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War Effort - Operation Tungsten [1.12.6 - Checksum a6ba]


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Greetings all!

As I indicated a few weeks ago with the launch of the open beta for 1.12.6, the Hoi4 War Effort initiative is well underway. To recap, this will take the form of a consistent series of monthly updates containing smaller content additions, bugfixes, and quality of life improvements, primarily targeting nations that have older (perhaps outdated) content.

Today we're launching the first of these updates to the live branch. You can find the patch notes (unchanged from the Open Beta version) below:

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# Balance
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- India now has access to a new focus and series of lengthy decisions which allow the offset of the Agrarian Society national spirit
- Imperial Associates can now become spymaster of their faction
- Manchukuo focus 'Hoankyoku' now grants a free Spy Agency if unbuilt, and a national focus granting +1 free operative slot
- Two new one-use war support decisions added, which simulate the effects of radio and film industry propaganda
- One new focus added to Romanian air section: 'White Squadron'
- Air supply mission cp cost has been reduced by 75%
- truce period after kicking a country from faction increased to 60 days from 30
- Hungary's Support Urbanization focus now grants one civilian factory in addition to the three building slots. Institute for Industrial Techniques now requires one of the prerequisites, not both.
- Hungarian spirit 'Invite Foreign Investors' now grants 10% research speed in addition to previous effects.
- Hungary now receives 2 uses of the 25% doctrine cost reduction from the 'Mobile Corps' spirit, from 1
- Default occupation law is now set to Military Governor, from Civilian Oversight
- AI is somewhat less likely to blow the suez canal without reasons
- Soviet NKVD advisors are no longer omniscient beings - enemy spy detection chance reduced to 0.2% base from 5% base
- Italian 'Air Innovations' focus now grants a 50% research bonus, from 75%
- Italian focus 'Reggianes Exports' now grants 1x 50% bonus, from 2x 75%
- Italian Focus 'Citta del Aria' now grants 4x 25% bonuses, from 3x 75% research bonuses
- Italian focus 'Standardization' now provides 1x 75% research bonus, from 2x 75%
- Italian focus 'specialization' now grants 2x 50% research bonuses, from 3x 50%
- Italian focus 'Incrociatori Leggeri' now provides 2x interdiction cost reductions, from 3
- Italian focus 'Incrociatori pesanti' now provides 2x 75% cost reductions for fleet in being, from 3x 75%
- Italian Cruiser Sub and Midget Sub focuses now grant 1x 50% cost reductions, from 2x 75% cost reductions
- Italian focuses 'Navi da Battaglia' and 'Caccia... Cacciatorpprs... never mind' now provide 2x 50% cost reductions, from 2x 75%
- Italian focus 'Redirect Alfa Romeo production' now grants 2x50% research bonuses for light aircraft, from 2x 75%
- Italian focus 'thermojet research' has been made less powerful
- Czech Communist focus 'Communism with a Human Face' now grants 3% Recruitable Population from 2%
- Czech focus 'War College' now grants -100% Field Officer Promotion Penalty
- Czech focus 'Air is Our Sea' now grants -15% fighter production cost, from -10%
- Czech focus 'Equal Access Guarantee' no longer reduces heavy tank production cost, but reduces light tank production cost by 15%, from 5%
- Czech Fortification focuses (left side) now grant significantly more army experience (10-30 each, from 5 each)
- Czech Hungarian Line and Polish Line focuses now take 35 days to complete, from 70
- Ethiopia: Cost to invite to executive council reduced to 100pp from 150, cost to integrate is now 3% stability, from 150pp
- Indian Focus 'Rhani of Jhansi' now provides a commander of level 5, from 3 (with associated skill increases)
- Indian focus 'Navy Funding' now provides 50 naval xp, from 20
- Indian focus 'British Army Support' now grants 2 uses of the 100% research bonus for support technology from 1 use, and 30 army experience, from 20
- Indian focus 'Lions of the Great War' now provides 30 army experience. The spirit granted by this focus now also provides 5% war support
- approximately 2 million people have been returned to Mozambique
- Romanian focuses 'Invest in the IAR' and 'MALAXA' now grant 3 of their respective factory types, from 2
- Romanian focuses 'Ground Support' and 'Air Defense' now grant 2x 50% doctrine cost bonuses, from 2x 25%
- Romanian focus 'Air Superiority' now grants 2x 50% cost reduction bonuses, from 2x 25%
- Romanian focus 'The Armored Division' now grants 2 armored units, from 1
- Warscore from taking a province for the first time increased by 50%
- Garrison Manpower lost per resistance attack reduced slightly
- Small Bomb Bay now has -15 agility, from -20. Bomb Locks now have -20 agility from -15
- Several ai modifiers have been added to the 'Protect Czechoslovakia' triggered event in the Hungarian focus tree, and a tooltip has been added to indicate what you can do to make it more likely to succeed
- Non-strategic materials module now decreases production cost of airframes by 7.5%
- Manchukuo focus 'The Two Emperors' now reduces the Low Legitimacy malus by 20% war support and stability
- Slightly reduced manpower requirements again for lower tier occupation laws
- Timed peace stackables (resource rights + war reparations) now only cancel when at war with the receiver, rather than when at war with anyone.
- The USA now has a significant peace cost reduction for puppeting Japan

