Well, it's a big community, everyone has a slightly different view on what is the best course for the oil system to take.
It seems, though, most people agree more or less on what would be the proper way, while just a few others remain in denial.
The important thing now would be to wait for the pdox officials to make a statement, as probably neither side will ever convince the other. And it really comes down to whether paradox can/will make changes before the release, or can/will make changes in the future patches/expansions.
Are you sure as i see it there are numerous aspects and people keep mixing them up or agree/disagree on different combinations of them.
As i see it:
Supply throughput - it seems most agree that the new system covers this. I think the new system provides a lot more information and makes it easier for the player to see and handle it.
Supply production(not fuel) - a mixed bag of people for and against, im really unsure about peoples feelings here as most discussions bring fuel up at the get go. I think the lack of production is a minor thing. If we had a production it would just run in the "back" always providing the supply needed hence the lack of supply production doesnt remove strategic choice, it removes a factor you check every now and then. You can argue that if supply was in it could be used to "tax" people building large armies early, but thats the only argument i have found besides that irl supply is produced.
Lack of fuel as a supply units - really has to do with the two below but is brought up a lot and it appears many doesnt like its disappearence.
Fuel incorporated in land units - again a mixed bag, people are really vocal about this putting forth more or less valid arguments. I think that it should be able to work. The system is setup as a constant production/loss system where you manage production lines and hence if you have a large tank army you will have a large production and a large need for oil. Theres some special cases like, what if i construct a lot of prewar tanks to stockpile and try to "survive" on those etc. Theres also the thing that fuel isnt in the "supply" system. The first of these should be possible to solve with balance, the second can be solved and we have seen this already by large supply tax on armor units.
Fuel incorporated in naval units - i think most are iffy on this. Its such a big change and a large game changer for Japan and Italy. We need a lot of information on how naval supply works, how often ships are lost, what kind of ships you lose, how large the model stats are etc. before its possible to say if its really all that bad. But skeptical i think most of us are.
The difference between the production and supply system in HoI3 and HoI4 are so vast that its even difficult to imagine exactly what the changes really mean without having tried the game. And we have to remember that we, the forum, is a small but very vocal part of the end users
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