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i dont understand why this discussion is so "toxic". we are not talking about a higly competitive game here. Its a game you start, play a few games and put aside. The "skill" factor in this game is kinda negligible... you all should chill down. i played until i went top 30 (maining axis divisions, (yes its actually possible to win with axis :D)). I played a lot of games that are considered competitive . This game isnt. So why wasting time and effort trying to convince others that the game is unbalanced or not. At the end its all about having fun. You simply cant compare allies to axis because each of them consist of several divisions. You cant say that all divisions of 1 side have a general advantage. The problem is balancing out X divisions for all tye of games (1v1, 2v2..) and maps is simply impossible. In this game its part of the game to think about the setup u wanna play with (deckbuidling, division...). If some people manage to find a division or deck thats suits their playstyle and might have a general advantage over others they might deserve to win, cuz preplaming is also part of the game. I dont say there is no room for further balancing. But you can play a game, get completely dominatied and on a different map with the same divisions its the other way round and an easy victory for you. I think you get the point. If you say allies are better you have to state out which division is better and why. Against which division? On which Map? The best way to balance out a game is to let people play on mirror maps with the same units. Thats something nobody wants to see in a game like this. If u want it..... play a moba :)
 
The best way to balance out a game is to let people play on mirror maps with the same units. Thats something nobody wants to see in a game like this. If u want it..... play a moba :)
Have you ever played a MOBA? Because if you had, you would know that they definitely don't have the same units on both teams, and good ones don't have a mirrored map, either...
 
Have you ever played a MOBA? Because if you had, you would know that they definitely don't have the same units on both teams, and good ones don't have a mirrored map, either...

you didnt get my point. do u want to discuss the definition of mobas here? :D with this statement u didnt add something to this discussion here...
 
As a pro team-pkayer, I played with my team with 85% win rate. Axis is far better in team-playing than Alies. Most of alies division get same units, better combat system in 1vs1, but Axis just crush them simply with better combine between divisions in team playing
 
you didnt get my point. do u want to discuss the definition of mobas here? :D with this statement u didnt add something to this discussion here...

Your point is factually incorrect. Mobas don't have mirror maps, and they don't have the same units on both sides. They usually have hundreds of characters with unique skills and level curves, and they also tend to have a small number (often just one) of incredibly complex and carefully designed maps.

Mobas are also substantially more competitive than this game, which has a competitive community so small that anyone can hit top 30 and write ASS on the leaderboard.

The rest of your post is rambling gibberish. Yes, you can in fact compare divisions by role even when they're in different factions. Yes, some divisions are map dependent but the best divisions are competitive on every map. Yes, this game is about fun but most people prefer games where player skill is the determining factor, not just choosing one of a small number of OP divisions and playing it competently.

I do agree that talking about an entire faction being unbalanced is pretty stupid given that you play one division at a time, not the whole faction. Also seriously you need to run your post through spellchecker and add some paragraphs because what an abomination.
 
Yes, you can in fact compare divisions by role even when they're in different factions. Yes, some divisions are map dependent but the best divisions are competitive on every map.

In this game there is not a single division thats good on all maps. If yes, you are free to tell us which division it is. I have played against like 4 people of the Top 10 leaderboard at least 2-3 times (Not even talking about the even more acvtive top 20/50). And guess what, they all mained a division, but everybody was maining a different division. Scots, 101st, 6th, GA... Or do you want to tell me these 4 divisions are the competitive divisions that are good on all maps? If a Top 20 player is now coming along with the 2nd Inf or the 2e, did they accidantelly picked the wrong division all the time? If i play a Inf. division on Cheux/Cote against GA i usually get my butt kicked. If i play the same divisions afterwards 2 mins later thx to the number of people in the queue on Omaha it can be the other way round. That was the whole point of my statement.

but most people prefer games where player skill is the determining factor, not just choosing one of a small number of OP divisions and playing it competently.

but these people choose the wrong game to play competitive than. There are games out there that are considered as competitive. I have never heard that of SD. Maybe we simply have a different interpretation of "competitive".

Also seriously you need to run your post through spellchecker and add some paragraphs because what an abomination.
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i probably should have, because nobody understood the statement of my post. We ended up in a discussion about moboas and that they are not played on mirror maps. I choose this example to underline my statement but u didnt get it. Fun fact, even the wiki shows you a mirror map... Guess why, that was the initial idea for mobas. Even If they now mostly choose a different way and are still considered competitive. Idc, its not my main statement.
 
you didnt get my point. do u want to discuss the definition of mobas here? :D with this statement u didnt add something to this discussion here...
I did get you point, balance in this game is significantly more complex than the OP makes it out to be.

I fully agree with that, the problem is your premise. You make it sound like SD is inherently uncompetitive and unbalanced because it is asymmetrical. But as a matter of fact, most well balanced and competitive games are very asymmetrical by nature. MOBAs, just like f.e. Counter-Strike or Starcraft, fall under that category. As a math teacher would tell you, the correct result is not as important as the correct calculation method.
 
I did get you point, balance in this game is significantly more complex than the OP makes it out to be.
You make it sound like SD is inherently uncompetitive and unbalanced because it is asymmetrical.

i never said that... all i hear in this thread are people saying allies are better, never pointing out why, and if u ask them they explain mobas to you...

