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CK2 Dev Diary #84 - Renovating Russia

Greetings!

Today we’re going back into the cartographer’s office to view the latest maps of the vast lands that lie just before the eternal steppes, where the Volga flows - the land of the proud Rus’. The Russian lands have always felt rather underdeveloped in CK2 compared to their size, even very important sites such as Kiev or Novgorod have been occupied by massive Counties that hardly give the area justice. As the area is one which lies in between the lords of feudal western europe, the Roman remnants in Byzantium and the relentless nomads of the steppes we thought it much too interesting to not develop further.

As Russia is quite big, we’ve broken the images up into three parts. These pictures are all from the year 769, so if something isn’t named as you expect it to be (i.e. Novgorod being named Ilmen) that’s the reason why.

Starting off with the north:
RussiaDD_North.png

As you can see, the definition has increased rather significantly. Historicity has also been improved, as the new borders are all based on sources from between the years ~600 to ~1300 (From proto-slavic tribes migrating in the area to the dissolution of the Kievan Rus' by internal strife and the Mongol hordes) with a focus on the 700-1100 timespan.

Now the south:
RussiaDD_South.png

Of primary note is that Kiev is now split up, and no longer one single humongous County. Those of you with sharp eyes might also notice that there is a new nomadic nation up by Radimichia and Severia - the Burtas clan, which is Turkic.

And as a bonus, Wallachia:
RussiaDD_Wallachia.png

As Bessarabia was so interconnected with the Kievan and Crimean lands, it felt right to also give the kingdom of Wallachia a facelift.

And now for the De Jure maps, as they have been requested in every previous map Dev Diary so far!

Duchies:
RussiaDD_769DeJureDuchies.png


Kingdoms:
RussiaDD_769DeJureKingdoms.png


You may notice that the old Rus’ kingdom is gone, replaced with the much more historical kingdoms of Novgorod and Vladimir. There are also several new smaller kingdoms, such as Galicia-Volhynia and Chernigov which both provide new opportunities and new risks, depending on if you’re playing in the Tribal era or Feudal era.

Empires:
RussiaDD_769DeJureEmpires.png

There was no doubt that the Tartarian empire was too big, that’s why when we had to add to it (the Kingdom of Perm is now part of it instead of Russia) we felt the need to break it up. In the south you can now see an empire of the Pontic Steppe - closely representing the Khazarian sphere of influence at its height.

Here’s a screenshot of how the 867 setup will look:
RussiaDD_867.png

And here’s 1066:
RussiaDD_1066.png

The major thing in this date is that after Yaroslav the Wise's death in 1054, his land in the Kievan Rus was divided between his 5 sons. Internal strife erupted quickly after between the sons and other relatives (like the prince of Polotsk), hurting the stability of the state.

That's why although the Kievan Rus' still existed as somewhat centralized around the Grand Prince of Kiev, at least for a while, unity wasn't the key word to describe the state. We've reflected that by keeping the different duchies independent but still tributaries to Kiev - until civil war starts again when brothers, sons, and cousins start pushing for their claims...

Changelog:
Code:
- Map Update to Russia
   - Major overhaul of the whole russian sphere
    - All major & minor rivers reshaped
    - e_russia is now created through 5 kingdoms (Ruthenia, Novgorod, Vladimir, Chernigov & Galicia-Volhynia)
    - 3 new kingdoms : Vladimir, Chernigov, Galicia-Volhynia
    - k_rus renamed from "Rus" to "Novgorod"
    - 4 new duchies (Cherven Cities, Karachev, Novosil, Murom)
    - 37 new provinces added to the general area
    - A few titular russian-tribes-themed duchies added for earlier startdates

Note that from now on, CK2 Dev Diaries will take place on Fridays rather than Mondays!
 
Fantastic!
Now, if possible, I would like to see fixed provinces like Krain, Karnten, Steiermark... Maybe with the adding of new provinces (like Cilli-Celje) to obtain a "stronger" de jure Austria or Carantania-Carinthia.
By the start date 769 would be great to have the playable historical carantanian catholic duke Valtunk (if not indipendent, as vassal of bavarian King Tassilo), in time of religious wars against slavic pagan carantanians (whose leader was traditionally named Avrelij - Aurelius).
Every time the map changes with new patches, I have to fix-mod all by myself.

Bavarian Region will get an overhaul.
 
Not the home of Orthodox Christianity, but still largely Orthodox and it should get something too considering how important religion is in the game.
It has stuff for an example, the ability to mend the schism, icons, and the patriarchates.in fact before this patch I would say it was probably more fleshed out than Catholicism.
 
Several questions about "All major & minor rivers reshaped":

- This river that flows from west of De Jure Vyatich duchy to east of Vladimir duchy is it Oka or upper Volga? Both of the source and mouth of this river on the map do not correspond to the upper (before Sheksna) part of Volga nor Oka at the same time. If we look on the names of the coastal province, then source of this river is look like Volga, but mouth look like Oka. And where is the second one of this two rivers on the map?

