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CK2 Dev Diary #95: Amending Africa

Greetings!

We’ve shown you plenty of map changes already, including updates to Russia, Scandinavia, and most recently Italy and the Alps. But surely, we couldn’t do all of these wonderful updates without looking at the continent that deserves it the most, right?

So let’s have a look at Africa.

You read that right. Africa is finally getting the love and attention it deserves! Northern Africa and Mali have long needed an update. Where counties resembled squares and rectangles more than anything else. But no more!

Let’s start with the northern kingdoms. The kingdoms themselves remain the same. Only Mauretania has been renamed to Maghreb, and has along with the kingdom of Africa been placed in the Empire of Maghreb. Mainly to break down the very large Arabian Empire slightly. On the county level, every single county has been repainted in order to place them where they should be and give the borders a much more natural feeling.

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All in all, the new provinces and additional holding slots will make North Africa stronger than before. But to offer additional protection against aggressive Holy Wars from the major powers of Europe, we’ve increased the number of sea zones slightly in the mediterranean. The stronger realms of central Europe will now have to first conquer their way down to the coast of Iberia, Southern Italy, or go through Mallorca or Sardinia, before they will be able to reach the shores of Africa. This should give the realms in Africa some time before the Europeans attempt to make their way onto the continent.

As for Mali. The area has about twice the number of provinces compared to what they had before. This in turn allows for more than just the lonely kingdom of Mali to exist, which has been split into the three kingdoms of Ghana, Mali and Songhay. One kingdom for each of the major powers that inhabited the area during the timeframe of the game. They’ll all still be part of the empire of Mali, which is finally no longer the only empire with a single De Jure kingdom.

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Here is an overview of the De Jure kingdoms:

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Updating the existing parts of the map is not the only thing we’ve done for Africa however. Kanem-Bornu and the region around lake Chad is now on the map as well! The area consists of the two kingdoms Hausaland and Kanem. These consist of three and four duchies respectively and together form the empire of Kanem-Bornu. So not only do we get new rulers and titles to play with, but it allows both east and west to move across the continent without always having to expand north and, usually, through a Muslim blob that more often than not forms in Northern Africa and Arabia. Instead, you’ll be able to cross Africa through Ghana/Mali in the west, through the Sahara and the Fezzan corridor in the center, and finally through Wadai and Abyssinia in the east.

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Let’s not stop there though.

To make Africa more distinct from other regions, a second trade route has been added to the game; the Trans-Saharan Trade Route.

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It requires either Horse Lords or Jade Dragon to be unlocked and functions very much like the updated Silk Road from 2.8. There is however, a certain twist to it. The base value of the trade route is very low. Granting next to no bonuses to the counties it passes through. What you need to do in order to benefit from it, is to control certain locations along the trade route and construct unique production buildings in established trade posts. To be clear though, these are merely special buildings within the trade posts just like you would upgrade a trade post on the Silk Road. These buildings represent some of the trade goods that historically had a large impact on the trade in the region. The most important of these will be the Gold Mines.

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There are two Gold Mines located on the map, both of them in the kingdom of Mali. The Gold Mines will allow Mali to amass great wealth. Just like they did historically. If you would prefer to do it differently and take the mines from them, conquering Africa will very much be worth the effort. Not only will Gold Mines greatly increase the value of the Trans-Saharan trade, it will also grant the owner a large bonus to the county’s income. There will also be some flavour events that can trigger for anyone owning them.

Remember that what I’ve shown here is still a work in progress and things may be subject to change. Now, let’s wrap up the dev diary with some smaller additions.

We’ve renamed the West African religion to simply “African”, as to not exclude the newly added region around lake Chad, and updated the Patron Deities accordingly. The religion will also get a new set of shields for displaying the CoAs on the map.

african_shields.jpg


I hope that you look forward to these changes and the overall improvements for Africa!
 
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As someone who plays down in Africa a lot (mostly in east Africa trying to survive the great green blob), this is really welcome news. Of course, it is a little sad that east Africa isn't getting love like the rest of it it, but I guess it did start out more developed.

My big fear is that without player action, the area will just add to the great green blob, even with tribal attrition. They'll just come sweeping down through Nubia, like they seem almost always to do and then chew there way through the central African region.