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# UI
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- Hovered state highlighting is now used in construction and deployment mapmodes
- You are once again able to click and shift-click to set the priority on production line elements, using the priority frame indicator

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# AI
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- AI will now pick somewhat more interesting military spirits
- Slightly adjusted thresholds for AI using occupation laws, towards a more severe approach
- If Czechoslovakia is at war with Germany, Germany should now wait a while before declaring war on Poland
- improved air role ratios for countries AI
- Gave the AI an extra layer of though process behind taking states in peace conferences. Added several key areas of interest, and reduced their general interest elsewhere.
- AI contesting other AIs in peace conferences should now resolve their conflicts based on a combination of relative power and map aesthetics

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# Modding
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- Added pc_turn trigger for peace conferences

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# Bugfix
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- Italy can no longer claim territory or the subjugation through decisions of a Balkan country if they are in the same faction
- If Italy tries to join the Stresa Front and has any wargoals on a faction member, they will be removed before Italy can join the faction
- Prevent CTD for observer when someone hotjoins
- Fix crash when putting the focus on an Edit text box and closing the screen by using the Escape key
- World Threat will now correctly build and decay from the fabrication of claims
- Fixed inconsistencies with BoP impact in Italy when losing/retaking core states.
- Switzerland now correctly updates best democratic allies when another country changes governments
- Former Presidents of the Swiss Confederation are now available as Councilors again after 1950
- Generic versions of Switzerland generated through Peace Conferences don't inherit Switzerland's systems or Focus Tree anymore.
- Indian civil war will no longer give you 0 units if you complete a civil war focus while Free
- Herzegovina is now transferred to Croatia if the appropriate event option is selected by Germany
- Cairo is now required to form Arabia, and is appropriately cored by the same decision
- Forming the ottoman empire without BftB now grants a core on Cairo. Cairo is now required and cored for the respective decisions in BftB
- Constantinople and Amasya are now cored by the Form Persia decision
- Ticino is now cored by the HRE decision
- Forming Byzantium without BftB will now appropriately grant cores on Constantinople and Amasya. Victory in Egypt and Tunis now requires and grants core on Cairo
- Forming Macedonia now requires and grants cores on Istanbul, Amasya, Van, and Cairo
- Decision alert should now show again if available decisions are present

Soon we'll begin an open beta period for our next War Effort patch, so those of you who are keen on getting your hands on changes early - keep your eyes peeled.


Message from the Team

One of our primary motivations here is to work with the HOI community in greater depth for these updates. Suggestions are always welcome, ideas considered, and feedback, as always, is requested. While some ideas will always be outside the scope of the work we are doing for the War Effort, or at odds with the direction I see the game going, I'd urge those with strong opinions on how we can improve the game to leave feedback in one of the War Effort threads, or in the suggestions forum. Many items from the suggestions forum have already been appraised, and some implemented - this is a practice we will continue, so long as they make practical sense.


The War Effort Continues!

Our recon vehicles have spotted the way forward! We can now see the coming two Operations, but with reconnaissance, things can be quite uncertain so we will work hard on confirming these dates to make sure they are correct being sharing them with you all.
Operations-Roadmap.png

Playing with Mods?

We know mods are a huge part of our community and the game. With that in mind, we've updated our available old builds to include Hearts of Iron IV from before the War Effort initiative started. This means if your favorite mods is for some reason invalid with the initiative patches, you can backdate your game version and still enjoy Hearts of Iron IV your way. To comply with GDPR, we've had to lock the access codes to these branches on our website. But don't worry, we made quick tutorial on how:

VIDEO TUTORIAL

TEXT TUTORIAL:
For versions released before the changes:

Get a code for the version you want:

  1. Go to https://accounts.paradoxplaza.com/games and log in (or create) your Paradox Account.
  2. Scroll Down.
  3. Find "Access Earlier Versions"
  4. Click "Show"
  5. See below to revert to older versions under passlock.

Apply the code in steam:
  1. Go to your Steam Library and select your game of choice.
  2. Right-click and select Properties.
  3. Under the “BETAS” tab.
  4. Enter the relevant code retrieved from Paradox Plaza and click “CHECK CODE”.
  5. Select the version you wish to play and wait for Steam launcher to finalize the switch.
  6. If the previous step fails, exit the game, right click properties, local files, Verify the integrity of game files and wait for all files to be verified.
 

