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War Effort - Operation Tungsten [1.12.6 - Checksum a6ba]


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Greetings all!

As I indicated a few weeks ago with the launch of the open beta for 1.12.6, the Hoi4 War Effort initiative is well underway. To recap, this will take the form of a consistent series of monthly updates containing smaller content additions, bugfixes, and quality of life improvements, primarily targeting nations that have older (perhaps outdated) content.

Today we're launching the first of these updates to the live branch. You can find the patch notes (unchanged from the Open Beta version) below:

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# Balance
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- India now has access to a new focus and series of lengthy decisions which allow the offset of the Agrarian Society national spirit
- Imperial Associates can now become spymaster of their faction
- Manchukuo focus 'Hoankyoku' now grants a free Spy Agency if unbuilt, and a national focus granting +1 free operative slot
- Two new one-use war support decisions added, which simulate the effects of radio and film industry propaganda
- One new focus added to Romanian air section: 'White Squadron'
- Air supply mission cp cost has been reduced by 75%
- truce period after kicking a country from faction increased to 60 days from 30
- Hungary's Support Urbanization focus now grants one civilian factory in addition to the three building slots. Institute for Industrial Techniques now requires one of the prerequisites, not both.
- Hungarian spirit 'Invite Foreign Investors' now grants 10% research speed in addition to previous effects.
- Hungary now receives 2 uses of the 25% doctrine cost reduction from the 'Mobile Corps' spirit, from 1
- Default occupation law is now set to Military Governor, from Civilian Oversight
- AI is somewhat less likely to blow the suez canal without reasons
- Soviet NKVD advisors are no longer omniscient beings - enemy spy detection chance reduced to 0.2% base from 5% base
- Italian 'Air Innovations' focus now grants a 50% research bonus, from 75%
- Italian focus 'Reggianes Exports' now grants 1x 50% bonus, from 2x 75%
- Italian Focus 'Citta del Aria' now grants 4x 25% bonuses, from 3x 75% research bonuses
- Italian focus 'Standardization' now provides 1x 75% research bonus, from 2x 75%
- Italian focus 'specialization' now grants 2x 50% research bonuses, from 3x 50%
- Italian focus 'Incrociatori Leggeri' now provides 2x interdiction cost reductions, from 3
- Italian focus 'Incrociatori pesanti' now provides 2x 75% cost reductions for fleet in being, from 3x 75%
- Italian Cruiser Sub and Midget Sub focuses now grant 1x 50% cost reductions, from 2x 75% cost reductions
- Italian focuses 'Navi da Battaglia' and 'Caccia... Cacciatorpprs... never mind' now provide 2x 50% cost reductions, from 2x 75%
- Italian focus 'Redirect Alfa Romeo production' now grants 2x50% research bonuses for light aircraft, from 2x 75%
- Italian focus 'thermojet research' has been made less powerful
- Czech Communist focus 'Communism with a Human Face' now grants 3% Recruitable Population from 2%
- Czech focus 'War College' now grants -100% Field Officer Promotion Penalty
- Czech focus 'Air is Our Sea' now grants -15% fighter production cost, from -10%
- Czech focus 'Equal Access Guarantee' no longer reduces heavy tank production cost, but reduces light tank production cost by 15%, from 5%
- Czech Fortification focuses (left side) now grant significantly more army experience (10-30 each, from 5 each)
- Czech Hungarian Line and Polish Line focuses now take 35 days to complete, from 70
- Ethiopia: Cost to invite to executive council reduced to 100pp from 150, cost to integrate is now 3% stability, from 150pp
- Indian Focus 'Rhani of Jhansi' now provides a commander of level 5, from 3 (with associated skill increases)
- Indian focus 'Navy Funding' now provides 50 naval xp, from 20
- Indian focus 'British Army Support' now grants 2 uses of the 100% research bonus for support technology from 1 use, and 30 army experience, from 20
- Indian focus 'Lions of the Great War' now provides 30 army experience. The spirit granted by this focus now also provides 5% war support
- approximately 2 million people have been returned to Mozambique
- Romanian focuses 'Invest in the IAR' and 'MALAXA' now grant 3 of their respective factory types, from 2
- Romanian focuses 'Ground Support' and 'Air Defense' now grant 2x 50% doctrine cost bonuses, from 2x 25%
- Romanian focus 'Air Superiority' now grants 2x 50% cost reduction bonuses, from 2x 25%
- Romanian focus 'The Armored Division' now grants 2 armored units, from 1
- Warscore from taking a province for the first time increased by 50%
- Garrison Manpower lost per resistance attack reduced slightly
- Small Bomb Bay now has -15 agility, from -20. Bomb Locks now have -20 agility from -15
- Several ai modifiers have been added to the 'Protect Czechoslovakia' triggered event in the Hungarian focus tree, and a tooltip has been added to indicate what you can do to make it more likely to succeed
- Non-strategic materials module now decreases production cost of airframes by 7.5%
- Manchukuo focus 'The Two Emperors' now reduces the Low Legitimacy malus by 20% war support and stability
- Slightly reduced manpower requirements again for lower tier occupation laws
- Timed peace stackables (resource rights + war reparations) now only cancel when at war with the receiver, rather than when at war with anyone.
- The USA now has a significant peace cost reduction for puppeting Japan

