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Victoria 3 - Dev Diary #53 - Characters

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Welcome back! With the traditional Swedish summer vacations over, the Victoria 3 team is back to work and that means the resumption of dev diaries. Today we’re going to take a look at Characters and their various facets, including Leader Ideologies, Traits, Popularity, and more.

His Imperial and Royal Apostolic Majesty, By the Grace of God Emperor of Austria, King of Hungary and Bohemia, Dalmatia, Croatia, Slavonia, Galicia, Lodomeria and Illyria; King of Jerusalem, etc.; Archduke of Austria; Grand Duke of Tuscany and Cracow; Duke of Lorraine, Salzburg, Styria, Carintia, Carniola and Bukovina; Grand Prince of Transylvania, Margrave of Moravia; Duke of Upper and Lower Silesia, of Modena, Parma, Piacenza and Guastalla, of Auschwitz and Zator, of Teschen, Friaul, Ragusa and Zara; Princely Count of Habsburg and Tyrol, of Kyburg, Gorizia and Gradisca; Prince of Trento and Brixen; Margrave of Upper and Lower Lusatia and in Istria; Count of Hohenems, Feldkirch, Bregenz, Sonnenberg etc.;
Lord of Trieste, of Cattaro and on the Windic March; Grand Voivode of the Voivodeship of Serbia etc., etc.

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Interest Group Ideologies, such as Liberal for the Intelligentsia and Jingoist for the Armed Forces, are for the most part set in stone outside of some special instances. Interest Groups represent broad class interests rather than the prevailing political zeitgeist, so we’ve taken care to ensure that their Ideologies align with those interests. The Rural Folk’s Particularist Ideology, for instance, opposes Serfdom, Debt Slavery, and Peasant Levies - and it’s difficult to imagine them changing their stance on such matters.

Market Liberals can appear after researching Stock Exchange, and may well decide that they want to shake up your tightly controlled or agrarian economy.
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The Ideologies of your Interest Group Leaders, however, do represent the prevailing political zeitgeist within their own section of society. Every character comes with their own personal Ideology, determined by a wide variety of factors reflecting the material and political conditions of your nation. I’ll list a few examples of these factors:

  • Fascist leaders are more likely to emerge in countries that are paying War Reparations after losing a war.
  • Radical leaders are more likely to emerge in absolute monarchies with high turmoil in incorporated states.
  • Communist leaders are more likely to emerge in countries with large urban centers and low living standards for the lower strata.
  • Social Democrats are less likely to emerge from content Interest Groups - angry IG’s will turn towards more radical forms of socialism.
  • Theocrats are more likely to emerge when your country has the State Religion law and the Devout Interest Group is powerful.
  • Market Liberals are more likely to emerge in countries with large Urban Centers and less “modern” economic laws like Traditionalism and Mercantilism.

Mr Marx here is one of several historical figures who has been lovingly sculpted by our artists. He can show up in your country shortly after researching Socialism, and may become the Interest Group Leader for the Trade Unions.
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Some characters have a specially defined historical appearance, such as Mr Marx here or the Kaiser above. We’ll have a limited number of these on release, but we expect to continue adding more historical DNA to both characters present in the start date and characters who can emerge later in the game. Likewise, many countries (especially those we expect to be popular among players) have an historical set of starting Interest Group Leaders and Commanders but not all. Once again we expect to flesh this out further as we deep-dive into particular regions post-release. Where historical characters haven’t been defined, the game will generate a character with an appropriate Ideology based on the factors described above.

A variety of historical figures can emerge as the game progresses beyond 1836. We can define everything you’d expect about a character like their religion, ethnicity, and traits, but there’s also a little more we can do here. Taking US President Abraham Lincoln as an example, we’ve set the earliest date that he can become an Interest Group leader to 1847 (when he first entered the House of Representatives, joining the national political stage). We can set both country-level and Interest Group-level triggers on when it’s appropriate for a character to emerge - Lincoln can emerge only in the USA, and he can join either the Intelligentsia or Rural Folk if they are not Marginalized. We can also determine the chance that a politician will emerge every time a suitable Interest Group selects a new leader.

Santa Anna’s political and military career is as long as it is fascinating. The day he was captured by the Texan army however was not one of his best days - should this happen in Victoria 3, Mexico will be forced to capitulate and recognize Texan independence.
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Every character has one or more Roles that determine their impact on your nation. Characters can sometimes have multiple roles, for instance it is possible to Grant Command to your monarchs and dictators give them the ability to command your armed forces personally. Characters can have the following Roles:

  • Rulers. The King, the President, the Pope, the head honcho of the nation. Who rules your country is determined by your Governance Principles law.
  • Heirs. Heirs exist only in monarchies, and primarily spend their time waiting for mummy or daddy to pop off so they can have their turn on the throne.
  • Politicians. These are Interest Group Leaders, whose ideologies are a huge determining factor for the laws you can pass and the Political Movements that will emerge.
  • Commanders. Your Generals and Admirals, heroically (or not so heroically) leading your forces into battle.

