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Victoria 3 - Dev Diary #88 - Voice of the People narrative content improvements

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Hello Victorians! We have deferred discussing our post-release plans until next week, as we felt there was another, more pressing topic to cover.

You were not satisfied with the narrative content included in Voice of the People, and neither are we. In particular, we see the following weak points in some of the Journal Entries included in the DLC:
  • Too passive
  • Not providing enough of a challenge
  • Detached from the rest of the game's systems
  • Not enough interaction with countries outside of France

We have spent the last couple of weeks going over what improvements we are planning to make for this content. We touched on it briefly in last week's diary but I will be going deeper into details today.

But first I want to mention when owners of Voice of the People can expect to see these improvements. An initial rollout is planned for June 26th alongside version 1.3.3 of the game, which will also contain some bug fixes and balance improvements. You can expect the remaining improvements in early Q3.

Our top priority is a revamped Divided Monarchists Journal Entry. Currently, it checks off all of the problems on the list above. Our intended rework looks as follows:

Rather than the player selecting their preferred dynasty, establishing a character with the right ideology in government, and waiting while engaging with the occasional event, there will be three separate tracks - one for each dynasty / ideology - that will increase or decrease independently of one another at different speeds depending on multiple factors, including what characters exists in the country but also what the player is actually doing with France. The intent is to ensure the player's preferred candidate is actually threatened by opposing ideologies, inviting you to plan ahead and do more character management. The new Character Interactions in Voice of the People, as well as the Agitator and Exile mechanics, will prove useful tools for this.

All events associated with the Journal Entry will be revised, with options that relate to the three dynasties differently. You won't merely be advancing or setting back "the monarchist cause", but rather advancing one of the dynasties while setting back the others, alongside other effects and tradeoffs.

In addition, we will be adding support for Journal Entries to confer country-wide effects while they're active. While the Divided Monarchists Journal Entry is in effect, a low Legitimacy government will result in much greater radicalism across France than before, which will encourage resolving the dynastic crisis sooner rather than later. A failure condition will also be added, resulting in France's collapse back into Republicanism.

Finally, once your preferred candidate sits on the throne, cementing their dynastic reign will require you to prove they're capable of effective rule, by adding more conditions you have to fulfill in order to resolve the Journal Entry successfully and in a reasonable amount of time. Failing to cement your dynasty may even result in another period of dynastic squabbling.

The revision to Divided Monarchists will be coming in the 1.3.3 patch.

Our second priority is the Natural Borders of France. Here, the main issue is that France's international aspirations have no direct impact on the nations affected, beyond perhaps becoming targeted in subsequent Diplomatic Plays. Our intent here is to add more international fallout from the actions France takes during this Journal Entry, with events for Prussia/Germany and perhaps other affected countries that both inform and give them options for how to deal with the situation.

We will also be addressing Haiti's debtor relationship with France, by adding a new Journal Entry that gives Haiti more options in how to resolve the situation.

We are aware that older narrative content in Victoria 3 also exhibits similar issues to the ones we're revising from Voice of the People. Assume and expect that we will gradually revise such content to higher standards in free updates.

Other ways in which we will improve Voice of the People include notifications, which will be looked over and enhanced to ensure appropriate parties are informed of relevant events outside their borders. For example, the Indochina crisis and the adventures of Garibaldi certainly made international news at the time, and if it's appropriate we're going to make sure you're informed of these and other events even when you're not directly involved.

We are also planning to do some additional work on AI related to Voice of the People content, specifically improving French AI handling of their Algerian colonies and the related Journal Entry, and improving the characteristic behaviors of the French AI while led by one of the three dynastic monarchs.

A few general improvements to Update 1.3 will also be rolled out on June 26th, alongside the bug fixes and balance improvements. One concern with the ability to invite exiles is that there's no indication there's someone new and recruitable in there without going to look all the time. As a first pass to addressing this we are going to notify you under certain circumstances when a character is exiled, so you get a heads-up that there's a reason to go check it out. The Industry Banned Law is also going to be revisited to ensure that even if it may be unlikely to lead you to economic prosperity, it at least fills a valid niche for a certain kind of country.

Due to its sandboxy, systemic nature Victoria 3 is not the easiest game to write historical content for, and we're still working on honing in on exactly what type of events and Journal Entries are the most fun for you to engage with. But that is no excuse, and you deserved better. Our greatest asset as developers is to be able to have this dialogue with you, and we deeply appreciate your constructive criticism. Our many learnings here will be carried forward to all future narrative content we write, where it will make for more challenging and fun gameplay in a world that feels more alive.

Next week we will return with the aforementioned update to our post-release plans, as well as more info about the open beta we are planning for later this year. Until then!
 
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It is reassuring to see this reaction from the devs, particularly on how journal entries can be disconnected from game mechanics, which I found frustrating. I can give credit to the team for being willing to work on DLCs post release.

That being said, it seems fair to point out that working on this before release would have been even better.
 
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Really cool of you to be so transparent and forthcoming in regards of the problems the players voiced here!
Thank you for being so transparent and thank you for listing to feedback. Its not a it is not for granted to such a reaction in the relation ship we share.

Overall i might add that i think characters and smaller system interacting with them is not what i see as the core or strength Vici 3 has or should have. So i hope after fixing the now existing new character systems we will get back to socioeconomic simulation with a military system.
 
