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Victoria 3 - Dev Diary #82 - Voice of the People

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Good afternoon Victorians! It is with great pleasure that I can finally reveal to you our first Immersion Pack: Voice of the People. Voice of the People is the Immersion Pack promised by and included in the Grand Edition of Victoria 3, and will be released alongside the free 1.3 Update on May 22nd. Today’s dev diary will give you a feature overview for Voice of the People, as well as some words on our design philosophy for Immersion Packs and an update on our team structure.


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Proudhon is one of many historical Agitators in Voice of the People, alongside other noteworthies such as Leon Trotsky, Sun Yat Sen, and Susan B Anthony.
Without giving too much away - we’ll be going more in depth on this next week - Voice of the People is named for its headliner feature: Agitators. Agitators are a new kind of character that rally your pops to support Political Movements that align with their Ideology. Agitators will shake up your internal politics, acting independently of their Interest Groups. Amplifying power from below, Agitators serve an opposite function to Interest Group Petitions which reflect the demands of the political elite. Depending on how your goals align with theirs, Agitators might be a painful thorn in your side or a valuable ally to your political agenda.

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Mr Marx, having been unceremoniously booted out of his home country, is looking for a loving home.
Are you sick and tired of that one Agrarian Party leader with inexplicably high Popularity stealing votes from your cherished Liberals? Is there a Radical Agitator spreading dangerous ideas in your bastion of political reaction? Well I’ve got a solution for you: Exile. Inconvenient characters can now be expelled from your nation and driven into political exile, up for grabs for whatever nation wants to harbor your unpatriotic dissidents. On the other side of things, perhaps you feel like your nation needs a shakeup, and that Danish Anarchist Exile would be just the man for the job - you can peruse the list of available Exiles and invite them to your country as an Agitator.

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Napoleon III went on to restore the French Empire in our timeline, but what would France look like under the House of Orleans or the Legitimists?
Vive la révolution! Vive la France! Voice of the People’s content and visual focus is themed around France, one of the greatest powers of the era and one of the most, in my humble opinion, in need of a healthy dose of content. In an upcoming dev diary we’ll be going into detail about what we have planned for France, but right now I can tell you that we’ll be tackling such weighty topics as the Paris Commune, the Dreyfus Affair, and the dynastic struggle for the French throne - including of course the return of the Bonapartes. We’ll also be covering the nation’s quest for territorial expansion both within Europe and beyond. With ample new Journal Entries and Events, playing as France will offer a much more immersive experience.

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The map of the world has become some sort of Carte du Monde.
I think by now you’ve probably noticed that something is different in these screenshots. Voice of the People will add not only a beautiful baroque blue UI skin, but also a totally new French-themed paper map of the world - featuring my personal favorite art in the game, the Pacific Bread Centaur. On the character art side, we’ve added many new historical Agitators who will have their own unique appearance including outfits and props. And as if that weren’t enough, there’s even more to come in the dev diary on visual features in a few weeks' time.

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This is the Bread Centaur. I will not elaborate.
I think I can state with confidence that devs and players alike share a love of staring at maps. We also really enjoy nitpicking and complaining about maps. While our content designers were busy making French content they noticed that there was room for improvement for the state region and city hub setup in the country. These aren’t the only changes to the map coming in 1.3 - most notably we’ve made major changes to Algeria which we’ll also talk about in a future dev diary.

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Can you spot what else is different about France besides the borders?
I’d like to talk a bit about what an Immersion Pack entails for Victoria 3 and how we’ve decided which parts of the 1.3 Update will be free to all players and which will be exclusive to the Immersion Pack.

So far, everything we’ve talked about in the previous 1.3 Dev Diaries is part of the free update - the Revolution Clock, the changes to Law Enactment, and the new Laws for instance. These are reworks of existing systems and additions to them, exactly the kinds of changes that Paradox veterans might expect in a free update.

Immersion Packs are envisioned as content-driven and art-heavy, with mechanical features that support this content and make the world come to life. As the title implies, Immersion Packs are about immersion. You can expect them to contain plenty of narrative content like Events and Journal Entries, major visual updates, and light but impactful new mechanical features and systems reworks. Immersion Packs will be themed around one country or region of the world, and this is where the bulk of narrative content and art will be focused and take inspiration from. These new mechanical features and systems reworks will be mostly contained in the free update that will be released alongside the Immersion Pack - everyone gets the feature, but Immersion Pack owners will also get all the bells and whistles. In the case of Voice of the People, Agitators will be a free feature while certain interactions (such as Exiling characters) will be included in the Immersion Pack.

Time for a team update! Since around the game’s release, the Victoria 3 team has transitioned from being a project aimed at delivering a single product - Victoria 3 1.0 - to a team that can work on multiple updates simultaneously. We’ve divided ourselves into three sub-teams with different focuses, sizes, and fields of expertise. For instance the “Machinists” team was responsible for bringing you the 1.2 Update, and is defined by a focus on systems design and code-heavy tasks. Voice of the People and 1.3 is primarily the work of the “Academics” and “Artisans” teams, which focus on narrative design/scripted content and art respectively.

