D
Denkt
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A factory is a very large complex in HOI4 so it could very well produce not only the tank but all that is needed to support the tank.
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Yes, quite a let down. Will be a fun game but immersion breaking in my opinion.
I never thought i would say it but manufacturing a generic supply box sounds pretty good right about now. Luckily the all in one panzer factory will provide tank shells, fuel , food and all that is need to capture Antwerp.
Which is not a problem in itself. Problem is, your tank division will easilly go far, far further than it`s fuel would allow, since it wouldn`t pay for movement with fuel units, but with abstract "tank units" of which, it must have far more than just enough to move from A to B. That is a huge balancing problem right there.
Yes and I promised that radio for you too honey."Honey, can you stop by the panzer factory after work, we're out of daily rations! Danke!"
Now, having looked at the early development screanshots, I can actually think, that what really happened, was this:
-In HOI3, dev team had quite a bad time with logistics and most importantly balancing fuel consumption and it`s production and purchase. The synthetic oil for every one in 1936 and ludicurous price of oil and fuel were simply a placeholders that devs had to put, to ship the game, as it had more serious problems. Unfortunately, in HOI3 devs balanced the system around the synthetic oil, and at some point, simply chose to not revise the decision.
-In HOI4, fuel and supplies were initially planned, but due to the game being delayed by almost a year, the devs decided to cut the supply&fuel system.
Simply look at the early screanshots:
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Note how neither tanks nor planes cost any oil to produce, and how division in template has both supply and fuel consumption as distinctive stats.
Also look at DD8, where ship construction is shown, and it doesn`t appear that ship has huge cost in oil.
Now, look at DD18, where it is obvious that the cuts happened somewhere it the middle, because the game was delayed.
In this DD, Podcat also mentions stockpiling problems, that quite frankly were the reason having supply and fuel being cut (or not implemented). They simply couldn`t balance the old system, hence we didn`t get early DD on supply, as it wasn`t working well, and devs simply decided to cop out altogather, replacing it with this system of everything being rolled in equipment, since equipment system is the one that actually works. It is insane to see the game`s level of detail in areas of production, teching and politics, but cut out supply stystem as being "too complicated".
Yes, devs have to tell stories and put positive spin on this, as it is their job. I only hope that they will not go HOI3 on this, and leave this system in forever. Oh, well, whom am I kidding?
Of, course, I get it, it's not nearly as realistic as a time-traveling immortal wizard opening a portal to the Warp to store enough fuel pre-war to run the IJN non-stop for 20 years. And don't get me started on them dumbing down the game by removing the "Convert avgas to bunker fuel" spell.
This made my freakin' day.Easy, wrap ship contruction with ship repairs. To repair your WW1 battleships, you'd do precisely that - produce a fraction of a WW1 battleship.
Of, course, I get it, it's not nearly as realistic as a time-traveling immortal wizard opening a portal to the Warp to store enough fuel pre-war to run the IJN non-stop for 20 years. And don't get me started on them dumbing down the game by removing the "Convert avgas to bunker fuel" spell.
I never thought i would say it but manufacturing a generic supply box sounds pretty good right about now. Luckily the all in one panzer factory will provide tank shells, fuel , food and all that is need to capture Antwerp.
I like this view a lot, though it might not work well during gameplay.
I feel like the discussion on Reddit much better captured the paradoxes that can arise from disconnecting oil consumption from actual movement (attrition seems like a very thin thread to tie in here) and having it instead more connected to combat loses.
https://www.reddit.com/r/paradoxplaza/comments/3snuys/33rd_development_diary_supply/cwyvlgm
https://www.reddit.com/r/paradoxplaza/comments/3snuys/33rd_development_diary_supply/cwyy3l0
https://www.reddit.com/r/paradoxplaza/comments/3snuys/33rd_development_diary_supply/cwywz6c
https://www.reddit.com/r/paradoxplaza/comments/3snuys/33rd_development_diary_supply/cwyvreb
https://www.reddit.com/r/paradoxplaza/comments/3snuys/33rd_development_diary_supply/cwywz4c
Having fuel back as a consumable would in one strike remove this and the naval problems, it doesn't just seems more realistic to me but even more intuitive, the new distribution system in place is great after all.
And wait so bombing oil provinces also is the only thing you need to bomb, since it will slow production or make it not possible? I see what theyre trying to do here, but dont they run the risk of making this one game device the most important aspect of the entire game?
Why bomb a factory when I can bomb your oil producing province. If you dont have oil, you cant produce things in a factory that requires it. I dont have to bomb your naval factories, and your land factories, and your civilian factories, to bring you down. If I wipe out your oil, you cant produce any more ships, trucks, or tanks. It doesnt just mean theyre immobile...it means your entire front line will eventually crash with no replacements, just because I wont stop bombing your "oil square".
That uh...seems wrong?
The entire game should not hinge on who has the Oil Province or not.
Perhaps I am not understanding the nuance, but from a practical viewpoint, this changes nothing. Units cut off and surrounded will slowly die. Naval Units with out supply will wither. Your goal as general is to isolate units so they die. Simple.
Even if you get the equipment you will still not be in supply, we track supply status too, it isnt JUST equipment you currently have
@Keyenes2.0 the size thing are only for some stuff, because yes otherwise it can become a problem