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War Effort - Operation Cockpit [1.12.12 OPEN BETA]

Hello there Generals!

We have begun the final preparations for Operation Cockpit! Below you will find a set of patch notes that are now live on an open beta branch. Feel free to give us feedback on these planned changes in this thread, or in our Discord!


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# Balance
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- Canadian Focuses 'National Steel Car' and 'Send in the Zombies' are no longer mutually exclusive. If Great Depression has already been removed, the focus on "War Fuelled Economy" and "Reactivate the Farmers Unity League" will grant a significant temporary construction speed boost.
- Canadian focuses regarding the repatriation of Newfoundland are now available to the recently added Communist path
- Divisional Commanders: XP requirements for level thresholds and for gaining an aptitude trait have been reduced across the board by 20-50%
- Divisional Commanders: XP gain from combat increased by 33%
- decreased HIT_PROFILE_SPEED_FACTOR from 2 to 0.5 this will make ships speed affect hit profiles less
- Air accident base chance increased from 0.05 to 0.1, accident chance multiplier increased from 0.5 to 1, accident effect multiplier increased from 0.005 to 0.01 ace death chance increased from 0.003 to 0.005
- Air wing XP game from training per day increased from 3 to 7 since Air accidents are more common, air exercises xp adjusted to match
- increased supply per transport plane to 0.01 from 0.002

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# UI
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- Now the discord and the Instagram tooltips will have correct localization.
- Added link to Instagram and Discord to the in-game menu.

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# Bugfix
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- Fixed the Portuguese Great War tank not appearing in the tech tree without NSB.
- Re-introduced many tank icons for most countries that were screwed by No Step Back. Tank icons in the non-NSB generic tree will now appear in the Tank Designer with NSB.
- Improved the way country-specific tank icons appear in the tank designer, based on tech.
- Turkey will no longer be able to ask again for investment to a country until the country has accepted the portfolio and finishes the decision to invest in Turkey.
- Fixed issues with equipment bonuses to Carriers provided by Italian focus Refit Civilian Ships.
- Fixed issue with Italian focuses Standardization and Specialization so that they provide bonuses to aircraft as promised.
- Fixed issue in which Australian designer Cockatoo Docks and Engineer was not providing any real bonuses to Heavy Cruisers.
- Super Heavy Battleship armour now reduces Torpedo critical chance instead of increasing it
- Fix for Flying Tigers without BBA
- Remove duplicated delimiter in focus-tree tooltips
- Fixed wrong positioning of British focus "Embargo The Soviet Union" when hiding obsolete branches and Global Defense focus has been taken.
- Fixed disappearing icons in the division designer when NATO symbols are used
- Names in trade views are now updated when the country changes ideology
- Soviet Marti Class cruiser will now have the minelayer role.
- The Linguist trait should now work
- Fixed wrong naming of peace conference after load game during the peace conference.
- Fixed issues with misplaced focus branches in UK and USA focus trees when the Hide Obsolete Branches custom rule was set as "Show".
- Fixed a few Czech Designers having their icons broken when Death or Dishonor DLC was not active.
- Fixed a Dutch Designer having its icon broken when Man the Guns DLC was not active.
- removed erroneous leader trait XP stats from the engineering school's army spirit. It now grants a global initiative factor
- Fixed issues with dynamic textures on DX11 with older drivers / Windows releases
- Fixed handling of X1R5G5B5 and A1R5G5B5 textures on DX11 when not supported by graphics drivers or older Windows versions
- Added Black Sea cores missing from the Polish Fascist branch after selecting the national focus "Decide Post-War Borders".
- Added checks to Hungarian focus "Renew the Rome Protocols" to make sure Austria and Italy exist and are independent.
- Made it harder to do the Anschluss swap exploit.
- Fixed localization for poland.26 event.
- Series of bug fixes focused on Interface and Localization.

Thank you all for sending in bug reports & suggestions, there is more of this on the horizon, now have an amazing easter!

/Katten
 
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One day it is planned to review the spirit of the British raj of agrarian reform or some type of decision will be implemented to somehow alleviate this important malus.

I also think that cavalry units should benefit from certain bonuses when studying certain military doctrines. How could the first investigations of the military doctrine of mass assault be before reaching the dilemma that has a branch
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That's a nice patch. I, for one, appreciate that it addresses a diverse set of issues.
 
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Now. . . . if we can have a rework for the "destroyers for bases agreement" that gives America Military/Naval Base Access instead of providing the entirety of Newfoundland/Caribbean Islands, I would be a happy man. Although admittedly, it might be hard to balance - but maybe a national spirit of a "99-year lease" prevents the cancellation of Military/Naval Base access against America?
 
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If we are making some focuses not mutually exclusive, then can the german Plan Z and U-Boat Effort not exclusive?
I would love to see some changes for Germany, a lot of focuses need to change to 35 days or be buffed, also events and decisions arround new mechanics would be nice
 
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I am most pleased with the transport planes boost. Hopefully they will be worth building again. I am also pleased to see continued investment into bug-fixing: progress is being made but there's still a long way to go (see my signature).

I dislike the Canadian changes but I know I'm in a very small minority so at least it's good to see the devs listening to the players.

I would love to see some changes for Germany, a lot of focuses need to change to 35 days or be buffed, also events and decisions arround new mechanics would be nice

Germany has a vanilla focus tree and had a major rework in WTT and partner patch. Meanwhile, many nations (Finland, Scandinavia, South East Asia, the Middle East, and the whole of South America) still have practically no official content almost seven years after release... I'd be disappointed if the devs were allocating any time to German content except for bug-fixes.
 
A small suggestion but could the DEF name of fascist Japan be changed to 'the Japanese Empire'? It seems better than just 'Japan' as is it now and still provides clarity of ideology since Showa-restoration Japan uses 'the Empire of Japan' instead.
 
Now. . . . if we can have a rework for the "destroyers for bases agreement" that gives America Military/Naval Base Access instead of providing the entirety of Newfoundland/Caribbean Islands, I would be a happy man. Although admittedly, it might be hard to balance - but maybe a national spirit of a "99-year lease" prevents the cancellation of Military/Naval Base access against America?
In a way it is partially historically accurate (within the limitations of the game).
The "Destroyers for Bases" granted the rent-free 99-years leases to establish Naval and Air bases. If they are simply granted Military Access...they wouldn't be able to build the Naval and Air bases they were required to construct under the agreement.
 
In a way it is partially historically accurate (within the limitations of the game).
The "Destroyers for Bases" granted the rent-free 99-years leases to establish Naval and Air bases. If they are simply granted Military Access...they wouldn't be able to build the Naval and Air bases they were required to construct under the agreement.

I made a suggestion about this a while ago. Basically if the focus gave the Americans military access and also spawned naval and air bases in the relevant states, it would feel more accurate and still work gameplay wise.
 
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Woo, cheers for the (War) Effort, Team HoI4 :) Lots of great-looking naval changes in there, and naval changes are, of course, the best changes :)

- Super Heavy Battleship armour now reduces Torpedo critical chance instead of increasing it

Musashi and Yamato thank you for your hard work :)

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- The Linguist trait should now work
So it wasn't just me, then?

I am, once again, asking for US cores on Canada. If Canada and the UK can core the US, the US should be able to core Canada... preferably regardless of ideology.
 
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How signifiant change is this? A final nail in the coffin of heavy cruisers?
I interpret this as removing the 'speed hack' from ship selection; i.e. Making fast boats that almost never get hit is less useful or should I say less likely now. But I have not tested any of that.
 
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