- Why The Caspian Seas' water is still flows from south to north (to the Baltic Sea) as we can see it both on old and new in-game maps of East Europe? Why is river of the Volga basin (Kovzha, Beloye and Sheksna) not separated from rivers and lakes of the Neva (Onega etc.) basin? There are was not chanel between lakes Beloye and Onega in Medieval. We have ground portages between several rivers on the map (Volga-Don? for example), so, does it so dificult to add one more to the right place?

- Will you indicate on the map the real names of the Kovzha and Sheksna Rivers and lake Beloye?
 
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I see there is still de jure duchy of Satakunta which is really out of place. The duchy should be ideally Suomi/Finland and Häme/Tavastia secondarily. But not Satakunta, which should only be a county.

And counties of Kuopio and Joensuu are really, really modern-sounding.

I guess I can name them anything I like if I own them personally but it'll be really irritating to see in the game.

I hope those are corrected before release. Great improvement to Russia, though! <3
 
Bavarian Region will get an overhaul.
Finally. It was about time. Don't forget about northern Germany, the province borders in the north east around Brandenburg and Pomerania are an absolute mess. And frankly the south west isn't much better either, in fact all of Germany has terrible province borders. I think western Europe needs a redrawing especially now that Russia has more provinces, it would be ridiculous to let Russia have a higher province density than western Europe.
 
I take it we've seen all the map changes?

Not really, no, there are still things you guys haven't seen.

Oh, Carinthia is its own kingdom? Nice. What de jure Empire will it be part of?

As it stands right now, I put it into the "Germania/Holy Roman Empire" sphere of influence, but it has been changed back and forth a couple of times.
 
Is it smart to make carinthia it’s pwn kingdom?

Might be a little to easy to create.

And what’s the historical basis for it.

Still I’m hyped to play in this region ;)
 
Is it smart to make carinthia it’s pwn kingdom?

Might be a little to easy to create.

And what’s the historical basis for it.

Still I’m hyped to play in this region ;)

I used the Principality of Carantania, Duchy of Carinthia and March of Carinthia as the basis for the Kingdom, as I felt it was more appropriate than putting even more into the Kingdom of Bavaria. From the testing I have done in the area so far, it hasn't had more issues than a lot of the other smaller Kingdoms in the game (see Trebizond, the Iberian kingdoms etc). I might be biased, but I think it is a lot more fun playing in the region now :D
 
Not really, no, there are still things you guys haven't seen.



As it stands right now, I put it into the "Germania/Holy Roman Empire" sphere of influence, but it has been changed back and forth a couple of times.
Nice, that should make forming the Empire of Italia cleaner as the Kingdom of Carinthia should fulfill the "has another kingdom in another de jure empire" condition
 
In 1066 the Zähringen Dynasty rules all of Carinthia already. Aure. With the more detailed map they lose some % of that new Kingdom so they don’t instantly create it.

Also in 867 this one dynasty controls it. Maybe that will change as well.

But it’s true. If it would be part of Bavaria it would be to large.

I would love a mechanic where vassals would have to ask their liege before they increase their rank to kingdom (or even duchies for counts). Make it a game rule :D
 
I'm just gonna post my map suggestion about Udmurts here for devs to see
Komis and Udmurts(AKA Votyaks in older sources) split from another by the 1st millenium BC. Udmurts inhabitated modern Kirov oblast and Udmurtia between the Vyatka and Kama rivers during the timeframe of the game. They were under the vassalage of Bolghars, which paid tax to the Khazars until the Khazars fell in the 900s. Later on they were subjugated by the Golden horde, and in the early 13th century Russians formed the republic of Vyatka in Kirov Oblast.Udmurts fought a war against Maris in the 13th century, which resulted in a decisive Mari victory. However, Udmurts had close ties to Maris and Mordvins in the middle-ages.
Here's some maps (Note: they're not the most accurate ones in terms of Russia, but they can agree pretty solidly on where the Udmurts lived):
Map of eastern-Europe circa 1237
800px-Kievan_Rus_in_1237_%28fi%29.svg.png

Kievan%20Rus%20980-1054.jpg

1200px-Kievan-rus-1015-1113-%28en%29.png

вотяки on the map
Rus-1389.png
 
I used the Principality of Carantania, Duchy of Carinthia and March of Carinthia as the basis for the Kingdom, as I felt it was more appropriate than putting even more into the Kingdom of Bavaria. From the testing I have done in the area so far, it hasn't had more issues than a lot of the other smaller Kingdoms in the game (see Trebizond, the Iberian kingdoms etc). I might be biased, but I think it is a lot more fun playing in the region now :D
Except those kingdoms existed in reality there was no kingdom of Carinthia.
 
Except those kingdoms existed in reality there was no kingdom of Carinthia.

Needs a system similar to ‘Petty Kingdoms’ on the British Isles, only in reverse. The entity gets a kingdom tier title, but with a different name, like Principality. This would help prevent things like forming the ‘Kingdom’ of Wales.