1) The AI does have some consideration here for how dangerous a war will be for it but I will say it probably needs a bit more work on actually comparing gains vs potential losses. May have time to do it for release, otherwise for sure an area where it'll be polished more post-released.That's simply the best diary I have seen so far - beautiful immersive world!
My question would be, can we have some clarification on how AI calculates the cost of war?
- on the streams we have seen Great Britain lose over 300k Pop's in war with China; can we hope for a mechanism that AI actually realises how much it is going to lose so much people that the wargoal is not really worth it?
- another thing: when AI is passing a law that can potentially trigger a civil war, is it going to calculate that it night be too risky with reward being just passing non hereditary beaurocracy?
- is boldness described in the diary as property attached to Great Powers a factor that is going to push Great Powers to engage in more bloodbath wars for signuficantly smaller benefit? Are there aby mechanisms to mitigate this behaviour
Again I would like to say: many thanks for this juicy, transparent and informative diary!
2) The AI does consider how much it *likes* the law it's passing compared to reluctance for civil war, but I don't think it should make further considerations than that - that would be too much meta-gaming for me.
3) The boldness factor from rank is relatively weak and is more meant to be something like 'a great power is more likely to throw the dice on something like WW1 because they *could* come out on top while a small power knows it's going to suffer horribly' rather than 'great powers always escalate to war'
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