monarchies with high turmoil in incorporated states.
  • Communist leaders are more likely to emerge in countries with large urban centers and low living standards for the lower strata.
  • Social Democrats are less likely to emerge from content Interest Groups - angry IG’s will turn towards more radical forms of socialism.
  • Theocrats are more likely to emerge when your country has the State Religion law and the Devout Interest Group is powerful.
  • Market Liberals are more likely to emerge in countries with large Urban Centers and less “modern” economic laws like Traditionalism and Mercantilism.

Mr Marx here is one of several historical figures who has been lovingly sculpted by our artists. He can show up in your country shortly after researching Socialism, and may become the Interest Group Leader for the Trade Unions.
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Some characters have a specially defined historical appearance, such as Mr Marx here or the Kaiser above. We’ll have a limited number of these on release, but we expect to continue adding more historical DNA to both characters present in the start date and characters who can emerge later in the game. Likewise, many countries (especially those we expect to be popular among players) have an historical set of starting Interest Group Leaders and Commanders but not all. Once again we expect to flesh this out further as we deep-dive into particular regions post-release. Where historical characters haven’t been defined, the game will generate a character with an appropriate Ideology based on the factors described above.

A variety of historical figures can emerge as the game progresses beyond 1836. We can define everything you’d expect about a character like their religion, ethnicity, and traits, but there’s also a little more we can do here. Taking US President Abraham Lincoln as an example, we’ve set the earliest date that he can become an Interest Group leader to 1847 (when he first entered the House of Representatives, joining the national political stage). We can set both country-level and Interest Group-level triggers on when it’s appropriate for a character to emerge - Lincoln can emerge only in the USA, and he can join either the Intelligentsia or Rural Folk if they are not Marginalized. We can also determine the chance that a politician will emerge every time a suitable Interest Group selects a new leader.

Santa Anna’s political and military career is as long as it is fascinating. The day he was captured by the Texan army however was not one of his best days - should this happen in Victoria 3, Mexico will be forced to capitulate and recognize Texan independence.
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Every character has one or more Roles that determine their impact on your nation. Characters can sometimes have multiple roles, for instance it is possible to Grant Command to your monarchs and dictators give them the ability to command your armed forces personally. Characters can have the following Roles:

  • Rulers. The King, the President, the Pope, the head honcho of the nation. Who rules your country is determined by your Governance Principles law.
  • Heirs. Heirs exist only in monarchies, and primarily spend their time waiting for mummy or daddy to pop off so they can have their turn on the throne.
  • Politicians. These are Interest Group Leaders, whose ideologies are a huge determining factor for the laws you can pass and the Political Movements that will emerge.
  • Commanders. Your Generals and Admirals, heroically (or not so heroically) leading your forces into battle.

A Charismatic Interest Group Leader can provide a very large boost to their IG’s Pop Attraction, which if you want to empower that IG can be a powerful advantage in realizing your ambitions. If the Charismatic leader is a member of an IG you are not so keen on however, they may become a painful thorn in your side.
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Each character also has Character Traits. Traits have a variety of effects, and these effects can differ depending on the Character’s Role(s). Let’s take the Cruel Trait as an example. All Cruel characters take a very substantial hit to their Popularity (more on that in just a bit), but the other effects are applied depending on the character’s role. A Cruel commander will encourage his forces to cause more casualties to the enemy and more devastation in the course of the war. When an IG has a Cruel leader, they will gain more approval for being included in the government. Finally, a Cruel Ruler enjoys cheaper Decrees (Violent Suppression might be a favorite), but opposition IG’s will more readily disapprove of the government and all pops in the nation will have reduced standard of living. Other Traits include Ambitious, Pillager, Innovative, and of course Opium Addict.

A character’s virtues and vices may impact their Popularity - Mr Pretorius here has many fine qualities, but his relationship with cocaine has caused his otherwise stellar reputation to take a hit.
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Popularity is a measure of a Character’s reputation among the people of the nation. It comes primarily from their Traits, but many Events will cause Characters to rise and fall in the arena of public opinion. Like Traits, the effects of a Character’s Popularity depends on their Role(s). For the Ruler, Popularity adds Legitimacy to their government. The Popularity of Interest Group Leaders affects the attractiveness of their IG to pops and is a contributing factor to Momentum in Elections. Finally, combat units will regain their morale faster (or slower!) depending on the Popularity of their Commander.

Characters play an important role in Victoria 3. They rule nations, dominate internal politics, and command armies. Through their Ideologies, new and old ideas clash in the arena of government and public opinion, while their Traits will help or hinder their goals as well as yours.

And that is all for today! Next week, Martin will unveil the revisions to the trade mechanics since we last covered them.
 
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Good stuff. Thanks for this week DD.
 