It would be nice if some proper representation of the baqt was added that prevents Nubia being so quickly conquered - after all, it did survive to the end of the CK2 period because of the baqt. I know that they have now made Makuria a permanent tributary of the Caliphate now to try and rectify the problem, but that isn't really a fair representation of the baqt, which really was mutually beneficial to both parties.

The bjg problem with east africa and now with west africa is the abrupt end of these regions. Rather than ending with wastelands at natural boundaries.
 
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Who lives on Canary Island? Canary Island never touch by Muslims (probably)
The Guanches.

Perhaps it could be something that can be formed as a titular Kingdom or something via event provided that you're an independent Duke in the area and don't hold any Kingdom titles? Could be Mauretania for Catholic/Orthodox rulers, after the Roman Province, and perhaps also the Mauro-Roman Kingdoms...
I just can't see a Kingdom of the Central Maghreb. There were a couple periods in which that area was independent, sure, but it's never truly been a strong point - even during its period of independence as the Hammadid realm, it was a breakaway from the central authority which had existed in Ifriqiya. Most of the major centres of control were not in the central Maghreb, but to the west or east: In the west in Fes or Marrakech, in the east in Mahdia or Kairwan.

Oh, and here are some sketchy pictures showing what I was trying to describe earlier about how I'd tweak some of the borders?

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With regards to this one, I should also note I think the provinces of Air/Agadez (the purple ones) should be redrawn so that the westernmost one connects with the other two? At the moment one has to go through Gobir to get from Tahoua to Agadez, when in reality Gobir is much further south and there's a more direct route to the north, plus the Songhai Empire did once conquer this area specifically as far as I can see.

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Timbuktu in Mali makes very little sense. The area was very much on the edge of the Mandinka cultural world and was traditionally more of an area enclosed within the sphere of the Soninke and the Songhai.

Mali extending that far to the north is also fairly ahistorical considering that those trade lanes were well and truly the territory of the Sanhaja Berbers. Wagadou, the Manden empire and even the Songhai generally did not extend deep into the Sahara and could not really make headway in gaining control of that area from the desert nomads. Certainly no iteration of the Mali Empire extended northward almost to Sijilmasa.

This is a bit of a weird area because in all honesty, those areas weren't really de jure anything - they were vast desert regions patrolled thinly by bands of roaming Berbers trading in salt, slaves and gold. But if you had to pick a de jure kingdom, it'd be the Maghreb.
 
My take: nomads can settle, or their territories can get conquered, and then those sparsely populated wastelands can become feudal holdings filled to the brim with cities overflowing with rich markets and advanced universities.

I can understand the idea of nomads in the wasteland, and can imagine the nomads of Siberia and the deserts of Arabia getting similar representation, but then the wastelands wouldn't remain wastes.
 
Should we get nomadic gouvernment rulers in this area? What do you think?

emlYNlo.jpg
Only with a serious rework of the nomadic mechanics.

My take: nomads can settle, or their territories can get conquered, and then those sparsely populated wastelands can become feudal holdings filled to the brim with cities overflowing with rich markets and advanced universities.

I can understand the idea of nomads in the wasteland, and can imagine the nomads of Siberia and the deserts of Arabia getting similar representation, but then the wastelands wouldn't remain wastes.
What if the nomad mechanics were reworked so that nomads could control wasteland provinces? That way they could sort of retreat into the hinterlands when pressed where civilized armies can't get to them.

Maybe a ck3 idea.
 
Mayby new semi-nomadic government form? I've seen something like this in some mod.
It would still have to be impossible to develop that land.
 
Should we get nomadic gouvernment rulers in this area? What do you think?

emlYNlo.jpg
They'd be much different than Mongol-style nomads, and there would usually be fewer of them; even today there are only about three million Tuaregs, and quite a few are semi-sedentary or outright settled. Berber tribes like the desert Sanhaja didn't have Khagans or form vast empires, nor did they often mob up into huge horde armies. Tribal is probably a better estimation of what the Sahara was like, especially if those Saharan counties are very weak. The Steppe, remember, is a vast and fertile grassland on which the Turco-Mongolic-Tungusic-Siberian-whatevertheheck nomads grazed their herds. The Sahara is mostly sand dotted with oases, and your typical Saharan Berber group would wander a lot more, usually moving with their herds to find water and shade and somewhere for the camels and goats to eat, and then staying awhile.
 
