Although I try to play some games in 4v4 everyday because the game still attracts me, I have to join with most comments that suggest lot should be done, or should have been done by now (if by the release date) to give the game a good chance to survive, especially with its very specific MP nature.
The community is getting smaller and smaller everyday, and thoug I tend to meet more and more experienced player on the battlefield, I still often meet people that play poorly and/or ragequit in the middle of the game. We all met those game when in start of pahse C, you're basically playing a stupid match in 4vs1+3AIs.
This game had a lot of hype surrounding it in the beta and the twitch (though they were already showing some amateurism at the time) and if this beta phase could have run a bit longer, say 2 months, with carefully paced division releases, the game would still be alive by now. That rushed release in may was way to early and way to brutal. We got too much at once. If the beta has last longer, there would surely have been ways to adress all the problems around the MP and I'm not talking about the game balance (which is fine).
Eugen gave the impression it was very ambitious with Steel Division and it surely fouled many people like me into buying it. 40€ is probably way too expensive when you compare it to many other games on Steam. Now when I paid those 40€, I was under the impression there was still a big room for improvement, like in other Paradox games (see examples in posts above). However, since the recent server crisis (still not solved at the moment I'm writting) I do think Eugen is already done for developping this game. The rushed release and the partnership with Paradox Interactive lets me imagine Eugen, which must be a small studio fighting for its survival, was under financial pressure during the whole time. Release day must have been a deliverance for them, at least, that's how I felt it. While after the release they kept showing good attentions (od of the month, major patches announcements), it does seem they did not finance the borrowing of a bigger team or bigger studio (just like World of Tanks did in the early days)... Which is very sad from our perspective. But maybe, the money they earned at the release was just enough to save the Studio from dying. I know these specualtions ae what they are : long shots.
They bring me to my final point : Paradox moved to associate with Eugen. Don't they have something to say about what comes next ? Can't they push toward more developpment ? I dont know what Paradox role has been in this story, but they are our last hope. This game is NOT finished. We paid 40€ for a game that WOULD BE finished by the standards of the early 2000s.
What's more, I posted a negative review on steam a week after the rushed-release telling things almost the same way I tell them to you know. Eugen came and asked me to remove my comment because things (mostly matchmaking issue - still not solved today) were being dealt with. As they took me by the sentiments, I agreed to remove my review, telling myself they needed a chance. Now, that nothing has changed, I somehow feel I've been manipulated.
Anyways. I still enjoy the game when the fight begins, it could be a great game really, even by other game standards like starcraft, but it's all wasted.
I keep my fingers crossed though. I do think people at Eugen are very clever and crafty and I'm sure they could surprise us in the next months. If they haven't decided already that they're done for.