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No there are only 8 interest groups per country and they are all the same (Landowners, Devout, industrialists, Armed Forces, Intelligentsia, Petite Bourgeoisie, Trade Unionists and the Rural Folk.), minority religions and discriminated pops do not get IG's
That sounds good, it's sensible to keep it simple, just seems it's a missed opportunity for history, instability and dynamic politics
 
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Would a fully constitutional monarchy like the UK have the King or the Prime Minister as its "ruler"?
 
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Would a fully constitutional monarchy like the UK have the King or the Prime Minister as its "ruler"?
Head of state, so the king. Head of goverment is not represented in this game.
I don't know so many things about the games period so I want to ask. Are we see Mustafa Kemal Atatürk as a character in the game?
Mustafa Kemal Pasha or I riot
 
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Okay, I have told you to play Victoria 2 a lot of times but this time I'll surprisingly say go play Crusader Kings
Can you not be so insulting please I find it quite rude
. Why would anybody think any of that is in the scope of Victoria series? We probably don't need every inbred Habsburg prince do we?
Yes we do actually because the period was very much a period of monarchy with it having a key influence in war. Schelswig Holstein was not part of the Danish state at game start the plans to do such helped trigger the war. German unification brought about the awkward question of what happened to Limburg and Luxembourg. The doctrine of lapse was often justified upon the lack of direct heirs by indian princes, rejecting the typical practice of nominating an heir. If Hannover was still in union with Britain then the monarch likely would have not thought isolation so splendid, especially if Prussia annexed the kingdom. Many colonial projects and wars used one princeling off another, the anglo afghan wars started as placing a deposed ruler back on the throne, in the indochina wars France tried using a Catholic Bishop who was a prince of the imperial dynasty to legitimise land gains. If the year of the three emperors had not happened, then the neurotic Wilhelm II would not have risen to power so quickly, and may have become more tempered, or his father may have made more Liberal reforms. If Nicholas II had been successfully assassinated and his sickly son raised up instead then we wouldn't have seen the neo absolutism that Nicholas tried to install, under a regency would we have something like a Carlist war that breaks into a general civil war like Spain had with the Monarchy possibly being more or less tarnished by a boy tsar. Had franz Joseph died earlier might we have seen Franz Ferdinand try to install his trimonarchy or would he cave to reactionary forces/Hungarian mutiny. Greece in ww1 was split between a pro British parliament and a pro German king leading to Britain doing some less than savoury things with Greece. Victoria was the grandmother of Europe due to bounteous loins

And so on and so on and so on
Monarchy was a fundamental part of the period, the monarch still held a fundamentally powerful role in this era, as such proper representation of monarchy is important. Writing out a basic family tree with simple portraits would save far much more time than modelling each and every of these playdough characters, as well as being more realistic than having karl marx himself leading the British labour party and so the state too
 
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Are there any plans to tie the community into the creation of historical characters and to release the tools to create their DNA? I realise that community engagement might not be as high as one might expect (see EUIV RNW tiles) but at the very least it might be a way to channel criticism into something truly productive.
 
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Can you not be so insulting please I find it quite rude
Sorry, not my intention. I just don't see the difference between random heirs and family trees, they are simply not worth the effort and time.
 
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Did any Personal Unions even matter in the V3 timeframe besides Hannover which ends soon after the start date?
 
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Did any Personal Unions even matter in the V3 timeframe besides Hannover which ends soon after the start date?
I think so? There is Finland-Russia, Norway-Sweden, Britain-Hannover and probs more. But any of them could be regular vassals really
 
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So if this uses the same character models from CK3, is it possible to have lookalikes and outright time travelers?

Who knew that British Admiral John Covington had such a striking resemblance to Holy Roman Emperor Pepin IV?
 
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Aw yes, the (dev) boys (& gals) are back in town!

That "Cocaine Addict" affects a leaders popularity so drastically negatively feels a bit odd though. Would most people even know about the persons cocaine addiction? And considering the popularity of contemporary (former) cocaine addicts like Stephen King or Charlie Sheen, it didn't seem to have made them less popular! To the opposite, it made them more productive and popular!

Also, will people like Marx be able to pop up in any country, if that country invented Marxism?
 
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Congress Poland too, where tsar swore to rule Poland according to its constituon, only to just abolish it and rule it separately
What does it add to the game though to represent this as a personal union when it's not as if dynastic politics would have severed Poland (or Finland, for that matter) from Russia? In EU4 a PU can go away if a monarch dies but it's not like if Nicholas I died and dynasties changed Poland would have just left

At most the change would be purely cosmetic, and as far as I'm aware the only PU in the time frame that actually was affected by inheritance was Hannover, which already has something scripted to represent that in-game
 
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Does the character system mean that its possible for a military leader to become ruler though a coup? Thinking for mods/expansion/unannounced content.
 
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