The teams tie in to our major post-release goals that we’ve talked about before: 1.3 and Voice of the People are focused on Internal Politics and Historical Immersion, which (very deliberately) lines up perfectly with the expertise of the Academics and Artisans teams. While the Academics and Artisans work on 1.3, the Machinists team is cooking up the next systems-focused update, which will include some long-awaited free updates related to our other post-release pillars. We’re far from ready to start talking about this now, but I can assure you it is exciting stuff.

I’m sure you’re excited to read more about Voice of the People, but that will have to be all for this week. Join me for next week’s dev diary, where I’ll be going into depth on the mechanical features: Agitators and Exiles - as well as unveiling a new (super moddable) way to interact with characters.

Voice of the People will release on May 22nd alongside Patch 1.3. Pre-orders available now with limited-time bonus content, also included in the Grand Edition!

Pre-order now!

Steam
 
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Maybe I'm in the minority here, but I really don't care at all about any characters in the game. I have never bothered to care about any IG leader or any other character, CK has this as it's main focus for me already.

Victoria to me was always about the nation, the population as a whole, the underlying spirit, never about individuals.

If Victoria is also going to become another wacky character simulator I'm out. Just not what I'm looking for in a Victoria game is all, CK has that covered for me.

I hope the updates turns out well though for those that do like the character focus, just not my cup of tea.
I'd hardly say that this means the game is becoming a "wacky character simulator". It's not like they have full RPG-style stat trees; they're real historical figures with a few traits centered around political issues.
 
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You are seriously make a DLC for 10$+ to the game that is in beta?
A significant number of people paid for this DLC before the game was released.

Those people need to be given what they paid for.
 
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Join me for next week’s dev diary, where I’ll be going into depth on the mechanical features: Agitators and Exiles - as well as unveiling a new (super moddable) way to interact with characters.​

Does it have anything to do with this:

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What is the difference between leadership and command?
 
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This looks really cool!
 
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But Victoria 3 already works under the strong form of Great Man Theory.

Historical characters ≠ Great Man Theory.

Look, for example, at Marx's 18th Brumaire (to stay on the narrative terrain of this DLC). He analyses succinctly how and why Napoleon III became such a central figure in French politics, and how the fundamental social groups related to him.
 
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So I'll have to wait for 1.4 for the military system overhaul dlc then? Okey-dokey.
 
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Historical characters ≠ Great Man Theory.

Look, for example, at Marx's 18th Brumaire (to stay on the narrative terrain of this DLC). He analyses succinctly how and why Napoleon III became such a central figure in French politics, and how the fundamental social groups related to him.
I was referring to every single leader mind-controlling his IG.
 
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I was referring to every single leader mind-controlling his IG.

What makes you think leaders are mind-controlling their IGs? IG leaders are (mostly) randomly generated with a lot of values going into the relative weighting of the IG leader ideology. These factors, in a certain way, represent the socio-political constellation at that time. It is not the IG leader mind-controlling their IG, it is rather that certain historical factors made it happen that the IG is represented by a character with that particular ideology.

I completely agree if you are saying that this system should be expanded in the future (factions within IGs, maybe IG leaders losing legitimacy after their leader ideology loses the support of those who have the power in the IG, etc.), but I do not agree that IG leaders mean the game subscribes to the Great Man Theory. IG leaders are just representatives of their IG and the social, economic and political conditions the IG finds itself in.
 
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France gain more states?

I realy like the dev today!
 
As I'm fond of saying:

The strong form of Great Man Theory Rejection Theory is exactly as wrong as the strong form of Great Man Theory.
Strong Form of Great Man Rejection Theory would be something like saying if Kaiser Willie II fell down a carriage and died WW1 would still go exactly the same as it did since the material forces predetermined it so. It does not mean not liking focus being put on characters in what is supposed to be a game about the masses.
 
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What makes you think leaders are mind-controlling their IGs? IG leaders are (mostly) randomly generated with a lot of values going into the relative weighting of the IG leader ideology. These factors, in a certain way, represent the socio-political constellation at that time. It is not the IG leader mind-controlling their IG, it is rather that certain historical factors made it happen that the IG is represented by a character with that particular ideology.
Once RNGesus determines that Abraham Lincoln should be the PB leader every member of PB starts supporting abolitionism. Have them roll again, this time landing on a Slaver leader and they immediately do 180. It's mind control, only way to explain it.

And it's not like there is no precedent for doing this in a different way. Check out V2 game files, there are numbers of factors for ideology which will nudge POPs one way or the other. This could have been even better in V3, since now you have POPs actually attached to specific building so we could have had things like Industrialists who own a steel factory which faces fierce competition from imports backing protectionism, while those that own an motor industries that depend on imports of oil support free-trade.
 
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