A Charismatic Interest Group Leader can provide a very large boost to their IG’s Pop Attraction, which if you want to empower that IG can be a powerful advantage in realizing your ambitions. If the Charismatic leader is a member of an IG you are not so keen on however, they may become a painful thorn in your side.
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Each character also has Character Traits. Traits have a variety of effects, and these effects can differ depending on the Character’s Role(s). Let’s take the Cruel Trait as an example. All Cruel characters take a very substantial hit to their Popularity (more on that in just a bit), but the other effects are applied depending on the character’s role. A Cruel commander will encourage his forces to cause more casualties to the enemy and more devastation in the course of the war. When an IG has a Cruel leader, they will gain more approval for being included in the government. Finally, a Cruel Ruler enjoys cheaper Decrees (Violent Suppression might be a favorite), but opposition IG’s will more readily disapprove of the government and all pops in the nation will have reduced standard of living. Other Traits include Ambitious, Pillager, Innovative, and of course Opium Addict.

A character’s virtues and vices may impact their Popularity - Mr Pretorius here has many fine qualities, but his relationship with cocaine has caused his otherwise stellar reputation to take a hit.
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Popularity is a measure of a Character’s reputation among the people of the nation. It comes primarily from their Traits, but many Events will cause Characters to rise and fall in the arena of public opinion. Like Traits, the effects of a Character’s Popularity depends on their Role(s). For the Ruler, Popularity adds Legitimacy to their government. The Popularity of Interest Group Leaders affects the attractiveness of their IG to pops and is a contributing factor to Momentum in Elections. Finally, combat units will regain their morale faster (or slower!) depending on the Popularity of their Commander.

Characters play an important role in Victoria 3. They rule nations, dominate internal politics, and command armies. Through their Ideologies, new and old ideas clash in the arena of government and public opinion, while their Traits will help or hinder their goals as well as yours.

And that is all for today! Next week, Martin will unveil the revisions to the trade mechanics since we last covered them.
 
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I most definitely wouldn't argue against the first :) I'm not sure if Mahan was the cause of the big naval arms race of the day though - France and Britain competed for ironclads in the 1860s without Mahan being a factor, and in Britain Corbett (who should probably get a scripted nod if Mahan does) was more influential. More broadly, though, some kind of way of encouraging a naval arms race would be cool :)
I agree.

Mahan's thesis was essentially that navies win wars - thus serving as a pillar of national power - and that numerical superiority in modern capital ships, either local or global, is the main determinant of naval strength. My best attempt at translating that thesis's influence into game mechanics would be to increase the national prestige gained from capital ships. In theory that should make continental powers like the United States and Germany more willing to build navies in the second half of the game.
 
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it reminds me of the characters in Civ games that you get as artists or prophets or whatever.
It's nothing like that mechanic, though. There's literally no in-game difference between a random character and a historical character, except that historical characters are names you might recognize from the history books. They're generated the same way, they act the same way, and they have the same effects. It's only a cosmetic difference.
 
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Will Bismarck be present at all? He'd clearly belong to the royalist IG, but the leader of that is the monarch himself obviously, and there doesn't seem to be more than one character per IG at the moment. So I don't see what role he would play in the current build, and that strikes me as weird, given how prominently he was featured in Vic2s art at least.
There is no royalist IG. Bismarck would be a Landowner leader and the Kaiser is not the leader of an interest group at all as far as I can tell.
 
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There is no royalist IG. Bismarck would be a Landowner leader and the Kaiser is not the leader of an interest group at all as far as I can tell.
Ah, I might have gotten some things mixed up when I saw that Ferdinand is in the "Austrian Aristocracy" IG (didn't notice it was just a type of landowner IG).
So there can be cases where a ruler is also leader of an IG and cases where they're not I presume.
 
There is no royalist IG. Bismarck would be a Landowner leader and the Kaiser is not the leader of an interest group at all as far as I can tell.
I think Bismarck could be represented by various IGs but it's true, maybe a paternalist landowner could be the best option.
 
I agree.