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# UI
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- Hovered state highlighting is now used in construction and deployment mapmodes
- You are once again able to click and shift-click to set the priority on production line elements, using the priority frame indicator

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# AI
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- AI will now pick somewhat more interesting military spirits
- Slightly adjusted thresholds for AI using occupation laws, towards a more severe approach
- If Czechoslovakia is at war with Germany, Germany should now wait a while before declaring war on Poland
- improved air role ratios for countries AI
- Gave the AI an extra layer of though process behind taking states in peace conferences. Added several key areas of interest, and reduced their general interest elsewhere.
- AI contesting other AIs in peace conferences should now resolve their conflicts based on a combination of relative power and map aesthetics

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# Modding
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- Added pc_turn trigger for peace conferences

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# Bugfix
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- Italy can no longer claim territory or the subjugation through decisions of a Balkan country if they are in the same faction
- If Italy tries to join the Stresa Front and has any wargoals on a faction member, they will be removed before Italy can join the faction
- Prevent CTD for observer when someone hotjoins
- Fix crash when putting the focus on an Edit text box and closing the screen by using the Escape key
- World Threat will now correctly build and decay from the fabrication of claims
- Fixed inconsistencies with BoP impact in Italy when losing/retaking core states.
- Switzerland now correctly updates best democratic allies when another country changes governments
- Former Presidents of the Swiss Confederation are now available as Councilors again after 1950
- Generic versions of Switzerland generated through Peace Conferences don't inherit Switzerland's systems or Focus Tree anymore.
- Indian civil war will no longer give you 0 units if you complete a civil war focus while Free
- Herzegovina is now transferred to Croatia if the appropriate event option is selected by Germany
- Cairo is now required to form Arabia, and is appropriately cored by the same decision
- Forming the ottoman empire without BftB now grants a core on Cairo. Cairo is now required and cored for the respective decisions in BftB
- Constantinople and Amasya are now cored by the Form Persia decision
- Ticino is now cored by the HRE decision
- Forming Byzantium without BftB will now appropriately grant cores on Constantinople and Amasya. Victory in Egypt and Tunis now requires and grants core on Cairo
- Forming Macedonia now requires and grants cores on Istanbul, Amasya, Van, and Cairo
- Decision alert should now show again if available decisions are present

Soon we'll begin an open beta period for our next War Effort patch, so those of you who are keen on getting your hands on changes early - keep your eyes peeled.


Message from the Team

One of our primary motivations here is to work with the HOI community in greater depth for these updates. Suggestions are always welcome, ideas considered, and feedback, as always, is requested. While some ideas will always be outside the scope of the work we are doing for the War Effort, or at odds with the direction I see the game going, I'd urge those with strong opinions on how we can improve the game to leave feedback in one of the War Effort threads, or in the suggestions forum. Many items from the suggestions forum have already been appraised, and some implemented - this is a practice we will continue, so long as they make practical sense.


