Your not supplying the actual Division your augmenting the Supply Area and someone has left a strait in from Japan to Korea which I assume explains the high homeland figure that should be removed.
As far as I can tell looking at the Italian screen local supply is 6 and required is 1.39 so you don’t actually need the convoy for supply?
Podcat said that if there is no local victory point or base supply you will slowly starve but in this case there is actually 2 victory points so even without a convoy the Italian Divisions should remain in a state of supply, is this the case?
If so they should not lose organization, move slower or take more attrition they would however not be able to replace equipment, is this the case?
True you are not supplying per say you are argumenting the supply area by moving capacity from further down the line.
And you are correct that in the case shown on the picture the incoming supply isnt needed. We have however seen division with 1.7 and 2.5 (irrc, i posted the links somewhere yesterday) supply usage when you start adding tanks and trucks the divisions start to get hungry.
But in both cases we have been shown by Podcat you are in control of the whole supply area. The situation can shift a lot depending on what you control.
The Italian screen has 6 local supply of which 2 comes from victory points. A victory point ie. large city gives 1 supply which is the same that a Triangular division uses. So you can have 1 Triangular division cut off in a victory point city without it being out of supply, seems fair imho.
The Italian screen has 4 local supply coming from outside victory points from an area of 25 provinces on screen in that supply area. Thats 0.16 supply pr. province or 16% of the supply a Triangular division needs, not a lot imho.
Now what would happen if Italy lost most of the supply area? Assuming Italy is beaten back and only have the 6 provinces around Tobruk (including the city). Now they have a total og 1+6*0.16 = 2. So if Italy has more than 2 Triangular divisions in North Africa at that point, to defend 6 provinces, they need extra supply incoming through the port.
Like I said before you can think whatever you want even to the point of thinking the abstracted-to-non-existence supplies actually exist and are produced everywhere but there is no need for insults.
Regarding specifically your HOI III comments it is now clear that you did not play it that much because for example all experienced players know that at times the capital supplies stockpile can hit 0 due to another bug still in the game or shiping too much of it into the network (...)
It wasnt an insult i just believe it was silly to compare the supply system shown with how it works in EUIV when we both know there are large differences and they shouldnt and cant be compared.
Yes i did not play a huge amount of HoI3 i am however aware of some of the quirks it had. Like the problems with supplying the chinese theatre as Japan depending on which ports you had etc. (though thats waaaaay back).
Even if you hit 0 supply due to a bug, which is ofcourse something unintended in the system, it does not change the that i consider my point valid. In HoI3 you make sure you produce the supply the troops need. Its not a question of doing it or not. Its a question of when the supply was produced and what you prioritized not building instead of the supply. You dont go hey i want strategically to have these new panzers so i'll just let a large portion of my army starve for a few months.
Now we do not have the same stockpiles as before so the way you could have supply in the game was a drain on your civilian factories. So you lock X amount of factories into producing supplies constantly just like Y amount is locked to consumer goods.
The only thing we lose by not having this "case" is that the amount of factories does not rise when we expand our army. And thats imho a valid concern but not one i personally consider that great.
For all intents and purposes you could also assume that Consumer Goods covered the production of supplies for the army (food stuff and cloths) and then equipment covered bullets, spareparts for tanks etc. And that supply is handled this way, though ofcourse they still arent on the map.
First I must admit I must had used "living off the lands" as you are right that supply limit is a combination of local, neighbour and mainland supply limits.
But, supply cannot be imported as it doesn't exists, as you recognize yourself:
Here I catch you again, they don't send supplies, remember what you said : You dont produce supply or send it into the network.
Only if you could afford it, because in HOI3 you had to actually produce supplies and not all countries could afford to produce enough supplies, at least not unless cutting somewhere else. Shortages happened, or at least could happen if you were not careful enough.
In HOI4 there is only a "supply limit" which is a cap to how much divisions can be supported without penalty. You don't produce supply (must I quote you again ?).
That being said, I find the new system is better in many aspects because it will be more transparent and possible to act upon to solve bottlenecks.
The lack of actual supplies production I could swallow because it's supposed to be abstracted to be included in equipments we must replace.
The weakness I find is the lack of fuel. OK fuel is also abstracted to be included in equipments of moving units, that could also be swallowed. Which brings me to the real weakness, ships don't use/consume equipments, they cost a lot of oil to build and then they run forever without using oil/equipment. Just lower the oil cost construction of ships and add "ships supplies" that cost oil as an equipment you must build in factories and then ships will work as all the others units (and moving units) in the game. Then I could live with the new HOI4 supply system, better than HOI3 but still perfectible.
True theres no supply in the network but it still tracks the capacity of supply that can run in it. Then it assumes that you as a player will always build the supply your troops need, which you did in HoI3. (yes special cases etc. etc., but for all intents and purposes not producing enough supply or sending enough supply into the network was not a viable strategy, it was something you just did)
And i agree on the fuel. For tanks and truck it seems okayish imho. For ships im skeptical and for planes i dont really know. But i think i'll need to try the system before i say its rubbish
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