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Showing developer posts only. Show all posts in this thread.
Good changes so far! Especially stopping colonisation for regions claimed by other nations. Any plans to make overseas colonisation more complex/difficult in the future? I found in the current state its too easy to get overseas colonies. Maybe tying it to naval/supply power somehow?
Yeah I definitely think we can do a lot more with the colony system, for one I definitely want to change the way establishing a colony works right now to not immediately give you a province. Would be nice if we could tie it to the army as well, and require troops to support colonization efforts.
 
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What prevents me as Qing or other >100M pops and GDP nation from putting 100 levels of barracks in all states?
Only some could use most advanced PMs.
This way big manpower could slow down those losses.
That's something you could do, but then at least you have to pay for those troops instead of getting the effects by default of just being Qing. Maybe we should tie it to relative combat power instead of sheer numbers, though.
 
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Since defeating a Native Uprising is no longer simply a free annexation, can we expect the effect of the Native Warbands modifier to be nerfed?

While I understand that colonizing decentralized powers was a more complicated question than population comparisons would imply, it is a rather extreme buff.
I think that's a reasonable point. I'll make some tweaks.
 
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Let's say I absorb the HBC as Ontario to form Canada. Do I inherit the claim on Alberta, or can the Americans now swoop in to colonize the area?
Right now in the beta claims are not absorbed but this on my fixlist as you should definitely inherit their claims (at least when you annex them through canadian unification mechanics).
 
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US AI often ended the war with a white peace because the front with Mexico is too long, has this been fixed?
I would also like to see a fix for the native uprising, where the AI abandons the front without a general and loses the war.
The american AI should be far less likely to agree to white peace if they are making progress towards capitulating Mexico, as mentioned in the dev diary. The latter issue *should* also be fixed in the current version of the beta, though we haven't gotten enough feedback on it yet to say for sure.
 
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Thank you for responding. I want to point out that the known issue specifies "Conquer State" and not "Return State", the latter of which requires a claim, hence why I thought it might be intended and not a bug.
You should not be able to add any additional wargoals on native uprisings beyond colonial rights.
 
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One thing I've noticed on the beta is that it's still possible to annex a decentralized nation quickly by adding a secondary demand (for a small infamy cost, but it's often very worth it). Given that the whole point is there's no central government, imo these countries should be invalid for any targeting by any demand other than colonization rights. Like, if I ask for war reps, who am I even getting it from? There's no central entity for me to make the demand of.
As mentioned above, this is a bug and should be fixed by the time 1.2 is released officially.
 
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