The War Effort Continues!

Our recon vehicles have spotted the way forward! We can now see the coming two Operations, but with reconnaissance, things can be quite uncertain so we will work hard on confirming these dates to make sure they are correct being sharing them with you all.
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Playing with Mods?

We know mods are a huge part of our community and the game. With that in mind, we've updated our available old builds to include Hearts of Iron IV from before the War Effort initiative started. This means if your favorite mods is for some reason invalid with the initiative patches, you can backdate your game version and still enjoy Hearts of Iron IV your way. To comply with GDPR, we've had to lock the access codes to these branches on our website. But don't worry, we made quick tutorial on how:

VIDEO TUTORIAL

TEXT TUTORIAL:
For versions released before the changes:

Get a code for the version you want:

  1. Go to https://accounts.paradoxplaza.com/games and log in (or create) your Paradox Account.
  2. Scroll Down.
  3. Find "Access Earlier Versions"
  4. Click "Show"
  5. See below to revert to older versions under passlock.

Apply the code in steam:
  1. Go to your Steam Library and select your game of choice.
  2. Right-click and select Properties.
  3. Under the “BETAS” tab.
  4. Enter the relevant code retrieved from Paradox Plaza and click “CHECK CODE”.
  5. Select the version you wish to play and wait for Steam launcher to finalize the switch.
  6. If the previous step fails, exit the game, right click properties, local files, Verify the integrity of game files and wait for all files to be verified.
 

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I'd be surprised if it actually does kill him all the time on ahistorical. It's probably more that each outcome has a chance of happening, and there are eight outcomes the AI is programmed to pick between, so the chances that it picks the historical outcome are likely quite slim.
So after a lot of runs i got one when the Russkies went with "The Centre" so with Stalin. You're so right Sir, problem lies with the many alternate plans available. So the issue can be fixed by simply winding up the chance of choosing Stalin compared to the alternatives. As it currently looks like if Stalin's reign was extremely unstable although the reality was the exact opposite :) I see that some variation must take place for a different gameplay experience but currently it's just too weird that Stalin survives like 1/10 or 1/20 compared to Trotskiy, Bucharin, their minions, the Tsar, or some random Slavic supremacist guy. :D
 
- Romanian focus 'The Armored Division' now grants 2 armored units, from 1
@Arheo
Cool, now it'd be even cooler if with NSB that the focus could give actual functional tank variants instead of just useless empty chassis to them
Sure if you've researched and designed a light or medium tank variant, it'll use that, but if you haven't you get junk.

In a related issue, I believe Italy at start starts with empty chassis in its stockpile
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Screenshot of bug corrected using the attached ITA - Italy.txt file

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European Union:
Also, may I suggest a rework of this formable nation, not requiring states like Zara (163), Königsberg (763) or the eastern states in Germany. And maybe could have subsequent decisions to also core next countries that over time would be part of the UE before the fall of Communism (UK, Ireland, Portugal, Spain, Greece, Denmark, Austria, Sweden, etc.)
I don't think it should be strict at all. Cores on all of Europe (including non-members like Switzerland and Russia because alt-history) and make it much easier to form territory-wise. Maybe only requiring two countries to form or something.

The rework I'd want to see is in how you form it. Currently most countries have to conquer Europe to form it, whereas it probably should be a diplomatic process. Yeah, this is a war-game (sort-of), but the war would still be something you need to survive to form the EU.

Now, seeing as democracies are a bit boring atm, maybe the EU could be an end-game goal for countries like Germany, France etc.? Could work as a PP-sink, maybe as a continous focus?
 
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for me is most important that my games are not destroyed - like usually, when you "work".
I play only Ironman or mods.