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In V2 we had the newspaper on a yearly (iirc) basis. It fits the period quite well and was quite immersive. However it also had some downsides as the content was quite repititive.
But it included news about big battles, new inventions and some other events around the world that you'd expect in a Victorian era newspaper.

Personally I would love to see them return.

Examples (randomly from google)
View attachment 991063

View attachment 991064

Highly agree!
I would also extend the newspaper with narrative events that reflect political, social and economic events only in your country.
Like "Local" and "Global" parts.
 
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In addition, we will be adding support for Journal Entries to confer country-wide effects while they're active. While the Divided Monarchists Journal Entry is in effect, a low Legitimacy government will result in much greater radicalism across France than before, which will encourage resolving the dynastic crisis sooner rather than later. A failure condition will also be added, resulting in France's collapse back into Republicanism.​
Everything else has me very very hopeful, but this line concerns me a bit: historically Louis-Napoleon only came to power after the end of the Orleanist monarchy in 1848, and after his fall from power the Legitimists had a shot again with the (provisional) republic that followed. Will the failure of one dynasty/the return of a republic still allow the other dynasties to make their attempt at re-establishing the monarchy, so long as the Stamp Out Monarchism JE isn't completed?
 
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Yes, this is exactly the idea - three different tracks which 'race' each other, advancing or retreating based on factors such as your economy, politics, engagement in foreign adventures and so on, and with the return of Republicanism as the result if none of the three dynasties manage to 'win'.
This mechanic is exactly the kind this game needs.

In the near future, it would be amazing to see something like this trigger for all nations who find themselves in need of a monarch, with different suitable candidates being presented under the supervision of the Greats Powers (see for example the Belgian situation in 1830 and the Greek one in 1866).
 
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The best combo is a couple of programmers combined with good data. We have in-house data but optimizing for that only means "it's working on our machines" (which isn't very helpful to you), so the more data we get from those players that are actually affected by performance issues the better.

I have a somewhat silly question, just because I’m curious. Why doesn’t paradox (or other game companies) invest in a few different test machines so they can see how the game performs on different platforms, graphics cards, etc… It seems like it would only cost around 50k to get a wide variety of machines and every game could use it to test their patches so the cost would be spread between multiple budgets. I assume there’s a good reason why this isn’t done, I’ve just never quite understood why, considering how important performance is for so many games, particularly on launch.
 
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I have to ask, but if the dev were not satisfied, why did this get released? I don't think it was impossible to see the backlash coming.

I appreciate the effort to fix things, but decisions are being made here that are baffling.
 
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I'm very pleased that you're going to improve the content relating to France.

I think that in addition to improving the existing events, you should also add some new ones. France had a very turbulent history during this period, and I confess I was a little disappointed to have a limited number of events in this DLC.
 
Yes, this is exactly the idea - three different tracks which 'race' each other, advancing or retreating based on factors such as your economy, politics, engagement in foreign adventures and so on, and with the return of Republicanism as the result if none of the three dynasties manage to 'win'.
You could almost call it a struggle. ;)
 
I have a somewhat silly question, just because I’m curious. Why doesn’t paradox (or other game companies) invest in a few different test machines so they can see how the game performs on different platforms, graphics cards, etc… It seems like it would only cost around 50k to get a wide variety of machines and every game could use it to test their patches so the cost would be spread between multiple budgets. I assume there’s a good reason why this isn’t done, I’ve just never quite understood why, considering how important performance is for so many games, particularly on launch.
The almost certainly do to some extent. It's just the permutations of different computer hardware are impossible to fully replicate.
 
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It seems like it would only cost around 50k to get a wide variety of machines
This is the "initial capital outlay is the only cost of increasing the size of your equipment pool" fallacy.
 
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While we’re on the topic, can politics please start affecting diplomacy for.. every country? Why does no one care if I go communist as Russia for example?
 
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Great DD. Just wondering if have you thought about adding the Franco-Prussian war. I was just disappointed that you guys added Paris Commune but not the F-P war.
The commune came into existence because of said war.
 
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Appreciate the openness and the dev diary. One major kicker for me is the performance has degraded more, when I reach the 1880s-1900s and I have to be zoomed out on the paper map. Which is a shame because I really like when the game goes into the colonialism rush and production chains get more complex. No matter the settings I change or tweak, the performance does not improve. 1.2 was seemingly better. I think I'll go post in that performance thread and post my specs there. I'm so used to CK3 performance where its just so smooth.
 
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Will there be journal entries and events added for various historical or potential agitators in other countries? It would be quite disappointment and missed potential to introduce no new content regarding these figures for rest of game's development cycle because it is "done and released" DLC content. Also highlighting issues with one-country-focusing content DLC.

Agitators were in the free patch.
 
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Have we addressed the fact this DLC took months, will take a while to fix (bring up to par) and only addresses a single country? Or that almost all majors lack even basic flavor at launch? Shall we expect to wait until 2027 and a couple hundred $$ later to flesh out just Europe and NA?
 
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If I end the monarchy, I want to stop getting all these people with competing monarchist ideologies. It's really frustrating. I'm also annoyed that I have massive support behind a change to council republic, I have 10 million loyalists and 500K radicals, only two interest groups with no support would be -10 happiness, and still it tells me I'm getting a civil war with every province but the capital breaking away. It makes no sense and feels like there's no simulation happening.
 
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