Mahan's thesis was essentially that navies win wars - thus serving as a pillar of national power - and that numerical superiority in modern capital ships, either local or global, is the main determinant of naval strength. My best attempt at translating that thesis's influence into game mechanics would be to increase the national prestige gained from capital ships. In theory that should make continental powers like the United States and Germany more willing to build navies in the second half of the game.

I quite like that idea :)
 
I agree.

Mahan's thesis was essentially that navies win wars - thus serving as a pillar of national power - and that numerical superiority in modern capital ships, either local or global, is the main determinant of naval strength. My best attempt at translating that thesis's influence into game mechanics would be to increase the national prestige gained from capital ships. In theory that should make continental powers like the United States and Germany more willing to build navies in the second half of the game.
He also gets a HOI4 NF shoutout, so I'm fine with him in V3.
 
The form of the name "Karl Heinrich Marx" used in various dictionaries is based on an error. According to the bans and the marriage certificate, his name was "Karl Marx". Only in his poetry collections and the transcript of his dissertation did he sign “K. H. Marx”. Because Marx wanted to honor his father, who had died in 1838, he called himself “Karl Heinrich” in three documents. The article "Marx, Heinrich Karl" by Friedrich Engels in the hand dictionary of political science does not justify assigning Marx a middle name.

My two cents
 
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But, is he??

According to the dev diary, he is a ruler so he can be turned into a general, as most rulers. But my question is the opposite of that. Can a character that starts as a general become a Ruler??? Like, if he leads a military coup.
I assume so.
I dont recall where from, but im pretty sure I remember reading that its possible for generals to become interest group leaders, and i'd assume interest group leaders are the most likely people to end up a ruler, wether as an elected one temporarily, or though whatever forms of coup, revolution, civil war, etc are possible.

No idea if they could go from 'just' being a general only right to being leader though, I suspect they probably have to be at least in an interest group first, or some kind of event, but who knows for sure.
 
It seems rather weird that interest groups themselves do not evolve over time. I mean, no sane person living in an advanced economy would support peasant levies or serfdom, especially if those have not been around for decades or even centuries, regardless of the "Zeitgeist".
 
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Interesting DD, and the system seems great. However one thing caught my attention. Why would being cruel directly affect the standard of living of people? Shouldn't it instead result in more emprisonments? I don't know, the rest makes sense, but this one tidbit of information seems off.
 
It seems rather weird that interest groups themselves do not evolve over time. I mean, no sane person living in an advanced economy would support peasant levies or serfdom, especially if those have not been around for decades or even centuries, regardless of the "Zeitgeist".
When the economy is advanced, the groups whose benefit lies within ancient, redundant stuff like that become obsolete. When the economy isn't, they actually stay that way. Many Asian countries had basically serfdom up until game's end
 
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Can characters move between countries? I suppose a good example here would be Robert Fulton - he tried to sell steamships to France and the UK before finding success in the States.
 
You don't like christian references in CK3, but putting karl marx in victoria 3 is going to make it full communist and anti-christian vibe. Why would you brand the game that negatively?
Sounds like a nice vibe.
You're deliberately giving red meat for communists to play your game. Totally appalling and you make Marx look cartoonish for a bernie sanders contemporary hipster vibe.
Wow, you're truly awoken, colonial_administrator.
Hi guys i'm a far left youtuber. We have MARX as our politician. GLORY to USSR and we hate capitalism. this is all there is to victoria 3. Instead having 5% fringe worshipping ussr you're going to have 40% glorifying marx to their siblings. Oh by the way god wills it is hate speech and pepe the frog is hate speech too according to paradox. Why don't we pay one of the pardox genre youtubers that ban people from their discord if they ever say "british never enslaved the indians" and that "wage slavery is not real slavery and its a myth started by modern socialists". Let's advance those youtubers and also keep our stuff on twitch which is also 1 sided politics on purpose. No wonder you have so many left wing discord moderators in paradox discord, they put their politics in their bios.
Seriously bro, go touch grass.
 
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Hi guys i'm a far left youtuber. We have MARX as our politician. GLORY to USSR and we hate capitalism. this is all there is to victoria 3. Instead having 5% fringe worshipping ussr you're going to have 40% glorifying marx to their siblings. Oh by the way god wills it is hate speech and pepe the frog is hate speech too according to paradox. Why don't we pay one of the pardox genre youtubers that ban people from their discord if they ever say "british never enslaved the indians" and that "wage slavery is not real slavery and its a myth started by modern socialists". Let's advance those youtubers and also keep our stuff on twitch which is also 1 sided politics on purpose. No wonder you have so many left wing discord moderators in paradox discord, they put their politics in their bios.
You got all this from a historical character merely existing?
 
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