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If true, that explains so much :/

Edit: Just started a game as Haiti and took no actions - after a few weeks the USSR starts improving relations with Romania. For some reason the UK is lend-leasing rifles to Australia, Canada, New Zealand and South Africa.
Because these are her puppets) And because Lend-Lease reduces autonomy, and they also have weak production, and they don't have enough weapons to create troops.

But why does AI never build divisions in puppets for itself??
 
I'm unsure if this is something you're already working on or not, but please do something about late game lag. It becomes a slog playing after 1943 and almost impossible after 1945.
 
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I'm unsure if this is something you're already working on or not, but please do something about late game lag. It becomes a slog playing after 1943 and almost impossible after 1945.
As far as I can tell, the problem is in the game engine, which is not aware that there are multi-core processors, and does not know how to parallelize tasks. I can only advise an upgrade of the processor.
for example : ryzen 7 5700x is enough for me to play quietly in the 48th year. and further
 
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I'm unsure if this is something you're already working on or not, but please do something about late game lag. It becomes a slog playing after 1943 and almost impossible after 1945.

There are mods that will limit the number of divisions that irrelevant minors will field. The one I use is called "AI Division Limiter." Besides upgrading your processor, that's the best way to improve mid/late game performance. I have an i9 but becomes noticeable in 1945 or so without the mod. Not ironman compatible, though.
 
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I'm hoping that fixes for the USSR's AI (tiny 200-division army by Barbarossa, never kills Trotsky, barely recruits any ministers for the government) make it into some future patches. I'm sure the USSR's AI has been better than this in the past.
It's because they're making 9/3's they can't keep up with production. You might have noticed that Germany has a lot of divisions now and that's because I have noticed that they make 9/1's.
 
- Forming the ottoman empire without BftB now grants a core on Cairo. Cairo is now required and cored for the respective decisions in BftB

Well wouldn´t it be not better having a option to fully get rid of this/fixing that butter then having now Cairo as option?

https://forum.paradoxplaza.com/foru...r-stays-negative-on-15-never-changes.1478807/

If you look at the Ottoman Path of Turkey in BftB you have to fight and even conquer Cairo from United Kingdom. In my opinion that Modifier is really crippling the Game Experience in his current stage of the Game.

Remove it as a National Spirit or atleast give the option to eliminate it through a focus Path.
 
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Well, since you specifically asked....message settings :) It remains easily the most popular suggestion in the suggestion forum. Sounds like something that would be up the war effort's alley, UI/UX improvements.
 
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I'm really glad to see a "custodian team", but I think it could be made a little more clear that this post has something to do with HoI4, I was ignoring this post because I thought it was just a game Paradox was publishing at first.
 
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Cheers for all the bugfixes, balance tweaks and other improvements Arheo and team :)

It may seem small but:

"You are once again able to click and shift-click to set the priority on production line elements, using the priority frame indicator"

is something I used to use all the time before it had its holiday, and it's great to see it back in the mix :) That's not necessarily my favourite change, but thought it was worth mentioning as one of those changes that, on the face of it, seem small, but when added together with other similar improvements make a big difference to enjoyment :)

As for a pic, for Operation Tungsten, have a pic of a Fairey Barrucuda (the main strike aircraft for the operation in question) taking off for a strike against Tirpitz from HMS Furious! It's technically from Operation Mascot (a sequel to Tungsten) but hopefully captures some of the vibe :) Image from Carrier Operations in World War II.

Barracuda - Mascot - Furious - small.jpg
 
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After waiting so long, I just want that Canadian Newfoundland Referendum decision for Canada, in 1945. Historically Britain wanted Canada to safeguard the Caribbean holdings and such.
I wouldn't mind seeing Newfoundland as a separate nation in-game, even if its existence was only de jure by that point. If the referendum is included regardless, I'd like an event where the US decides whether to seek further cooperation or to stick with the basing rights, like in real life.
 
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Hello guys I was lately watching Taureor's communist Poland video. He created collaboration government on Germany, annexed it and when he released he gave away his cores as well.
Can we have modify on this somehow?

If you share cores with a puppet you are gonna release (or just Collab) you should be able to demand only "your own cores" somehow.
 
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Hello guys I was lately watching Taureor's communist Poland video. He created collaboration government on Germany, annexed it and when he released he gave away his cores as well.
Can we have modify on this somehow?

If you share cores with a puppet you are gonna release (or just Collab) you should be able to demand only "your own cores" somehow.
When you make France a puppet as Germany you don't get to keep your cores even after taking the focus to core Alsace-Lorraine and Luxembourg too. tbh I wish we were just able to draw how we want to release our puppets like client states in EU4 or something.
 