You should focus on quality of your work and not like usually - all you did since Walking the Tiger could be deleted and game would be better... and my previous games could be possibly resumed! (but they are probably lost for good as your "self installing" changes destroyed Ironman games once loaded).
I hope that there will be some law to force companies like yours to either pay back all money or have duty to repair saves destroyed by own updates!
 
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Once again requesting that the province of Nantes is removed from the state of Loire and made part of Brittany, as it was at the time historically and so as to make the releasable Brittany whole.

Would also like to see the Greater Yugoslavia focus give cores on Bulgaria instead of just claims, or at least some decision to core them once you have them.
 
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for me is most important that my games are not destroyed - like usually, when you "work".
I play only Ironman or mods.

You should focus on quality of your work and not like usually - all you did since Walking the Tiger could be deleted and game would be better... and my previous games could be possibly resumed! (but they are probably lost for good as your "self installing" changes destroyed Ironman games once loaded).
I hope that there will be some law to force companies like yours to either pay back all money or have duty to repair saves destroyed by own updates!
 
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Would love to see the organization of the branch of Germany that I am not allowed to say (you know the one that committed all those crimes) division templates updated for Germany, as of right now they're not very useful since they have remained the same since day one. I propose making the Panzergrenadier template a 30 width with 9 Mech, 2 TD, 2 SPG, one SPAA. The infantry a 21 width with support companies. the tanks a 30 with as well with the 6 tanks 6 mech, 2 SPG, 1 SPAA
 
Would love to see the organization of the branch of Germany that I am not allowed to say (you know the one that committed all those crimes) division templates updated for Germany, as of right now they're not very useful since they have remained the same since day one. I propose making the Panzergrenadier template a 30 width with 9 Mech, 2 TD, 2 SPG, one SPAA. The infantry a 21 width with support companies. the tanks a 30 with as well with the 6 tanks 6 mech, 2 SPG, 1 SPAA
If templates are about to be historical, your suggestion definitely is not. There never were more than 2 Mech battalions in any German division during WWII. Most Panzergrenadiers were transported on trucks. Also, most Panzergrenadier Divisions had a tank battalion.
 
Germany still justifies a wargoal against Luxembourg even when only at war with the Czech, not with France. And even if at war with France it doesn't help them to go around the Maginot. They should justify against Luxembourg and Belgium to achieve that goal but ideally only after the Czechs have capitulated as otherwise they just open up themselves for a counterattack, especially if Britain is democratic and neutral at the time (they will join in to protect Luxembourg).

It might be a malfunction of the behaviour influenced by the define values FORCE_FACTOR_AGAINST_EXTRA_MINOR and MAX_EXTRA_WARGOAL_GENERATION.
 
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@Arheo I'd like to suggest a small QoL. Actually you can build in the impassable states ("Libyan Desert" for example). What about disabling this? You can currently build air bases there and with the new supply system these air bases can be resupplied. It would also be good to make impassable states "impassables" even for supplies.
 
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Hello, I have a small suggestion for the next upcoming patch. I would like the overlord's name to be overlayed on top of the puppet when you are zoomed out.
This concept would work wonders in the devolution path for Yugoslavia. Here's the proof of concept illustrated:
this is awesome! you should put it in the suggestions tab so it can be upvoted and viewed by the devs & community.
 
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Hello, I have a small suggestion for the next upcoming patch. I would like the overlord's name to be overlayed on top of the puppet when you are zoomed out.
This concept would work wonders in the devolution path for Yugoslavia. Here's the proof of concept illustrated:

Same colours are only for collab puppets aren't they? Normal puppets go with different colours i think.
 
It would appear that NKVD advisors are still omnipotent beings as they still have a spy detection chance of 5% meaning it is virtually impossible to use spies against russia
Just to understand your remark correctly - this change...

"- Soviet NKVD advisors are no longer omniscient beings - enemy spy detection chance reduced to 0.2% base from 5% base"

...isn't working as intended in your experience with the new patch? If so, I would recommend doing a report in the bug section about it, as in this thread it likely will get burried.
 
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