Did you remove the stray pixels you had before?
I think so.
What I did was this: remove the stray pixels in rivers.bmp that were denounced in the log as bad rivers, then save as indexed and use ir as a base, via recolouring, to ensure any of the other maps have stray pixels either.
The mapchecker in particular didn't find anyone the last time I, well, checked it.
Did you make one portage? I read you have to have at least one portage or it will crash at calculating Naval Ranges.
Might be still needed, I specifically tested this just yesterday. Removing a portage (there was only one and it was between rivers that are not even on the map) led to a crash for an otherwise working map.
I thought that was no longer the case sfter the last update
Thank you a lot!!! How did you do it? Only fixing the cultures, or did you do something else?
And yes, the terrain is expected to be ugly, I didn't want to Touch it if I couldn't ser the result anyways
I'll try it once i get to my computer!
I see... Any idea of what was wromg about the rivers?
What would be the correct usage of yellow pixels?
That is a problem caused by your sea provinces. As far as I know you must have at least one sea province connected to a land province. It should also be correctly defined in it's own sea zone and ocean region.JonStryker, how did you fix the "Naval range" issue? As I said, I couldn't use my map if I deleted that one portage.