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- Cairo is now required to form Arabia, and is appropriately cored by the same decision
- Forming the ottoman empire without BftB now grants a core on Cairo. Cairo is now required and cored for the respective decisions in BftB
- Constantinople and Amasya are now cored by the Form Persia decision
- Ticino is now cored by the HRE decision
- Forming Byzantium without BftB will now appropriately grant cores on Constantinople and Amasya. Victory in Egypt and Tunis now requires and grants core on Cairo
- Forming Macedonia now requires and grants cores on Istanbul, Amasya, Van, and Cairo
Thanks for fixing this missing cores. However, there are still some missing cores in other formable nations. Here you have a list:

Al-Andalus:
Recreate the Umayyad Caliphate: Missing cores in Cairo (907), Aden (659) and Qatar (765)
The Northern Expansion: Missing cores in Van (800), Abkhazia (826), Kabardino-Balkaria (827), North Ossetia (828) and Chechnya-Ingushetia (821)

Arabia:
Missing cores in Yemen (293), Oman (294), Qatar (765), Hatay (799), Kassala (883) and Sidi Ifni (783).

Greater Indonesian Confederacy:
Missing core in Portuguese Timor (721).

Macedonian Empire:
Missing core in Hatay (799). Also is given a core without relation in Gibraltar (118).

Persian Empire:
Missing core in Van (800), Hatay (799) and Cairo (907). Also is given a core without relation in Gibraltar (118).

European Union:
Missing core in Pyrénées-Atlantique (806).

Also, may I suggest a rework of this formable nation, not requiring states like Zara (163), Königsberg (763) or the eastern states in Germany. And maybe could have subsequent decisions to also core next countries that over time would be part of the UE before the fall of Communism (UK, Ireland, Portugal, Spain, Greece, Denmark, Austria, Sweden, etc.)
 

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I'm glad you looked at Hungary, but it would be good if you changed the military focus a bit, say when we do focus on home defense, we would get a 2.50% recruitable manpower national spirit, and in mobile warfare, some armored speed and attack buff.
And support domestic industry and support urbanization would only be a 35-day focus.
In the Proclamation of Great Hungary focus, we receive decisions on the territory of the former Hungarian kingdom as an example
West-East Slovakia, Banat, Croatia, Dalmatia, Ruthenia can be core area if cooperation in the areas reaches 50%.
And if Hungary becomes a German puppet, the fascist leader should be Ferenc Szálasi.
And if there were a little more cities in Hungary, not just 3, that wouldn't be bad either
 
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Is it possible to add something very simple to the game:

Yugoslavia

Change the name of the Materiel Designer from Artillery Company to Vistad
Change the name of the Materiel Designer from Motorization Company to IMR
Change the name of the Industrial Concern to VTZ
Change the name of Electronic Concern to Sever

These are all historical names (Vistad from Visegrad, Industrija motora Rakovica or IMR in Belgrade, Vojnotehnicki Zavod in Kragujevac and Sever in Subotica).

Also it would be nice that you change the Chiefs of Army so that you cannot have Josip Broz Tito unless Yugoslavia is communist. The same goes for Arso Jovanovic in the Military High Command since he is also a communist. Also if you do go the communist path it would be impossible to get Draza Mihajlovic or Milutin Nedic as chiefs of army.

This would all be really easy to change I think. If stuff can be added then it would be great to add a few more generals for both communists and monarchists, but I think firstly you would need to add a War Industrialist Nikola Stankovic (picture included in the post). I guess I also have ideas for focuses but perhaps that would be too much to suggest changes.
 

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I was hoping that the Improve Relations and Italian Volunteers bugs had been fixed in this patch, but just left out of the patch notes. No such luck, unfortunately.

These are both new bugs from BBA, so it would be great to get them fixed while the current version of the game is still receiving major updates.

My bug reports are below, but still have not been tagged as "Confirmed" or "Under Review". If you agree, please comment or upvote so these get the visibility needed to get attention from the Devs. Thanks.



 
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If I were to propose necessary focuses for Yugoslavia it would be:

Collectivization Process and the Five year Plan for the Communist path (same as in the USSR). Right now the Communist path is very limited.

Also since Yugoslavia had two resistance movements and was the only country in WW2 that practically liberated itself I think that like Poland or the Netherlands it should have the option for focuses that are available after the country has capitulated like what Poland has with Prepare for the Inevitable. For example to add some
offmap factories, infantry equipment and also some buffs for division attack and defense on core territories. Yugoslavia could also receive foreign support from the Allies or the USSR. The second thing would be a focus that would raise resistance to 90 in the Bosnian provinces. Then I think everything would be historically more accurate.

Also one more thing I noticed - I played the game many times and Independent state of Croatia is very rarely formed. I think it is very strange.