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CK2 Dev Diary #95: Amending Africa

Greetings!

We’ve shown you plenty of map changes already, including updates to Russia, Scandinavia, and most recently Italy and the Alps. But surely, we couldn’t do all of these wonderful updates without looking at the continent that deserves it the most, right?

So let’s have a look at Africa.

You read that right. Africa is finally getting the love and attention it deserves! Northern Africa and Mali have long needed an update. Where counties resembled squares and rectangles more than anything else. But no more!

Let’s start with the northern kingdoms. The kingdoms themselves remain the same. Only Mauretania has been renamed to Maghreb, and has along with the kingdom of Africa been placed in the Empire of Maghreb. Mainly to break down the very large Arabian Empire slightly. On the county level, every single county has been repainted in order to place them where they should be and give the borders a much more natural feeling.

01_updated_maghreb.png


02_updated_k_africa.png


All in all, the new provinces and additional holding slots will make North Africa stronger than before. But to offer additional protection against aggressive Holy Wars from the major powers of Europe, we’ve increased the number of sea zones slightly in the mediterranean. The stronger realms of central Europe will now have to first conquer their way down to the coast of Iberia, Southern Italy, or go through Mallorca or Sardinia, before they will be able to reach the shores of Africa. This should give the realms in Africa some time before the Europeans attempt to make their way onto the continent.

As for Mali. The area has about twice the number of provinces compared to what they had before. This in turn allows for more than just the lonely kingdom of Mali to exist, which has been split into the three kingdoms of Ghana, Mali and Songhay. One kingdom for each of the major powers that inhabited the area during the timeframe of the game. They’ll all still be part of the empire of Mali, which is finally no longer the only empire with a single De Jure kingdom.

03_updated_mali.png


Here is an overview of the De Jure kingdoms:

04_west_african_kingdoms.png


Updating the existing parts of the map is not the only thing we’ve done for Africa however. Kanem-Bornu and the region around lake Chad is now on the map as well! The area consists of the two kingdoms Hausaland and Kanem. These consist of three and four duchies respectively and together form the empire of Kanem-Bornu. So not only do we get new rulers and titles to play with, but it allows both east and west to move across the continent without always having to expand north and, usually, through a Muslim blob that more often than not forms in Northern Africa and Arabia. Instead, you’ll be able to cross Africa through Ghana/Mali in the west, through the Sahara and the Fezzan corridor in the center, and finally through Wadai and Abyssinia in the east.

05_kanem_bornu.png


Let’s not stop there though.

To make Africa more distinct from other regions, a second trade route has been added to the game; the Trans-Saharan Trade Route.

06_trade_route.png


It requires either Horse Lords or Jade Dragon to be unlocked and functions very much like the updated Silk Road from 2.8. There is however, a certain twist to it. The base value of the trade route is very low. Granting next to no bonuses to the counties it passes through. What you need to do in order to benefit from it, is to control certain locations along the trade route and construct unique production buildings in established trade posts. To be clear though, these are merely special buildings within the trade posts just like you would upgrade a trade post on the Silk Road. These buildings represent some of the trade goods that historically had a large impact on the trade in the region. The most important of these will be the Gold Mines.

08_gold_mine.png


There are two Gold Mines located on the map, both of them in the kingdom of Mali. The Gold Mines will allow Mali to amass great wealth. Just like they did historically. If you would prefer to do it differently and take the mines from them, conquering Africa will very much be worth the effort. Not only will Gold Mines greatly increase the value of the Trans-Saharan trade, it will also grant the owner a large bonus to the county’s income. There will also be some flavour events that can trigger for anyone owning them.

Remember that what I’ve shown here is still a work in progress and things may be subject to change. Now, let’s wrap up the dev diary with some smaller additions.

We’ve renamed the West African religion to simply “African”, as to not exclude the newly added region around lake Chad, and updated the Patron Deities accordingly. The religion will also get a new set of shields for displaying the CoAs on the map.

african_shields.jpg


I hope that you look forward to these changes and the overall improvements for Africa!
 
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Where exactly did he say that? I did a thread search for Tuareg and browsed through each elvain post in this thread.
Anyway, the wikipedia mentions an earlier origin. They also mention matrilineal inheritance, with the chief being the son of the sister of the old chief.

Nubia had a similar system, so if Africa ever got some more attention, a new inheritance law like that would be kinda cool I feel. Barring that, enatic-cognatic inheritance could provide some novelty gameplay in the meantime.
 
