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It's time for the weekly dev diary and this time it's a biggie, as we proudly announce Horse Lords, the new Crusader Kings II expansion! So what makes the proud rulers of the endless steppes unique? Well, in short, their relative lack of permanent settlements. This expansion gives the nomadic peoples of the steppes a unique type of gameplay which is not centered around Castles, Temples and Cities at all. Playing as a Nomad, you are allowed to conquer and even own normal Holdings, but they are worth little to you except as vassal cash cows. What you really care about is more grazing land for your sheep and horses. Thus, nomad hordes simply have a total population, which grows relative to how many empty Holding slots exist in your provinces (steppe provinces are best, but some other terrain types are also acceptable).

Crusader Kings II - Nomad Population.jpg


A large fraction of your total Population counts as your Manpower, which is used to raise your regiments (much like the Retinue system.) Of course, if all your fighting men are dead, it will be a while before your Manpower replenishes! War on the steppes is fast and fluid; you only occupy an empty province for as long as one of your armies is standing there, or if you build a fort there to lock it down... and even then, you do not get much war score from the open wastes.

Crusader Kings II - The Empty Steppe.jpg


This brings us to the one Holding that actually means a lot to the hordes; their capital. Each nomad clan can only one of this special holding type, but there are more upgrades for it than any of the regular types, and these improvements have more unique effects too... To really defeat a nomad horde, you need to occupy their capital (or decisively beat them in battle, of course.) However, Nomads are allowed to move their capital around often; and that means they actually pull up stakes, 'buildings' and all, and move the whole thing to another location!

Crusader Kings II - Raising Hordes.jpg


Another special twist to the nomadic hordes is that even in defeat, they are still dangerous. Should a horde lose its last province, the tribe will still exist, and may use its remaining armies to conquer another land in which to settle. Naturally, nomads can choose to settle on a more permanent basis, by completely switching over to a Feudal, Tribal or Republican lifestyle. This is done by special decision, reminiscent of how Tribes work.

Now, as the astute among you might have wondered, Crusader Kings is largely about managing your turbulent vassals, so what replaces that important gameplay aspect for the Nomads? The answer to that, my friends, is the Clans, and that will be the subject of next week's dev diary! Until then...


Khaaaan.jpg
 
Yes
 
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At this point I just want clarification on whether or not clan politics will exist outside of the steppes. Ireland, Scotland, Afghanistan, Africa, Scandinavia and so on need some love.
 
At this point I just want clarification on whether or not clan politics will exist outside of the steppes. Ireland, Scotland, Afghanistan, Africa, Scandinavia and so on need some love.
I think clans will be a system similar to patricians in republics, jockeying for position between eachother. Not sure it's a valid system for tribals.
 
At this point I just want clarification on whether or not clan politics will exist outside of the steppes. Ireland, Scotland, Afghanistan, Africa, Scandinavia and so on need some love.
No it won't
 
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Brilliant! I thought there might not be one because of the common sense release.
Well it's not the same dev team is it?
 
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I think clans will be a system similar to patricians in republics, jockeying for position between eachother. Not sure it's a valid system for tribals.
Well netiher is the current system, the tribes still work far to much like the feudal system.

No it won't
I'd say that is a good thing, the stepppes and the tribes should work diffrently. That said is there any chance you may reexamine the tribal mechanics now that it no longer has to represent both? Tailor it better to those who are still left in it.
 
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We'd bloody better be able to burn Samarkand to the ground in two months and Baghdad in three !
It's likely a myth that the Mongols even razed Samarkand in the first place. As the sources that say they did later contradict even themselves and we have archaeological evidence that Samarkand was just as thriving and wealthy within 10 years of the alleged conquest. It was ecological changes in Central Asia that eventually weakened the city over the centuries, not being razed by Chingiss Xa'an.
 
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Does this mean that the Magyars are more likely to form Hungary in the Charlemagne start?
 
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Dear Paradox,

I bought a $50 steam card because you just released Common Sense for EUIV, is there an estimate as to when will I be expecting you to remove the last $30 on my wallet for all the goodies in Horse Lords?

Sincerly,

Me

PS: I love you for releasing the Common Sense Bundle with the sprite pack and actual expansion
 
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Look at it the way I do, it can't possibly make the steppes work worse than they do presently.

The game won't run on my computer any more after this expansion, since it will be a FURTHER Map expansion. Fortunately, I have the funding required to purchase a new computer. Or at least, I do in theory. I need a loan, but I can actually afford to repay it, as I finally have the requisite job security and income. Running in 64 bit mode, do you think 32 Gigs of RAM, 8 Gigs video ram, and a 4.0 GhZ processor will be sufficient?
 
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The game won't run on my computer any more after this expansion, since it will be a FURTHER Map expansion. Fortunately, I have the funding required to purchase a new computer. Or at least, I do in theory. I need a loan, but I can actually afford to repay it, as I finally have the requisite job security and income. Running in 64 bit mode, do you think 32 Gigs of RAM, 8 Gigs video ram, and a 4.0 GhZ processor will be sufficient?
If you can buy that good of a computer then am confident there is no way your current one one is shittier than mine and I am absolutely sure mine will run the game after this expansion.
 
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What does 8gb of video ram even do? I thought the most any game used was like 3.
 
The game won't run on my computer any more after this expansion, since it will be a FURTHER Map expansion. Fortunately, I have the funding required to purchase a new computer. Or at least, I do in theory. I need a loan, but I can actually afford to repay it, as I finally have the requisite job security and income. Running in 64 bit mode, do you think 32 Gigs of RAM, 8 Gigs video ram, and a 4.0 GhZ processor will be sufficient?

1. It's a SMALL map expansions.
2. They optimised the engine and the game will be FASTER than before...
 
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