What if the nomad mechanics were reworked so that nomads could control wasteland provinces? That way they could sort of retreat into the hinterlands when pressed where civilized armies can't get to them.

Maybe a ck3 idea.
It's an interesting pro/con balance. On the one hand, you can never really develop/urbanize the same as your feudal rivals, but you'll always have exclusive access to the wasteland - and the safety and trade values therein. Settle, and you lose the ability to exploit the wastes, but gain the advantage of settling.

With reworked wastelands, it could be cool.
 
It's an interesting pro/con balance. On the one hand, you can never really develop/urbanize the same as your feudal rivals, but you'll always have exclusive access to the wasteland - and the safety and trade values therein. Settle, and you lose the ability to exploit the wastes, but gain the advantage of settling.

With reworked wastelands, it could be cool.
Unless a bigger badder nomad shows up.

Also there would have to be certain wastelands that are uninhabited too certain impassible mountains and so on.

Perhaps a new province type. Has no holding slots (Unless it's a nomad capital because then it get one anyway but it disappears the moment it's not a capital any more) can't ever have holding slots. Can only be owned by certain nomadic government types. Can only be entered by nomads and non seafaring tribals.

Oh and maybe the type of nomads you are locks you into "wastelands" with a certian terrain. Desert nomads tundra nomads steppe nomads and so on.
 
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Unless a bigger badder nomad shows up.
I imagine that the nature of the wastelands would make warfare, even between nomads, highly costly. It'd still be possible, but carry enough risks to make the non-desperate reconsider it.

Also imagining urban states conquering wasteland nomads, thus gaining access to more manpower and advantageous trade routes/resources, but having difficulty holding onto them. Revolting nomads easily regaining their independence, or remaining viable internal threats (decadence revolts coming from dissatisfied desert nomads? Well...).
 
Mayby new semi-nomadic government form? I've seen something like this in some mod.

Think the easier way would be to give tribes a bit of flavour depending on the native terrain and their culture
 
These African shields look so great that they alone are a reason to play around in Africa. Add to that the new trade route to play with and an African pagan playthough becomes oh-so tempting.

I would probably have preferred West African and Central African to be different religions though. There's such variety of myths in sub-saharan Africa that lumping them all together is a bit weird. Finno-Ugric at least has the excuse that there's only scraps left of most variants, so piling it all together kind of works.

YEEEEEEEEES!
Finally no more Lombards invading poor Libya!

You mean 'Finally, no more poor Lombards losing half their army to attrition walking to Tunis via Gibraltar to temporarily gain a duchy their paranoid fear of boats means they will inevitably lose to whoever holds Egypt?'
 
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At first when we were talking about all these map changes, I was worried that it was spelling the end of CK2 and these were changes to clean up all the old requests that people had. But seeing ALL the many changes you guys are making, it now feels like you’re laying a foundation for many future expansions. Thank you all for your hard work and I’m really excited to see the further evolution of the game!
 
Not to be greedy, but while we're talking map changes, what about some for India? As it currently stands, it's very geographically uninteresting for such a large region. At the very least I'd like some more concrete boundaries between north and south India, which historically developed in a semi-separate manner. North India was constantly being conquered whether by locals or foreigners, but the south tended to hold its own despite would-be emperors. Having that represented would make playing in the region more fun.
 
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Here you go:





There will probably be at least one, but it's not quite decided on what yet.

If you end up having time to fix up East Africa more, it'd be great if you could fix the province of Suakin so it no longer has a slice of the river that's mainly in the duchy of Nobatia. This is probably my biggest pet peeve with the current map. Either way, thanks again for all the work you guys are doing; I've never been more excited for a CK2 update.

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Re: Nomads, When researching the area for a potential mod I did find there are a lot of parallels between nomadic cultures in different areas. It'd probably be best handled as an alternate Nomad government (like the various Feudal flavors), keeping the general concept but not nearly as warlike. Ability to use wasteland provinces that even steppe Nomads can't would certainly be interesting.