Scots, 2ID

yea and why? :D
 
i never said that... all i hear in this thread are people saying allies are better, never pointing out why, and if u ask them they explain mobas to you...
You seem to be confused. This entire thread is one person saying allies are better, because his opinions are unbiased facts. The rest of the people are trying to explain to him that his premise (<-there is that word again) is wrong, which makes arguing about any of his more specific statements moot to begin with.


yea and why? :D
Because they have well balanced rosters that have units for every situation.
 
i never said that... all i hear in this thread are people saying allies are better, never pointing out why, and if u ask them they explain mobas to you...



yea and why? :D
scots are four in one : infantry and panzer deck with super powerful fire support, long range artillery :D. phase A bombers, veteran autocannons and infantry :D twin smg rifles
 
As a normal player with win rate about 60%, I partially agree with some points from ziomax90, and maybe it is in favor of Allies for high-level 1v1 game. But I will say all decks get their best or worst (at least not good) time depends on maps (like the place where GA break through is not a good spot for 91-Luffland). if against 12ss/GA/15th scots/116, I will be more aggressive in city/forest and be calm in open while it is opposite against 101st/Fj. Anyway, my point is, always fight where you have advantages. Just fall back slowly when it is really not a good spot and take some land back in other direction where you have better firepower than your opponents (ig18/panther/support-cromwell/avre).
 
scots are four in one : infantry and panzer deck with super powerful fire support, long range artillery :D. phase A bombers, veteran autocannons and infantry :D twin smg rifles

i think that people consider them as strong comes down to the fact that scots allow you to have a huge variety, so it allows a pretty basic playstile that isnt good or bad at anything. Doesnt make them better than other divisions, just more simple to play.

-the scot inf is pretty average. the main advantage are the number of cards, so yea u can spam them, but you can counter them all aswell... the harder the spam, the harder u counter them. even the 3rd mechanized gives u better and cheaper squads in good numbers. If i only compare the basic rifle squads now. The problem for the most players is probalby that they get overwhelmed and grinded down in late game by that. The twin smg squads are only good on the right location, otherwise wasted money.

-panzers literally the same, pretty average, cheap medium tanks that can come in numbers, thats all.

-Arty, since i only play 1vs1 i cant talk too much about that because usually arty doesnt play a too big role there.

-Support, Churhills can be pretty nasty to be honest because u can get 2 cards of them in Phase A but still... you can prepare all axis decks for this task. For example Churchs come with 13 HE which is enough to snipe paks. But for the same price u can get almost 3 IG 18 with 9 HE each and u can spead them out along the frontline. The 17 SS directly counters them with their vet stug in Phase A. The 352 can directly counter them with 35R ( u can get 2 of them for the same price in Phase A, or even up to 6 if you wish :D) Phase B Marders will even longrange pierce them while having a smoke.. i am not going tru all decks now you got the point.

-Air, considering the the good AA capability the Interceptors are not ok tbh they should only have 1 card of 1 plane in Phase A.... if you want you have the air superiority in no time playing scot. In 1v1 games i advise you to not even bother about going into the air war against scots with most of the axis divisions and bringing in more other units instead. You shouldnt even try to win the air war and since the scots wont do to much damage from the air at the end you can safe the money for hardcounter on the ground.

Personally, i consider scots as a good beginner division that have their strengts in variety, but u can always outplan/outplay them (ofc some divisions are better in doing so than others).

For Balancing i would like to see only 1 Church in Phase A aswell as 1 Fighter due to the AA capability. Maybe lowering the Phace C Rifle card from 12 to 10 aswell and the veted from 9 to 6 (to prevent a massive lategame spam) . Everything else looks fine for me.
 
Just a recent meta change. Arti can play some role in 1v1. You just need to shift queue a bunch of targets, then go and micro the rest. Especially with something like Lorraines and their 30 HE which can actually kill stuff that you dont see.

And scot inf: 2 x smg and an option to have that star make their inf definately above average.

And veteran/elite AT spam is just pretty OP.
 
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Just a recent meta change. Arti can play some role in 1v1. You just need to shift queue a bunch of targets, then go and micro the rest. Especially with something like Lorraines and their 30 HE which can actually kill stuff that you dont see.

ok lets say it this way, with my playstily i dont have to worry about arty or air war in generall, thats why it is no huge part of my games. i never use arty and also almost never play any air aswell. its money i need elswhere. with my decks i dont have to worry about any arty or air of the oppnents aswell. So thats why i dont know too much about arty and how good they are :)

And scot inf: 2 x smg and an option to have that star make their inf definately above average.

like i said they can do their job, but personally its nothing to worry about imo, and especially nothing that makes scots a good division. If well played they can be good, but thats the same with all units in some way.
 
-Arty, since i only play 1vs1 i cant talk too much about that because usually arty doesnt play a too big role there.

-Support, Churhills can be pretty nasty to be honest because u can get 2 cards of them in Phase A but still... you can prepare all axis decks for this task. For example Churchs come with 13 HE which is enough to snipe paks. But for the same price u can get almost 3 IG 18 with 9 HE each and u can spead them out along the frontline. The 17 SS directly counters them with their vet stug in Phase A. The 352 can directly counter them with 35R ( u can get 2 of them for the same price in Phase A, or even up to 6 if you wish :D) Phase B Marders will even longrange pierce them while having a smoke.. i am not going tru all decks now you got the point.

The early double Churchill 5 and avre is partially offset by the fact their phase A arty is the weakest in the entire game, with 3FS being the second worst. Aside from the two aforementioned division, everyone get at least one 1200 m arty

the scot's biggest strength in late game is actually their vetted 17 pounder. It's the allies' most reliable counter against the axis heavy tank.
 
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Scots is the best deck in the game right now. They're easy to play because every tab is strong. When I want a relaxing game of mowing people down I go Scots.