With the new provinces, can we expect Tuareg nomads with enatic-cognatic inheritance?
¿Qué?
I suppose that @M@ni@c means the succession in which the heir is maternal nephew of former ruler - which means son of the ruler's sister. It was pretty common among African peoples - it was used by Nubians, the Beja as well as the Berbers of the desert, like Veiled Sanhaja - this contested succession actually was a trigger which caused a war between Lamtuna and Guddala tribes in the beggining of Almoravid movement... a war which triggered the expansion of Almoravids.
Touaregs, as successors of the Veiled Sanhaja use this succession up to this day (or at least some of them)

As @elvain has said in several posts thus far, the Tuaregs only came to be in the 15th century.
There actually is nothing to suggest they really existed prior to 15th century. In second half of 14th century the traveller Ibn Battuta travelled across those parts of desert where Touaregs are known to have lived and when he clearly describes his guides as Massufa, which is one of ancestor tribes of Touaregs. Also Ibn Khaldun who wrote extensive history of Berbers in early 15th century mentions pretty much every single Berber tribe of Maghreb and the Sahara (many tribes are known only thanks to Ibn Khaldun), yet he doesn't mention a word about Touaregs. It is highly improbable that they would have existed before or during his life.
 
Ah, a crosspost.

Perhaps the word "Tuareg" did not appear before the 15th century, but if I understand correctly you confirm the people living there used the son-of-sister chiefdom inheritance before then? Would be cool for gameplay purposes to reflect that in-game.
 
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Where exactly did he say that? I did a thread search for Tuareg and browsed through each elvain post in this thread.
Anyway, the wikipedia mentions an earlier origin. They also mention matrilineal inheritance, with the chief being the son of the sister of the old chief.
It was probably in another thread where people have been suggesting Touaregs to be added.
The Wiki article is little confusing. For the pre-colonial era, it speaks about tribes to which Touaregs claim their origins. Ibn Battuta does not mention Touaregs in his sections about Sahara. He speaks about Massufa.

The queen Tin Hinan was not a Touareg, but is a queen to which Touaregs trace their origin... the history of Touaregs described there is the history of Veiled Sanhaja, who were Touareg ancestors (The Lamtuna, Guddala and Massufa tribes in particular). Touaregs also claim their origin to the Zaghawa and other people and it seems likely they have formed during the time when the Massufa moved eastwards and met other Sahanan people with whom they mixed and created new Touareg identity.
Ah, a crosspost.

Perhaps the word "Tuareg" did not appear before the 15th century, but were there people living in those areas before than which used the son-of-sister chiefdom inheritance?

Yes, the people definitely lived there, but had different identity. I think the name could be used, but it would be quite anachronistic, like having Spanish culture instead of Castilian, Lebanese instead of Levantine or Saudi Arabian instead of Bedouin.

but maybe I'm just nitpicking
 
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Why not just have nomadic Berbers instead of a whole new culture, since there clearly not breaking Berber culture down into its tribal subgroups why do it for the Touaregs or their ansestors?
 
Why not just have nomadic Berbers instead of a whole new culture, since there clearly not breaking Berber culture down into its tribal subgroups why do it for the Touaregs or their ansestors?

Problem is, that Nomadic Berbers did not work like Steppe nomads.
 
Problem is, that Nomadic Berbers did not work like Steppe nomads.
and the Byzantines were far from feudal vice-royals, but in the scope of ck2 does having Berbers as steppe nomads really break immersion or accuracy that much?
 
Can we just have Maghrebi Arabs split from Berbers? It's an important distinction methinks; or is it just going to get skipped and ignored for the sake of the game like no Scots vs Scottish distinction?
 
and the Byzantines were far from feudal vice-royals, but in the scope of ck2 does having Berbers as steppe nomads really break immersion or accuracy that much?
it does. I tried to mod it and it was truly immersion breaking.
But I was thinking about giving Berbers a separate nomadic culture, different from the sedentary Berbers.. but not the horde features... (and this is taking apart that my dream of Qabila government of desert tribals)

Can we just have Maghrebi Arabs split from Berbers? It's an important distinction methinks; or is it just going to get skipped and ignored for the sake of the game like no Scots vs Scottish distinction?
I hope so...
 
In my heart I want an Arabo-Berber melting-pot culture for Berber provinces controlled by Bedouins.

That melting pot would even be in play in the 1066 start: The Maghreb and Ifriqiya still had a more Berber feel until the Banu Hilal came through and started to significantly alter the demographics and the culture with a huge shot of both nomadism and Arabity. But then, it's hard to reflect the Banu Hilal statistically given that I'm not sure you can replicate the decline in urbanism and sedentary society which came with them.



In all honesty the Banu Hilal's arrival was one of the most important events ever in North Africa and it's a shame it doesn't come through more.
 
I kinda hate how all the new map changes are all squiggly lines
The province number inflation is also a huge problem for performance. Ideally I'd say the number of provinces on the world map should be halved
 
The province number inflation is also a huge problem for performance. Ideally I'd say the number of provinces on the world map should be halved

According to Snow Crystal, HF runs 10-15 % faster than the current version of CK2, so performance would not appear to be an issue with 2.9's added provinces and the various things that come with HF.
 
Keep in mind this might lessen as we approach release, but it should be somewhat faster.

That's to be expected as you're doublessly still tweaking/adding stuff, and even if you only manage to keep performance roughly equal with what it currently is that is quite a feat since it looks like we're getting a lot of new provinces and flavour.